- moved all of RR's enemies to a subfolder.

This commit is contained in:
Christoph Oelckers 2022-12-31 12:03:10 +01:00
parent 294cf05792
commit e27dc51133
22 changed files with 329 additions and 322 deletions

View file

@ -55,6 +55,7 @@ spawnclasses
8704 = RedneckJoe9000, noskill
7220 = RedneckEmptyBike, noskill
7233 = RedneckEmptyBoat, noskill
4352 = RedneckRASheriff
7636 = DukeGenericDestructible, noskill, "OLDPHOTO0", "OLDPHOTO0BROKE", "VENT_BUST"
7638 = DukeGenericDestructible, noskill, "OLDPHOTO1", "OLDPHOTO1BROKE", "VENT_BUST"
@ -166,8 +167,6 @@ spawnclasses
// stuff below uses CON
5376 = RedneckRACoot
5377 = RedneckRACootStayput
7280 = RedneckRabbit
5995 = RedneckBiker
5890 = RedneckBikerB

View file

@ -337,7 +337,6 @@ spawnclasses
4861 = RedneckHen
4862 = RedneckHenStayput
5376 = RedneckCoot
5377 = RedneckCootStayput
5317 = RedneckCow
@ -345,8 +344,6 @@ spawnclasses
4946 = RedneckPigStayput
4162 = RedneckBillyRay
4163 = RedneckBillyRayStayput
4147 = RedneckBillyRayCock
4249 = RedneckBillyRaySniper
5120 = RedneckMinion
5121 = RedneckMinionStayput
4504 = RedneckBubbaStand

View file

@ -85,12 +85,6 @@ version "4.10"
#include "zscript/games/duke/actors/bowling.zs"
#include "zscript/games/duke/actors/rabbitspawner.zs"
#include "zscript/games/duke/actors/coot.zs"
#include "zscript/games/duke/actors/billyray.zs"
#include "zscript/games/duke/actors/minion.zs"
#include "zscript/games/duke/actors/hen.zs"
#include "zscript/games/duke/actors/cow.zs"
#include "zscript/games/duke/actors/pig.zs"
#include "zscript/games/duke/actors/rabbit.zs"
#include "zscript/games/duke/actors/nwinter.zs"
@ -184,6 +178,22 @@ version "4.10"
#include "zscript/games/duke/actors/redneckcstuff/rrcactus.zs"
#include "zscript/games/duke/actors/redneckcstuff/rrteleport.zs"
#include "zscript/games/duke/actors/redneckenemies/enemy_common.zs"
#include "zscript/games/duke/actors/redneckenemies/billyray.zs"
#include "zscript/games/duke/actors/redneckenemies/bubba.zs"
#include "zscript/games/duke/actors/redneckenemies/coot.zs"
#include "zscript/games/duke/actors/redneckenemies/cow.zs"
#include "zscript/games/duke/actors/redneckenemies/destructo.zs"
#include "zscript/games/duke/actors/redneckenemies/dog.zs"
#include "zscript/games/duke/actors/redneckenemies/gator.zs"
#include "zscript/games/duke/actors/redneckenemies/hen.zs"
#include "zscript/games/duke/actors/redneckenemies/hulk.zs"
#include "zscript/games/duke/actors/redneckenemies/minion.zs"
#include "zscript/games/duke/actors/redneckenemies/mosquito.zs"
#include "zscript/games/duke/actors/redneckenemies/pig.zs"
#include "zscript/games/duke/actors/redneckenemies/sheriff.zs"
#include "zscript/games/duke/actors/redneckenemies/shitboss.zs"
#include "zscript/games/duke/actors/redneckenemies/tornado.zs"
#include "zscript/games/duke/actors/redneckenemies/vixen.zs"
#include "zscript/games/duke/actors/redneckweapons/boatcannon.zs"

View file

@ -1,62 +0,0 @@
class RedneckBillyRay : DukeActor
{
default
{
pic "BILLYRAY";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void PlayFTASound()
{
self.PlayActorSound("BR_RECOG");
}
override void Initialize()
{
self.scale = (0.390625, 0.328125);
self.setClipDistFromTile();
}
}
class RedneckBillyRayStayput: RedneckBillyRay
{
default
{
pic "BILLYRAYSTAYPUT";
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
class RedneckBillyRayCock: RedneckBillyRay
{
default
{
pic "BILLYCOCK";
}
}
class RedneckBillyRaySniper: RedneckBillyRay
{
default
{
pic "BRAYSNIPER";
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}

View file

@ -246,38 +246,6 @@ class RedneckLadder : DukeActor
}
}
class RedneckDestructo : DukeActor
{
default
{
+DESTRUCTOIMMUNE;
pic "DESTRUCTO";
statnum STAT_DESTRUCT;
}
override bool animate(tspritetype t)
{
t.cstat |= CSTAT_SPRITE_INVISIBLE;
return true;
}
}
class RedneckDestroyTags : DukeActor
{
default
{
+DESTRUCTOIMMUNE;
pic "DESTROYTAGS";
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_INVISIBLE;
self.scale = (REPEAT_SCALE, REPEAT_SCALE);
self.clipdist = 0.25;
self.ChangeStat(STAT_DESTRUCT);
}
}
class RedneckPistonSoundEnabler : DukeActor
{
override void StaticSetup()

View file

@ -306,79 +306,6 @@ class RedneckCheerStayput : RedneckCheerleader
}
}
class RedneckShitBoss : DukeActor
{
default
{
pic "SBMOVE";
+FULLBRIGHT;
+INTERNAL_BADGUY;
+KILLCOUNT;
+NORADIUSPUSH;
}
override void Initialize()
{
self.scale = (0.75, 0.75);
self.setClipDistFromTile();
}
}
class RedneckBubbaStand : DukeActor
{
default
{
pic "BUBBASTAND";
+INTERNAL_BADGUY;
}
override void initialize()
{
self.actorstayput = self.sector; // make this a flag once everything has been exported.
self.scale = (0.390625, 0.328125);
self.setClipDistFromTile();
}
}
class RedneckHulk : DukeActor
{
default
{
pic "HULK";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NORADIUSPUSH;
ProjectileSpread -5.625;
}
override void Initialize()
{
self.scale = (0.5, 0.5);
self.setClipDistFromTile();
}
override Vector3 SpecialProjectileOffset()
{
return ((self.Angle + 45).ToVector() * 16, 12);
}
}
class RedneckHulkStayput : RedneckHulk
{
default
{
pic "HULKSTAYPUT";
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
class RedneckBoulder : DukeActor
{
default
@ -396,85 +323,3 @@ class RedneckBoulder1 : DukeActor
+INTERNAL_BADGUY;
}
}
class RedneckTornado : DukeActor
{
default
{
pic "TORNADO";
+DESTRUCTOIMMUNE;
+INTERNAL_BADGUY;
+NOHITSCANHIT;
}
override void Initialize()
{
self.scale = (1, 2);
self.setClipDistFromTile();
self.clipdist *= 0.25;
self.cstat = CSTAT_SPRITE_TRANSLUCENT;
}
}
class RedneckDog : DukeActor
{
default
{
pic "DOGRUN";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void Initialize()
{
self.scale = (0.25, 0.25);
self.setClipDistFromTile();
}
}
class RedneckSheriff : DukeActor
{
default
{
pic "LTH";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void Initialize()
{
self.scale = (0.375, 0.34375);
self.setClipDistFromTile();
}
}
class RedneckMosquito : DukeActor
{
default
{
pic "DRONE";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NOWATERDIP;
+FLOATING;
+QUICKALTERANG;
+NOJIBS;
+NOHITJIBS;
falladjustz 0;
floating_floordist 30;
floating_ceilingdist 50;
}
override void Initialize()
{
self.scale = (0.21875, 0.109375);
self.clipdist = 32;
}
}
// only new thing in Route 66.
class RedneckGator : DukeActor
{
default
{
pic "GATOR";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
}

View file

@ -0,0 +1,40 @@
class RedneckBillyRay : DukeActor
{
const BILLYRAYSTRENGTH = 100;
default
{
pic "BILLYRAY";
+INTERNAL_BADGUY;
+KILLCOUNT;
Strength BILLYRAYSTRENGTH;
}
override void PlayFTASound()
{
self.PlayActorSound("BR_RECOG");
}
override void Initialize()
{
self.scale = (0.390625, 0.328125);
self.setClipDistFromTile();
}
}
class RedneckBillyRayStayput: RedneckBillyRay
{
default
{
pic "BILLYRAYSTAYPUT";
+BADGUYSTAYPUT
}
override void PlayFTASound()
{
}
}

View file

@ -0,0 +1,18 @@
class RedneckBubbaStand : DukeActor
{
default
{
pic "BUBBASTAND";
+INTERNAL_BADGUY;
Strength 100;
}
override void initialize()
{
self.actorstayput = self.sector; // make this a flag once everything has been exported.
self.scale = (0.390625, 0.328125);
self.setClipDistFromTile();
}
}

View file

@ -1,8 +1,13 @@
class RedneckCoot : DukeActor
{
const COOTSTRENGTH = 50;
default
{
pic "COOT";
Strength COOTSTRENGTH;
+INTERNAL_BADGUY;
+KILLCOUNT;
+DESTRUCTOIMMUNE;
@ -19,7 +24,10 @@ class RedneckCoot : DukeActor
self.scale = (0.375, 0.28125);
self.setClipDistFromTile();
self.clipdist *= 4;
if (Raze.isRRRA()) bLookAllaround = true;
}
}
class RedneckCootStayput: RedneckCoot
@ -29,38 +37,12 @@ class RedneckCootStayput: RedneckCoot
pic "COOTSTAYPUT";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
// CON for this is different in RRRA, so we need the split regardless of the flag.
class RedneckRACoot : RedneckCoot
{
default
{
+LOOKALLAROUND
}
}
class RedneckRACootStayput: RedneckRACoot
{
default
{
pic "COOTSTAYPUT";
+BADGUYSTAYPUT;
}
override void PlayFTASound()
{
}
}

View file

@ -1,9 +1,12 @@
class RedneckCow : DukeActor
{
const COWSTRENGTH = 50;
default
{
pic "COW";
+BADGUY;
Strength COWSTRENGTH;
}
override void Initialize()
@ -11,5 +14,5 @@ class RedneckCow : DukeActor
self.scale = (0.5, 0.5);
self.setClipDistFromTile();
}
}
}

View file

@ -0,0 +1,39 @@
class RedneckDestructo : DukeActor
{
default
{
pic "DESTRUCTO";
statnum STAT_DESTRUCT;
+DESTRUCTOIMMUNE;
Strength MEGASTRENGTH;
}
override void Initialize()
{
// do NOT run the default init code for this one.
}
override bool animate(tspritetype t)
{
t.cstat |= CSTAT_SPRITE_INVISIBLE;
return true;
}
}
class RedneckDestroyTags : DukeActor
{
default
{
pic "DESTROYTAGS";
+DESTRUCTOIMMUNE;
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_INVISIBLE;
self.scale = (REPEAT_SCALE, REPEAT_SCALE);
self.clipdist = 0.25;
self.ChangeStat(STAT_DESTRUCT);
}
}

View file

@ -0,0 +1,17 @@
class RedneckDog : DukeActor
{
default
{
pic "DOGRUN";
+INTERNAL_BADGUY;
+KILLCOUNT;
Strength 200;
}
override void Initialize()
{
self.scale = (0.25, 0.25);
self.setClipDistFromTile();
}
}

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@ -0,0 +1,3 @@
extend class DukeActor
{
}

View file

@ -0,0 +1,16 @@
// The gator is the only new thing in Route 66.
class RedneckGator : DukeActor
{
const GATOR_STRENGTH = 100;
const GATOR_BITE = -5;
const GATOR_GOOD_BITE = -10;
default
{
pic "GATOR";
Strength GATOR_STRENGTH;
+INTERNAL_BADGUY;
+KILLCOUNT;
}
}

View file

@ -1,9 +1,14 @@
class RedneckHen : DukeActor
{
const HEN_NORMAL_STRENGTH = 5;
const HEN_TOUGHER_STRENGTH = 12;
const HEN_DAMAGE_TO_PLAYER = -1;
default
{
pic "HEN";
+INTERNAL_BADGUY;
Strength HEN_TOUGHER_STRENGTH;
}
override void Initialize()
@ -19,18 +24,6 @@ class RedneckHen : DukeActor
self.clipdist = 16;
}
}
}
class RedneckHenStayput: RedneckHen
{
default
{
pic "HENSTAYPUT";
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}

View file

@ -0,0 +1,43 @@
extend class DukeActor
{
}
class RedneckHulk : DukeActor
{
const HULKSTRENGTH = 1200;
const HULKRESPAWNEDSTRENGTH = 600;
const HULKWHACKAMOUNT = -22;
default
{
pic "HULK";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NORADIUSPUSH;
ProjectileSpread -5.625;
Strength HULKSTRENGTH;
}
override void Initialize()
{
self.scale = (0.5, 0.5);
self.setClipDistFromTile();
}
override Vector3 SpecialProjectileOffset()
{
return ((self.Angle + 45).ToVector() * 16, 12);
}
}
class RedneckHulkStayput : RedneckHulk
{
default
{
pic "HULKSTAYPUT";
+BADGUYSTAYPUT;
}
}

View file

@ -1,5 +1,8 @@
class RedneckMinion : DukeActor
{
const MINIONSTRENGTH = 50;
const MINIONFREAK = -10;
default
{
pic "MINION";
@ -13,16 +16,12 @@ class RedneckMinion : DukeActor
{
self.scale = (0.25, 0.25);
self.setClipDistFromTile();
if (Raze.isRRRA())
if (ud.ufospawnsminion)
self.pal = 8;
if (self.pal == 19)
{
if (ud.ufospawnsminion)
self.pal = 8;
if (self.pal == 19)
{
self.bHitradius_NoEffect = true;
self.bMagmaImmune = true;
}
self.bHitradius_NoEffect = true;
self.bMagmaImmune = true;
}
}
@ -32,6 +31,7 @@ class RedneckMinion : DukeActor
t.shade = -127;
return false;
}
}
class RedneckMinionStayput: RedneckMinion
@ -39,15 +39,12 @@ class RedneckMinionStayput: RedneckMinion
default
{
pic "MINIONSTAYPUT";
+BADGUYSTAYPUT;
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}

View file

@ -0,0 +1,26 @@
class RedneckMosquito : DukeActor
{
const MOSQUITOSTRENGTH = 1;
const MOSQDAMAGE = -4;
default
{
pic "DRONE";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NOWATERDIP;
+FLOATING;
+QUICKALTERANG;
+NOJIBS;
+NOHITJIBS;
falladjustz 0;
floating_floordist 30;
floating_ceilingdist 50;
}
override void Initialize()
{
self.scale = (0.21875, 0.109375);
self.clipdist = 32;
}
}

View file

@ -1,9 +1,13 @@
class RedneckPig : DukeActor
{
const PIGSTRENGTH = 75;
const PIG_GNAW_AMOUNT = -1;
default
{
pic "PIG";
+INTERNAL_BADGUY;
Strength PIGSTRENGTH;
}
override void Initialize()
@ -11,20 +15,18 @@ class RedneckPig : DukeActor
self.scale = (0.25, 0.25);;
self.setClipDistFromTile();
}
}
class RedneckPigStayput: RedneckPig
class RedneckPigStayput : RedneckPig
{
default
{
pic "PIGSTAYPUT";
+BADGUYSTAYPUT;
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
class RedneckPigEat : RedneckPig
@ -33,5 +35,7 @@ class RedneckPigEat : RedneckPig
{
pic "PIGEAT";
}
}

View file

@ -0,0 +1,27 @@
class RedneckSheriff : DukeActor
{
const LTHSNDAMB = 16;
const LTHSTRENGTH = 500;
default
{
pic "LTH";
+INTERNAL_BADGUY;
+KILLCOUNT;
Strength LTHSTRENGTH;
}
override void Initialize()
{
self.scale = (0.375, 0.34375);
self.setClipDistFromTile();
}
}
class RedneckRASheriff : DukeActor // LTH (4352) // less health than in RR!
{
default
{
Strength 300;
}
}

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@ -0,0 +1,24 @@
class RedneckShitBoss : DukeActor
{
const SBSPITSPD = 16;
const SBDIPSPD = 16;
const SBSNDRND = 64;
const SBSWHACKAMOUNT = -22;
default
{
pic "SBMOVE";
+FULLBRIGHT;
+INTERNAL_BADGUY;
+KILLCOUNT;
+NORADIUSPUSH;
Strength 2500;
}
override void Initialize()
{
self.scale = (0.75, 0.75);
self.setClipDistFromTile();
}
}

View file

@ -0,0 +1,18 @@
class RedneckTornado : DukeActor
{
default
{
pic "TORNADO";
+DESTRUCTOIMMUNE;
+INTERNAL_BADGUY;
+NOHITSCANHIT;
Strength MEGASTRENGTH;
}
override void Initialize()
{
self.scale = (1, 2);
self.setClipDistFromTile();
self.clipdist *= 0.25;
self.cstat = CSTAT_SPRITE_TRANSLUCENT;
}
}