mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- RR: fixed damage type handling for the dynamite arrows
This commit is contained in:
parent
8adc32c6c9
commit
d8e852fe10
1 changed files with 5 additions and 0 deletions
|
@ -31,6 +31,11 @@ class RedneckDynamiteArrow : DukeRPG
|
|||
self.Destroy();
|
||||
}
|
||||
|
||||
override class<DukeActor> GetRadiusDamageType(int targhealth)
|
||||
{
|
||||
if (targhealth > 0) return 'RedneckDynamiteArrow';
|
||||
return 'DukeRadiusExplosion';
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue