mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-15 12:21:37 +00:00
- pass the spawner to Initialize as an explicit parameter.
Using ownerActor is not robust, for some actors this will have unwanted side effects.
This commit is contained in:
parent
fc30f76f50
commit
513de38723
111 changed files with 328 additions and 334 deletions
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@ -97,7 +97,7 @@ struct Dispatcher
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extern Dispatcher fi;
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void CallInitialize(DDukeActor* actor);
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void CallInitialize(DDukeActor* actor, DDukeActor* spawner);
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void CallTick(DDukeActor* actor);
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bool CallOperate(DDukeActor* actor, int plnum);
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void CallAction(DDukeActor* actor);
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@ -597,12 +597,12 @@ int LookupAI(PClass* cls, FName name)
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void CallInitialize(DDukeActor* actor)
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void CallInitialize(DDukeActor* actor, DDukeActor* spawner)
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{
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IFVIRTUALPTR(actor, DDukeActor, Initialize)
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{
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VMValue val = actor;
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VMCall(func, &val, 1, nullptr, 0);
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VMValue val[] = { actor, spawner };
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VMCall(func, val, 2, nullptr, 0);
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}
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}
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@ -846,12 +846,8 @@ DDukeActor* spawninit(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* ac
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}
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commonEnemySetup(act, actj);
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}
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else if (!(act->flags3 & SFLAG3_SIMPLEINIT))
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{
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act->ownerActor = actj;
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}
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CallInitialize(act);
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CallInitialize(act, actj);
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}
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else
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{
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@ -863,7 +859,7 @@ DDukeActor* spawninit(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* ac
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ChangeActorStat(act, STAT_MISC);
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else
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ChangeActorStat(act, STAT_PLAYER);
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//CallInitialize(act);
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CallInitialize(act, nullptr);
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}
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return act;
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}
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@ -1,7 +1,7 @@
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class DukeActivator : DukeActor
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{
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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self.ChangeStat(STAT_ACTIVATOR);
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@ -59,7 +59,7 @@ class DukeActivator : DukeActor
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class DukeLocator : DukeActor
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{
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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self.ChangeStat(STAT_LOCATOR);
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@ -68,7 +68,7 @@ class DukeLocator : DukeActor
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class DukeActivatorLocked : DukeActor
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{
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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if (!isRR()) self.sector.lotag |= 16384;
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@ -26,7 +26,7 @@ class DukeBloodPool : DukeActor
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}
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (!checkLocationForFloorSprite(6.75)) return;
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SetPalette();
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@ -6,13 +6,13 @@ class DukeBloodSplat1 : DukeActor
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+SE24_REMOVE;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL;
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self.scale.X = 0.109375 + random(0, 7) * REPEAT_SCALE;
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self.scale.Y = 0.109375 + random(0, 7) * REPEAT_SCALE;
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self.pos.Z -= 16;
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if (!self.mapSpawned && self.ownerActor && self.ownerActor.pal == 6)
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if (spawner && spawner.pal == 6)
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self.pal = 6;
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self.insertspriteq();
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self.ChangeStat(STAT_MISC);
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@ -6,7 +6,7 @@ class DukeBolt1 : DukeActor
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spritesetindex 0;
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+SE24_NOCARRY;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.temp_pos.XY = self.scale;
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self.yint = 0;
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@ -6,7 +6,7 @@ class DukeCactusBroke : DukeActor
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pic "CACTUSBROKE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -8,7 +8,7 @@ class DukeCanWithSomething : DukeActor
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+MOVEFTA_MAKESTANDABLE;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (!self.mapSpawned)
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self.scale = (0.5, 0.5);
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@ -7,7 +7,7 @@ class DukeCrack : DukeActor
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+NOFALLER;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= (self.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) ? CSTAT_SPRITE_BLOCK : (CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL);
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self.extra = 1;
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@ -28,7 +28,7 @@ class DukeCrane : DukeActor
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//
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//---------------------------------------------------------------------------
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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let sect = self.sector;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_ONE_SIDE;
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@ -28,7 +28,7 @@ class DukeHangLight : DukeGenericPole2
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pic "HANGLIGHT";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.clipdist = 8;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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@ -45,7 +45,7 @@ class DukeBottle10 : DukeActor
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pic "BOTTLE10";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -68,7 +68,7 @@ class DukeVase : DukeActor
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pic "VASE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -91,7 +91,7 @@ class DukeFanSprite : DukeActor
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spriteset "FANSPRITE", "FANSPRITEBROKE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -119,7 +119,7 @@ class DukeSatellite : DukeActor
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pic "SATELITE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -176,7 +176,7 @@ class DukeFetus : DukeActor
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spriteset "FETUS", "FETUSBROKE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -259,7 +259,7 @@ class DukeHydrant : DukeActor
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+BREAKMIRRORS;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -283,7 +283,7 @@ class DukePipe1 : DukeActor
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spriteset "PIPE1", "PIPE1B";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -349,7 +349,7 @@ class DukeSpaceMarine : DukeActor
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+HITRADIUSCHECK;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 20;
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@ -394,7 +394,7 @@ class DukeMonk : DukeSpaceMarine
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-HITRADIUSCHECK;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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@ -5,7 +5,7 @@ class DukeDoorShock : DukeActor
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pic "DOORSHOCK";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.shade = -12;
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@ -6,7 +6,7 @@ class DukeLetter : DukeActor
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+NOFALLER;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_ACTOR);
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@ -6,7 +6,7 @@ class DukePlug : DukeActor
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pic "PLUG";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.lotag = 9999;
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self.ChangeStat(STAT_STANDABLE);
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@ -28,7 +28,7 @@ class DukeFemMag : DukeActor
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pic "FEMMAG1";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_DEFAULT);
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@ -42,7 +42,7 @@ class DukeTag : DukeActor
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pic "DUKETAG";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (ud.multimode < 2 && self.pal)
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{
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@ -60,7 +60,7 @@ class DukeMaskWall : DukeActor
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pic "MASKWALL1";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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let j = self.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
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self.cstat = j | CSTAT_SPRITE_BLOCK;
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@ -76,7 +76,7 @@ class DukeFootprints : DukeActor
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+SE24_REMOVE;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (!self.mapSpawned)
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{
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@ -114,7 +114,7 @@ class DukeBulletHole : DukeActor
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+NOTELEPORT;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
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self.insertspriteq();
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@ -136,7 +136,7 @@ class DukeGenericPole : DukeActor
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pic "GENERICPOLE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (ud.multimode < 2 && self.pal != 0)
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{
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@ -154,12 +154,12 @@ class DukeCameraPole : DukeGenericPole
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pic "CAMERAPOLE";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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else self.cstat = 0;
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self.extra = 1;
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super.Initialize();
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super.Initialize(spawner);
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}
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}
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@ -170,7 +170,7 @@ class DukeNeon : DukeActor
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pic "NEON1";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_MISC);
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@ -290,7 +290,7 @@ class DukeNaturalLightning : DukeActor
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+FULLBRIGHT;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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@ -7,7 +7,7 @@ class DukeFireext : DukeActor
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+EXPLOSIVE;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.extra = gs.impact_damage << 2;
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@ -6,7 +6,7 @@ class DukeFlammable : DukeActor
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+HITRADIUS_CHECKHITONLY;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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self.extra = 1;
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@ -7,7 +7,7 @@ class DukeForceSphere : DukeActor
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (self.mapSpawned)
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{
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@ -6,11 +6,11 @@ class DukeFrameEffect : DukeActor
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (!self.mapSpawned && self.ownerActor)
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if (spawner)
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{
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self.scale = self.ownerActor.scale;
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self.scale = spawner.scale;
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}
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else
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{
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@ -12,7 +12,7 @@ class DukeGreenSlime : DukeActor
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sparkoffset -3;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.scale = (0.625, 0.625);
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self.clipdist = 20;
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@ -5,7 +5,7 @@ class DukeCar : DukeActor
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pic "DUKECAR";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.extra = 1;
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self.clipdist = 32;
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@ -217,7 +217,7 @@ class DukeJibs2 : DukeJibs1
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pic "JIBS2";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.scale *= 0.25; // only Duke needs this.
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}
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@ -262,7 +262,7 @@ class DukeJibs6 : DukeJibs1
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spritesetindex 1;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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if (isRR()) self.scale *= 0.5; // only RR needs this.
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self.setSpriteSetImage(1);
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@ -561,7 +561,7 @@ class RedneckRabbitJibA : DukeJibs1
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pic "RABBITJIBA";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.Scale = (0.28125, 0.28125);
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}
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@ -574,7 +574,7 @@ class RedneckRabbitJibB : DukeJibs1
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pic "RABBITJIBB";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.Scale = (0.5625, 0.5625);
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}
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@ -587,7 +587,7 @@ class RedneckRabbitJibC : DukeJibs1
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pic "RABBITJIBC";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.Scale = (0.84375, 0.84375);
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}
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@ -6,7 +6,7 @@ class DukeNukeButton : DukeActor
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spriteset "NUKEBUTTON", "NUKEBUTTON1", "NUKEBUTTON2", "NUKEBUTTON3";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.ChangeStat(STAT_MISC);
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}
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@ -5,7 +5,7 @@ class DukeOoz : DukeActor
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pic "OOZ";
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.shade = -12;
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@ -11,7 +11,7 @@ class DukeOozFilter : DukeActor
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+GREENBLOOD;
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}
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override void Initialize()
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override void Initialize(DukeActor spawner)
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{
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self.shade = -16;
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if (self.scale.X <= 0.125)
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|
|
@ -6,7 +6,7 @@ class DukeMoney : DukeActor
|
|||
spriteset "MONEY", "MONEY1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.125, 0.125);
|
||||
self.counter = random(0, 2047);
|
||||
|
|
|
@ -12,7 +12,7 @@ class DukeQueball : DukeActor
|
|||
+HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.clipdist = 2;
|
||||
self.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||
|
|
|
@ -9,7 +9,7 @@ class DukeRat : DukeActor
|
|||
+ALWAYSROTATE1;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!self.mapSpawned) self.lotag = 0;
|
||||
|
||||
|
@ -17,11 +17,11 @@ class DukeRat : DukeActor
|
|||
self.angle = frandom(0, 360);
|
||||
self.cstat = 0;
|
||||
|
||||
if (!self.mapSpawned && self.ownerActor)
|
||||
if (spawner)
|
||||
{
|
||||
self.timetosleep = 0;
|
||||
self.ChangeStat(STAT_ACTOR);
|
||||
if (isRR()) self.shade = self.ownerActor.shade;
|
||||
if (isRR()) self.shade = spawner.shade;
|
||||
}
|
||||
else self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||
self. clipdist = 10;
|
||||
|
|
|
@ -6,7 +6,7 @@ class DukeReactor : DukeActor
|
|||
}
|
||||
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.extra = gs.impact_damage;
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
||||
|
|
|
@ -23,7 +23,7 @@ class DukeRecon : DukeActor
|
|||
int shift;
|
||||
class<DukeActor> spawntype;
|
||||
|
||||
override void initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.temp_data[0] = 0;
|
||||
self.extra = 130;
|
||||
|
@ -246,7 +246,7 @@ class RedneckUFO1 : DukeRecon
|
|||
-NOFLOORPAL;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||
|
||||
|
@ -276,9 +276,9 @@ class RedneckUFO2 : RedneckUFO1
|
|||
Pic "UFO2";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
SpawnType = "RedneckCoot";
|
||||
}
|
||||
}
|
||||
|
@ -290,9 +290,9 @@ class RedneckUFO3 : RedneckUFO1
|
|||
Pic "UFO3";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
SpawnType = "RedneckCow";
|
||||
}
|
||||
}
|
||||
|
@ -304,9 +304,9 @@ class RedneckUFO4 : RedneckUFO1
|
|||
Pic "UFO4";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
SpawnType = "RedneckPig";
|
||||
}
|
||||
}
|
||||
|
@ -318,9 +318,9 @@ class RedneckUFO5 : RedneckUFO1
|
|||
Pic "UFO5";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
SpawnType = "RedneckBillyRay";
|
||||
}
|
||||
}
|
||||
|
@ -332,9 +332,9 @@ class RedneckUFORRRA : RedneckUFO1
|
|||
Pic "UFO1_RRRA";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
if (ud.ufospawnsminion) SpawnType = "RedneckMinion";
|
||||
}
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ class RedneckUfoSpawnerToggle : DukeActor
|
|||
{
|
||||
statnum STAT_MISC;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
//case RRTILE8192:
|
||||
self.scale = (0, 0);
|
||||
|
|
|
@ -6,16 +6,15 @@ class DukeShell : DukeActor
|
|||
spriteset "SHELL", "SHELL1";
|
||||
}
|
||||
|
||||
void initshell(bool isshell, double direction)
|
||||
void initshell(DukeActor spawner, bool isshell, double direction)
|
||||
{
|
||||
let Owner = self.OwnerActor;
|
||||
if (Owner && !self.mapSpawned)
|
||||
if (spawner)
|
||||
{
|
||||
double ang;
|
||||
|
||||
if (Owner.isPlayer())
|
||||
if (spawner.isPlayer())
|
||||
{
|
||||
let plr = Owner.GetPlayer();
|
||||
let plr = spawner.GetPlayer();
|
||||
let pactor = plr.actor;
|
||||
ang = pactor.angle - Raze.BAngToDegree * (random(8, 71)); //Fine tune
|
||||
|
||||
|
@ -26,10 +25,10 @@ class DukeShell : DukeActor
|
|||
else
|
||||
{
|
||||
ang = self.angle;
|
||||
self.pos.Z = Owner.pos.Z - gs.playerheight + 3;
|
||||
self.pos.Z = spawner.pos.Z - gs.playerheight + 3;
|
||||
}
|
||||
|
||||
self.pos.XY = Owner.pos.XY + ang.ToVector() * 8;
|
||||
self.pos.XY = spawner.pos.XY + ang.ToVector() * 8;
|
||||
self.opos = self.pos;
|
||||
|
||||
if (direction > 0)
|
||||
|
@ -51,9 +50,9 @@ class DukeShell : DukeActor
|
|||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
initshell(true, -1.25);
|
||||
initshell(spawner, true, -1.25);
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
|
@ -114,9 +113,9 @@ class DukeShell : DukeActor
|
|||
|
||||
class NamShell : DukeShell
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
initshell(true, 1.875);
|
||||
initshell(spawner, true, 1.875);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ class DukeStall : DukeActor
|
|||
precacheclass "DukeToiletWater";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.OwnerActor = self;
|
||||
|
|
|
@ -6,10 +6,10 @@ class DukeTongue : DukeActor
|
|||
pic "TONGUE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (self.ownerActor && !self.mapSpawned)
|
||||
self.angle = self.ownerActor.angle;
|
||||
if (spawner)
|
||||
self.angle = spawner.angle;
|
||||
self.pos.Z -= gs.playerheight;
|
||||
self.vel.Z = 1 - frandom(0, 2);
|
||||
self.vel.X = 4 - frandom(0, 8);
|
||||
|
|
|
@ -5,7 +5,7 @@ class DukeTrash : DukeActor
|
|||
pic "TRASH";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.Scale = (0.375, 0.375);
|
||||
self.angle = frandom(0, 360);
|
||||
|
|
|
@ -9,7 +9,7 @@ class DukeViewscreen : DukeActor
|
|||
|
||||
const VIEWSCR_DIST = 1024; // was originally 2048, was increased to 8192 by EDuke32 and RedNukem, but with high resolutions the resulting 512 map units are still too low.
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.ownerActor = self;
|
||||
self.lotag = 1;
|
||||
|
@ -100,7 +100,7 @@ class DukeCamera : DukeActor
|
|||
+ALWAYSROTATE1;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
else self.cstat = 0;
|
||||
|
|
|
@ -5,13 +5,12 @@ class DukeWaterDrip : DukeActor
|
|||
pic "WATERDRIP";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (!self.mapSpawned && owner && (owner.statnum == STAT_PLAYER || owner.statnum == STAT_ACTOR))
|
||||
if (spawner && (spawner.statnum == STAT_PLAYER || spawner.statnum == STAT_ACTOR))
|
||||
{
|
||||
self.shade = 32;
|
||||
if (owner.pal != 1)
|
||||
if (spawner.pal != 1)
|
||||
{
|
||||
self.pal = 2;
|
||||
self.pos.Z -= 18;
|
||||
|
|
|
@ -14,7 +14,7 @@ class DukeWaterFountain : DukeActor
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.setSpritesetImage(0);
|
||||
self.lotag = 1;
|
||||
|
@ -101,7 +101,7 @@ class DukeWaterFountainBroke : DukeActor
|
|||
pic "WATERFOUNTAINBROKE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.ChangeStat(STAT_STANDABLE);
|
||||
}
|
||||
|
|
|
@ -6,13 +6,12 @@ class DukeWatersplash : DukeActor
|
|||
+NOTELEPORT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let Owner = self.ownerActor;
|
||||
let sectp = self.sector;
|
||||
if (Owner && !self.mapSpawned)
|
||||
if (spawner)
|
||||
{
|
||||
self.SetPosition(Owner.pos);
|
||||
self.SetPosition(spawner.pos);
|
||||
double s = 0.125 + random(0, 7) * REPEAT_SCALE;
|
||||
self.scale = (s, s);
|
||||
}
|
||||
|
@ -24,16 +23,16 @@ class DukeWatersplash : DukeActor
|
|||
|
||||
self.shade = -16;
|
||||
self.cstat |= CSTAT_SPRITE_YCENTER;
|
||||
if (Owner)
|
||||
if (spawner)
|
||||
{
|
||||
double c, f;
|
||||
[c, f] = self.sector.getSlopes(self.pos.XY);
|
||||
if (Owner.sector.lotag == ST_2_UNDERWATER)
|
||||
if (spawner.sector.lotag == ST_2_UNDERWATER)
|
||||
{
|
||||
self.pos.Z = c + 16;
|
||||
self.cstat |= CSTAT_SPRITE_YFLIP;
|
||||
}
|
||||
else if (Owner.sector.lotag == ST_1_ABOVE_WATER)
|
||||
else if (spawner.sector.lotag == ST_1_ABOVE_WATER)
|
||||
self.pos.Z = f;
|
||||
}
|
||||
|
||||
|
@ -85,9 +84,9 @@ class RedneckMudSplash : DukeWatersplash
|
|||
+NOTELEPORT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,11 +12,10 @@ class DukeBossBase : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner && owner is 'DukeRespawnController')
|
||||
self.pal = owner.pal;
|
||||
if (spawner && spawner is 'DukeRespawnController')
|
||||
self.pal = spawner.pal;
|
||||
|
||||
if (self.pal != 0 && (!isWorldTour() || !(currentLevel.gameflags & MapRecord.LEVEL_WT_BOSSSPAWN) || self.pal != 22))
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ class DukeEgg : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (ud.monsters_off == 1)
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ class DukeLizTrooper : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (self.pal == 0 || self.pal == 2) self.pal = 22;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ class DukeRotateGun : DukeActor
|
|||
shootzoffset 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.vel.Z = 0;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ class DukeShark : DukeActor
|
|||
Strength SHARKSTRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
// override some defaults.
|
||||
self.scale = (0.9375, 0.9375);
|
||||
|
|
|
@ -19,7 +19,7 @@ class DukeTurret : DukeActor
|
|||
self.PlayActorSound("TURR_RECOG");
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_YCENTER;
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ class DukeBlimp : DukeActor
|
|||
+SPAWNWEAPONDEBRIS;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 32;
|
||||
|
|
|
@ -9,7 +9,7 @@ class DukeToiletWater : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.shade = -16;
|
||||
self.changeStat(STAT_STANDABLE);
|
||||
|
@ -40,13 +40,11 @@ class DukeExplosion2 : DukeActor
|
|||
return false;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
|
||||
if (owner && owner != self)
|
||||
if (spawner && spawner != self)
|
||||
{
|
||||
self.Angle = owner.Angle;
|
||||
self.Angle = spawner.Angle;
|
||||
self.cstat = randomXFlip();
|
||||
|
||||
double c,f;
|
||||
|
@ -90,9 +88,9 @@ class RedneckExplosion3 : DukeExplosion2
|
|||
pic "EXPLOSION3";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
self.scale = (2, 2);
|
||||
}
|
||||
|
||||
|
@ -119,7 +117,7 @@ class DukeFloorFlame : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.shade = -127;
|
||||
self.ChangeStat(STAT_STANDABLE);
|
||||
|
@ -162,27 +160,26 @@ class DukeTransporterStar : DukeActor
|
|||
//StartAction "TRANSFOWARD";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner == nullptr || owner == self)
|
||||
if (spawner == nullptr || spawner == self)
|
||||
{
|
||||
scale = (0, 0);
|
||||
return;
|
||||
}
|
||||
if (owner.statnum == STAT_PROJECTILE)
|
||||
if (spawner.statnum == STAT_PROJECTILE)
|
||||
{
|
||||
self.scale = (0.125, 0.125);
|
||||
}
|
||||
else
|
||||
{
|
||||
self.scale = (0.75, 1);
|
||||
if (owner.statnum == STAT_PLAYER || owner.badguy())
|
||||
if (spawner.statnum == STAT_PLAYER || spawner.badguy())
|
||||
self.pos.Z -= 32;
|
||||
}
|
||||
|
||||
self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
|
||||
self.angle = owner.angle;
|
||||
self.angle = spawner.angle;
|
||||
|
||||
self.vel.X = 8;
|
||||
self.DoMove(CLIPMASK0);
|
||||
|
@ -209,19 +206,18 @@ class DukeTransporterBeam : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner == nullptr || owner == self)
|
||||
if (spawner == nullptr || spawner == self)
|
||||
{
|
||||
scale = (0, 0);
|
||||
return;
|
||||
}
|
||||
self.scale = (0.484375, REPEAT_SCALE);
|
||||
self.pos.Z = owner.sector.floorz - gs.playerheight;
|
||||
self.pos.Z = spawner.sector.floorz - gs.playerheight;
|
||||
|
||||
self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
|
||||
self.angle = owner.angle;
|
||||
self.angle = spawner.angle;
|
||||
|
||||
self.vel.X = 8;
|
||||
self.DoMove(CLIPMASK0);
|
||||
|
@ -266,7 +262,7 @@ class DukeSteam : DukeSteamBase
|
|||
pic "STEAM";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
|
||||
|
@ -297,13 +293,11 @@ class DukeSmallSmoke : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
|
||||
if (owner && owner != self)
|
||||
if (spawner && spawner != self)
|
||||
{
|
||||
self.Angle = owner.Angle;
|
||||
self.Angle = spawner.Angle;
|
||||
self.cstat = randomXFlip();
|
||||
|
||||
double c,f;
|
||||
|
@ -332,10 +326,10 @@ class DukeBlood : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.pos.Z -= 26;
|
||||
if (!mapSpawned && self.ownerActor && self.ownerActor.pal == 6)
|
||||
if (spawner && spawner.pal == 6)
|
||||
self.pal = 6;
|
||||
self.scale = (0.25, 0.25);
|
||||
temp_pos.Z = 72 * REPEAT_SCALE;
|
||||
|
@ -345,9 +339,9 @@ class DukeBlood : DukeActor
|
|||
|
||||
class RedneckBlood : DukeBlood
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
self.scale = (0.0625, 0.0625);
|
||||
temp_pos.Z = 48 * REPEAT_SCALE;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,15 @@ class DukeFemBase : DukeActor
|
|||
const FREEZEANIM2 = 64;
|
||||
|
||||
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.yint = self.hitag;
|
||||
self.hitag = -1;
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -33,7 +42,7 @@ class DukeBloodyPole : DukeFemBase
|
|||
StartAction 'none';
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
|
@ -172,7 +181,12 @@ class DukePodFemale : DukeFemBase
|
|||
DukeFemBase.femflags GROWSCRAP | FREEZEANIM2 | KILLME;
|
||||
}
|
||||
|
||||
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize(spawner);
|
||||
self.extra <<= 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class DukeFem6Pad: DukeActor
|
||||
|
|
|
@ -11,7 +11,7 @@ class DukeBurning : DukeActor
|
|||
Strength WEAK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!self.mapSpawned)
|
||||
{
|
||||
|
|
|
@ -16,9 +16,9 @@ class DukeItemBase : DukeActor
|
|||
|
||||
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup();
|
||||
commonItemSetup(spawner);
|
||||
}
|
||||
|
||||
|
||||
|
@ -103,7 +103,7 @@ class DukeAccessCard : DukeItemBase
|
|||
pic "ACCESSCARD";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (ud.multimode > 1 && ud.coop != 1)
|
||||
{
|
||||
|
@ -131,9 +131,9 @@ class DukeAmmo : DukeItemBase
|
|||
pic "AMMO";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.25, 0.25));
|
||||
commonItemSetup(spawner, (0.25, 0.25));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -194,9 +194,9 @@ class DukeBatteryAmmo : DukeItemBase
|
|||
pic "BATTERYAMMO";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup();
|
||||
commonItemSetup(spawner);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -268,9 +268,9 @@ class DukeAtomicHealth : DukeItemBase
|
|||
+NOFLOORPAL;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup();
|
||||
commonItemSetup(spawner);
|
||||
self.cstat |= CSTAT_SPRITE_YCENTER;
|
||||
}
|
||||
|
||||
|
|
|
@ -16,11 +16,11 @@ class DukePlayerOnWater : DukeActor
|
|||
+ALWAYSROTATE1;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!mapSpawned && self.ownerActor)
|
||||
if (spawner)
|
||||
{
|
||||
self.scale = self.ownerActor.scale;
|
||||
self.scale = spawner.scale;
|
||||
self.vel.Z = 0.5;
|
||||
if (self.sector.lotag != ST_2_UNDERWATER)
|
||||
self.cstat |= CSTAT_SPRITE_INVISIBLE;
|
||||
|
@ -30,9 +30,9 @@ class DukePlayerOnWater : DukeActor
|
|||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
// propagate the hit to its owner.
|
||||
let owner = self.ownerActor;
|
||||
if (owner && self != owner) owner.OnHit(proj);
|
||||
// propagate the hit to its Owner.
|
||||
let Owner = self.OwnerActor;
|
||||
if (Owner && self != Owner) Owner.OnHit(proj);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -46,14 +46,13 @@ class DukePlayerLyingDead : DukeActor
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner && owner.isPlayer())
|
||||
if (spawner && spawner.isPlayer())
|
||||
{
|
||||
self.scale = owner.scale;
|
||||
self.shade = owner.shade;
|
||||
self.pal = owner.GetPlayer().palookup;
|
||||
self.scale = spawner.scale;
|
||||
self.shade = spawner.shade;
|
||||
self.pal = spawner.GetPlayer().palookup;
|
||||
}
|
||||
self.vel.X = 292 / 16.;
|
||||
self.vel.Z = 360 / 256.;
|
||||
|
|
|
@ -9,7 +9,7 @@ class DukeRubberCan : DukeActor
|
|||
+MOVEFTA_MAKESTANDABLE;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!self.mapSpawned)
|
||||
self.scale = (0.5, 0.5);
|
||||
|
|
|
@ -7,7 +7,7 @@ class DukeSimpleItem : DukeActor
|
|||
+MOVEFTA_MAKESTANDABLE;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!self.mapSpawned)
|
||||
self.scale = (0.5, 0.5);
|
||||
|
@ -82,7 +82,7 @@ class DukeWaterbubbleMaker : DukeSimpleItem
|
|||
Strength 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.hitag = 0;
|
||||
self.cstat |= CSTAT_SPRITE_INVISIBLE;
|
||||
|
@ -109,13 +109,12 @@ class DukeWaterBubble : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner && owner.isPlayer())
|
||||
if (spawner && spawner.isPlayer())
|
||||
self.pos.Z -= 16;
|
||||
if (owner != self)
|
||||
self.angle = owner.angle;
|
||||
if (spawner && spawner != self)
|
||||
self.angle = spawner.angle;
|
||||
|
||||
self.scale = (0.0625, 0.0625);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
|
@ -225,7 +224,7 @@ class DukeFeces : DukeActor
|
|||
+BROWNBLOOD;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!mapSpawned)
|
||||
self.scale = (REPEAT_SCALE, REPEAT_SCALE);
|
||||
|
@ -248,7 +247,7 @@ class DukeStatue : DukeActor
|
|||
+HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.clipdist = 32;
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
@ -293,7 +292,7 @@ class DukeMike : DukeActor
|
|||
pic "MIKE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.yint = self.hitag;
|
||||
self.ChangeStat(STAT_ACTOR);
|
||||
|
@ -346,7 +345,7 @@ class DukeWaterdripSplash : DukeActor
|
|||
pic "WATERDRIPSPLASH";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.375, 0.375);
|
||||
self.ChangeStat(STAT_STANDABLE);
|
||||
|
@ -367,7 +366,7 @@ class DukeSeriousSam : DukeActor
|
|||
statnum STAT_ZOMBIEACTOR;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.extra = 150;
|
||||
|
|
|
@ -12,7 +12,7 @@ class DukePipeBomb : DukeActor
|
|||
// do not add anything here!
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
// This is only for placed items, not for armed weapons!
|
||||
if (self.mapSpawned)
|
||||
|
|
|
@ -189,7 +189,7 @@ class DukeBounceMine : DukeMortar
|
|||
Strength BOUNCEMINE_WEAPON_STRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
// This is only for placed items, not for armed weapons!
|
||||
// Although this can be shot, it doesn't really work for that.
|
||||
|
|
|
@ -43,7 +43,7 @@ class DukeProjectile : DukeActor
|
|||
|
||||
property SpawnSound: SpawnSound;
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
// do not call the parent's function here.
|
||||
}
|
||||
|
@ -364,13 +364,13 @@ class DukeCoolExplosion1 : DukeProjectile // octabrain shot.
|
|||
Strength COOL_EXPLOSION_STRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!bSIMPLEINIT)
|
||||
{
|
||||
// looks like this case is never used anywhere.
|
||||
self.cstat = CSTAT_SPRITE_YCENTER | self.randomXFlip();
|
||||
self.angle = self.ownerActor.angle;
|
||||
if (spawner) self.angle = spawner.angle;
|
||||
self.shade = -64;
|
||||
|
||||
double c, f;
|
||||
|
|
|
@ -99,12 +99,11 @@ class DukeShrinkerExplosion : DukeActor
|
|||
+FORCERUNCON;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
let owner = self.ownerActor;
|
||||
if (owner != self)
|
||||
if (spawner != self)
|
||||
{
|
||||
self.Angle = owner.Angle;
|
||||
self.Angle = spawner.Angle;
|
||||
self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
|
||||
double c,f;
|
||||
[c, f] = self.sector.getSlopes(self.pos.XY);
|
||||
|
|
|
@ -26,7 +26,7 @@ class DukeTripBomb : DukeActor
|
|||
+NOTELEPORT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.0625, 0.078125);
|
||||
ud.bomb_tag = (ud.bomb_tag + 1) & 32767;
|
||||
|
@ -204,9 +204,9 @@ class DukeTripBomb : DukeActor
|
|||
// the map-spawned and player-spawned trip bombs are different so let's spawn two distinct types for them.
|
||||
class DukeTripBombPlaced : DukeTripBomb
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
|
||||
self.ownerActor = self;
|
||||
self.vel.X = 1;
|
||||
|
@ -238,7 +238,7 @@ class DukeLaserLine : DukeActor
|
|||
+NOFLOORPAL;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.5, 0.09375);
|
||||
|
||||
|
@ -251,8 +251,7 @@ class DukeLaserLine : DukeActor
|
|||
self.scale = (0, 0);
|
||||
}
|
||||
|
||||
let owner = self.ownerActor;
|
||||
if (owner) self.angle = owner.temp_angle + 90;
|
||||
if (spawner) self.angle = spawner.temp_angle + 90;
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ class DukeGenericDestructible : DukeActor
|
|||
|
||||
virtual bool DestroyAction() { return false; } // for customized subclasses
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (self.inittype & f_solid) self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.SetBroken(false);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
class DukeMasterSwitch : DukeActor
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
self.yint = 0;
|
||||
|
|
|
@ -5,7 +5,7 @@ class RedneckAirplane : DukeActor
|
|||
pic "AIRPLANE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.extra = self.lotag;
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckBalloons1 : DukeActor
|
|||
Spriteset "BALLOONS1", "BALLOONS1BROKE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.Scale = (0.5, 0.5);
|
||||
|
|
|
@ -11,7 +11,7 @@ class RedneckBowlingPin : DukeActor
|
|||
meta int behavior;
|
||||
property behavior: behavior;
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 12;
|
||||
|
@ -129,9 +129,9 @@ class RedneckHenstand : RedneckBowlingPin
|
|||
-HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
Super.Initialize();
|
||||
Super.Initialize(spawner);
|
||||
self.scale.Y = 234375;
|
||||
}
|
||||
|
||||
|
@ -160,7 +160,7 @@ class RedneckBowlingBall : RedneckBowlingPin
|
|||
-HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.clipdist = 16;
|
||||
self.scale = (0.171875, 0.140625);
|
||||
|
@ -247,7 +247,7 @@ class RedneckBowlingBall : RedneckBowlingPin
|
|||
|
||||
class RedneckBowlingController : DukeActor
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
self.clipdist = 0;
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckChickenSpawner1 : DukeActor
|
|||
pic "CHICKENASPAWN";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
self.clipdist = 0;
|
||||
|
@ -188,7 +188,7 @@ class RedneckChickenA : DukeActor
|
|||
spriteset "CHICKENA", "CHICKENB", "CHICKENC";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.vel.X = 2;
|
||||
|
@ -260,7 +260,7 @@ class RedneckChickenLoaf : DukeActor
|
|||
pic "CHICKENLOAF";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.vel.X = 2;
|
||||
|
@ -307,7 +307,7 @@ class RedneckRoastedChicken : RedneckChickenLoaf
|
|||
pic "ROASTEDCHICKEN";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.vel.X = 1;
|
||||
self.Scale = (0.203125, 0.203125);
|
||||
|
@ -323,7 +323,7 @@ class RedneckChickenNugget : RedneckChickenLoaf
|
|||
pic "CHICKENNUGGET";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.vel.X = 1;
|
||||
self.Scale = (0.125, 0.09375);
|
||||
|
@ -339,7 +339,7 @@ class RedneckBonelessChicken : RedneckChickenLoaf
|
|||
pic "BONELESSCHICKEN";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.vel.X = 2;
|
||||
self.Scale = (0.265625, 0.1875);
|
||||
|
@ -355,7 +355,7 @@ class RedneckChickenHead : DukeActor
|
|||
pic "CHICKENHEAD";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.vel.X = 0;
|
||||
self.Scale = (0.203125, 0.15625);
|
||||
|
@ -391,7 +391,7 @@ class RedneckChickenplantButton : DukeActor
|
|||
spriteset "CHICKENPLANTBUTTON", "CHICKENPLANTBUTTONON";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
ud.chickenplant = 1;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ class RedneckEmptyBike : DukeActor
|
|||
+ALWAYSROTATE2;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal == 1)
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ class RedneckEmptyBoat : DukeActor
|
|||
falladjustz 6;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal == 1)
|
||||
{
|
||||
|
|
|
@ -12,7 +12,7 @@ class RedneckGamblingMachine : DukeActor
|
|||
meta Sound winsound;
|
||||
property winsound: winsound;
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.lotag = 1;
|
||||
self.clipdist = 0;
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckLumberBlade : DukeActor
|
|||
spriteset "LUMBERBLADE1", "LUMBERBLADE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.ChangeStat(STAT_LUMBERMILL);
|
||||
self.extra = 0;
|
||||
|
@ -67,7 +67,7 @@ Class RedneckKegHolder : DukeActor
|
|||
pic "KEGHOLDER";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
self.ChangeStat(STAT_LUMBERMILL);
|
||||
|
|
|
@ -5,7 +5,7 @@ class RedneckPiano : DukeActor
|
|||
spriteset "PIANO", "PIANOBUST";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.lotag = 5;
|
||||
self.clipdist = 0;
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckPigDisplay : DukeActor
|
|||
spriteset "PIGBACK", "PIGBACK1", "PIGBACK2", "PIGBACK3", "PIGBACK4";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
cstat = 0;
|
||||
self.scale = (0.25, 0.25);
|
||||
|
|
|
@ -20,7 +20,7 @@ class RedneckMusicNotes : DukeActor
|
|||
pic "MUSICNOTES";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.lotag = -1;
|
||||
self.clipdist = 0;
|
||||
|
@ -41,7 +41,7 @@ class RedneckJoe9000 : DukeActor
|
|||
pic "JOE9000";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.lotag = 1;
|
||||
self.clipdist = 0;
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckTeleportDest : DukeActor
|
|||
pic "RRTELEPORTDEST";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self. Scale = (1, 1);
|
||||
self.clipdist = 16;
|
||||
|
|
|
@ -18,7 +18,7 @@ class RedneckBillyRay : DukeActor
|
|||
else self.PlayActorSound("FART1");
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.390625, 0.328125);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -7,7 +7,7 @@ class RedneckBubbaStand : DukeActor
|
|||
Strength 100;
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
self.scale = (0.390625, 0.328125);
|
||||
|
|
|
@ -20,7 +20,7 @@ class RedneckCoot : DukeActor
|
|||
self.PlayActorSound("CT_GET");
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.375, 0.28125);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -10,7 +10,7 @@ class RedneckCow : DukeActor
|
|||
Strength COWSTRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -9,7 +9,7 @@ class RedneckDestructo : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
// do NOT run the default init code for this one.
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ class RedneckDestroyTags : DukeActor
|
|||
pic "DESTROYTAGS";
|
||||
+DESTRUCTOIMMUNE;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_INVISIBLE;
|
||||
self.scale = (REPEAT_SCALE, REPEAT_SCALE);
|
||||
|
|
|
@ -7,7 +7,7 @@ class RedneckDog : DukeActor
|
|||
+KILLCOUNT;
|
||||
Strength 200;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.25, 0.25);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -11,7 +11,7 @@ class RedneckHen : DukeActor
|
|||
Strength HEN_TOUGHER_STRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (self.pal == 35)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@ class RedneckHulk : DukeActor
|
|||
Strength HULKSTRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -14,7 +14,7 @@ class RedneckMinion : DukeActor
|
|||
+TRANSFERPALTOJIBS;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.25, 0.25);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -18,7 +18,7 @@ class RedneckMosquito : DukeActor
|
|||
floating_ceilingdist 50;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.21875, 0.109375);
|
||||
self.clipdist = 32;
|
||||
|
|
|
@ -10,7 +10,7 @@ class RedneckPig : DukeActor
|
|||
Strength PIGSTRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.25, 0.25);;
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -9,7 +9,7 @@ class RedneckSheriff : DukeActor
|
|||
+KILLCOUNT;
|
||||
Strength LTHSTRENGTH;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.375, 0.34375);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -15,7 +15,7 @@ class RedneckShitBoss : DukeActor
|
|||
Strength 2500;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.75, 0.75);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -8,7 +8,7 @@ class RedneckTornado : DukeActor
|
|||
+NOHITSCANHIT;
|
||||
Strength MEGASTRENGTH;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (1, 2);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -21,7 +21,7 @@ class RedneckVixen : DukeActor
|
|||
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (self.pal == 34)
|
||||
{
|
||||
|
|
|
@ -14,7 +14,7 @@ class RedneckSoundFX : DukeActor
|
|||
}
|
||||
|
||||
// this actor needs to start on STAT_DEFAULT.
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||
}
|
||||
|
|
|
@ -28,9 +28,9 @@ class RedneckMoonshine : DukeItemBase
|
|||
pic "STEROIDS";
|
||||
+INVENTORY;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.203125, 0.140625));
|
||||
commonItemSetup(spawner, (0.203125, 0.140625));
|
||||
}
|
||||
}
|
||||
class RedneckHipWader : DukeItemBase
|
||||
|
@ -48,9 +48,9 @@ class RedneckCowpie : DukeItemBase
|
|||
pic "COWPIE";
|
||||
+INVENTORY;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.125, 0.09375));
|
||||
commonItemSetup(spawner, (0.125, 0.09375));
|
||||
}
|
||||
}
|
||||
class RedneckBeer : DukeItemBase
|
||||
|
@ -59,9 +59,9 @@ class RedneckBeer : DukeItemBase
|
|||
{
|
||||
pic "BEER";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.078125, 0.0625));
|
||||
commonItemSetup(spawner, (0.078125, 0.0625));
|
||||
}
|
||||
}
|
||||
class RedneckSnorkel : DukeItemBase
|
||||
|
@ -72,16 +72,16 @@ class RedneckSnorkel : DukeItemBase
|
|||
+INVENTORY;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.296875, 0.25));
|
||||
commonItemSetup(spawner, (0.296875, 0.25));
|
||||
}
|
||||
}
|
||||
class RedneckDoorkey : DukeAccessCard
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
super.Initialize();
|
||||
super.Initialize(spawner);
|
||||
self.Scale = (0.171875, 0.1875);
|
||||
}
|
||||
}
|
||||
|
@ -92,9 +92,9 @@ class RedneckAmmo : DukeItemBase
|
|||
pic "AMMO";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.140625, 0.140625));
|
||||
commonItemSetup(spawner, (0.140625, 0.140625));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -111,9 +111,9 @@ class RedneckSawAmmo : DukeItemBase
|
|||
{
|
||||
pic "SAWAMMO";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.1875, 0.109375));
|
||||
commonItemSetup(spawner, (0.1875, 0.109375));
|
||||
}
|
||||
}
|
||||
class RedneckShotgunammo : DukeItemBase
|
||||
|
@ -122,9 +122,9 @@ class RedneckShotgunammo : DukeItemBase
|
|||
{
|
||||
pic "SHOTGUNAMMO";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.28125, 0.265625));
|
||||
commonItemSetup(spawner, (0.28125, 0.265625));
|
||||
if (isRRRA()) self.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||
}
|
||||
}
|
||||
|
@ -136,9 +136,9 @@ class RedneckRifleAmmo : DukeItemBase
|
|||
pic "BATTERYAMMO";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.234375, 0.234375));
|
||||
commonItemSetup(spawner, (0.234375, 0.234375));
|
||||
}
|
||||
}
|
||||
class RedneckBlaster : DukeItemBase
|
||||
|
@ -148,9 +148,9 @@ class RedneckBlaster : DukeItemBase
|
|||
pic "ALIENBLASTERSPRITE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.28125, 0.265625));
|
||||
commonItemSetup(spawner, (0.28125, 0.265625));
|
||||
}
|
||||
}
|
||||
class RedneckBlasterammo : DukeItemBase
|
||||
|
@ -160,9 +160,9 @@ class RedneckBlasterammo : DukeItemBase
|
|||
pic "DEVISTATORAMMO";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.15625, 0.140625));
|
||||
commonItemSetup(spawner, (0.15625, 0.140625));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -174,9 +174,9 @@ class RedneckBowlingBallsprite : DukeItemBase
|
|||
strength BOWLINGBALL_WEAPON_STRENGTH;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.171875, 0.171875), -1, true);
|
||||
commonItemSetup(spawner, (0.171875, 0.171875), -1, true);
|
||||
}
|
||||
}
|
||||
class RedneckDynamiteAmmo : DukeItemBase
|
||||
|
@ -192,9 +192,9 @@ class RedneckCrossbow : DukeItemBase
|
|||
{
|
||||
pic "CROSSBOWSPRITE";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.25, 0.21875));
|
||||
commonItemSetup(spawner, (0.25, 0.21875));
|
||||
}
|
||||
}
|
||||
class RedneckShotgun : DukeItemBase
|
||||
|
@ -211,9 +211,9 @@ class RedneckRipsaw : DukeItemBase
|
|||
pic "RIPSAWSPRITE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.34375, 0.203125));
|
||||
commonItemSetup(spawner, (0.34375, 0.203125));
|
||||
}
|
||||
}
|
||||
class RedneckTitgun : DukeItemBase
|
||||
|
@ -223,9 +223,9 @@ class RedneckTitgun : DukeItemBase
|
|||
pic "TITSPRITE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.265625, 0.25));
|
||||
commonItemSetup(spawner, (0.265625, 0.25));
|
||||
}
|
||||
}
|
||||
class RedneckPorkRinds : DukeItemBase
|
||||
|
@ -235,9 +235,9 @@ class RedneckPorkRinds : DukeItemBase
|
|||
pic "SIXPAK";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.203125, 0.140625));
|
||||
commonItemSetup(spawner, (0.203125, 0.140625));
|
||||
if (isRRRA()) self.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||
}
|
||||
}
|
||||
|
@ -251,9 +251,9 @@ class RedneckGoogooCluster : DukeItemBase
|
|||
+NOFLOORPAL;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.125, 0.125));
|
||||
commonItemSetup(spawner, (0.125, 0.125));
|
||||
self.cstat |= CSTAT_SPRITE_YCENTER;
|
||||
}
|
||||
|
||||
|
@ -270,9 +270,9 @@ class RedneckWhiskey : DukeItemBase
|
|||
pic "FIRSTAID";
|
||||
+INVENTORY;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.125, 0.125));
|
||||
commonItemSetup(spawner, (0.125, 0.125));
|
||||
}
|
||||
}
|
||||
class RedneckRevolver : DukeItemBase
|
||||
|
@ -281,9 +281,9 @@ class RedneckRevolver : DukeItemBase
|
|||
{
|
||||
pic "FIRSTGUNSPRITE";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup(((0.25, 0.25)));
|
||||
commonItemSetup(spawner, ((0.25, 0.25)));
|
||||
}
|
||||
}
|
||||
class RedneckPowderKeg : DukeItemBase
|
||||
|
@ -337,9 +337,9 @@ class RedneckMotoAmmo : DukeItemBase
|
|||
{
|
||||
pic "MOTOAMMO";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.359375, 0.359375));
|
||||
commonItemSetup(spawner, (0.359375, 0.359375));
|
||||
}
|
||||
}
|
||||
class RedneckBoatAmmo : DukeItemBase
|
||||
|
@ -348,9 +348,9 @@ class RedneckBoatAmmo : DukeItemBase
|
|||
{
|
||||
pic "BOATAMMO";
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.359375, 0.359375));
|
||||
commonItemSetup(spawner, (0.359375, 0.359375));
|
||||
}
|
||||
}
|
||||
class RedneckChickenArrows : DukeItemBase
|
||||
|
@ -360,8 +360,8 @@ class RedneckChickenArrows : DukeItemBase
|
|||
pic "RPG2SPRITE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
commonItemSetup((0.34375, 0.3125));
|
||||
commonItemSetup(spawner, (0.34375, 0.3125));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ class RedneckRock : DukeActor
|
|||
+INTERNAL_BADGUY;
|
||||
Strength 200;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (1, 1);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -15,13 +15,13 @@ class RedneckBoatGrenade : RedneckDynamiteArrow // RRRA only
|
|||
DukeProjectile.SpawnSound "MORTAR";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
|
||||
self.extra = 10;
|
||||
self.vel.Z = -10;
|
||||
self.vel.X *= 2;
|
||||
super.Initialize();
|
||||
super.Initialize(spawner);
|
||||
}
|
||||
|
||||
override bool premoveeffect()
|
||||
|
|
|
@ -51,7 +51,7 @@ class RedneckChickenArrow : RedneckDynamiteArrow
|
|||
DukeProjectile.SpawnSound "CHICKENBOW_FIRE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.hitag = 0;
|
||||
self.lotsofstuff("RedneckFeather", random(1, 4));
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
class DukeRespawnController : DukeActor
|
||||
{
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal == 1)
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@ class DukeRespawnMarker : DukeActor
|
|||
+NOFLOORPAL;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
if (!self.mapSpawned && ownerActor != null) self.pos.Z = ownerActor.floorZ;
|
||||
self.scale = (0.375, 0.375);
|
||||
|
@ -45,7 +45,7 @@ class RedneckRespawnMarker : DukeRespawnMarker
|
|||
"RESPAWNMARKER8", "RESPAWNMARKER9", "RESPAWNMARKER10", "RESPAWNMARKER11", "RESPAWNMARKER12", "RESPAWNMARKER13", "RESPAWNMARKER14";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.125, 0.125);
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ class RedneckBiker : DukeActor
|
|||
+LOOKALLAROUND;
|
||||
Strength 150;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.4375, 0.34375);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -10,7 +10,7 @@ class RedneckBikerB : DukeActor
|
|||
gravityfactor 0.25;
|
||||
Strength 300;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.4375, 0.34375);
|
||||
self.clipdist = 18;
|
||||
|
|
|
@ -11,7 +11,7 @@ class RedneckBikerBV2 : DukeActor
|
|||
gravityfactor 0.125;
|
||||
Strength 200;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.4375, 0.34375);
|
||||
self.clipdist = 18;
|
||||
|
|
|
@ -10,7 +10,7 @@ class RedneckBubbaelvis : RedneckBubbaStand
|
|||
Strength 100;
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.390625, 0.328125);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -11,7 +11,7 @@ class RedneckCheerleader : DukeActor
|
|||
jumptoplayer_factor 1.6;
|
||||
Strength 200;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.3125, 0.3125);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -10,7 +10,7 @@ class RedneckCheerleaderB : DukeActor
|
|||
gravityfactor 0.25;
|
||||
Strength 150;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.4375, 0.34375);
|
||||
self.clipdist = 18;
|
||||
|
|
|
@ -11,7 +11,7 @@ class RedneckCheerBoat : DukeActor
|
|||
landmovefactor 0.5;
|
||||
Strength 200;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setClipDistFromTile();
|
||||
|
|
|
@ -8,7 +8,7 @@ class RedneckCootplay : DukeActor
|
|||
+NORADIUSPUSH;
|
||||
Strength 10000;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.375, 0.28128);
|
||||
self.setClipDistFromTile();
|
||||
|
@ -27,7 +27,7 @@ class RedneckBillyPlay : DukeActor
|
|||
+NORADIUSPUSH;
|
||||
Strength 10000;
|
||||
}
|
||||
override void Initialize()
|
||||
override void Initialize(DukeActor spawner)
|
||||
{
|
||||
self.scale = (0.390625, 0.328125);
|
||||
self.setClipDistFromTile();
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue