biwa
7bbf88de6b
GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
2023-01-28 22:07:19 +01:00
biwa
d745a743cb
Automap Mode: fixed a problem where secrets were not shown. Fixes #821
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Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
2022-11-27 11:11:59 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
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Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
497edfff07
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1
Boom game configuration: fixed description for generalized sector specials 12 and 13
2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31
Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799
2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
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Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
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- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
c3f3e451c5
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
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Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
f9fe1ea900
UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true
2022-04-09 17:12:13 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
6a55d0086f
- Further improvements to the installer and updating process
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- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
2f30f3ca14
Updated installer generation
2022-02-27 17:19:34 +01:00
biwa
47a12d9424
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
biwa
3a4ba32718
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
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2022-01-29 18:59:24 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5
GZDoom game configuration: added ZDRay-specific thing UDMF fields
2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1
GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized
2022-01-26 20:54:49 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
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GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
biwa
d59342ed7f
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
2022-01-06 18:46:37 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec
GZDoom game configuration: added some missing UDMF fields
2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes ( #668 )
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* Updated the bundled Zandronum ACC with Zan 3.1 changes
* Add Zandronum 3.1 functions and constants to its ACS configuration
* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
2021-12-10 11:54:22 +01:00
biwa
beacc21d96
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
36287a2c4a
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
2021-10-24 21:45:39 +02:00
biwa
d2d400164d
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
2021-10-03 21:27:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
biwa
9743916894
Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34
Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
1db8885c85
Update GZBuilder.cfg references in docs to UDBuilder.cfg ( #599 )
2021-08-18 16:20:27 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
biwa
ce42935863
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
2021-08-03 20:14:06 +02:00