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- set up proper inheritance for breakables.
This commit is contained in:
parent
700e0ce1eb
commit
486745a4e1
1 changed files with 170 additions and 116 deletions
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@ -1,283 +1,332 @@
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class DukeRobotmouse: DukeActor
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class DukeRobotmouse : DukeActor // ROBOTMOUSE (4407)
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{
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const ROBOTMOUSESTRENGTH = 45;
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default
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{
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pic "ROBOTMOUSE";
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Strength ROBOTMOUSESTRENGTH;
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}
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}
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class DukeBurger: DukeActor
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// these virtuals need to be on DukeActor to ensure that ChangeType is safe for breakables.
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extend class DukeActor
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{
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virtual void BrkKilled(DukePlayer p, double pdist) {}
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virtual void BrkHit() {}
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}
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class DukeScriptedBreakable : DukeActor
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{
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const PIRATEGALSTRENGTH = 200;
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const DOLPHINSTRENGTH = 50;
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}
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class DukeBurger : DukeScriptedBreakable // DUKEBURGER (4570)
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{
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default
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{
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pic "DUKEBURGER";
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Strength PIRATEGALSTRENGTH;
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// action "ABURGERROTS", 0, 1, 5;
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// StartAction "ABURGERROTS";
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}
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}
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class DukeMop : DukeActor // (4497)
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class DukeMop : DukeScriptedBreakable // MOP (4497)
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{
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default
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{
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pic "MOP";
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Strength WEAK;
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}
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}
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class DukeBroom : DukeActor // (4496)
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class DukeBroom : DukeScriptedBreakable // BROOM (4496)
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{
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default
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{
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pic "BROOM";
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Strength WEAK;
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}
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}
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class DukeWetFloor : DukeActor // (4495)
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class DukeWetFloor : DukeScriptedBreakable // WETFLOOR (4495)
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{
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default
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{
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pic "WETFLOOR";
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Strength WEAK;
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}
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}
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class DukeDeskLamp : DukeActor // (4370)
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class DukeDeskLamp : DukeScriptedBreakable // DESKLAMP (4370)
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{
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default
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{
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pic "DESKLAMP";
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Strength WEAK;
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}
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}
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class DukeHatRack : DukeActor // (4367)
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class DukeHatRack : DukeScriptedBreakable // HATRACK (4367)
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{
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default
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{
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pic "HATRACK";
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Strength WEAK;
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}
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}
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class DukeCoffeeMachine : DukeActor // (4372)
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class DukeCoffeeMachine : DukeScriptedBreakable // COFFEEMACHINE (4372)
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{
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default
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{
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pic "COFFEEMACHINE";
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Strength WEAK;
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}
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}
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class DukeGunpowderbarrel: DukeActor
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class DukeGunpowderbarrel : DukeScriptedBreakable // GUNPOWDERBARREL (4360)
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{
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default
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{
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pic "GUNPOWDERBARREL";
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Strength TOUGH;
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}
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}
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class DukeFoodObject1 : DukeActor // (4530)
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class DukeFoodObject1 : DukeScriptedBreakable // FOODOBJECT1 (4530)
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{
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default
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{
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pic "FOODOBJECT1";
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Strength WEAK;
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}
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}
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class DukeFoodObject2: DukeActor
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class DukeFoodObject2 : DukeScriptedBreakable // FOODOBJECT2 (4531)
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{
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default
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{
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pic "FOODOBJECT2";
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Strength WEAK;
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+NOGRAVITY;
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}
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}
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class DukeFoodObject3 : DukeActor // (4532)
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class DukeFoodObject3 : DukeScriptedBreakable // FOODOBJECT3 (4532)
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{
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default
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{
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pic "FOODOBJECT3";
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Strength WEAK;
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}
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}
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class DukeFoodObject4 : DukeActor // (4533)
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class DukeFoodObject4 : DukeScriptedBreakable // FOODOBJECT4 (4533)
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{
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default
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{
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pic "FOODOBJECT4";
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Strength WEAK;
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}
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}
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class DukeFoodObject5 : DukeActor // (4534)
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class DukeFoodObject5 : DukeScriptedBreakable // FOODOBJECT5 (4534)
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{
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default
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{
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pic "FOODOBJECT5";
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Strength WEAK;
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}
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}
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class DukeFoodObject6: DukeActor
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class DukeFoodObject6 : DukeScriptedBreakable // FOODOBJECT11 (4540)
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{
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default
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{
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pic "FOODOBJECT6";
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Strength WEAK;
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+NOGRAVITY;
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}
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}
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class DukeFoodObject7 : DukeActor // (4536)
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}
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class DukeFoodObject7 : DukeScriptedBreakable // FOODOBJECT7 (4536)
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{
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default
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{
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pic "FOODOBJECT7";
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Strength WEAK;
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}
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}
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class DukeFoodObject8 : DukeActor // (4537)
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class DukeFoodObject8 : DukeScriptedBreakable // FOODOBJECT8 (4537)
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{
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default
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{
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pic "FOODOBJECT8";
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Strength WEAK;
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}
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}
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class DukeFoodObject9 : DukeActor // (4538)
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class DukeFoodObject9 : DukeScriptedBreakable // FOODOBJECT9 (4538)
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{
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default
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{
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pic "FOODOBJECT9";
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Strength WEAK;
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}
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}
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class DukeFoodObject10 : DukeActor // (4539)
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class DukeFoodObject10 : DukeScriptedBreakable // FOODOBJECT10 (4539)
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{
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default
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{
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pic "FOODOBJECT10";
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Strength WEAK;
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}
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}
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class DukeFoodObject11: DukeActor
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class DukeFoodObject11 : DukeScriptedBreakable // FOODOBJECT11 (4540)
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{
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default
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{
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pic "FOODOBJECT11";
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Strength WEAK;
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}
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}
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class DukeFoodObject12: DukeActor
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class DukeFoodObject12 : DukeFoodObject11 // FOODOBJECT12 (4541)
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{
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default
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{
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pic "FOODOBJECT12";
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Strength WEAK;
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}
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}
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class DukeFoodObject13: DukeActor
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class DukeFoodObject13 : DukeFoodObject11 // FOODOBJECT13 (4542)
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{
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default
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{
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pic "FOODOBJECT13";
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Strength WEAK;
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}
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}
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class DukeFoodObject14: DukeActor
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class DukeFoodObject14 : DukeFoodObject11 // FOODOBJECT14 (4543)
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{
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default
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{
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pic "FOODOBJECT14";
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Strength WEAK;
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}
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}
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class DukeFoodObject15: DukeActor
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class DukeFoodObject15 : DukeFoodObject11 // FOODOBJECT15 (4544)
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{
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default
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{
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pic "FOODOBJECT15";
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Strength WEAK;
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}
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}
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class DukeFoodObject16: DukeActor
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class DukeFoodObject16 : DukeFoodObject11 // FOODOBJECT16 (4545)
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{
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default
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{
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pic "FOODOBJECT16";
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Strength WEAK;
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}
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}
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class DukeFoodObject17: DukeActor
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class DukeFoodObject17 : DukeFoodObject11 // FOODOBJECT17 (4546)
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{
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default
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{
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pic "FOODOBJECT17";
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Strength WEAK;
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}
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}
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class DukeFoodObject18 : DukeActor // (4547)
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class DukeFoodObject18 : DukeScriptedBreakable // FOODOBJECT18 (4547)
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{
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default
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{
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pic "FOODOBJECT18";
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Strength WEAK;
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}
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}
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class DukeFoodObject19 : DukeActor // (4548)
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class DukeFoodObject19 : DukeScriptedBreakable // FOODOBJECT19 (4548)
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{
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default
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{
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pic "FOODOBJECT19";
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Strength WEAK;
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}
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}
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class DukeFoodObject20 : DukeActor // (4549)
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class DukeFoodObject20 : DukeScriptedBreakable // FOODOBJECT20 (4549)
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{
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default
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{
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pic "FOODOBJECT20";
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Strength WEAK;
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}
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}
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class DukeSkinnedChicken: DukeActor
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class DukeSkinnedChicken : DukeFoodObject6 // SKINNEDCHICKEN (4554)
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{
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default
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{
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pic "SKINNEDCHICKEN";
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Strength WEAK;
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}
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}
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class DukeFeatheredChicken: DukeActor
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class DukeFeatheredChicken : DukeFoodObject6 // FEATHEREDCHICKEN (4555)
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{
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default
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{
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pic "FEATHEREDCHICKEN";
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Strength WEAK;
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}
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}
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class DukeTopSecret: DukeActor
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class DukeTopSecret : DukeScriptedBreakable // TOPSECRET (4396)
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{
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default
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{
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pic "TOPSECRET";
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Strength WEAK;
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+NOGRAVITY;
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}
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}
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class DukeDolphin1: DukeActor
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class DukeDolphin1 : DukeScriptedBreakable // DOLPHIN1 (4591)
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{
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default
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{
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pic "DOLPHIN1";
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Strength DOLPHINSTRENGTH;
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+NOGRAVITY;
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}
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}
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class DukeDolphin2: DukeActor
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}
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class DukeDolphin2 : DukeDolphin1 // DOLPHIN2 (4592)
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{
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default
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{
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pic "DOLPHIN2";
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}
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}
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class DukeRobotDog2: DukeActor
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class DukeRobotDog2 : DukeScriptedBreakable // ROBOTDOG2 (4560)
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{
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default
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{
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pic "ROBOTDOG2";
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Strength TOUGH;
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}
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}
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class DukeClock: DukeActor
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class DukeClock : DukeScriptedBreakable // CLOCK (1060)
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{
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default
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{
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pic "CLOCK";
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Strength WEAK;
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+NOGRAVITY;
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}
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}
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class DukeBrokenClock: DukeActor
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@ -288,260 +337,265 @@ class DukeBrokenClock: DukeActor
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}
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}
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class DukeTeddybear: DukeActor
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class DukeTeddybear : DukeScriptedBreakable // TEDDYBEAR (4400)
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{
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default
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{
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pic "TEDDYBEAR";
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Strength WEAK;
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}
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}
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class DukePirate1A: DukeActor
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class DukePirate1A : DukeScriptedBreakable // PIRATE1A (4510)
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{
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default
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{
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pic "PIRATE1A";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukePirate2A: DukeActor
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class DukePirate2A : DukePirate1A // PIRATE2A (4512)
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{
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default
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{
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pic "PIRATE2A";
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}
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}
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class DukePirate3A: DukeActor
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class DukePirate3A : DukePirate1A // PIRATE3A (4514)
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{
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default
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{
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pic "PIRATE3A";
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}
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}
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class DukePirate4A: DukeActor
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class DukePirate4A : DukePirate1A // PIRATE4A (4511)
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{
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default
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{
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pic "PIRATE4A";
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}
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}
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class DukePirate5A: DukeActor
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class DukePirate5A : DukePirate1A // PIRATE5A (4513)
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{
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default
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{
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pic "PIRATE5A";
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}
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}
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class DukePirate6A: DukeActor
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class DukePirate6A : DukePirate1A // PIRATE6A (4515)
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{
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default
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{
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pic "PIRATE6A";
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}
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}
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class DukeMan: DukeActor
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class DukeMan : DukePirate1A // MAN (4871)
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{
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default
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{
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pic "MAN";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukeMan2: DukeActor
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class DukeMan2 : DukePirate1A // MAN2 (4872)
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{
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default
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{
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pic "MAN2";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukeWoman : DukeActor // (4874)
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class DukeWoman : DukeScriptedBreakable // WOMAN (4874)
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{
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default
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{
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pic "WOMAN";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukeRobotpirate: DukeActor
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class DukeRobotpirate : DukeScriptedBreakable // ROBOTPIRATE (4404)
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{
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default
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{
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pic "ROBOTPIRATE";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukePirateHalf : DukeActor // (4516)
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class DukePirateHalf : DukeScriptedBreakable // PIRATEHALF (4516)
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{
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default
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{
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pic "PIRATEHALF";
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Strength TOUGH;
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}
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}
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class DukeChestOfGold : DukeActor // (4520)
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class DukeChestOfGold : DukeScriptedBreakable // CHESTOFGOLD (4520)
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{
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default
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{
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pic "CHESTOFGOLD";
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Strength WEAK;
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}
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}
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class DukeRobotDog : DukeActor // (4402)
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class DukeRobotDog : DukeScriptedBreakable // ROBOTDOG (4402)
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{
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default
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{
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pic "ROBOTDOG";
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Strength PIRATEGALSTRENGTH;
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}
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}
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class DukePleaseWait : DukeActor // (4887)
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class DukePleaseWait : DukeScriptedBreakable // PLEASEWAIT (4887)
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{
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default
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{
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pic "PLEASEWAIT";
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}
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}
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class DukeJollyMeal: DukeActor
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class DukeJollyMeal : DukeScriptedBreakable // JOLLYMEAL (4569)
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{
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default
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{
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pic "JOLLYMEAL";
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Strength WEAK;
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}
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}
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class DukeGumballMachine: DukeActor
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class DukeGumballMachine : DukeScriptedBreakable // GUMBALLMACHINE (4458)
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{
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default
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{
|
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pic "GUMBALLMACHINE";
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Strength WEAK;
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}
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}
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class DukeGumballMachineBroke: DukeActor
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class DukeGumballMachineBroke : DukeScriptedBreakable // GUMBALLMACHINEBROKE (4459)
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{
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default
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{
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pic "GUMBALLMACHINEBROKE";
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Strength WEAK;
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}
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}
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class DukePoliceLightPole: DukeActor
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class DukePoliceLightPole : DukeScriptedBreakable // POLICELIGHTPOLE (4377)
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{
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default
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{
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pic "POLICELIGHTPOLE";
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Strength TOUGH;
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}
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}
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class DukeMailbag: DukeActor
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class DukeMailbag : DukeScriptedBreakable // MAILBAG (4413)
|
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{
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default
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{
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pic "MAILBAG";
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Strength WEAK;
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||||
}
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||||
}
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|
||||
class DukeHeadLamp : DukeActor // (4550)
|
||||
class DukeHeadLamp : DukeScriptedBreakable // HEADLAMP (4550)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "HEADLAMP";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSnakep: DukeActor
|
||||
class DukeSnakep : DukeScriptedBreakable // SNAKEP (4590)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SNAKEP";
|
||||
Strength MEDIUMSTRENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeDonuts: DukeActor
|
||||
class DukeDonuts : DukeScriptedBreakable // DONUTS (1045)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DONUTS";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
class DukeGavals : DukeActor // (4374)
|
||||
class DukeGavals : DukeScriptedBreakable // GAVALS (4374)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "GAVALS";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeGavals2 : DukeActor // (4375)
|
||||
class DukeGavals2 : DukeScriptedBreakable // GAVALS2 (4375)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "GAVALS2";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeCups : DukeActor // (4373)
|
||||
class DukeCups : DukeScriptedBreakable // CUPS (4373)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "CUPS";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeDonuts2: DukeActor
|
||||
class DukeDonuts2 : DukeScriptedBreakable // DONUTS2 (4440)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DONUTS2";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFloorbasket: DukeActor
|
||||
class DukeFloorbasket : DukeScriptedBreakable // FLOORBASKET (4388)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "FLOORBASKET";
|
||||
Strength WEAK;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
class DukeMeter : DukeActor // (4453)
|
||||
class DukeMeter : DukeScriptedBreakable // METER (4453)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "METER";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
class DukeDeskPhone : DukeActor // (4454)
|
||||
class DukeDeskPhone : DukeScriptedBreakable // DESKPHONE (4454)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DESKPHONE";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMace : DukeActor // (4464)
|
||||
class DukeMace : DukeScriptedBreakable // MACE (4464)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MACE";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
class DukeShoppingCart: DukeActor
|
||||
class DukeShoppingCart : DukeScriptedBreakable // SHOPPINGCART (4576)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SHOPPINGCART";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
class DukeCoffeeMug : DukeActor // (4438)
|
||||
class DukeCoffeeMug : DukeScriptedBreakable // COFFEEMUG (4438)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "COFFEEMUG";
|
||||
Strength WEAK;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue