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- unpause sound when starting the demo loop.
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parent
2182b4b1d4
commit
dcad616030
3 changed files with 8 additions and 1 deletions
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@ -264,6 +264,7 @@ bool CDemo::SetupPlayback(const char *pzFile)
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#endif
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at0 = 0;
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at1 = 1;
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M_UnpauseSound();
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return 1;
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}
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@ -920,6 +920,11 @@ void M_Drawer (void)
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//
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//=============================================================================
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void M_UnpauseSound()
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{
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GSnd->SetSfxPaused(false, PAUSESFX_MENU);
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}
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void M_ClearMenus (bool final)
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{
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if (menuactive == MENU_Off) return;
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@ -936,7 +941,7 @@ void M_ClearMenus (bool final)
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}
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DMenu::CurrentMenu = nullptr;
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menuactive = MENU_Off;
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GSnd->SetSfxPaused(false, PAUSESFX_MENU);
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M_UnpauseSound();
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if (!final)
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{
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mouseGrabInput(true);
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@ -783,6 +783,7 @@ void M_MenuSound(EMenuSounds snd);
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void M_Autosave();
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bool M_Active();
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void M_DeinitMenus();
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void M_UnpauseSound();
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void I_SetMouseCapture();
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