mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- moved all RRRA enemies to a subfolder.
# Conflicts: # wadsrc/static/zscript/games/duke/actors/redneckenemies.zs
This commit is contained in:
parent
01c6db7b5b
commit
eef2bcf515
21 changed files with 336 additions and 300 deletions
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@ -56,6 +56,7 @@ spawnclasses
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7220 = RedneckEmptyBike, noskill
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7233 = RedneckEmptyBoat, noskill
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4352 = RedneckRASheriff
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4357 = RedneckDeputy
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7636 = DukeGenericDestructible, noskill, "OLDPHOTO0", "OLDPHOTO0BROKE", "VENT_BUST"
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7638 = DukeGenericDestructible, noskill, "OLDPHOTO1", "OLDPHOTO1BROKE", "VENT_BUST"
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@ -183,7 +184,7 @@ spawnclasses
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8036 = RedneckRock2
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8663 = RedneckMamaCloud
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8705 = RedneckMama
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4770 = RedneckSBSwipe
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4770 = RedneckBubbaElvis
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6659 = RedneckCheerStayput
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8612 = RedneckWacoWindow
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@ -74,9 +74,6 @@ version "4.10"
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#include "zscript/games/duke/actors/redneckitems.zs"
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#include "zscript/games/duke/actors/redneckenemies.zs"
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#include "zscript/games/duke/actors/bowling.zs"
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#include "zscript/games/duke/actors/rabbitspawner.zs"
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#include "zscript/games/duke/actors/rabbit.zs"
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#include "zscript/games/duke/actors/nwinter.zs"
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@ -191,6 +188,23 @@ version "4.10"
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#include "zscript/games/duke/actors/redneckenemies/tornado.zs"
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#include "zscript/games/duke/actors/redneckenemies/vixen.zs"
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#include "zscript/games/duke/actors/rrraenemies/biker.zs"
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#include "zscript/games/duke/actors/rrraenemies/bikerb.zs"
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#include "zscript/games/duke/actors/rrraenemies/bikerbv2.zs"
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#include "zscript/games/duke/actors/rrraenemies/bubbaelvis.zs"
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#include "zscript/games/duke/actors/rrraenemies/cheer.zs"
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#include "zscript/games/duke/actors/rrraenemies/cheerb.zs"
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#include "zscript/games/duke/actors/rrraenemies/cheerboat.zs"
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#include "zscript/games/duke/actors/rrraenemies/cheers.zs"
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#include "zscript/games/duke/actors/rrraenemies/cootbillyplay.zs"
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#include "zscript/games/duke/actors/rrraenemies/deputy.zs"
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#include "zscript/games/duke/actors/rrraenemies/hulkboat.zs"
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#include "zscript/games/duke/actors/rrraenemies/makeout.zs"
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#include "zscript/games/duke/actors/rrraenemies/mama.zs"
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#include "zscript/games/duke/actors/rrraenemies/minionboat.zs"
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#include "zscript/games/duke/actors/rrraenemies/rabbit.zs"
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#include "zscript/games/duke/actors/rrraenemies/rabbitspawner.zs"
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#include "zscript/games/duke/actors/rrraenemies/shootout.zs"
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#include "zscript/games/duke/actors/redneckweapons/boatcannon.zs"
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#include "zscript/games/duke/actors/redneckweapons/crossbow.zs"
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#include "zscript/games/duke/actors/redneckweapons/ripsaw.zs"
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@ -1,198 +1,3 @@
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class RedneckBikerBV2 : DukeActor
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{
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default
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{
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pic "BIKERBV2";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.125;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckBikerB : DukeActor
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{
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default
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{
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pic "BIKERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckBiker : DukeActor
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{
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default
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{
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pic "BIKER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.setClipDistFromTile();
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}
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}
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class RedneckMakeout : DukeActor
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{
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default
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{
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pic "MAKEOUT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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self.scale = (0.40625, 0.40625);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerleaderB : DukeActor
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{
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default
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{
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pic "CHEERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckCheerleader : DukeActor
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{
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default
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{
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pic "CHEER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+ALTPROJECTILESPRITE; // owed to CON's shittiness. Todo: Think of something better.
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jumptoplayer_factor 1.6;
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}
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override void Initialize()
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{
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self.scale = (0.3125, 0.3125);
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self.setClipDistFromTile();
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}
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}
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class RedneckCootplay : DukeActor
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{
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default
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{
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pic "COOTPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (0.375, 0.28128);
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self.setClipDistFromTile();
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self.clipdist *= 4;
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}
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}
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class RedneckBillyPlay : DukeActor
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{
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default
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{
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pic "BILLYPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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}
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class RedneckMinionBoat : DukeActor
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{
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default
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{
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pic "MINIONBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 3;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.25, 0.25);
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self.setClipDistFromTile();
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}
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}
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class RedneckHulkBoat : DukeActor
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{
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default
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{
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pic "HULKBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 12;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.75, 0.75);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerBoat : DukeActor
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{
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default
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{
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pic "CHEERBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 6;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.5, 0.5);
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self.setClipDistFromTile();
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}
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}
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class RedneckRock : DukeActor
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{
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default
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@ -216,96 +21,6 @@ class RedneckRock2 : RedneckRock
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}
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}
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class RedneckMamaCloud : DukeActor
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{
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default
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{
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pic "MAMACLOUD";
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (1, 1);
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self.cstat = CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANS_FLIP;
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self.pos.X += frandom(-64, 64);
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self.pos.Y += frandom(-64, 64);
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self.pos.Z += frandom(-4, 4);
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}
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}
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class RedneckMama : DukeActor
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{
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default
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{
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pic "MAMA";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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+SPAWNRABBITGUTS; // owed to CON's shittiness. Todo: Think of something better.
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justjump1_factor 1.83;
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justjump2_factor 2.286;
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}
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override void Initialize()
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{
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if (self.pal == 30)
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{
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self.scale = (0.40625, 0.40625);
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self.clipdist = 18.75;
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}
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else if (self.pal == 31)
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{
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self.scale = (0.5625, 0.5625);
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self.clipdist = 25;
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}
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else if (self.pal == 32)
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{
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self.scale = (0.78125, 0.78125);
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self.clipdist = 25;
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}
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else
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{
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self.scale = (0.78125, 0.78125);
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self.clipdist = 25;
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}
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}
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}
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class RedneckSBSwipe : DukeActor
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{
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default
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{
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pic "SBSWIPE";
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+BADGUYSTAYPUT;
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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}
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override void initialize()
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{
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerStayput : RedneckCheerleader
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{
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default
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{
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pic "CHEERSTAYPUT";
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jumptoplayer_factor 2.0;
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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class RedneckBoulder : DukeActor
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{
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default
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@ -1,14 +1,3 @@
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class RedneckWacoWindow : DukeActor
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{
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default
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{
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pic "WACOWINDER";
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+BADGUY;
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}
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}
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class RedneckTeslaBall : DukeItemBase
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{
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default
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18
wadsrc/static/zscript/games/duke/actors/rrraenemies/biker.zs
Normal file
18
wadsrc/static/zscript/games/duke/actors/rrraenemies/biker.zs
Normal file
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@ -0,0 +1,18 @@
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class RedneckBiker : DukeActor
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{
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default
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{
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pic "BIKER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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Strength 150;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.setClipDistFromTile();
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}
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}
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@ -0,0 +1,19 @@
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class RedneckBikerB : DukeActor
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{
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default
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{
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pic "BIKERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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Strength 300;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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@ -0,0 +1,20 @@
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class RedneckBikerBV2 : DukeActor
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{
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default
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{
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pic "BIKERBV2";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.125;
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Strength 200;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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@ -0,0 +1,19 @@
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class RedneckBubbaelvis : RedneckBubbaStand
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{
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default
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{
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pic "SBSWIPE";
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+BADGUYSTAYPUT;
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+BADGUYSTAYPUT;
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Strength 100;
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}
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override void initialize()
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{
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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}
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19
wadsrc/static/zscript/games/duke/actors/rrraenemies/cheer.zs
Normal file
19
wadsrc/static/zscript/games/duke/actors/rrraenemies/cheer.zs
Normal file
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@ -0,0 +1,19 @@
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class RedneckCheerleader : DukeActor
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{
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default
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{
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pic "CHEER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+ALTPROJECTILESPRITE; // owed to CON's shittiness. Todo: Think of something better.
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jumptoplayer_factor 1.6;
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}
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override void Initialize()
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{
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self.scale = (0.3125, 0.3125);
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self.setClipDistFromTile();
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}
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}
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@ -0,0 +1,18 @@
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class RedneckCheerleaderB : DukeActor
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{
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default
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{
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pic "CHEERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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Strength 150;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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@ -0,0 +1,19 @@
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class RedneckCheerBoat : DukeActor
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{
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default
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{
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pic "CHEERBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 6;
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landmovefactor 0.5;
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Strength 200;
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}
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override void Initialize()
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{
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self.scale = (0.5, 0.5);
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self.setClipDistFromTile();
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}
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}
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@ -0,0 +1,11 @@
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class RedneckCheerStayput : RedneckCheerleader
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{
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default
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{
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pic "CHEERSTAYPUT";
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jumptoplayer_factor 2.0;
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+BADGUYSTAYPUT;
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Strength 150;
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}
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}
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@ -0,0 +1,36 @@
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class RedneckCootplay : DukeActor
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{
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default
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{
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pic "COOTPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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Strength 10000;
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}
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override void Initialize()
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{
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self.scale = (0.375, 0.28128);
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self.setClipDistFromTile();
|
||||
self.clipdist *= 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class RedneckBillyPlay : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BILLYPLAY";
|
||||
+INTERNAL_BADGUY;
|
||||
+LOOKALLAROUND;
|
||||
+NORADIUSPUSH;
|
||||
Strength 10000;
|
||||
}
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.390625, 0.328125);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
class RedneckDeputy : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
+BADGUY
|
||||
+KILLCOUNT
|
||||
Strength 2;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
class RedneckHulkBoat : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "HULKBOAT";
|
||||
+INTERNAL_BADGUY;
|
||||
+KILLCOUNT;
|
||||
+LOOKALLAROUND;
|
||||
+DONTDIVE;
|
||||
falladjustz 12;
|
||||
landmovefactor 0.5;
|
||||
Strength 300;
|
||||
}
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.75, 0.75);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
class RedneckMakeout : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MAKEOUT";
|
||||
+INTERNAL_BADGUY;
|
||||
//+KILLCOUNT;
|
||||
+LOOKALLAROUND;
|
||||
Strength 150;
|
||||
}
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.40625, 0.40625);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
|
||||
}
|
60
wadsrc/static/zscript/games/duke/actors/rrraenemies/mama.zs
Normal file
60
wadsrc/static/zscript/games/duke/actors/rrraenemies/mama.zs
Normal file
|
@ -0,0 +1,60 @@
|
|||
class RedneckMamaCloud : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MAMACLOUD";
|
||||
Strength 10000;
|
||||
+NORADIUSPUSH;
|
||||
}
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (1, 1);
|
||||
self.cstat = CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANS_FLIP;
|
||||
self.pos.X += frandom(-64, 64);
|
||||
self.pos.Y += frandom(-64, 64);
|
||||
self.pos.Z += frandom(-4, 4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class RedneckMama : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MAMA";
|
||||
+INTERNAL_BADGUY;
|
||||
+KILLCOUNT;
|
||||
+LOOKALLAROUND;
|
||||
+NORADIUSPUSH;
|
||||
+SPAWNRABBITGUTS; // owed to CON's shittiness. Todo: Think of something better.
|
||||
justjump1_factor 1.83;
|
||||
justjump2_factor 2.286;
|
||||
Strength 2000;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (self.pal == 30)
|
||||
{
|
||||
self.scale = (0.40625, 0.40625);
|
||||
self.clipdist = 18.75;
|
||||
}
|
||||
else if (self.pal == 31)
|
||||
{
|
||||
self.scale = (0.5625, 0.5625);
|
||||
self.clipdist = 25;
|
||||
}
|
||||
else if (self.pal == 32)
|
||||
{
|
||||
self.scale = (0.78125, 0.78125);
|
||||
self.clipdist = 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.scale = (0.78125, 0.78125);
|
||||
self.clipdist = 25;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
class RedneckMinionBoat : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MINIONBOAT";
|
||||
+INTERNAL_BADGUY;
|
||||
+KILLCOUNT;
|
||||
+LOOKALLAROUND;
|
||||
+DONTDIVE;
|
||||
falladjustz 3;
|
||||
landmovefactor 0.5;
|
||||
Strength 150;
|
||||
}
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.25, 0.25);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
|
||||
}
|
|
@ -6,6 +6,7 @@ class RedneckRabbit : DukeActor
|
|||
+INTERNAL_BADGUY;
|
||||
+KILLCOUNT;
|
||||
+LOOKALLAROUND;
|
||||
Strength 50;
|
||||
}
|
||||
|
||||
override void Initialize()
|
|
@ -0,0 +1,10 @@
|
|||
class RedneckWacoWindow : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "WACOWINDER";
|
||||
+BADGUY
|
||||
Strength WEAK;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue