nukeykt
68c7b8c402
Compile fix
...
# Conflicts:
# source/build/include/build.h
2019-09-21 10:38:26 +02:00
nukeykt
d3994b0801
Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
...
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
2019-09-21 10:31:34 +02:00
nukeykt
e999e2058c
Do not mess up random seed in seq/qav
2019-09-21 10:31:34 +02:00
nukeykt
935084ae52
More hacks to emulate old clipping
...
# Conflicts:
# source/build/src/clip.cpp
2019-09-21 10:28:10 +02:00
nukeykt
af2106c9d0
Finally Duke's DEMO1 is sync
2019-09-21 10:27:59 +02:00
nukeykt
05749679a8
I think this is enough
2019-09-21 10:27:59 +02:00
nukeykt
1aab7601df
Add old lintersect implementation
2019-09-21 10:27:58 +02:00
nukeykt
5c099bea05
Start adding old collision code for demo compatibility.
...
DEMO2 and DEMO3 of Duke3D are sync again
# Conflicts:
# source/build/src/clip.cpp
2019-09-21 10:27:58 +02:00
nukeykt
3458a88f8e
Backport framelimitter fix
...
# Conflicts:
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/net.cpp
# source/rr/src/screens.cpp
2019-09-21 10:26:47 +02:00
nukeykt
6fea4bf527
Fix compilation on linux
2019-09-21 10:24:13 +02:00
nukeykt
e6ffc816c9
Fix blood crash
...
# Conflicts:
# source/build/src/engine.cpp
2019-09-21 10:24:13 +02:00
nukeykt
6c08ae1966
Fix 16-bit audio mixing
2019-09-21 10:21:27 +02:00
nukeykt
2762044313
Fix interpolation bitmap OOB issue
2019-09-21 10:21:26 +02:00
nukeykt
065cf13945
Fix in CanMove
2019-09-21 10:20:54 +02:00
nukeykt
a90711f328
Add extra field to tilefromtexture
...
# Conflicts:
# source/build/src/defs.cpp
2019-09-21 10:20:43 +02:00
nukeykt
ce43103ae9
Use engine's cstat defines
...
# Conflicts:
# source/blood/src/mapedit.cpp
2019-09-21 10:18:24 +02:00
nukeykt
9c5cbd6308
Delete pqueue.cpp
2019-09-21 10:18:20 +02:00
nukeykt
1561ffae9e
make PriorityQueue template class, and extend index field in EVENT struct
2019-09-21 10:17:04 +02:00
nukeykt
e4174d4f2d
Extend xobject reference field size to fit 16384 sprites/walls
2019-09-21 10:16:53 +02:00
Grind Core
dd79c66f20
Changes in adjustSprites
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/2d.cpp
2019-09-21 10:15:58 +02:00
nukeykt
599f086fd9
Xobjects editor wip
...
# Conflicts:
# source/blood/src/mapedit.cpp
2019-09-21 10:13:02 +02:00
nukeykt
14401ca694
Fix TROR NULL texture
2019-09-21 10:11:03 +02:00
nukeykt
2f49b549df
Oops
2019-09-21 10:11:02 +02:00
nukeykt
107a630883
Add TROR rendering
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
1fe344d273
Free cstat bit 14
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/duke3d/src/astub.cpp
2019-09-21 10:10:15 +02:00
nukeykt
858da4351c
Semi-working map save
2019-09-21 10:08:04 +02:00
nukeykt
140174d1ee
Minor tweaks
...
# Conflicts:
# source/blood/src/m32common.cpp
# source/blood/src/mapedit.cpp
2019-09-21 10:08:04 +02:00
nukeykt
db5c628b34
Fix silly error with yax stuff
2019-09-21 10:07:11 +02:00
nukeykt
2867131c86
Add ability to load blood maps
...
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
2019-09-21 10:06:57 +02:00
nukeykt
57e9ff2fbc
Move stuff around
...
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/mapedit.cpp
# source/blood/src/screen.cpp
# source/blood/src/screen.h
2019-09-21 10:05:26 +02:00
nukeykt
381f5dcac2
Increase build objects count max size
...
# Conflicts:
# source/blood/src/mapedit.cpp
2019-09-21 10:04:03 +02:00
nukeykt
4e0a563cfe
Add macros.h
2019-09-21 10:03:34 +02:00
nukeykt
afff9ce61f
wip
...
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
nukeykt
8fd6e0e183
TROR related tweaks
...
# Conflicts:
# source/blood/src/mirrors.cpp
2019-09-21 09:59:58 +02:00
nukeykt
388bf2665f
Enable TROR code and rotated wall cstat bit for blood
2019-09-21 09:59:16 +02:00
nukeykt
d7865bfab4
nothing
2019-09-21 09:57:27 +02:00
nukeykt
d2c9734e9c
Hope this fixes mp lags
2019-09-21 09:54:01 +02:00
nukeykt
dcc950378e
Update prediction code to account for RR
2019-09-21 09:54:01 +02:00
nukeykt
dbe93a1671
Fix accept option in game setup not returning to host game menu
...
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
976fb2c9e9
Fix squished player self fragging
...
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
ab0cc0d578
Oops
2019-09-21 09:54:00 +02:00
nukeykt
222f9cc282
Network prediction
2019-09-21 09:53:59 +02:00
nukeykt
20420dc702
Semiworking mp
2019-09-21 09:53:59 +02:00
nukeykt
3ce70b7c3a
Non mp stuff fix
2019-09-21 09:53:58 +02:00
nukeykt
5e182e2962
oldmp wip
...
# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt
c3fc897a3e
oldmp wip
...
# Conflicts:
# source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
nukeykt
fe80b46d54
OldMP wip
2019-09-21 09:53:19 +02:00
nukeykt
fb59a49342
Fix mirrors in polymost
2019-09-21 09:50:34 +02:00
nukeykt
6eaff57831
Accuracy fixes
2019-09-21 09:49:28 +02:00
nukeykt
36e932a6cb
Fix BOSS2 RPG attack
2019-09-21 09:49:28 +02:00
nukeykt
6b7245ec97
Revert tripbomb logic
2019-09-21 09:49:27 +02:00
nukeykt
1fb877445c
Fix player speed reduction logic
2019-09-21 09:49:27 +02:00
nukeykt
fdcf92e28b
Hack to parse checkbossXseekstate like Todd's code did
2019-09-21 09:46:26 +02:00
nukeykt
24c2b2473d
Off, thanks Todd for implicit if else conditions
2019-09-21 09:45:55 +02:00
nukeykt
7a877d8782
Remove EDuke32 VM leftovers
2019-09-21 09:45:15 +02:00
nukeykt
7b02bcbb3f
DUKE -> !RR
2019-09-21 09:44:41 +02:00
nukeykt
eafeb27996
Add NAM/NAPALM support
...
Big thanks to NY00123 for his NAM.EXE reconstruction work
2019-09-21 09:38:57 +02:00
nukeykt
75d2e81e98
Move midi stuff to audiolib
...
# Conflicts:
# platform/Windows/eduke32.vcxproj
# platform/Windows/nblood.vcxproj.filters
# source/audiolib/include/al_midi.h
# source/audiolib/include/opl3.h
# source/audiolib/include/oplmidi.h
# source/audiolib/src/_al_midi.h
# source/audiolib/src/_oplmidi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/opl3.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/Dependencies.mak
# source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
nukeykt
9b63ab5279
GNU makefile
...
# Conflicts:
# GNUmakefile
2019-09-21 09:34:24 +02:00
Christoph Oelckers
6942d4c50b
- added missing #define
2019-09-21 09:33:39 +02:00
nukeykt
bdd7bb72d8
NRedneck compiles with MSVC now
...
# Conflicts:
# platform/Windows/eduke32.sln
# source/build/src/tilepacker.cpp
# source/rr/src/common.cpp
# source/rr/src/duke3d.h
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
# source/rr/src/osdcmds.cpp
# source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
Christoph Oelckers
26c0490763
- this define is not needed.
2019-09-20 23:52:38 +02:00
terminx
6317706b03
Derp
...
git-svn-id: https://svn.eduke32.com/eduke32@8133 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
8de955053c
Update libxmp-lite
...
git-svn-id: https://svn.eduke32.com/eduke32@8132 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
225be48aca
Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
...
git-svn-id: https://svn.eduke32.com/eduke32@8130 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:47 +02:00
terminx
4ad6dd65b1
EDUKE32_STANDALONE does, however, need this
...
git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc
EDUKE32_STANDALONE doesn't need this
...
git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
701c67eb9e
"digital axis shit based on mouse movement should be eliminated"
...
git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
terminx
97fd50e1ec
Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo
...
git-svn-id: https://svn.eduke32.com/eduke32@8126 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:26:30 +02:00
terminx
b99ac8c4a0
This should help with some of the player movement fuckery
...
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
ce1a479ace
Fix bugged height check in cliptestsector()
...
git-svn-id: https://svn.eduke32.com/eduke32@8118 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
05fae1eb1a
This fixes the shrinker in E1L4
...
I wonder what it breaks! :D
git-svn-id: https://svn.eduke32.com/eduke32@8117 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
e6d72ae2b6
Add missing EDUKE32_STANDALONE ifdef
...
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571
Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
...
git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
3e4f2de79a
Add yax_getzsofslope(), based on getzsofslope_player()
...
git-svn-id: https://svn.eduke32.com/eduke32@8109 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
062207b2e9
Fix polymost_dorotatesprite() clipping
...
git-svn-id: https://svn.eduke32.com/eduke32@8108 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
a5dacd4b12
Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
...
git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
8f347bde0b
Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:15 +02:00
terminx
b127997824
Just formatting...
...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
ea66e1a8ee
Expose control over the list of statnums that hitradius will damage to CON
...
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx
1b12de0037
Fix a couple remaining issues with crouch toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
48ca8f01aa
Take slope heights into account in A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
0cba9d2036
This theoretically helps with cases in which the player is squished by geometry
...
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9
Eliminate another goofy holdover from the old version of A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9
Add missing abs() call to z check before EVENT_JUMP
...
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
47fc547532
Avoid a truncation warning in compat.h
...
git-svn-id: https://svn.eduke32.com/eduke32@8095 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:23 +02:00
hendricks266
1bd690c8c2
Fix warning in clip.cpp
...
git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266
475743424f
Make sjson its own object
...
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484
Fix dumbass problem with A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6
EDUKE32_STANDALONE stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
5708b36d26
Fix qradarang calculation
...
git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx
d0a3b86c77
Fix relative aligned floor/ceiling texture wiggling
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx
f144f1a0bc
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
...
git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
ad4afc2020
More A_RadiusDamage() work
...
git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
11e9baa045
Add borderless windowed mode options to menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
12eea3740c
EDUKE32_STANDALONE crap
...
git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
aa8ce8d42a
Fix USE_OPENGL=0 builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
0baced1d6c
Fix obscure animlib bug
...
git-svn-id: https://svn.eduke32.com/eduke32@8081 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
8ac4c6739a
Change A_DamageWall() parameter from pointer to reference because we don't write to it
...
git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
9cc608715e
Fast A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
7849693aef
Bump BMAXPAGESIZE to 16384
...
x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.
git-svn-id: https://svn.eduke32.com/eduke32@8077 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
c17db80734
Fix npot sky rendering in Polymost
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8076 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 23:16:01 +02:00
Christoph Oelckers
d0a49c3278
- moved 4 more.
2019-09-20 23:12:07 +02:00
Christoph Oelckers
b34c48962a
- removed some unused files.
2019-09-20 22:55:44 +02:00
Christoph Oelckers
3b8b2b1fe0
- it compiles again.
2019-09-20 22:44:42 +02:00
Christoph Oelckers
be29d3a2df
- removed the remains of the polymer renderer.
...
This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers
1b20e5d4da
- 3 more files moved out of 'build' folder.
...
# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
977614dea8
- two more headers to move to Thirdparty.
2019-09-20 22:33:47 +02:00
Christoph Oelckers
c9111a6c7a
- one more.
...
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers
0c6af775ad
- got rid of editor.h.
...
# Conflicts:
# source/build/include/editor.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers
46b4b6ffd4
- removed all editor related code from 2D.cpp.
...
# Conflicts:
# source/build/include/build.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers
a3b6485b5e
- removed some more inline assembly.
2019-09-20 22:21:43 +02:00
Christoph Oelckers
ce260526cb
- moved fix16 to thirdparty as well and removed the now unused assembly files.
...
# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244
- moved compression utilities to a 'thirdparty' folder to get them out of the way.
...
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers
129cf2c76f
- removed unused subprojects.
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# Conflicts:
# source/kenbuild/src/StartupWinController.game.mm
# source/kenbuild/src/bstub.cpp
# source/kenbuild/src/common.cpp
# source/kenbuild/src/config.cpp
# source/kenbuild/src/game.cpp
# source/kenbuild/src/game.h
# source/kenbuild/src/startgtk.game.cpp
# source/kenbuild/src/startwin.game.cpp
# source/tools/src/wad2map.cpp
2019-09-20 22:17:43 +02:00
Christoph Oelckers
625586b729
- delete unneeded content from rsrc folders.
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None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
Christoph Oelckers
ba73268470
- removed GLES support and most related files.
...
My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.
# Conflicts:
# source/build/src/2d.cpp
# source/build/src/dxtfilter.cpp
# source/build/src/mdsprite.cpp
# source/build/src/polymost.cpp
# source/build/src/sdlayer.cpp
# source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers
19bcfecc67
- get rid of the non-inlined assembly as well.
2019-09-20 22:11:01 +02:00
Christoph Oelckers
6299d2fe86
- removed all inline assembly crap.
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Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
Christoph Oelckers
b389c99bf5
- removed some SDL 1 parts.
2019-09-20 22:09:56 +02:00
Christoph Oelckers
afe5128c70
- Blood fixes for changes in timer and mouse input interface-
2019-09-20 22:08:06 +02:00
Christoph Oelckers
94cfcb4fbd
- Redneck Rampage fixes for changes in timer and mouse input interface.
2019-09-20 22:07:53 +02:00
Christoph Oelckers
5503ee98a0
- fixed bad merge
2019-09-20 22:06:15 +02:00
terminx
3a071ae6b7
At some point these two lines got removed from CON_IFCANSHOOTTARGET
...
git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx
c8d42af954
Flat parallax skies in Polymost
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx
4b6123f303
Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
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git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
c835219de0
Align cache1d memory blocks to system page size
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git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
e262135463
Use multiples of 5 for the HUD scale option and cap the range at 50-100
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git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
1ba0406b4d
uint64_t in G_FPSLimit()
...
git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
4d20afa9ed
Use integer math for Polymost rotatesprite
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
598a0f2630
Allow up to fov 140 from console
...
git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
5f8e7193d7
Bind medkit to mouse3 by default
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git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
c670cceb18
Remove C as alternate default bind for regular gamefunc_Crouch
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git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
de170848af
Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer
...
git-svn-id: https://svn.eduke32.com/eduke32@8065 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 21:10:39 +02:00
pogokeen
b13c0f1b43
clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
...
Provide compareHighPrecision() for any code that needs higher precision comparisons.
git-svn-id: https://svn.eduke32.com/eduke32@8064 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:23 +02:00
terminx
d0223fd744
Support fullscreening to the correct display in multiple monitor configurations
...
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f868345670
More gamefunc_Toggle_Crouch improvements
...
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx
f0ea646560
Fix SDL borderless windowed mode for real this time
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Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).
git-svn-id: https://svn.eduke32.com/eduke32@8060 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/baselayer.cpp
# source/build/src/polymost.cpp
2019-09-20 21:09:56 +02:00
terminx
4300eb1a66
Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
...
Now bound to C by default.
git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
e6cb2e4a8d
Use a sound's volume offset parameter as the max distance if the explosion flag is set
...
git-svn-id: https://svn.eduke32.com/eduke32@8058 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
dcf9768c20
Rework crouch toggle
...
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.
git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
cef3c33e5f
clockticks header fix
...
git-svn-id: https://svn.eduke32.com/eduke32@8056 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
9841b053ea
Set actor .bpos after A_GetZLimits() in A_Spawn()
...
git-svn-id: https://svn.eduke32.com/eduke32@8055 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:16 +02:00
terminx
d27c705b15
Fix MSVC build
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git-svn-id: https://svn.eduke32.com/eduke32@8053 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:15 +02:00
pogokeen
34700516c9
kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597
...
git-svn-id: https://svn.eduke32.com/eduke32@8051 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:14 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
...
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
ec7fce9ff2
Ultra minor clipping stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
terminx
8a01335c26
Don't consider CLIPCURBHEIGHT for ceiling clipping
...
git-svn-id: https://svn.eduke32.com/eduke32@8047 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
1f5866295c
This should be MAXSECTORS
...
git-svn-id: https://svn.eduke32.com/eduke32@8046 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
6acf3a958e
Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
...
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00