Commit graph

729 commits

Author SHA1 Message Date
Christoph Oelckers
cfe02cebf1 - moved music code to "common" 2020-05-23 12:37:47 +02:00
Christoph Oelckers
d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
Christoph Oelckers
6f9ee4b60f - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
alexey.lysiuk
2974af3178 - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
alexey.lysiuk
d8e3d60e85 - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
Mitchell Richters
68a0ead5f0
- fix Linux builds following reset of master branch. (#44)
* - fix Linux builds following reset of master branch.

* - fix Linux Clang CI failure.

* - change '#ifdef __linux__' to '#ifndef _WIN32' as requested/required.

* - initialise batchrun in proper spot.
2020-05-05 10:45:21 +03:00
Christoph Oelckers
44519cc877 - added missing dirent.h include to findfile.h. 2020-05-04 00:25:27 +02:00
Mitchell Richters
587a5d5d9a - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
Christoph Oelckers
fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
Christoph Oelckers
29f95e2000 - added 3 missing files. 2020-04-12 08:30:43 +02:00
Christoph Oelckers
4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
ac07af7028 - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
Christoph Oelckers
2c5d081799 - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00
Christoph Oelckers
f1040fa699 - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
Christoph Oelckers
2883553ed2 - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
Christoph Oelckers
8e87674d4c - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
Christoph Oelckers
5584c726ba - file system update and adjustment. 2020-04-12 08:30:40 +02:00
Christoph Oelckers
f671eb622f - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
Christoph Oelckers
e2f5e8fe34 - renamed 'common' to 'core'.
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Mitchell Richters
c23351a4b9 Menu System: Add confirmation to FOptionMenuItemSafeCommand()
- Resolves 'https://forum.zdoom.org/viewtopic.php?f=340&t=67721'.
2020-04-10 10:29:50 +02:00
Christoph Oelckers
6589d31678 0.6.0
- fixed compilation.
2020-04-08 00:51:46 +02:00
Christoph Oelckers
eaf27c2583 - fixed joystick CVAR use. 2020-04-08 00:38:42 +02:00
Christoph Oelckers
3f69044770 - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
- removed now unused a-c.cpp.
2020-03-29 15:22:07 +02:00
Christoph Oelckers
0de4b134da - stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
2020-03-29 14:55:09 +02:00
Christoph Oelckers
621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
Mitchell Richters
1a2663f7ac Change detection arrays for Redneck games.
- Redneck Deer Huntin' also comes with Redneck Rampage Rides Again.
- Changes permit all games to be detected, including RRRA if you own Deer Huntin'.
2020-03-22 12:05:01 +01:00
Mitchell Richters
b1ebb897e8 Repair HUD scaling returning to 100% when relaunching Duke or RR games.
- Resolves https://forum.zdoom.org/viewtopic.php?f=340&t=67811
2020-03-22 10:37:43 +01:00
alexey.lysiuk
b923f9612b - fixed compilation with MSVC 16.5.0 when using std::sort() with TArray<>
error C2676: binary '[': 'TIterator<T>' does not define this operator or a conversion to a type acceptable to the predefined operator
2020-03-21 11:18:04 +02:00
Christoph Oelckers
de2c07aa6a - revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
80cc12001f - a bit of cleanup. 2020-03-08 13:54:00 +01:00
Christoph Oelckers
62fa254497 - 0.5.1 2020-03-08 08:05:19 +01:00
Christoph Oelckers
93eea97477 - allow selecting frontend for Duke3D in gameinfo.txt 2020-03-07 20:14:03 +01:00
Christoph Oelckers
73a4e0d1fe - made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
alexey.lysiuk
53cda00747 - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
Christoph Oelckers
2c203fbf80 - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
Christoph Oelckers
4788dc42fb - cleanup of the screentext consolidation
Since SetIfGreater is only used by the text code, the redundant copies could be removed.
2020-03-05 01:17:31 +01:00
Christoph Oelckers
a00bb4cbea - started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace. 2020-03-05 01:01:05 +01:00
Christoph Oelckers
f59bfa1224 - consolidation of screentext code 2020-03-05 00:58:38 +01:00
Christoph Oelckers
edf513a789 - Clang complained again. :( 2020-03-01 16:43:34 +01:00
Christoph Oelckers
f89915ac8f - fixed game start check for Exhumed's ingame menu. 2020-03-01 16:40:19 +01:00
Christoph Oelckers
12af524dcc - fixed Exhumed's ingame menu.
The bad setup here didn't let the menu's exit action pass to the game code, it still needed ugly workarounds.
2020-03-01 16:32:41 +01:00
Christoph Oelckers
3596be48bf - Clang did not like this. 2020-03-01 11:33:46 +01:00
Christoph Oelckers
fde633041b - SW: fixed ownership of non-following sounds. 2020-03-01 10:59:53 +01:00
Christoph Oelckers
b06c84ad8c - fix case sensitive path composition. 2020-03-01 10:17:26 +01:00
Christoph Oelckers
d6b17c0406 - fixed bad vector comparison in SW's sound code. 2020-03-01 09:18:23 +01:00
Christoph Oelckers
70f684d137 - check both upper and lower case versions of file names on non-Windows platforms when looking for addons. 2020-03-01 07:40:13 +01:00
Christoph Oelckers
83d56f56d5 - fixed uninitialized 'isInitialized' variable in FGameConfigFile. 2020-03-01 07:28:40 +01:00
Christoph Oelckers
4bc0531bf7 - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
Christoph Oelckers
69e018d0c4 - added serialization of playing sounds.
For ambient sounds that can be cleanly restarted a new 'transient' flag was added so that these do not get written out.
Tested on SW so far, other games yet to do.
2020-02-29 12:33:35 +01:00
Christoph Oelckers
cec4aad75a - saveversion bump. 2020-02-27 19:56:17 +01:00
Christoph Oelckers
dbf446ee6c - ported the menu changes of the last commit. 2020-02-27 19:26:30 +01:00
Christoph Oelckers
1eb00949e3 - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
Christoph Oelckers
0551c16203 - added detection for Deer Huntin' GRP. 2020-02-26 20:31:48 +01:00
Christoph Oelckers
638f8b0102 0.5.0 2020-02-25 21:20:58 +01:00
Christoph Oelckers
c045096393 - fixed: When loading a savegame without music, stop any playing music. 2020-02-25 21:15:25 +01:00
Christoph Oelckers
1c2ea506f2 - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-25 18:49:24 +01:00
Christoph Oelckers
fe1133e5c2 - fixed EnumerateChannels. 2020-02-24 20:19:03 +01:00
Christoph Oelckers
3aea6d1fad - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
Christoph Oelckers
c8aa006f82 - fixed sound channel iterator to properly handle callbacks that delete sounds.cpp 2020-02-23 17:12:40 +01:00
Christoph Oelckers
e28de10c00 - serialize sound IDs as index, not name.
The name is not unique. This really needs something better.
2020-02-23 17:11:54 +01:00
Christoph Oelckers
985e441d80 - transitioned all JSON-based savegame code to FSerializer and removed sjson.
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
Christoph Oelckers
a09e195954 - started transitioning the savegame writer to the newly added serializer.
Writing info.json done.
2020-02-23 09:41:12 +01:00
Christoph Oelckers
88b6661395 - hooked up GZDoom's JSON serializer.
It's time to build a better savegame format and also to replace SJSON with something easier to work with.
2020-02-22 18:41:24 +01:00
Christoph Oelckers
8a085c0af9 - fixed undefined behavior with unpositioned but attenuated sounds. 2020-02-22 17:23:23 +01:00
Christoph Oelckers
8e9491b5e4 - ported music start fix from GZDoom. 2020-02-22 16:12:40 +01:00
Christoph Oelckers
3c88e1c30a - proper detection for SW Redux. 2020-02-22 14:57:43 +01:00
Christoph Oelckers
9fab46b7d7 - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
Rachael Alexanderson
3a30e083ad - add Redneck Rampage to Steam search paths 2020-02-21 19:02:51 -05:00
Christoph Oelckers
455137e5e0 - re-enabled depth clamping.
This was never supposed to remain deactivated.
2020-02-21 21:36:42 +01:00
Christoph Oelckers
020692588c - fixed level names in statistics printout. 2020-02-21 21:36:42 +01:00
Christoph Oelckers
c253cd899c - fixed statistics reader for savegames. 2020-02-18 21:23:28 +01:00
Christoph Oelckers
ce9b71a31f - fixed hitbox for menu sliders. 2020-02-18 21:05:46 +01:00
Christoph Oelckers
4671161852 - fixed the secret hint system. 2020-02-17 23:07:29 +01:00
Christoph Oelckers
7dc26a3162 - stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
Christoph Oelckers
dcad616030 - unpause sound when starting the demo loop. 2020-02-17 18:40:32 +01:00
Christoph Oelckers
41a81989d8 0.4.5 2020-02-16 21:38:49 +01:00
Christoph Oelckers
57a3f89105 - workaround for cl_autoaim not being set anymore.
Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
2020-02-16 21:31:29 +01:00
Christoph Oelckers
40cbaf969c - ignore GRPINFOs without a defined game.
These can cause unpredictable behavior, including crashes.
2020-02-16 20:18:07 +01:00
Christoph Oelckers
3cd2b92dd1 - pause all game sounds while the menu or console are open and marked SW's UI sounds as such. 2020-02-16 20:08:04 +01:00
Christoph Oelckers
c643aadb4b - fixed hud scaling slider value ranges 2020-02-14 00:56:23 +01:00
Christoph Oelckers
71485fe9d0 - reverted special detection of Duke add-ons
The side effects here are worse than the benefit.
2020-02-14 00:21:09 +01:00
Christoph Oelckers
91b7770e84 - use a command line switch to set Duke compatibility
At this point the command line CCMD execution has not run yet, so setting the CVAR does not work as expected.
2020-02-13 16:09:27 +01:00
Christoph Oelckers
d63d9f80bb - fixed missing menu descriptor for Blood. 2020-02-12 23:41:26 +01:00
Christoph Oelckers
1c24ae3fad - restrict cl_weaponswitch to 0 and 1 for Shadow Warrior. 2020-02-12 22:46:18 +01:00
Christoph Oelckers
9c9638a765 - save version bump.
# Conflicts:
#	source/common/version.h
2020-02-12 20:28:14 +01:00
Christoph Oelckers
7909f29691 - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
9f9e59e3ba - fixed some warnings 2020-02-12 00:43:21 +01:00
Christoph Oelckers
29e51a677f First round of Blood Savegame fix.
- const-ify most tables in actor.cpp for documentation purposes.
- gVectorData cannot be made const because one single field in there gets modified by code. :?
- save the global data in nnexts.cpp.
2020-02-11 23:15:25 +01:00
Christoph Oelckers
2f0a31508e - added Y/N to end game message. 2020-02-11 21:33:20 +01:00
Christoph Oelckers
1aa72cfbbd - fixed: The quicksave requester did not open the menu properly
This resulted in input not reaching it.
2020-02-11 21:25:21 +01:00
Christoph Oelckers
39a9e3cd8b - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
alexey.lysiuk
744e4161f7 - removed message about vintage build 2020-02-10 15:10:45 +02:00
Christoph Oelckers
8374b9e1b4 - fixed: The menu code should not reset the global input state when trying to close a menu with none open. 2020-02-09 22:57:04 +01:00
Christoph Oelckers
6257994198 - fixed validation of hud_custom CVAR. 2020-02-09 18:42:14 +01:00
Christoph Oelckers
b87ee10a0a - added missing string length check. 2020-02-09 18:37:24 +01:00
Christoph Oelckers
7f58e8b6ca 0.4.1 2020-02-09 16:14:36 +01:00
Christoph Oelckers
6231cec7c1 - sound backend update. 2020-02-09 13:26:51 +01:00
Christoph Oelckers
9310c25a7b - -addon 0 seems to be a valid parameter... 2020-02-09 09:48:55 +01:00
Christoph Oelckers
598ce8a2ef - increased amount of vertices to allow handling voxel packs.
This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00
Christoph Oelckers
681155de65 - fixed GOG path lookup.
I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00