- RR: fixed damage type handling for the dynamite arrows

This commit is contained in:
Christoph Oelckers 2023-06-06 22:57:31 +02:00
parent 8adc32c6c9
commit d8e852fe10

View file

@ -31,6 +31,11 @@ class RedneckDynamiteArrow : DukeRPG
self.Destroy();
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
if (targhealth > 0) return 'RedneckDynamiteArrow';
return 'DukeRadiusExplosion';
}
}