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Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
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3 changed files with 5 additions and 5 deletions
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@ -2,8 +2,8 @@
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// NOTE: These are the default program settings!
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// GZDoom Builder will use this file to create the program settings for a new user.
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// Your real settings are in the Local Application data directory
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// Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder\GZBuilder.cfg
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// Windows Vista or later: C:\Users\Username\AppData\Local\Doom Builder\GZBuilder.cfg
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// Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder\UDBuilder.cfg
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// Windows Vista or later: C:\Users\Username\AppData\Local\Doom Builder\UDBuilder.cfg
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shortcuts
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{
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@ -45,9 +45,9 @@ and P_END marker lumps only. This can solve lump name conflicts, but old WAD fil
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always adhere to this rule.
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-portable
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The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in
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The editor will be launched in portable mode. It will use the "UDBuilder.cfg" located in
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the program directory instead of the one located in the
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"%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and
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"%LocalAppData%\Doom Builder\UDBuilder.cfg" to load and save program settings. Log and
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crash report files will be also created in the program directory.
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-resource <resource type> [flags] "path\to\resource"
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When this parameter is specified, GZDoom Builder will not load your preferences or game configuration settings and will use the default settings instead.<br />You will not lose your original settings, but when this parameter is specified your settings will not be saved.<br />
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<br />
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<b class="fat">-portable</b> - <span class="red">GZDB only.</span><br />
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The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br />
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The editor will be launched in portable mode. It will use the "UDBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\UDBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br />
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<h2>The following parameters are used only when both "wadfile" and "-map" parameters are present</h2>
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They replicate the settings, which can be set in the <a href="w_openmapoptions.html">Open Map Window</a>.<br />
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<br />
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