- migrated all RR weapons to texture names.

This commit is contained in:
Christoph Oelckers 2023-01-01 12:34:20 +01:00
parent 5d4f137623
commit f278a29fad
4 changed files with 133 additions and 82 deletions

View file

@ -39,11 +39,12 @@ BEGIN_DUKE_NS
//
//---------------------------------------------------------------------------
inline static void hud_drawpal(double x, double y, int tilenum, int shade, int orientation, int p, DAngle angle, int scale = 32768)
inline static void hud_drawpal(double x, double y, const char* tilenum, int shade, int orientation, int p, DAngle angle, int scale = 32768)
{
hud_drawsprite(x, y, scale, angle.Degrees(), tilenum, shade, p, 2 | orientation);
hud_drawsprite(x, y, scale / 65536., angle.Degrees(), TexMan.CheckForTexture(tilenum, ETextureType::Any), shade, p, 2 | orientation);
}
//---------------------------------------------------------------------------
//
//
@ -285,13 +286,14 @@ void displayweapon_r(int snum, double interpfrac)
auto displaycrowbar = [&]
{
static const char* const frames[] = { "CROWBAR", "CROWBARATK1", "CROWBARATK2" , "CROWBARATK3" , "CROWBARATK4" , "CROWBARATK5" , "CROWBARATK6" , "CROWBARATK7" };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
static const uint16_t kb_ox[] = { 310,342,364,418,350,316,282,288,0,0 };
static const uint16_t kb_oy[] = { 300,362,320,268,248,248,277,420,0,0 };
double x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
double y = 200 - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
hud_drawpal(x, y, RTILE_KNEE + kb_frames[*kb], shade, 0, pal, angle);
hud_drawpal(x, y, frames[kb_frames[*kb]], shade, 0, pal, angle);
};
//---------------------------------------------------------------------------
@ -302,13 +304,14 @@ void displayweapon_r(int snum, double interpfrac)
auto displayslingblade = [&]
{
static const char* const frames[] = { "SLINGBLADE", "SLINGBLADEATK1", "SLINGBLADEATK2" , "SLINGBLADEATK3" , "SLINGBLADEATK4" , "SLINGBLADEATK5" , "SLINGBLADEATK6" , "SLINGBLADEATK7" };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
static const uint16_t kb_ox[] = { 580,676,310,491,356,210,310,614 };
static const uint16_t kb_oy[] = { 369,363,300,323,371,400,300,440 };
double x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + 20 + offsets.X;
double y = 210 - (244 - kb_oy[kb_frames[*kb]]) - 80 + offsets.Y;
hud_drawpal(x, y, RTILE_SLINGBLADE + kb_frames[*kb], shade, 0, pal, angle);
hud_drawpal(x, y, frames[kb_frames[*kb]], shade, 0, pal, angle);
};
//---------------------------------------------------------------------------
@ -324,11 +327,11 @@ void displayweapon_r(int snum, double interpfrac)
if (p->ammo_amount[BOWLING_WEAPON])
{
hud_drawpal(162 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_BOWLINGBALLHUD, shade, o, pal, angle);
hud_drawpal(162 + offsets.X, 214 + offsets.Y + (*kb << 3), "BOWLINGBALLHUD", shade, o, pal, angle);
}
else
{
hud_drawpal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle, 36700);
hud_drawpal(162 + offsets.X, 214 + offsets.Y, "HANDTHROW5", shade, o, pal, angle, 36700);
}
};
@ -345,12 +348,12 @@ void displayweapon_r(int snum, double interpfrac)
if (p->ammo_amount[POWDERKEG_WEAPON])
{
hud_drawpal(180 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o, pal, angle, 36700);
hud_drawpal(90 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_POWDERH, shade, o | 4, pal, angle, 36700);
hud_drawpal(180 + offsets.X, 214 + offsets.Y + (*kb << 3), "POWDERH", shade, o, pal, angle, 36700);
hud_drawpal(90 + offsets.X, 214 + offsets.Y + (*kb << 3), "POWDERH", shade, o | 4, pal, angle, 36700);
}
else
{
hud_drawpal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle, 36700);
hud_drawpal(162 + offsets.X, 214 + offsets.Y, "HANDTHROW5", shade, o, pal, angle, 36700);
}
};
@ -362,20 +365,21 @@ void displayweapon_r(int snum, double interpfrac)
auto displaycrossbow = [&]
{
static const char* const frames[] = { "CBOWGUN", "CBOWGUNATK1", "CBOWGUNATK2" , "CBOWGUNATK3" , "CBOWGUNATK4" , "CBOWGUNATK5" , "CBOWGUNATK6" , "CBOWGUNATK7" };
if (!(gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
static const uint8_t kb_frames[] = { 0,1,1,2,2,3,2,3,2,3,2,2,2,2,2,2,2,2,2,4,4,4,4,5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,7 };
if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
{
hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
hud_drawpal(200 + offsets.X, 250 + offsets.Y, frames[kb_frames[*kb]], shade, o | pin, pal, angle, 36700);
}
else if (kb_frames[*kb] == 1)
{
hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], 0, o | pin, pal, angle, 36700);
hud_drawpal(200 + offsets.X, 250 + offsets.Y, frames[kb_frames[*kb]], 0, o | pin, pal, angle, 36700);
}
else
{
hud_drawpal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 255 + offsets.Y, frames[kb_frames[*kb]], shade, o | pin, pal, angle, 36700);
}
};
@ -387,6 +391,7 @@ void displayweapon_r(int snum, double interpfrac)
auto displaychicken = [&]
{
static const char* const frames[] = { "CBOW2GUN", "CBOW2GUNATK1", "CBOW2GUNATK2" , "CBOW2GUNATK3" , "CBOW2GUNATK4" , "CBOW2GUNATK5" , "CBOW2GUNATK6" , "CBOW2GUNATK7" };
if (!(gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
if (*kb)
@ -395,15 +400,15 @@ void displayweapon_r(int snum, double interpfrac)
if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
{
hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
hud_drawpal(200 + offsets.X, 250 + offsets.Y, frames[kb_frames[*kb]], shade, o | pin, pal, angle, 36700);
}
else if (kb_frames[*kb] == 1)
{
hud_drawpal(200 + offsets.X, 250 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], 0, o | pin, pal, angle, 36700);
hud_drawpal(200 + offsets.X, 250 + offsets.Y, frames[kb_frames[*kb]], 0, o | pin, pal, angle, 36700);
}
else
{
hud_drawpal(210 + offsets.X, 255 + offsets.Y, RTILE_RPGGUN2 + kb_frames[*kb], shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 255 + offsets.Y, frames[kb_frames[*kb]], shade, o | pin, pal, angle, 36700);
}
}
else
@ -412,22 +417,22 @@ void displayweapon_r(int snum, double interpfrac)
{
if (chickenphase)
{
hud_drawpal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 222 + offsets.Y, "CBOW2GUNATK7", shade, o | pin, pal, angle, 36700);
}
else if ((krand() & 15) == 5)
{
S_PlayActorSound(327, p->GetActor());
hud_drawpal(210 + offsets.X, 222 + offsets.Y, RTILE_RPGGUN2 + 7, shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 222 + offsets.Y, "CBOW2GUNATK7", shade, o | pin, pal, angle, 36700);
chickenphase = 6;
}
else
{
hud_drawpal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 225 + offsets.Y, "CBOW2GUN", shade, o | pin, pal, angle, 36700);
}
}
else
{
hud_drawpal(210 + offsets.X, 225 + offsets.Y, RTILE_RPGGUN2, shade, o | pin, pal, angle, 36700);
hud_drawpal(210 + offsets.X, 225 + offsets.Y, "CBOW2GUN", shade, o | pin, pal, angle, 36700);
}
}
};
@ -445,9 +450,13 @@ void displayweapon_r(int snum, double interpfrac)
double x;
double y;
static const char* const frames[] = { "SHOTGUN",
"SHOTGUNATK1", "SHOTGUNATK2", "SHOTGUNATK3","SHOTGUNATK4","SHOTGUNATK5","SHOTGUNATK6","SHOTGUNATK7","SHOTGUNATK8",
"SHOTGUNRELOAD1", "SHOTGUNRELOAD2" };
static const uint8_t kb_frames3[] = { 0,0,1,1,2,2,5,5,6,6,7,7,8,8,0,0,0,0,0,0,0 };
static const uint8_t kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
static const uint8_t kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,9,9,10,10,10,10,9,9,9,9,0,0 };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,0,0,9,9,10,10,10,10,9,9,9,9,0,0 };
static const uint16_t kb_ox[] = { 300,300,300,300,300,330,320,310,305,306,302 };
static const uint16_t kb_oy[] = { 315,300,302,305,302,302,303,306,302,404,384 };
int tm = 180;
@ -460,20 +469,12 @@ void displayweapon_r(int snum, double interpfrac)
shade = 0;
x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal, angle);
hud_drawpal(x + 64, y, frames[kb_frames[*kb]], shade, 0, pal, angle);
}
else
{
if (kb_frames[*kb] > 0)
{
x = ((kb_ox[kb_frames[(*kb) - 11]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames[(*kb) - 11]]) + offsets.Y;
}
else
{
x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
}
x = ((kb_ox[kb_frames[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
switch (*kb)
{
case 23:
@ -483,9 +484,9 @@ void displayweapon_r(int snum, double interpfrac)
y += 30;
break;
}
hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames[*kb], shade, 0, pal, angle);
hud_drawpal(x + 64, y, frames[kb_frames[*kb]], shade, 0, pal, angle);
if (kb_frames[*kb] == 21)
hud_drawpal(x + 96, y, RTILE_SHOTGUNSHELLS, shade, 0, pal, angle);
hud_drawpal(x + 96, y, "SHOTGUNSHELLS", shade, 0, pal, angle);
}
}
else
@ -498,7 +499,7 @@ void displayweapon_r(int snum, double interpfrac)
shade = 0;
x = ((kb_ox[kb_frames2[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames2[*kb]]) + offsets.Y;
hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal, angle);
hud_drawpal(x + 64, y, frames[kb_frames2[*kb]], shade, 0, pal, angle);
}
else
{
@ -506,21 +507,13 @@ void displayweapon_r(int snum, double interpfrac)
shade = 0;
x = ((kb_ox[kb_frames3[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames3[*kb]]) + offsets.Y;
hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames3[*kb], shade, 0, pal, angle);
hud_drawpal(x + 64, y, frames[kb_frames3[*kb]], shade, 0, pal, angle);
}
}
else if (p->shotgun_state[0])
{
if (kb_frames2[*kb] > 0)
{
x = ((kb_ox[kb_frames2[(*kb) - 11]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames2[(*kb) - 11]]) + offsets.Y;
}
else
{
x = ((kb_ox[kb_frames2[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames2[*kb]]) + offsets.Y;
}
x = ((kb_ox[kb_frames2[*kb]] >> 1) - 12) + offsets.X;
y = tm - (244 - kb_oy[kb_frames2[*kb]]) + offsets.Y;
switch (*kb)
{
case 23:
@ -530,9 +523,9 @@ void displayweapon_r(int snum, double interpfrac)
y += 30;
break;
}
hud_drawpal(x + 64, y, RTILE_SHOTGUN + kb_frames2[*kb], shade, 0, pal, angle);
hud_drawpal(x + 64, y, frames[kb_frames2[*kb]], shade, 0, pal, angle);
if (kb_frames2[*kb] == 21)
hud_drawpal(x + 96, y, RTILE_SHOTGUNSHELLS, shade, 0, pal, angle);
hud_drawpal(x + 96, y, "SHOTGUNSHELLS", shade, 0, pal, angle);
}
}
};
@ -553,15 +546,15 @@ void displayweapon_r(int snum, double interpfrac)
switch (*kb)
{
case 0:
hud_drawpal(208 + offsets.X, 238 + offsets.Y, RTILE_CHAINGUN, shade, o, pal, angle);
hud_drawpal(208 + offsets.X, 238 + offsets.Y, "CHAINGUN", shade, o, pal, angle);
break;
default:
shade = 0;
if (*kb < 8)
{
hud_drawpal(208 + offsets.X, 238 + offsets.Y, RTILE_CHAINGUN + 1, shade, o, pal, angle);
hud_drawpal(208 + offsets.X, 238 + offsets.Y, "CHAINGUNATK1", shade, o, pal, angle);
}
else hud_drawpal(208 + offsets.X, 238 + offsets.Y, RTILE_CHAINGUN + 2, shade, o, pal, angle);
else hud_drawpal(208 + offsets.X, 238 + offsets.Y, "CHAINGUNATK2", shade, o, pal, angle);
break;
}
};
@ -578,6 +571,7 @@ void displayweapon_r(int snum, double interpfrac)
if ((*kb) < 22)
{
static const char* const frames[] = { "FIRSTGUN", "FIRSTGUNFIRE1", "FIRSTGUNFIRE2", "FIRSTGUNFIRE3", "FIRSTGUNFIRE4", "FIRSTGUNFIRE5", "FIRSTGUNFIRE6" };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,6,6,6,6,5,5,4,4,3,3,0,0 };
static const uint16_t kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
static const uint16_t kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
@ -588,10 +582,11 @@ void displayweapon_r(int snum, double interpfrac)
if (kb_frames[*kb])
shade = 0;
hud_drawpal(x, y, RTILE_FIRSTGUN + kb_frames[*kb], shade, 0, pal, angle, 36700);
hud_drawpal(x, y, frames[kb_frames[*kb]], shade, 0, pal, angle, 36700);
}
else
{
static const char* const frames[] = { "FIRSTGUNRELOAD0", "FIRSTGUNRELOAD1", "FIRSTGUNRELOAD2" };
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
static const uint16_t kb_ox[] = { 244,244,244 };
static const uint16_t kb_oy[] = { 256,249,248 };
@ -644,7 +639,7 @@ void displayweapon_r(int snum, double interpfrac)
dx = 0;
break;
}
hud_drawpal(x - dx, y + dy, RTILE_FIRSTGUNRELOAD + kb_frames[(*kb) - 22], shade, 0, pal, angle, 36700);
hud_drawpal(x - dx, y + dy, frames[kb_frames[(*kb) - 22]], shade, 0, pal, angle, 36700);
}
};
@ -658,7 +653,7 @@ void displayweapon_r(int snum, double interpfrac)
{
offsets.Y += 9 * (*kb);
hud_drawpal(190 + offsets.X, 260 + offsets.Y, RTILE_HANDTHROW, shade, o, pal, angle, 36700);
hud_drawpal(190 + offsets.X, 260 + offsets.Y, "HANDTHROW", shade, o, pal, angle, 36700);
};
//---------------------------------------------------------------------------
@ -675,23 +670,24 @@ void displayweapon_r(int snum, double interpfrac)
if ((*kb) < 20)
{
if (!(gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
static const char* const frames[] = { "HANDTHROW1", "HANDTHROW2", "HANDTHROW3", "HANDTHROW4", "HANDTHROW5", "HANDTHROW6" };
static const int8_t remote_frames[] = { 1,1,1,1,1,2,2,2,2,3,3,3,4,4,4,5,5,5,5,5,6,6,6 };
if (*kb)
{
if ((*kb) < 5)
{
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle, 36700);
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, "DYNAMITEFUSE", 0, o | pin, pal, angle, 36700);
}
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + remote_frames[*kb], shade, o | pin, pal, angle, 36700);
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, frames[remote_frames[*kb] - 1], shade, o | pin, pal, angle, 36700);
}
else
{
if ((*kb) < 5)
{
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, RTILE_RRTILE1752, 0, o | pin, pal, angle, 36700);
hud_drawpal(290 + offsets.X - dx, 258 + offsets.Y - 64 + p->detonate_count - dy, "DYNAMITEFUSE", 0, o | pin, pal, angle, 36700);
}
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, RTILE_HANDTHROW + 1, shade, o | pin, pal, angle, 36700);
hud_drawpal(290 + offsets.X, 258 + offsets.Y - dy, "HANDTHROW1", shade, o | pin, pal, angle, 36700);
}
}
};
@ -709,10 +705,10 @@ void displayweapon_r(int snum, double interpfrac)
if (*kb)
{
shade = 0;
hud_drawpal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR, shade, o, pal, angle, 47040);
hud_drawpal(150 + offsets.X, 266 + offsets.Y, "TITGUN", shade, o, pal, angle, 47040);
}
else
hud_drawpal(150 + offsets.X, 266 + offsets.Y, RTILE_DEVISTATOR + 1, shade, o, pal, angle, 47040);
hud_drawpal(150 + offsets.X, 266 + offsets.Y, "TITGUNFIRE", shade, o, pal, angle, 47040);
};
//---------------------------------------------------------------------------
@ -727,10 +723,11 @@ void displayweapon_r(int snum, double interpfrac)
if ((*kb))
{
static const char* const frames[] = { "ALIENBLASTER", "ALIENBLASTERFIRE" };
static const uint8_t cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
hud_drawpal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE + cat_frames[*kb], -32, o | pin, pal, angle, 36700);
hud_drawpal(260 + offsets.X, 215 + offsets.Y, frames[cat_frames[*kb]], -32, o | pin, pal, angle, 36700);
}
else hud_drawpal(260 + offsets.X, 215 + offsets.Y, RTILE_FREEZE, shade, o | pin, pal, angle, 36700);
else hud_drawpal(260 + offsets.X, 215 + offsets.Y, "ALIENBLASTER", shade, o | pin, pal, angle, 36700);
};
//---------------------------------------------------------------------------
@ -746,7 +743,7 @@ void displayweapon_r(int snum, double interpfrac)
if ((*kb) == 0)
{
hud_drawpal(188 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER, shade, o, pal, angle, 44040);
hud_drawpal(188 + offsets.X, 240 + offsets.Y, "RIPSAW", shade, o, pal, angle, 44040);
}
else
{
@ -758,12 +755,13 @@ void displayweapon_r(int snum, double interpfrac)
if (cw == BUZZSAW_WEAPON)
{
hud_drawpal(184 + offsets.X, 240 + offsets.Y, RTILE_GROWSPARK + ((*kb) & 2), shade, o, 0, angle, 44040);
hud_drawpal(184 + offsets.X, 240 + offsets.Y, ((*kb) & 2)? "BUZZSAW2" : "BUZZSAW", shade, o, 0, angle, 44040);
}
else
{
static const char* const frames[] = { "RIPSAW", "RIPSAWFIRE1", "RIPSAWFIRE2" , "RIPSAWFIRE3" };
static const int8_t kb_frames[] = { 1,1,1,1,1,2,2,2,2,2,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0 };
hud_drawpal(184 + offsets.X, 240 + offsets.Y, RTILE_SHRINKER + kb_frames[*kb], shade, o, 0, angle, 44040);
hud_drawpal(184 + offsets.X, 240 + offsets.Y, frames[kb_frames[*kb]], shade, o, 0, angle, 44040);
}
}
};

View file

@ -618,8 +618,7 @@ x(CATLITE, 1721)
x(HANDREMOTE, 1739)
x(TIP, 1745)
x(GLAIR, 1747)
x(SPACEMASK, 1753)
y(RRTILE1752, 1752)
y(DYNAMITEFUSE, 1752)
x(FORCESPHERE, 1759)
x(SHOTSPARK1, 1764)
x(RPG, 1774)
@ -995,10 +994,42 @@ x(FEM8, 3295)
x(FEM7, 3298)
x(ORGANTIC, 3308)
x(FIRSTGUN, 3328)
x(FIRSTGUNRELOAD, 3336)
x(KNEE, 3340)
x(FIRSTGUNFIRE1, 3328)
x(FIRSTGUNFIRE2, 3329)
x(FIRSTGUNFIRE3, 3330)
x(FIRSTGUNFIRE4, 3331)
x(FIRSTGUNFIRE5, 3332)
x(FIRSTGUNFIRE6, 3333)
x(FIRSTGUNFIRE7, 3334)
x(FIRSTGUNRELOAD0, 3336)
x(FIRSTGUNRELOAD1, 3337)
x(FIRSTGUNRELOAD2, 3338)
x(CROWBAR, 3340)
x(CROWBARATK1, 3341)
x(CROWBARATK2, 3342)
x(CROWBARATK3, 3343)
x(CROWBARATK4, 3344)
x(CROWBARATK5, 3345)
x(CROWBARATK6, 3346)
x(CROWBARATK7, 3347)
x(SHOTGUN, 3350)
x(SHOTGUNATK1, 3351)
x(SHOTGUNATK2, 3352)
x(SHOTGUNATK3, 3353)
x(SHOTGUNATK4, 3354)
x(SHOTGUNATK5, 3355)
x(SHOTGUNATK6, 3356)
x(SHOTGUNATK7, 3357)
x(SHOTGUNATK8, 3358)
x(HANDTHROW, 3360)
x(HANDTHROW1, 3361)
x(HANDTHROW2, 3362)
x(HANDTHROW3, 3363)
x(HANDTHROW4, 3364)
x(HANDTHROW5, 3365)
x(HANDTHROW6, 3366)
x(SHOTGUNRELOAD1, 3370)
x(SHOTGUNRELOAD2, 3371)
x(SHOTGUNSHELLS, 3372)
x(SCUBAMASK0, 3374)
x(SCUBAMASK1, 3375)
@ -1006,13 +1037,19 @@ x(SCUBAMASK2, 3376)
x(SCUBAMASK3, 3377)
x(SCUBAMASK4, 3378)
x(CHAINGUN, 3380)
x(SHRINKER, 3384)
x(CHAINGUNATK1, 3381)
x(CHAINGUNATK2, 3382)
x(RIPSAW, 3384)
x(RIPSAWFIRE1, 3385)
x(RIPSAWFIRE2, 3386)
x(RIPSAWFIRE3, 3387)
x(CIRCLESTUCK, 3388)
x(SHITBALL, 3390)
x(SHITBALL2, 3391)
x(SHITBALL3, 3392)
x(SHITBALL4, 3393)
x(GROWSPARK, 3395)
x(BUZZSAW, 3395)
x(BUZZSAW2, 3397)
x(SAWBLADE, 3400)
x(SAWBLADE2, 3401)
x(SAWBLADE3, 3402)
@ -1023,7 +1060,8 @@ x(SAWBLADE7, 3406)
x(SAWBLADE8, 3407)
x(LUMBERBLADE1, 3410)
x(LUMBERBLADE, 3411)
x(FREEZE, 3415)
x(ALIENBLASTER, 3415)
x(ALIENBLASTERFIRE, 3416)
x(FIRELASER, 3420)
x(FIRELASER2, 3421)
x(FIRELASER3, 3422)
@ -1037,12 +1075,27 @@ x(POWDERH, 3438)
x(BOWLINGPIN, 3440)
x(BOWLINGPIN1, 3441)
x(BOWLINGPIN2, 3442)
x(DEVISTATOR, 3445)
x(RPGGUN, 3452)
x(TITGUN, 3445)
x(TITGUNFIRE, 3446)
x(CBOWGUN, 3452)
x(CBOWGUNATK1, 3453)
x(CBOWGUNATK2, 3454)
x(CBOWGUNATK3, 3455)
x(CBOWGUNATK4, 3456)
x(CBOWGUNATK5, 3457)
x(CBOWGUNATK6, 3458)
x(CBOWGUNATK7, 3459)
y(RRTILE3462, 3462)
x(OWHIP, 3471)
x(UWHIP, 3475)
x(RPGGUN2, 3482)
x(CBOW2GUN, 3482)
x(CBOW2GUNATK1, 3483)
x(CBOW2GUNATK2, 3484)
x(CBOW2GUNATK3, 3485)
x(CBOW2GUNATK4, 3486)
x(CBOW2GUNATK5, 3487)
x(CBOW2GUNATK6, 3488)
x(CBOW2GUNATK7, 3489)
y(RRTILE3497, 3497)
y(RRTILE3498, 3498)
y(RRTILE3499, 3499)
@ -1053,6 +1106,13 @@ y(FROGBALL4, 3503)
y(FROGBALL5, 3504)
y(FROGBALL6, 3505)
x(SLINGBLADE, 3510)
x(SLINGBLADEATK1, 3511)
x(SLINGBLADEATK2, 3512)
x(SLINGBLADEATK3, 3513)
x(SLINGBLADEATK4, 3514)
x(SLINGBLADEATK5, 3515)
x(SLINGBLADEATK6, 3516)
x(SLINGBLADEATK7, 3517)
y(RRTILE3584, 3584)
y(RRTILE3586, 3586)
x(LADDER, 3587)

View file

@ -7,7 +7,6 @@ class DukeMeleeAttack : DukeActor
property extradamage: extradamage;
default
{
pic "KNEE";
+DIENOW;
DukeMeleeAttack.extradamage 0;
Strength KNEE_WEAPON_STRENGTH;
@ -131,7 +130,6 @@ class RedneckBuzzSaw : DukeMeleeAttack
{
default
{
pic "BUZSAW";
Strength BUZSAW_WEAPON_STRENGTH;
}
}

View file

@ -1,10 +1,5 @@
class DukeShrinker : DukeActor
{
default
{
pic "SHRINKER";
}
override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
{
double vel = 48.;