Ragnvald Maartmann-Moe IV
654cc35482
Mysteriously uncommitted. Fixed.
2004-02-09 04:02:08 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
...
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
31aca31d17
Warn users if their system doesn't support GL_ATI_pn_triangles.
2004-01-26 03:58:19 +00:00
Ragnvald Maartmann-Moe IV
767b0c61db
Fix help for gl_tessellate cvar.
2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
e0567f75cc
it seems ATI's libGL needs to be loaded with global symbols in order to
...
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12
Whitespace.
2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Bill Currie
40b8974c33
better external skin handling from Grievre
2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6
Fix loading of some sky textures.
2003-12-23 22:24:48 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
069ee8657f
fix a typo that prevented the asm lib getting the correct flags
2003-12-22 19:59:33 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c
Make trails in sw renderers const-friendly.
2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612
Make particle effects not mess with stuff they shouldn't. Also fix an
...
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e
l = 64, and taniwha is much happier.
2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5
Make R_DarkFieldParticles & R_EntityParticles work in all renderers.
2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999
Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles.
2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV
dc84232079
Whitespace, remove misleading .png extension from external conchars loader.
2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f
external conchars patch from DrSpliff
2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
...
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
...
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
...
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
...
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85
More particle optimizations.
2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
...
functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994
fix some warnings
2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291
Fix a potential uninitialized variable segfault taniwha noticed, and optimize
...
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0
should be a minor speedup to mono lightmaps
2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1
gain about 3 fps (180 to 183) in null-renderer
2003-08-07 19:58:39 +00:00
Bill Currie
6f88e4e343
break out some duplicated code into a function and get the window coords
...
"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie
556a6eae8f
fix a misplaced _
2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV
351033e8d8
Move vid_conwidth to con_width, and vid_conheight to con_height.
2003-07-27 20:20:20 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019
don't need that any more (yay:)
2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709
handle alloca properly
2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Chris Ison
64f74731c5
added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
...
removed -window, -mode, and internal mode table and functions that strictly delt with them.
Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.
Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison
bff8a24d12
added -conheight checking
2003-06-21 00:07:59 +00:00
Bill Currie
862e9d89c5
mindhog's fix for 32bpp x11
2003-06-17 03:11:24 +00:00
Chris Ison
d720efe1e6
fixed misplacement of menu
2003-06-16 12:31:52 +00:00
Bill Currie
66e2ef1926
fix an uninitialized variable
2003-05-23 17:39:33 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
...
cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
6a8469df14
start working on VA support for borked GL libs
2003-05-21 21:53:21 +00:00
Bill Currie
ba3601685c
wad pics don't have extensions (plugs a buffer underflow hole)
2003-05-16 19:44:25 +00:00
Bill Currie
460c8f7f0f
mindHog's qfpython patch. GIB info string event callbacks and a compile fix
...
for broken x11 headers.
2003-05-16 16:17:24 +00:00
Brian Koropoff
dd0332632e
Make gcc2 stfu.
2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6
Fixed .tga loading for GL targets. SW targets still need work in all
...
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99
Make glError testing static, for now, to shut up compiler warnings.
2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1
*beats CVS with the cluebat*
2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121
\n is nice occasionally.
2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3
Clean up glError handling.
2003-05-08 22:16:30 +00:00
Bill Currie
0a5f3c31eb
ping/pl/fps/time now stays put and is now in the client rather than the
...
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
dc9d2c89da
fix various sizing issues
2003-05-07 07:10:15 +00:00
Bill Currie
a4abf526e8
there's no need to call Con_CheckResize every frame and it's now
...
detrimental anyway
2003-05-06 18:00:03 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
...
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
f842d98964
initialize noise1
2003-04-22 01:37:13 +00:00
Bill Currie
905f1826eb
temporarily remove location support from nq (and location markers from both)
...
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
9a40bf2956
get the fix right
2003-04-17 00:25:55 +00:00
Bill Currie
5cb8429f04
bah, cleanup for flex versions :P
2003-04-17 00:14:13 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
ff577f1175
add a \n to the grab failed message
2003-04-09 16:38:17 +00:00
Bill Currie
d3b6fcbd61
revert the inappropriately complicated event code for the simpler version.
...
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
...
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
fcc069d216
more unused files
2003-04-08 17:47:43 +00:00
Bill Currie
40a73ea5c1
don't need this
2003-04-08 17:32:55 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Bill Currie
e483333bbe
beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
...
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53
make the texture coords in skyvec always 1/2 pixel in from the edge
2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319
speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c
Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b
Prevent bad gl_max_size settings from causing buggy drivers to freak out.
2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3
Test for gl errors every frame.
2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
aa345faf12
use the window size for the fullscreen view
2003-03-17 05:39:10 +00:00
Bill Currie
a8a8792a76
support vid_conwidth cvar (for -conwidth). while present in all targets, it
...
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie
57a470a88a
alpha compile fixes (unused functions)
2003-03-08 07:17:32 +00:00
Bill Currie
a8c989969d
hopefully better input grabbing state tracking
2003-03-07 22:30:15 +00:00
Bill Currie
c731afa957
hopefully fix the input grabbing (and evem more hopefully, without driving
...
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Ragnvald Maartmann-Moe IV
f57eb911cc
Another little FIXME. (Cleanup I'll do soon, hopefully)
2003-03-03 19:32:56 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c
Whitespace, and a workaround for show_* misplacement.
2003-03-03 19:20:44 +00:00
Bill Currie
be728c7b7c
Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
...
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
2003-02-25 17:19:47 +00:00
Ragnvald Maartmann-Moe IV
1201f615ee
Move a test inside function, rather than repeated all over the place.
2003-02-25 06:04:42 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf
Updated for OpenGL 1.4, plus whitespace.
2003-02-25 05:45:11 +00:00
Ragnvald Maartmann-Moe IV
d9ed34a5fb
More video mode selection robustness improvements.
2003-02-23 20:21:06 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Brian Koropoff
3c522a83bc
Various cleanups and bugfixes. Added proper line number reporting to
...
errors. A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5
Fix easter_egg toggling.
2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a
Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
...
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Ragnvald Maartmann-Moe IV
646f875a34
Add return value checking for in_grab. Also some dead code removal, dangling comment and white space cleanup.
2003-02-13 19:03:48 +00:00
Bill Currie
53d3252792
don't adjust the system gamma unless the window has focus. also quench an
...
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
Ragnvald Maartmann-Moe IV
af33733ce4
More x86-64 (AMD, not intel IA64, taniwha!) fixes.
...
Compile problems pointed out by Mike A. Harris. Thanks!
2003-02-12 23:41:20 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Bill Currie
d86b431860
fix a couple of warnings
2003-02-10 03:19:54 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17
Cleaned up fisheye code which totally ignored QF coding style.
...
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Ragnvald Maartmann-Moe IV
76eb7917a7
More whitespace.
2003-02-09 10:18:43 +00:00
Ragnvald Maartmann-Moe IV
5466f33dff
Whitespace, while I'm in the area...
2003-02-09 10:17:20 +00:00
Ragnvald Maartmann-Moe IV
22641c40fc
Make -sgl video mode selection much more robust. Particularly needs testing with voodoo 1 & 2, and on windows.
...
If you have problems with input grabbing, try `+set vid_fullscreen 1` or `+set in_grab 1` on the command line.
2003-02-09 10:15:20 +00:00
Bill Currie
3ab4eb6545
Arkadi's mach64 patch
2003-02-06 21:47:33 +00:00
Bill Currie
c103d77157
make SND_ClearBuffer get called directly by Block/UnblockSound and remove
...
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
570a72497f
patches from the FreeBSD ports that are still applicable
2003-01-31 18:19:55 +00:00
Bill Currie
c788a2ea57
remove a redundant call to S_Init_Cvars and call S_ClearBuffer when sound
...
is blocked and unblocked.
2003-01-31 17:56:05 +00:00
Brian Koropoff
1668dd5c1a
Whoops, missed these.
2003-01-28 22:37:34 +00:00
Ragnvald Maartmann-Moe IV
979ee7b2f8
Fix misleading comment and cvar documentation.
2003-01-28 21:31:55 +00:00
Bill Currie
c5eb7d6e94
bring back the screen saver code
2003-01-16 21:44:42 +00:00
Bill Currie
d63cde4103
import the GL_ARB_texture_cube_map defines
2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82
sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
...
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV
e2d199cfb2
Try to open graphics at desktop bit depth, rather than 8bpp. Might explain some very grainy windows screenshots...
2003-01-12 16:58:31 +00:00
Ragnvald Maartmann-Moe IV
34d4483424
white noise, er space.
2003-01-08 01:46:28 +00:00
Ragnvald Maartmann-Moe IV
d2820cd857
Reduce code duplication, kill a function used by only one caller.
...
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie
9538e009b7
small bit of cleanup
2003-01-07 20:02:30 +00:00
Bill Currie
ca720c26a5
blah, forgot about no-asm :P
2003-01-06 19:05:51 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
6b705adc31
fix a missed libasm -> libvid_asm change
2003-01-04 03:08:32 +00:00
Bill Currie
8a2fbf43a7
alphageek's crosshair patch modified so it's crosshair 3 (need to port this
...
to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie
f75c88b247
work around a gcc (GCC) 3.1 20020420 (prerelease) bug in darwin (ppc?)
2002-12-20 23:49:11 +00:00
Bill Currie
dbd5b16883
rename the convenience libs to avoid problems with libx11 vs libX11 on
...
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie
1130eed85a
make the "no mouse" error message a little more informative
2002-12-19 16:58:44 +00:00
Bill Currie
a84b6bba5d
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
Bill Currie
ee868367d5
we don't currently support scitech's mgl
2002-12-16 21:57:36 +00:00
Bill Currie
d332a9f5ae
remove useless file
2002-12-16 21:09:25 +00:00
Bill Currie
86ed9e1130
add some missing ()s
2002-12-16 19:39:02 +00:00
Bill Currie
1c4b40c291
similar cleanups to vid_svgalib.c
2002-12-16 19:36:46 +00:00
Bill Currie
80146121dc
require an 8 bpp mode
2002-12-16 19:36:14 +00:00
Ragnvald Maartmann-Moe IV
4b32916298
Legibility. Whitespace. Stuff like that.
2002-12-16 19:26:53 +00:00
Bill Currie
e381d2a0fc
remove vid_mode and the mode description commands
2002-12-16 19:23:41 +00:00
Bill Currie
1311773a90
make -svga mode selection consistent with -x11 etc and also fix the mode
...
matching algo so it actually works
2002-12-16 18:50:09 +00:00
Ragnvald Maartmann-Moe IV
f053f3b70f
Whitespace. Grr.
2002-12-16 17:59:45 +00:00
Bill Currie
31969b67ad
a couple of missed cleanups from the screen merge
2002-12-12 05:12:09 +00:00
Bill Currie
37c5bb6ec6
merge the bulk of the three screen files into r_screen.c so all common code
...
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie
bf3fa3dc76
remove some dead code and a lot of unnecessary diffs
2002-12-11 16:45:40 +00:00
Bill Currie
ca55210c6e
remove some redundant steps
2002-12-11 05:46:42 +00:00
Bill Currie
88f7b9ae84
it's rgb, not rbg
2002-12-11 05:33:54 +00:00
Bill Currie
15655c23cd
get snaps working properly
2002-12-10 18:24:38 +00:00
Bill Currie
c158f0028b
fix gl_stub so it works again and also get the gl functions being looked up
...
properly
2002-12-10 15:30:16 +00:00
Bill Currie
7da551d044
the output is rather mangled but the client no longer crashes
2002-12-10 05:04:30 +00:00
Bill Currie
de7299a64f
don't crash when doing a remote screenshot
2002-12-09 17:47:12 +00:00
Bill Currie
92ea1de504
apply Kaare Slettnes' key name extention patch ( Closes : #62 )
2002-12-02 16:26:18 +00:00
Brian Koropoff
f1279be1e5
Fixed a segfault with very high resolutions.
2002-11-23 05:47:17 +00:00
Bill Currie
ee30860cef
fix a bunch of ;; typos
2002-11-20 21:44:04 +00:00
Bill Currie
6ce0abe536
more alpha compile fixes. Closes : #60 because while it started out for
...
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Brian Koropoff
0f71b02fd7
Changed the name of GIB builtins from string.length to string::length, etc.
...
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Bill Currie
aa5ad0f0f9
don't use glXGetProcAddressARB to look up the glX functions. hopefully fixes
...
the nvidea segfault
2002-11-10 23:31:19 +00:00
Bill Currie
498bdcc406
compile fixes for alpha linux
2002-11-10 02:50:42 +00:00
Bill Currie
1dfbf4ba7e
win32 compile fixes
2002-11-08 23:13:52 +00:00
Bill Currie
71e95ee26f
stop lying about responding to Delete events
2002-11-06 17:09:01 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Brian Koropoff
01a7740f1b
Added bind.get builtin that returns the command currently bound to a key.
...
Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Bill Currie
652907bc58
X overlays crash fix from Vincent Cojot
2002-10-11 21:32:17 +00:00
Bill Currie
9f7c669370
various win32 compile fixes for the latest mingw (not fully working due to
...
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6
MORE whitespace. Will it never end?
2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371
More whitespace.
2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12
gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa
Wh17e5p@c3!
2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
0d28f4d63a
More whitespace.
2002-10-10 19:32:19 +00:00
Bill Currie
6917d2c1a3
fix a silly pointed out by sixk@ifrance.com
2002-10-05 02:21:44 +00:00
Ragnvald Maartmann-Moe IV
998d68a833
In GL, have r_speeds 1
display particle count.
2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead
case i has 7 visits, not 6 :P
2002-10-02 01:58:29 +00:00
Chris Ison
7c9f1a51ec
Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called
2002-09-30 23:16:20 +00:00
Bill Currie
3d668334e6
copy that fix for the other renderers
2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd
make sure the bottom part of the console gets updated properly if it covers
...
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
6a96697080
use int_val instead of value for vid_fullscreen
2002-09-30 03:31:22 +00:00
Bill Currie
b0629d24fa
handle the new case Despair discovered.
2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9
fix software model lighting
2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5
Tweak ramp decay on new spark shower.
2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
...
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1
Grr, what's with cvs today?
2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b
Oops.
2002-09-13 00:23:58 +00:00
Bill Currie
899ad6bebe
use the correct palette when writing out screen shots
2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
...
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Bill Currie
f6ab24e6bc
min-clamp ambientcolor instead of shadecolor. should make for more visible
...
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195
Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c
Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup.
2002-09-01 23:45:22 +00:00
Bill Currie
9a577c2233
make the old keyname message a little clearer
2002-08-29 18:56:55 +00:00
Ragnvald Maartmann-Moe IV
e7f6930efa
Hacky key repeat handling, just like in_x11.c!
2002-08-29 04:00:30 +00:00
Bill Currie
e1a9cfb6f0
rename gl_max_vaelements to gl_vaelements_max
2002-08-28 07:44:58 +00:00
Bill Currie
a99329eff9
add a cvar to control the maximum vertex array size for buggy drivers.
...
defaults to 0 (no limit).
2002-08-28 01:35:50 +00:00
Ragnvald Maartmann-Moe IV
c1a8a02762
Whitespace.
2002-08-27 19:38:04 +00:00
Bill Currie
a7380fef66
nuke msg_suppress_1 in favor of Sys_DPrintf
2002-08-27 18:05:59 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Bill Currie
7f5c99efdc
fix -sdl32 crashing on startup (vid_bitdepth init got lost)
2002-08-26 22:43:34 +00:00
Ragnvald Maartmann-Moe IV
d11fbc0b5c
Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks.
2002-08-26 00:11:16 +00:00
Ragnvald Maartmann-Moe IV
ff03367bc2
Whitespace and comment cleanups.
2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV
147f940510
Kill dead gl_occlusion cvar.
2002-08-23 21:55:59 +00:00
Ragnvald Maartmann-Moe IV
7bf21e20ed
Use R_CullSphere for rotated bsp models.
2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV
aa85219dc4
Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging.
2002-08-23 04:09:00 +00:00
Bill Currie
c44ec1993d
handle up to 512x512 map textures /properly/. would be nicer if the max
...
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
9bf3ccd813
SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
...
(Also cursor hiding when in window was fixed for -sgl, already committed)
2002-08-21 06:06:05 +00:00
Ragnvald Maartmann-Moe IV
f92c2d8525
Whitespace cleanups and some cruft removal.
2002-08-21 06:00:08 +00:00
Ragnvald Maartmann-Moe IV
9d2e09feee
Whitespace.
2002-08-21 05:59:00 +00:00
Bill Currie
84afd9e299
d'oh, dunno why I did 8 bit that way, put /it/ back to the old shared buffer
...
way because it always worked and it really doesn't need the slowdown.
2002-08-21 05:15:08 +00:00
Bill Currie
be75ff490f
fix -x11 screenshots and remove some dead code
2002-08-21 04:58:47 +00:00
Bill Currie
09d89a3214
move bi_keys from csqc to pr_keys in targets allowing the server to link
...
with libQFcsqc (need a new name:P)
2002-08-21 02:25:51 +00:00
Bill Currie
6b559077dc
Nuke the screen saver code as it hasn't been needed since we stopped using
...
dga keyboard input
2002-08-21 02:10:47 +00:00
Ragnvald Maartmann-Moe IV
1489ee8648
Remove old keyboard/mouse grabber cruft.
2002-08-21 01:55:31 +00:00
Ragnvald Maartmann-Moe IV
b96617e935
Some more whitespace, plus stop unconditionally resuming cd audio and sound when focus restored.
2002-08-21 01:40:21 +00:00
Ragnvald Maartmann-Moe IV
ee7e3326e0
Merging common SDL video code into context_sdl.c, to make adding SDL features easier.
2002-08-21 00:05:27 +00:00
Ragnvald Maartmann-Moe IV
168915faed
Some header cleanup, some whitespace.
2002-08-21 00:04:35 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
...
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
55cdde81da
rename clmodel to model
2002-08-19 04:15:46 +00:00
Bill Currie
b1a180b25e
move the view model check for min_light into the model loader (checks for
...
progs/v_*)
2002-08-19 04:05:02 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
4b1ceb9795
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
3b65cbc35d
Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
...
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00
Bill Currie
1a0cf8d1f4
remove some redundant/incorrect code
2002-08-14 06:28:38 +00:00
Bill Currie
7ed7938b1c
get colored lighting working reasonably well
2002-08-14 05:45:50 +00:00
Bill Currie
2abaf27cdc
attempt to fix the dark models at centers of dlights
2002-08-12 15:36:52 +00:00
Bill Currie
8e97d6279a
first stab at colored alias model lighting
2002-08-12 06:14:55 +00:00
Bill Currie
1afd2d95b2
break out the 1 vs 3 lightmap components code into separate functions and
...
do preliminary support for colored alias model lighting
2002-08-12 04:42:29 +00:00
Bill Currie
7e4e294089
fix the unlit models in full light bug
2002-08-12 02:05:45 +00:00
Bill Currie
4123d74e5e
don't segfault when a surface uses the `null' texture (r_notexture_mip)
2002-08-09 06:07:25 +00:00
Ragnvald Maartmann-Moe IV
30012cc753
Fix K_RCTRL handling.
2002-08-08 05:53:58 +00:00
Bill Currie
cbde41c669
damnit!
2002-08-08 04:41:41 +00:00
Bill Currie
3baec9e856
clean out the dead mtex code
2002-08-08 04:27:49 +00:00
Bill Currie
ca92e5885f
part of the macroizing
2002-08-07 18:21:36 +00:00
Ragnvald Maartmann-Moe IV
f773e1fa36
Minor alias model rendering speedup.
2002-08-03 07:07:23 +00:00
Ragnvald Maartmann-Moe IV
10c3f91a24
Revert taniwha's broken-radeon workaround.
2002-08-03 07:07:00 +00:00
Bill Currie
9c08f5b169
fix a typo that caused weirdness with the lerping
2002-08-03 06:13:35 +00:00
Chris Ison
c6217dc7a7
fix bug where -commands where executed and command buffer could be filled when key repeated
2002-08-03 00:19:41 +00:00
Ragnvald Maartmann-Moe IV
97d6f46f75
Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now)
2002-08-02 18:07:53 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie
4b9382d4a8
nuke GGI_CFLAGS (never set)
2002-07-31 18:51:34 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
0514d37458
don't accept absurdly large vertex arrays
2002-07-27 16:46:58 +00:00
Bill Currie
d04eeb3ba2
get -wgl working again
2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
3c7d65a798
Whitespace.
2002-07-25 14:42:41 +00:00
Ragnvald Maartmann-Moe IV
4ed68266ea
Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation.
2002-07-25 14:01:36 +00:00
Bill Currie
51e4cad3fe
get Draw_SubImage doing transparencies
2002-07-25 05:04:22 +00:00
Bill Currie
51b189f56a
make Draw_SubPic do transparent pics
2002-07-25 04:30:50 +00:00
Bill Currie
defcedec49
give access to Draw_SubPic
2002-07-24 21:39:03 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6
No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
...
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef
Split lightmaps off from surface drawing.
2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
1f8a1d613f
Fix r_particles_nearclip being forced to max.
2002-07-08 00:05:33 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3
Colormod & alpha for brushmodels, excluding skypoly emittors.
2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV
edc4e27124
Minor order fixup.
2002-07-07 02:34:48 +00:00
Jeff Teunissen
065ec7ff39
Clean up the "fxMesa" error message so it makes more sense, and so most people
...
will actually see it if they need it.
2002-07-03 06:31:03 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac
Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
2002-07-02 20:34:51 +00:00
Bill Currie
e5d8781150
win32 compile fixes. still have problems with DDActive, but Despair's going
...
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV
a49177c605
Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
2002-06-28 17:47:26 +00:00
Bill Currie
1828cbff5a
get the type for getProcAddress right
2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV
4e467ac8df
Whitespace.
2002-06-27 18:50:26 +00:00
Bill Currie
e77d730054
windows really sucks
2002-06-27 16:37:16 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e
A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f
move the vertex setup and va flushing code into inline functions, killing a
...
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86
Make wizard spike hits visible, plus a couple minor cleanups.
2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb
Whitespace.
2002-06-15 10:52:14 +00:00
Bill Currie
b65c96ad99
don't call draw_z_sky_polys for modes that don't need it
2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f
Undo thinko.
2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e
Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set.
2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4
Minor cleanup/optimization of sprite model rendering.
2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV
463ac44d9f
Minor optimization for shadows, and make translucent objects have shadows matching their alpha.
2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06
Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL.
2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
87741d2b90
Tweak r_firecolor to reduce haloing on rocket dlights.
2002-06-12 04:37:33 +00:00
Bill Currie
74597018ec
heh, forgot to ifdef the call to R_InitVars
2002-06-10 22:52:13 +00:00
Bill Currie
3551b82a50
compile fix for when vidmode isn't available
2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV
9bca381c41
Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer.
2002-06-07 23:38:53 +00:00
Bill Currie
ebfdbd9285
the fpu manipulation stuff seems to be better off in the one place that
...
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d
a little cleanup of unneeded lines
2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2
Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b
Minor optimization.
2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e
Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go.
2002-06-05 05:56:13 +00:00
Bill Currie
b4e8e0750c
well, that's one way to confuse anybody
...
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff
d85a238af2
Modified cmd.c to prepare for more file access functions and changed
...
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
381bdb2323
it seems some GL libs can return a null extension list (ie, null pointer)
2002-05-31 03:38:01 +00:00
Bill Currie
bebf3f9599
massive speedup to noise_diamondsquare (not that it /really/ matters:)
2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b
`adequate' temporary fix for r_lightmap_components 1
2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae
speedup r_lightmap_components 3 by ~4.2% in null-render
2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c
two win32 fixes for gcc 3.1
2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381
this seems to give ~2.9% speed boost to overkill for null-render
2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762
Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes.
2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa
*grumbles about old gcc*
2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5
This better actually fix the lightmap code.
2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1
Removed useless dereferencing. With any luck I understand what despair's
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code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43
Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
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The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e
Small order-of-operations fix.
2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7
Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code.
2002-05-24 17:12:41 +00:00
Brian Koropoff
ee5d0b7a99
Added r_farclip to control the far clipping plane.
2002-05-20 05:11:12 +00:00
Bill Currie
9d59915fdc
it's a little hacky, but this might do better with keeping vid_gamma_avail
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straight.
2002-05-17 03:17:33 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
44f9700ed2
two spelling correctsions are remove a redundant VectorCopy
2002-04-30 16:37:11 +00:00
Brian Koropoff
942b3c2744
Floating point value of fov is now used.
2002-04-29 22:03:33 +00:00
Bill Currie
a1fef28b60
fix the sw32 fov caps so it maches sw and gl
2002-04-29 17:21:52 +00:00
Jeff Teunissen
2711cbbe7c
Don't restore gamma if it's never been initialized. :)
2002-04-28 09:03:50 +00:00
Brian Koropoff
ff901a312f
Added argument-list functions to EXP with trig and inverse trig functions
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to start. More will follow. Switched to doubles from floats and allowed
numbers with exponents to be parsed properly. Also changed the number of
significant digits printed to 10. Changed fov so it is now capped at 1,
not 10. The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie
a59e509033
Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported
2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38
support the printscr key in X
2002-04-27 00:07:47 +00:00
Jeff Teunissen
411ade4ce2
Fix gamma again. Also some minor whitespace and slight code cleanup.
2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741
XPutImage returns 0 for success, not error
2002-04-26 18:55:37 +00:00
Bill Currie
89f7604d40
VID_GetGamma neither compiles nor is needed :)
2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b
changed sig handling to allow for core dumps etc, like x11 and glx
2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088
X11 gamma restoration now works properly for systems with a normal gamma that
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uses all three components (red, green, blue).
Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd
System gamma is now restored properly in X11.
2002-04-25 20:28:15 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
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serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
da994c16e5
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
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a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.
No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff
4cb89c69b2
Moved commands from bound keys into a separate buffer, changed the syntax
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of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Jeff Teunissen
a4f3973ef1
Add multitexture support for Alias models, and disable the multitexture
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support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!
NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison
347cdc5e33
some small performance optimizations with textures and animations
2002-04-15 03:26:08 +00:00
Bill Currie
b4c8546169
add the keyhelp command. think xev
2002-04-13 04:56:00 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
ba9ad15ebd
it he's if I understand that Draw_CachePic puts the pic into the cache...
2002-04-10 06:56:25 +00:00
Bill Currie
0855e018dd
d'oh, bloody gcc 2.95 builtin prototypes
2002-04-10 01:38:21 +00:00
Bill Currie
15e17acc1c
the draw api now uses a `real' qpic_t rather than loading the pic every time
2002-04-09 21:38:41 +00:00
Bill Currie
ea9c1fc4ac
setenv isn't as portable as one could wish...
2002-04-07 04:45:02 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
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a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771
signal handling improvements
2002-03-13 19:20:57 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
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(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe
now, so long as ulimit allows it, we can always get a core dump. Looks a
...
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa
After an interesting discussion with Lordhavoc, make the GPU do more work in
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the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a
first stab at hardware gamma support for windows. WILL screw up system gamma :)
2002-02-26 00:14:16 +00:00
Bill Currie
29706477d4
gl_driver default is now configurable
2002-02-22 08:55:24 +00:00
Bill Currie
972bd8852b
rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
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it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8
print out the error string when failing to get shared memory
2002-02-13 08:35:46 +00:00
Bill Currie
72bd704d13
BSD compile fixes
2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694
get the positioning correct for Draw_CenterPic
2002-01-29 18:44:31 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1
add Draw_String to csqc
2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb
make sure r_progs gets linked in when using the .a lib
2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57
make K_ESCAPE bindable
2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6
move the chat code from keys.c to client.c.
...
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4
load tga versions of .lmp files if present
2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c
cleanup, implemented tga loading for gfx.wad files
2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8
also try to load skies from gfx/env as darkplaces does
2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4
gl_draw.c: whitespace
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draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07
tidy up Draw_String calls and switched to Draw_nString were needed
2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
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and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273
correct a typo in a comment
2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0
re-write the X selections support to be more ICCCM compliant (selections in
...
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9
use Hunk_TempAlloc instead of realloc for the alias model verts
2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058
whitespace
2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
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even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff
fix the broken lighting for unlerped verteces
2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f
Rearrange vertex order in quads.
2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612
move high precision check out of loop to optimize sw model rendering
2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4
Little bit of whitespace cleanup.
2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2
no more hardcoded MAXALIASVERTS limit
2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225
putting if outside the for loop should speed things up
2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6
high precision model rendering in GL
2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68
Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843
pt_color is now an int so don't convert it
2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49
Whitespace, mark a 1 line function as inline.
2002-01-04 03:25:30 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299
o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
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creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
the if (fb) tests.
o move the DepthMask setting for modelalpha != 1.0 out of
GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
changes.
o minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e
More tweaks to joystick code. amp settings have a far greater effect now...
2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e
make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
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shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
c523671606
Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces...
2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b
this is just causing confusion. if we ever need it, it's still in cvs
2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb
go back to my clever code (with the bug fixed this time:P). Hey, if it's
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still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00