raze/wadsrc/static/zscript/games/duke/actors
2023-05-19 22:53:15 +02:00
..
dukecstuff - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
dukeenemies - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
dukestuff - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
dukeweapons - refinement of aiming fix. 2023-05-19 22:53:15 +02:00
nwinter - moved NWinter items to a subfolder and added Duke Vacation items (only 6 that have code changes.) 2023-04-23 17:33:35 +02:00
redneckcstuff - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
redneckenemies - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
redneckstuff - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
redneckweapons - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00
rrraenemies - added a few constants. 2023-04-23 17:25:44 +02:00
vacation - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
worldtour - cleaned up checkhitdefault 2023-04-23 17:33:36 +02:00
_placeholders.zs - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
controllers.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
masterswitch.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
respawncontroller.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
respawnmarker.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
soundcontroller.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
touchplate.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00