.. |
dukecstuff
|
- moved Duke's native classes to a subfolder.
|
2023-04-23 12:15:36 +02:00 |
dukeenemies
|
- reformatting of 3 files.
|
2023-04-23 12:15:36 +02:00 |
dukestuff
|
moved all the breakables so the subfolder.
|
2023-04-23 16:50:36 +02:00 |
dukeweapons
|
- NOHITJIBS flag.
|
2023-04-23 10:45:44 +02:00 |
redneckcstuff
|
- moved RR's native actors to a subfolder
|
2023-04-23 12:15:37 +02:00 |
redneckenemies
|
- scriptified shootstuff.
|
2023-04-16 16:53:52 +02:00 |
redneckweapons
|
- scriptified shootrpg.
|
2023-04-16 16:53:52 +02:00 |
_placeholders.zs
|
- scriptified and consolidated the hitscan attacks.
|
2023-04-16 16:53:51 +02:00 |
atomichealth.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
batteryammo.zs
|
- scriptified a few more skeleton items needed by PicforName.
|
2023-04-02 13:00:13 +02:00 |
billyray.zs
|
- added BADGUY/KILLCOUNT combos to all enemies.
|
2023-04-09 09:35:37 +02:00 |
boss5.zs
|
- cleaned up movesprite_ex.
|
2023-04-23 09:42:27 +02:00 |
bowling.zs
|
- moved RR's native actors to a subfolder
|
2023-04-23 12:15:37 +02:00 |
burning.zs
|
- transfer the nofloorfire flag to the flame actor.
|
2023-04-16 16:53:33 +02:00 |
controllers.zs
|
- the last picnums in actors_r.cpp
|
2023-04-23 09:52:56 +02:00 |
coot.zs
|
- the last picnums in actors_r.cpp
|
2023-04-23 09:52:56 +02:00 |
cow.zs
|
- added BADGUY/KILLCOUNT combos to all enemies.
|
2023-04-09 09:35:37 +02:00 |
destructibles.zs
|
- moved Duke's native classes to a subfolder.
|
2023-04-23 12:15:36 +02:00 |
dukedecos.zs
|
- gave the blimp its own source file
|
2023-04-23 16:43:07 +02:00 |
dukeitems.zs
|
- exported the grower's shoot function and moved stuff to a separate file.
|
2023-04-16 11:49:47 +02:00 |
explosion2.zs
|
- RR: RedneckExplosion3 was not fully initialized.
|
2023-04-15 10:00:21 +02:00 |
females.zs
|
- reviewed actor flags and applied several fixes.
|
2023-04-09 09:35:37 +02:00 |
firefly.zs
|
- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
|
2023-04-15 23:23:09 +02:00 |
flamethrowerflame.zs
|
- final cleanup on hitradius.
|
2023-04-22 12:08:47 +02:00 |
genericdestructible.zs
|
- cleaned up the generic destructible code and used it for several more things.
|
2022-12-11 19:43:50 +01:00 |
greenslime.zs
|
- moved all Duke enemy definitions to a subfolder and split up mech.zs.
|
2023-04-23 12:15:36 +02:00 |
heavyhbomb.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
hen.zs
|
- added BADGUY/KILLCOUNT combos to all enemies.
|
2023-04-09 09:35:37 +02:00 |
lavapool.zs
|
- two new flags and one renamed one for hitradius.
|
2023-04-22 12:08:47 +02:00 |
masterswitch.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
minion.zs
|
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
|
2023-04-23 09:43:20 +02:00 |
mortar.zs
|
- added map flags to enable RR's special sector types in Duke as well.
|
2023-04-23 09:42:29 +02:00 |
nwinter.zs
|
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
|
2023-04-16 16:53:53 +02:00 |
pig.zs
|
- added missing elements for RR.
|
2023-04-09 09:46:10 +02:00 |
player.zs
|
- the last picnums in actors_r.cpp
|
2023-04-23 09:52:56 +02:00 |
powderkeg.zs
|
- added map flags to enable RR's special sector types in Duke as well.
|
2023-04-23 09:42:29 +02:00 |
projectiles.zs
|
- scriptified shootrpg.
|
2023-04-16 16:53:52 +02:00 |
rabbit.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
rabbitspawner.zs
|
- do not use properties to set the sprite fields, part 1.
|
2023-01-08 15:46:23 +01:00 |
recon.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
redneckenemies.zs
|
- NOHITJIBS flag.
|
2023-04-23 10:45:44 +02:00 |
redneckitems.zs
|
- added missing elements for RR.
|
2023-04-09 09:46:10 +02:00 |
redneckmisc.zs
|
- moved RR's native actors to a subfolder
|
2023-04-23 12:15:37 +02:00 |
respawncontroller.zs
|
- do not use properties to set the sprite fields, part 1.
|
2023-01-08 15:46:23 +01:00 |
respawnmarker.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
sixpak.zs
|
- exported all of Duke's pickup items.
|
2023-04-07 11:51:41 +02:00 |
smallsmoke.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
soundcontroller.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
steam.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
toiletwater.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
touchplate.zs
|
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
|
2023-04-12 21:54:33 +02:00 |
transporter.zs
|
- reviewed actor flags and applied several fixes.
|
2023-04-09 09:35:37 +02:00 |
waterbubble.zs
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |