raze/wadsrc/static/zscript/games/duke/actors
2023-04-23 17:22:40 +02:00
..
dukecstuff - moved Duke's native classes to a subfolder. 2023-04-23 12:15:36 +02:00
dukeenemies - reformatting of 3 files. 2023-04-23 12:15:36 +02:00
dukestuff - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
dukeweapons - NOHITJIBS flag. 2023-04-23 10:45:44 +02:00
redneckcstuff - moved RR's native actors to a subfolder 2023-04-23 12:15:37 +02:00
redneckenemies - scriptified shootstuff. 2023-04-16 16:53:52 +02:00
redneckweapons - scriptified shootrpg. 2023-04-16 16:53:52 +02:00
_placeholders.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
atomichealth.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
batteryammo.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
billyray.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
boss5.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
bowling.zs - moved RR's native actors to a subfolder 2023-04-23 12:15:37 +02:00
burning.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
controllers.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
coot.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
cow.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
dukedecos.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
dukeitems.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
firefly.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
flamethrowerflame.zs - final cleanup on hitradius. 2023-04-22 12:08:47 +02:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
greenslime.zs - moved all Duke enemy definitions to a subfolder and split up mech.zs. 2023-04-23 12:15:36 +02:00
heavyhbomb.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
hen.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
lavapool.zs - two new flags and one renamed one for hitradius. 2023-04-22 12:08:47 +02:00
masterswitch.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
minion.zs - made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall. 2023-04-23 09:43:20 +02:00
mortar.zs - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
nwinter.zs - added skeleton definitions for all new Nuclear Winter items and their base tiles. 2023-04-16 16:53:53 +02:00
pig.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
player.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
powderkeg.zs - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
projectiles.zs - scriptified shootrpg. 2023-04-16 16:53:52 +02:00
rabbit.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
rabbitspawner.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
recon.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
redneckenemies.zs - NOHITJIBS flag. 2023-04-23 10:45:44 +02:00
redneckitems.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
redneckmisc.zs - moved RR's native actors to a subfolder 2023-04-23 12:15:37 +02:00
respawncontroller.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
respawnmarker.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
sixpak.zs - moved Duke's miscellaneous stuff to a subfolder. 2023-04-23 17:22:40 +02:00
soundcontroller.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
touchplate.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00