mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-22 17:01:08 +00:00
- more HUD refactoring and fixed issues with badly named textures crashing the precacher.
This commit is contained in:
parent
8a331e226f
commit
8f61abdf75
10 changed files with 196 additions and 185 deletions
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@ -100,7 +100,9 @@ TMap<int64_t, bool> cachemap;
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void markTextureForPrecache(FTextureID nTex, int palnum)
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{
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if (!nTex.isValid()) return;
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int i, j;
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assert(palnum >= 0 && palnum < 256);
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auto& picanm = GetExtInfo(nTex).picanm;
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if (picanm.type() == PICANM_ANIMTYPE_BACK)
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{
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@ -116,12 +118,14 @@ void markTextureForPrecache(FTextureID nTex, int palnum)
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for (; i <= j; i = i + 1)
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{
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int64_t val = i + (int64_t(palnum) << 32);
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assert(val >= 0);
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cachemap.Insert(val, true);
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}
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}
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void markTextureForPrecache(const char* texname, int palnum)
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{
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assert(palnum >= 0 && palnum < 256);
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auto texid = TexMan.CheckForTexture(texname, ETextureType::Any);
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if (texid.isValid()) markTextureForPrecache(texid, palnum);
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}
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@ -53,7 +53,7 @@ inline static double getavel(int snum)
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inline static void hud_drawpal(double x, double y, int tilenum, int shade, int orientation, int p, DAngle angle)
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{
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hud_drawsprite(x, y, 65536, angle.Degrees(), tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, 65536, angle.Degrees(), tilenum, shade, p, orientation);
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}
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//---------------------------------------------------------------------------
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@ -75,7 +75,7 @@ static void displayloogie(player_struct* p, double const interpfrac)
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const double z = 4096. + ((loogi + i) * 512.);
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const double x = -getavel(p->GetPlayerNum()) + BobVal((loogi + i) * 64.) * 16;
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hud_drawsprite((p->loogie[i].X + x), (200 + p->loogie[i].Y - y), z - (i << 8), a - 22.5, DTILE_LOOGIE, 0, 0, 2);
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hud_drawsprite((p->loogie[i].X + x), (200 + p->loogie[i].Y - y), (z - (i << 8)) / 65536., a - 22.5, TexMan.CheckForTexture("LOOGIE", ETextureType::Any), 0, 0, 0);
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}
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}
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@ -93,7 +93,7 @@ static bool animatefist(int gs, player_struct* p, double xoffset, double yoffset
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hud_drawsprite(
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(-fisti + 222 + xoffset),
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(yoffset + 194 + BobVal((6 + fisti) * 128.) * 32),
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clamp(65536. - 65536. * BobVal(512 + fisti * 64.), 40920., 90612.), 0, DTILE_FIST, gs, fistpal, 2);
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clamp(65536. - 65536. * BobVal(512 + fisti * 64.), 40920., 90612.) / 65536., 0, TexMan.CheckForTexture("FIST", ETextureType::Any), gs, fistpal, 0);
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return true;
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}
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@ -35,7 +35,7 @@ BEGIN_DUKE_NS
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//---------------------------------------------------------------------------
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//
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//
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// Note: Scaling factors in here are very weird numbers that are better left in Q16.16.
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//
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//---------------------------------------------------------------------------
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@ -44,21 +44,6 @@ inline static void hud_drawpal(double x, double y, int tilenum, int shade, int o
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hud_drawsprite(x, y, scale, angle.Degrees(), tilenum, shade, p, 2 | orientation);
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}
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inline static void rdmyospal(double x, double y, int tilenum, int shade, int orientation, int p, DAngle angle)
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{
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hud_drawpal(x, y, tilenum, shade, orientation, p, angle, 36700);
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}
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inline static void rd2myospal(double x, double y, int tilenum, int shade, int orientation, int p, DAngle angle)
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{
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hud_drawpal(x, y, tilenum, shade, orientation, p, angle, 44040);
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}
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inline static void rd3myospal(double x, double y, int tilenum, int shade, int orientation, int p, DAngle angle)
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{
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hud_drawpal(x, y, tilenum, shade, orientation, p, angle, 47040);
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -92,17 +77,131 @@ void displaymasks_r(int snum, int p, double interpfrac)
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//
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//---------------------------------------------------------------------------
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inline static void ShowMotorcycle(double x, double y, int tilenum, int shade, int orientation, int p, DAngle a)
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void DrawMotorCycle(int const kb, DVector2 offsets, DAngle angle, int shade, int pal)
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{
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hud_drawsprite(x, y, 34816, a.Degrees(), tilenum, shade, p, 2 | orientation);
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const char* temp_kb;
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if (numplayers == 1)
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{
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if (kb)
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{
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shade = 0;
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if (kb == 1)
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{
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if ((krand() & 1) == 1)
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temp_kb = "MOTOHIT1";
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else
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temp_kb = "MOTOHIT2";
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}
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else if (kb == 4)
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{
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if ((krand() & 1) == 1)
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temp_kb = "MOTOHIT3";
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else
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temp_kb = "MOTOHIT4";
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}
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else
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temp_kb = "MOTOHIT0";
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}
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else
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temp_kb = "MOTOHIT0";
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}
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else
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{
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if (kb)
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{
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shade = 0;
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if (kb == 1)
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temp_kb = "MOTOHIT1";
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else if (kb == 2)
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temp_kb = "MOTOHIT2";
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else if (kb == 3)
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temp_kb = "MOTOHIT3";
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else if (kb == 4)
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temp_kb = "MOTOHIT4";
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else
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temp_kb = "MOTOHIT0";
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}
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else
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temp_kb = "MOTOHIT0";
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}
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hud_drawsprite(160 + offsets.X, 174, 0.53125, -angle.Degrees(), TexMan.CheckForTexture(temp_kb, ETextureType::Any), shade, pal, 0);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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inline static void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p, DAngle a)
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void DrawBoat(int const kb, DVector2 offsets, DAngle angle, int shade, int pal, bool notonwater)
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{
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hud_drawsprite(x, y, 66048, a.Degrees(), tilenum, shade, p, 2 | orientation);
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}
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const char* temp_kb;
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int temp2, temp3;
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temp2 = 0;
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if (angle > nullAngle)
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{
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if (kb == 0)
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temp_kb = "BOATHIT1";
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else if (kb <= 3)
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{
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temp_kb = "BOATHIT5";
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temp2 = 1;
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}
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else if (kb <= 6)
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{
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temp_kb = "BOATHIT6";
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temp2 = 1;
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}
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else
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temp_kb = "BOATHIT1";
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}
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else if (angle < nullAngle)
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{
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if (kb == 0)
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temp_kb = "BOATHIT2";
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else if (kb <= 3)
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{
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temp_kb = "BOATHIT7";
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temp2 = 1;
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}
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else if (kb <= 6)
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{
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temp_kb = "BOATHIT8";
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temp2 = 1;
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}
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else
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temp_kb = "BOATHIT2";
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}
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else
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{
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if (kb == 0)
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temp_kb = "BOATHIT0";
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else if (kb <= 3)
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{
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temp_kb = "BOATHIT3";
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temp2 = 1;
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}
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else if (kb <= 6)
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{
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temp_kb = "BOATHIT4";
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temp2 = 1;
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}
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else
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temp_kb = "BOATHIT0";
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}
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if (notonwater)
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temp3 = 170;
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else
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temp3 = 170 + (kb >> 2);
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if (temp2)
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shade = -96;
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hud_drawsprite(160 + offsets.X, temp3, 1.0078125, -angle.Degrees(), TexMan.CheckForTexture(temp_kb, ETextureType::Any), shade, pal, 0);
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}
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//---------------------------------------------------------------------------
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//
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@ -156,122 +255,12 @@ void displayweapon_r(int snum, double interpfrac)
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if (p->OnMotorcycle)
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{
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int temp_kb;
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if (numplayers == 1)
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{
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if (*kb)
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{
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shade = 0;
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if (*kb == 1)
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{
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if ((krand()&1) == 1)
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temp_kb = RTILE_MOTOHIT+1;
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else
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temp_kb = RTILE_MOTOHIT+2;
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}
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else if (*kb == 4)
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{
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if ((krand()&1) == 1)
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temp_kb = RTILE_MOTOHIT+3;
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else
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temp_kb = RTILE_MOTOHIT+4;
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}
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else
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temp_kb = RTILE_MOTOHIT;
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}
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else
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temp_kb = RTILE_MOTOHIT;
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}
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else
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{
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if (*kb)
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{
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shade = 0;
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if (*kb == 1)
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temp_kb = RTILE_MOTOHIT+1;
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else if (*kb == 2)
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temp_kb = RTILE_MOTOHIT+2;
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else if (*kb == 3)
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temp_kb = RTILE_MOTOHIT+3;
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else if (*kb == 4)
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temp_kb = RTILE_MOTOHIT+4;
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else
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temp_kb = RTILE_MOTOHIT;
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}
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else
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temp_kb = RTILE_MOTOHIT;
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}
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ShowMotorcycle(160 + offsets.X, 174, temp_kb, shade, 0, pal, -TiltStatus);
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DrawMotorCycle(*kb, offsets, TiltStatus, shade, pal);
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return;
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}
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if (p->OnBoat)
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{
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int temp2, temp_kb, temp3;
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temp2 = 0;
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if (TiltStatus.Sgn() > 0)
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{
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if (*kb == 0)
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temp_kb = RTILE_BOATHIT+1;
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else if (*kb <= 3)
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{
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temp_kb = RTILE_BOATHIT+5;
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temp2 = 1;
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}
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else if (*kb <= 6)
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{
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temp_kb = RTILE_BOATHIT+6;
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temp2 = 1;
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}
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else
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temp_kb = RTILE_BOATHIT+1;
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}
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else if (TiltStatus.Sgn() < 0)
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{
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if (*kb == 0)
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temp_kb = RTILE_BOATHIT+2;
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else if (*kb <= 3)
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{
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temp_kb = RTILE_BOATHIT+7;
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temp2 = 1;
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}
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else if (*kb <= 6)
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{
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temp_kb = RTILE_BOATHIT+8;
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temp2 = 1;
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}
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else
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temp_kb = RTILE_BOATHIT+2;
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}
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else
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{
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if (*kb == 0)
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temp_kb = RTILE_BOATHIT;
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else if (*kb <= 3)
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{
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temp_kb = RTILE_BOATHIT+3;
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temp2 = 1;
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}
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else if (*kb <= 6)
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{
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temp_kb = RTILE_BOATHIT+4;
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temp2 = 1;
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}
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else
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temp_kb = RTILE_BOATHIT;
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}
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if (p->NotOnWater)
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temp3 = 170;
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else
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temp3 = 170 + (*kb>>2);
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if (temp2)
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shade = -96;
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ShowBoat(160 + offsets.X, temp3, temp_kb, shade, 0, pal, -TiltStatus);
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DrawBoat(*kb, offsets, TiltStatus, shade, pal, p->NotOnWater);
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return;
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}
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@ -338,7 +327,7 @@ void displayweapon_r(int snum, double interpfrac)
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}
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else
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{
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rdmyospal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle);
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hud_drawpal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle, 36700);
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}
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};
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@ -355,12 +344,12 @@ void displayweapon_r(int snum, double interpfrac)
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if (p->ammo_amount[POWDERKEG_WEAPON])
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{
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rdmyospal(180 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o, pal, angle);
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rdmyospal(90 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o | 4, pal, angle);
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hud_drawpal(180 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o, pal, angle, 36700);
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hud_drawpal(90 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o | 4, pal, angle, 36700);
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}
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else
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{
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rdmyospal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle);
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hud_drawpal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle, 36700);
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}
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};
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@ -377,15 +366,15 @@ void displayweapon_r(int snum, double interpfrac)
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if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
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{
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rdmyospal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle);
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hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
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}
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else if (kb_frames[*kb] == 1)
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{
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rdmyospal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], 0, o | pin, pal, angle);
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hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], 0, o | pin, pal, angle, 36700);
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}
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else
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{
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rdmyospal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
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}
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};
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@ -405,15 +394,15 @@ void displayweapon_r(int snum, double interpfrac)
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if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
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{
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rdmyospal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle);
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hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
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}
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else if (kb_frames[*kb] == 1)
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{
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rdmyospal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], 0, o | pin, pal, angle);
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hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], 0, o | pin, pal, angle, 36700);
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}
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else
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{
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rdmyospal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
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}
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}
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else
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@ -422,22 +411,22 @@ void displayweapon_r(int snum, double interpfrac)
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{
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if (chickenphase)
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{
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rdmyospal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle, 36700);
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}
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else if ((krand() & 15) == 5)
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{
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S_PlayActorSound(327, p->GetActor());
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rdmyospal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle, 36700);
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chickenphase = 6;
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}
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else
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{
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rdmyospal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle, 36700);
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}
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}
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else
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{
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rdmyospal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle);
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hud_drawpal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle, 36700);
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}
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}
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};
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@ -598,7 +587,7 @@ void displayweapon_r(int snum, double interpfrac)
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if (kb_frames[*kb])
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shade = 0;
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|
||||
rdmyospal(x, y, RTILE_FIRSTGUN + kb_frames[*kb], shade, 0, pal, angle);
|
||||
hud_drawpal(x, y, RTILE_FIRSTGUN + kb_frames[*kb], shade, 0, pal, angle, 36700);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -654,7 +643,7 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
dx = 0;
|
||||
break;
|
||||
}
|
||||
rdmyospal(x - dx, y + dy, RTILE_FIRSTGUNRELOAD + kb_frames[(*kb) - 22], shade, 0, pal, angle);
|
||||
hud_drawpal(x - dx, y + dy, RTILE_FIRSTGUNRELOAD + kb_frames[(*kb) - 22], shade, 0, pal, angle, 36700);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -668,7 +657,7 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
{
|
||||
offsets.Y += 9 * (*kb);
|
||||
|
||||
rdmyospal(190 + offsets.X, 260 + offsets.Y, RTILE_HANDTHROW, shade, o, pal, angle);
|
||||
hud_drawpal(190 + offsets.X, 260 + offsets.Y, RTILE_HANDTHROW, shade, o, pal, angle, 36700);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -691,17 +680,17 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
{
|
||||
if ((*kb) < 5)
|
||||
{
|
||||
rdmyospal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle);
|
||||
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle, 36700);
|
||||
}
|
||||
rdmyospal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + remote_frames[*kb], shade, o | pin, pal, angle);
|
||||
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + remote_frames[*kb], shade, o | pin, pal, angle, 36700);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((*kb) < 5)
|
||||
{
|
||||
rdmyospal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle);
|
||||
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle, 36700);
|
||||
}
|
||||
rdmyospal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + 1, shade, o | pin, pal, angle);
|
||||
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + 1, shade, o | pin, pal, angle, 36700);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -719,10 +708,10 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
if (*kb)
|
||||
{
|
||||
shade = 0;
|
||||
rd3myospal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR, shade, o, pal, angle);
|
||||
hud_drawpal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR, shade, o, pal, angle, 47040);
|
||||
}
|
||||
else
|
||||
rd3myospal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR + 1, shade, o, pal, angle);
|
||||
hud_drawpal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR + 1, shade, o, pal, angle, 47040);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -738,9 +727,9 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
if ((*kb))
|
||||
{
|
||||
static const uint8_t cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
rdmyospal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE + cat_frames[*kb], -32, o | pin, pal, angle);
|
||||
hud_drawpal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE + cat_frames[*kb], -32, o | pin, pal, angle, 36700);
|
||||
}
|
||||
else rdmyospal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE, shade, o | pin, pal, angle);
|
||||
else hud_drawpal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE, shade, o | pin, pal, angle, 36700);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -756,7 +745,7 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
|
||||
if ((*kb) == 0)
|
||||
{
|
||||
rd2myospal(188 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER, shade, o, pal, angle);
|
||||
hud_drawpal(188 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER, shade, o, pal, angle, 44040);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -768,12 +757,12 @@ void displayweapon_r(int snum, double interpfrac)
|
|||
|
||||
if (cw == BUZZSAW_WEAPON)
|
||||
{
|
||||
rd2myospal(184 + offsets.X, 240 + offsets.Y, RTILE_GROWSPARK + ((*kb) & 2), shade, o, 0, angle);
|
||||
hud_drawpal(184 + offsets.X, 240 + offsets.Y, RTILE_GROWSPARK + ((*kb) & 2), shade, o, 0, angle, 44040);
|
||||
}
|
||||
else
|
||||
{
|
||||
static const int8_t kb_frames[] = { 1,1,1,1,1,2,2,2,2,2,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0 };
|
||||
rd2myospal(184 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER + kb_frames[*kb], shade, o, 0, angle);
|
||||
hud_drawpal(184 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER + kb_frames[*kb], shade, o, 0, angle, 44040);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -575,15 +575,15 @@ x(GETICON, 1640)
|
|||
x(MENUSCREEN, 1641)
|
||||
x(MENUBAR, 1642)
|
||||
x(KILLSICON, 1643)
|
||||
x(FIRSTAID_ICON, 1645)
|
||||
x(WHISKEY_ICON, 1645)
|
||||
x(HEAT_ICON, 1646)
|
||||
x(BOTTOMSTATUSBAR, 1647)
|
||||
x(BOOT_ICON, 1648)
|
||||
x(WEAPONBAR, 1649)
|
||||
x(FRAGBAR, 1650)
|
||||
x(JETPACK_ICON, 1652)
|
||||
x(AIRTANK_ICON, 1653)
|
||||
x(STEROIDS_ICON, 1654)
|
||||
x(COWPIE_ICON, 1652)
|
||||
x(SNORKEL_ICON, 1653)
|
||||
x(MOONSHINE_ICON, 1654)
|
||||
x(HOLODUKE_ICON, 1655)
|
||||
x(ACCESS_ICON, 1656)
|
||||
x(DIGITALNUM, 1657)
|
||||
|
@ -677,12 +677,14 @@ y(LETSBOWL1, 2035)
|
|||
y(RRTILE2050, 2050)
|
||||
y(RRTILE2052, 2052)
|
||||
y(RRTILE2053, 2053)
|
||||
y(RRTILE2056, 2056)
|
||||
y(TESLACON, 2056)
|
||||
y(RRTILE2060, 2060)
|
||||
x(TOILETPAPER, 2864)
|
||||
y(RRTILE2072, 2072)
|
||||
y(RRTILE2074, 2074)
|
||||
y(RRTILE2075, 2075)
|
||||
y(RRTILE2083, 2083)
|
||||
x(TESLABALL, 2094)
|
||||
x(VIXENSHOT, 2095)
|
||||
y(TESLA, 2097)
|
||||
y(TOILETSEAT, 2121)
|
||||
|
@ -874,12 +876,12 @@ y(RRTILE2832, 2832)
|
|||
y(RRTILE2842, 2842)
|
||||
y(RRTILE2859, 2859)
|
||||
y(RRTILE2876, 2876)
|
||||
y(RRTILE2878, 2878)
|
||||
y(RRTILE2879, 2879)
|
||||
x(BUSTAWIN5A, 2878)
|
||||
x(BUSTAWIN5B, 2879)
|
||||
y(RRTILE2893, 2893)
|
||||
y(RRTILE2894, 2894)
|
||||
y(RRTILE2898, 2898)
|
||||
y(RRTILE2899, 2899)
|
||||
x(BUSTAWIN4A, 2898)
|
||||
x(BUSTAWIN4B, 2899)
|
||||
y(RRTILE2915, 2915)
|
||||
y(RRTILE2940, 2940)
|
||||
y(PULSELAMP, 2944)
|
||||
|
@ -1105,7 +1107,7 @@ x(DUKEGUN, 4041)
|
|||
x(DUKETORSO, 4046)
|
||||
x(DUKELEG, 4055)
|
||||
x(FECES, 4802)
|
||||
x(DRONE, 4916)
|
||||
x(MOSQUITO, 4916)
|
||||
x(RECON, 4989)
|
||||
y(RRTILE5014, 5014)
|
||||
y(RRTILE5015, 5015)
|
||||
|
@ -1195,8 +1197,20 @@ x(ATOMICHEALTH, 5595)
|
|||
y(RRTILE6144, 6144)
|
||||
x(MOTOGUN, 7168)
|
||||
y(RRTILE7169, 7169)
|
||||
x(MOTOHIT, 7170)
|
||||
x(BOATHIT, 7175)
|
||||
x(MOTOHIT0, 7170)
|
||||
x(MOTOHIT1, 7171)
|
||||
x(MOTOHIT2, 7172)
|
||||
x(MOTOHIT3, 7173)
|
||||
x(MOTOHIT4, 7174)
|
||||
x(BOATHIT0, 7175)
|
||||
x(BOATHIT1, 7175)
|
||||
x(BOATHIT2, 7176)
|
||||
x(BOATHIT3, 7177)
|
||||
x(BOATHIT4, 7178)
|
||||
x(BOATHIT5, 7179)
|
||||
x(BOATHIT6, 7180)
|
||||
x(BOATHIT7, 7181)
|
||||
x(BOATHIT8, 7182)
|
||||
y(PLAYERONBOAT, 7184)
|
||||
y(PLAYERONBOATBACK, 7190)
|
||||
y(RRTILE7191, 7191)
|
||||
|
@ -1523,6 +1537,7 @@ x(VIXENTEAT, 5851)
|
|||
x(BIKEJIBA, 5872)
|
||||
x(BIKEJIBB, 5877)
|
||||
x(BIKEJIBC, 5882)
|
||||
x(DEADBIKE, 5887)
|
||||
x(BIKERB, 5890)
|
||||
x(BIKERBV2, 5891)
|
||||
x(GATOR, 5980) // route 66
|
||||
|
@ -1573,4 +1588,7 @@ x(MAMACLOUD, 8663)
|
|||
x(MAMA, 8705)
|
||||
x(MAMAJIBA, 8890)
|
||||
x(MAMAJIBB, 8895)
|
||||
x(LNYDLADDER, 3975)
|
||||
|
||||
x(VIEWSCR, 7) // hijacks CYCLER
|
||||
|
||||
|
|
|
@ -257,7 +257,7 @@ static void cachespritenum(DDukeActor* actor)
|
|||
case RTILE_ATOMICHEALTH:
|
||||
maxc = 14;
|
||||
break;
|
||||
case RTILE_DRONE:
|
||||
case RTILE_MOSQUITO:
|
||||
maxc = 6;
|
||||
break;
|
||||
case RTILE_VIXEN:
|
||||
|
|
|
@ -19,8 +19,8 @@ breakwalls
|
|||
RRTILE1986 = RRTILE1987, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE1939 = RRTILE2004, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE1988 = RRTILE2005, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE2898 = RRTILE2899, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE2878 = RRTILE2879, "", "DukeBreakWalls.LightBreak"
|
||||
BUSTAWIN4A = BUSTAWIN4B, "", "DukeBreakWalls.LightBreak"
|
||||
BUSTAWIN5A = BUSTAWIN5B, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE2123 = RRTILE2124, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE2125 = RRTILE2126, "", "DukeBreakWalls.LightBreak"
|
||||
RRTILE3200 = RRTILE3201, "", "DukeBreakWalls.LightBreak"
|
||||
|
@ -46,8 +46,8 @@ breakceiling
|
|||
RRTILE1986 = RRTILE1987, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE1939 = RRTILE2004, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE1988 = RRTILE2005, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE2898 = RRTILE2899, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE2878 = RRTILE2879, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
BUSTAWIN4A = BUSTAWIN4B, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
BUSTAWIN5A = BUSTAWIN5B, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE2123 = RRTILE2124, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
RRTILE2125 = RRTILE2126, "GLASS_BREAKING", lightsout, ceilingglass
|
||||
}
|
||||
|
|
|
@ -281,7 +281,7 @@ spawnclasses
|
|||
1952 = DukeActor, "*RRTILE1952"
|
||||
1953 = DukeActor, "*RRTILE1953"
|
||||
2050 = DukeActor, "*RRTILE2050"
|
||||
2056 = DukeActor, "*RRTILE2056"
|
||||
2056 = DukeActor, "*TESLACON"
|
||||
2072 = DukeActor, "*RRTILE2072"
|
||||
2075 = DukeActor, "*RRTILE2075"
|
||||
2083 = DukeActor, "*RRTILE2083"
|
||||
|
|
|
@ -18,7 +18,7 @@ class RedneckMotoHit : DukeActor
|
|||
{
|
||||
default
|
||||
{
|
||||
pic "MOTOHIT";
|
||||
pic "MOTOHIT0";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ class RedneckMosquito : DukeActor
|
|||
const MOSQDAMAGE = -4;
|
||||
default
|
||||
{
|
||||
pic "DRONE";
|
||||
pic "MOSQUITO";
|
||||
+INTERNAL_BADGUY;
|
||||
+KILLCOUNT;
|
||||
+NOWATERDIP;
|
||||
|
|
|
@ -48,7 +48,7 @@ class RedneckStatusBar : DukeCommonStatusBar
|
|||
|
||||
ammo_sprites.PushV("", "AMMO", "SHOTGUNAMMO", "BATTERYAMMO", "HBOMBAMMO", "HBOMBAMMO", "SAWAMMO", "DEVISTATORAMMO",
|
||||
"POWDERKEG", "GROWSPRITEICON", "HBOMBAMMO", "", "BOWLINGBALLSPRITE", "MOTOAMMO", "BOATAMMO", "", "RPG2SPRITE");
|
||||
item_icons.PushV("", "FIRSTAID_ICON", "STEROIDS_ICON", "HOLODUKE_ICON", "JETPACK_ICON", "HEAT_ICON", "AIRTANK_ICON", "BOOT_ICON" );
|
||||
item_icons.PushV("", "WHISKEY_ICON", "MOONSHINE_ICON", "HOLODUKE_ICON", "COWPIE_ICON", "HEAT_ICON", "SNORKEL_ICON", "BOOT_ICON" );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue