Commit graph

277 commits

Author SHA1 Message Date
Christoph Oelckers
6975b95402 Duke fixed two issues with displaying incorrect sprites
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-10-22 23:09:11 +02:00
Christoph Oelckers
696a587dc3 - RR: fixed inheritance of two items. 2023-09-23 11:59:33 +02:00
Christoph Oelckers
a41ebfeb73 - Duke: fixed the explosion's lighting hackery.
The animatesprites handler in the old code got called on the already animated sprite, meaning it will only activate for the first frame.
To do this right the code had to be moved to applyanimations and be guarded by a flag.
2023-09-10 20:42:26 +02:00
Christoph Oelckers
b9eced0d11 - fix animate for some explosion FX. 2023-09-10 19:56:35 +02:00
Christoph Oelckers
85b6c19442 - RR: fix movement direction of bowling ball. 2023-08-06 10:27:41 +02:00
Christoph Oelckers
89dfac62a9 - Duke fix bad type in shrinker.
We cannot use 'let' here because IsWW2GI is a compiler intrinsic which results in a nullpointer type if true.
2023-07-22 10:21:35 +02:00
Christoph Oelckers
f932f30e6e - removed all new actors for NWinter and Vacation.
These only make sense if CON gets replaced, that, however, is not doable.
2023-07-15 21:53:33 +02:00
Christoph Oelckers
428425b6dc - RRRA: Mama Jackalope's poison cloud did no damage
This needs an active statnum to work.
2023-06-19 20:57:27 +02:00
Christoph Oelckers
83dd9f4e1d - RRRA: fixed inheritance for sheriff actor 2023-06-19 20:05:36 +02:00
Christoph Oelckers
5ac05971d2 - Duke: WEATHERWARN needs a statnum change on init so that it teleports. 2023-06-07 23:11:43 +02:00
Christoph Oelckers
d8e852fe10 - RR: fixed damage type handling for the dynamite arrows 2023-06-06 22:58:10 +02:00
Christoph Oelckers
3f630c5cb6 - fixed some item issues in RR.
* RedneckPowderKeg was missing its Initialize function and did not clamp its movement velocity.
* RedneckTikiLamp inherited from the wrong base class.
2023-06-04 11:37:10 +02:00
Christoph Oelckers
b2af4c0957 - Duke: fixed handling for when a slimer's target gets destroyed after eating it.
temp_data[0] was renamed to counter some time ago, but this place seems to have missed this somehow so the slimer got stuck in the 'eating' state.
2023-06-03 10:16:18 +02:00
Christoph Oelckers
8850f4caa2 - RR: the sawblade projectile was missing its shootThis function.
This is mostly a stripped down version of the RPG's - this stuff really needs to be cleaned up later.
2023-05-30 17:31:23 +02:00
Christoph Oelckers
de6b5fec7b - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
Christoph Oelckers
1d0b763844 - fixed bad sprite name. 2023-05-20 07:21:28 +02:00
Christoph Oelckers
8069c85ca1 - fixed bad inheritance in RedneckVixenShot 2023-05-20 07:19:35 +02:00
Christoph Oelckers
8da775aaf1 - fix RedneckDestructo 2023-05-20 07:19:18 +02:00
Christoph Oelckers
a8e03723ef - NOSHADOW flag. 2023-05-19 23:03:20 +02:00
Christoph Oelckers
b993f05c8f - fixed missing handling for BADGUYSTAYPUT flag. 2023-05-19 23:00:27 +02:00
Christoph Oelckers
10d88ecf1e - fixed: Duke's Freezer projectile needs the CANHURTSHOOTER flag. 2023-05-19 22:59:47 +02:00
Christoph Oelckers
c5ee7cf338 - Duke: add a proper override for Initialize to the player base class 2023-05-19 22:59:47 +02:00
Christoph Oelckers
3f9f1be3a8 fixed Vacation's beach ball. 2023-05-19 22:59:21 +02:00
Christoph Oelckers
513de38723 - pass the spawner to Initialize as an explicit parameter.
Using ownerActor is not robust, for some actors this will have unwanted side effects.
2023-05-19 22:57:26 +02:00
Christoph Oelckers
bab432ed72 - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
Christoph Oelckers
fa1e667140 - Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol.
These were not identical so the pistol was likely to miss small targets the autoaim acquired. This was particularly bad for Duke's ceiling turret and RR's mosquito.
2023-05-19 22:52:36 +02:00
Christoph Oelckers
330cb9eacb - fix two errors. 2023-04-29 11:31:05 +02:00
Christoph Oelckers
bf577916ec - made the is*** checkers compiler intrinsics.
With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
2023-04-29 10:09:36 +02:00
Christoph Oelckers
f278a29fad - migrated all RR weapons to texture names. 2023-04-29 09:16:55 +02:00
Christoph Oelckers
1aa88bd201 - more HUD refactoring 2023-04-29 09:13:28 +02:00
Christoph Oelckers
8f61abdf75 - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
Mitchell Richters
3f779c94e2 - Duke: Fix previous commit. 2023-04-24 16:06:47 +10:00
Christoph Oelckers
1c7ca7b63a - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
Christoph Oelckers
4692cc55f7 - cleaned up checkhitdefault
Only required 4 new flags plus one property...
2023-04-23 17:33:36 +02:00
Christoph Oelckers
125ea52e57 - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
Christoph Oelckers
3d8e5787b1 - moved a few remaining files to their final places. 2023-04-23 17:33:35 +02:00
Christoph Oelckers
b80d23f90a - moved NWinter items to a subfolder and added Duke Vacation items (only 6 that have code changes.) 2023-04-23 17:33:35 +02:00
Christoph Oelckers
cb1690dabc - moved all RR miscellaneous actors to a subfolder. 2023-04-23 17:33:27 +02:00
Christoph Oelckers
a33c5b8d14 - added a few constants. 2023-04-23 17:25:44 +02:00
Christoph Oelckers
eef2bcf515 - moved all RRRA enemies to a subfolder.
# Conflicts:
#	wadsrc/static/zscript/games/duke/actors/redneckenemies.zs
2023-04-23 17:25:44 +02:00
Christoph Oelckers
01c6db7b5b - moved all WorldTour actors to a subfolder and consolidated the flamethrower actors in a single file. 2023-04-23 17:25:43 +02:00
Christoph Oelckers
e27dc51133 - moved all of RR's enemies to a subfolder. 2023-04-23 17:25:43 +02:00
Christoph Oelckers
294cf05792 - moved all of RR's weapon code to the subfolder. 2023-04-23 17:25:43 +02:00
Christoph Oelckers
d1b44d1900 - moved all of Duke's weapons to the subfolder. 2023-04-23 17:23:18 +02:00
Christoph Oelckers
84b372f35a - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
Christoph Oelckers
486745a4e1 - set up proper inheritance for breakables. 2023-04-23 17:18:50 +02:00
Christoph Oelckers
700e0ce1eb - actor reordering 2023-04-23 17:10:56 +02:00
Christoph Oelckers
0b584ee058 moved all the breakables so the subfolder. 2023-04-23 16:50:36 +02:00
Christoph Oelckers
867dd76902 - gave the blimp its own source file 2023-04-23 16:43:07 +02:00
Christoph Oelckers
0c5f3a5dcd - moved RR's native actors to a subfolder 2023-04-23 12:15:37 +02:00