raze-gles/source
2019-09-20 21:10:23 +02:00
..
audiolib - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
blood - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
build clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates). 2019-09-20 21:10:23 +02:00
duke3d Support fullscreening to the correct display in multiple monitor configurations 2019-09-20 21:10:22 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597 2019-09-20 21:09:14 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
mact Revert "This should be enough for SDL controller hotplug support but I haven't tested it" 2019-09-20 16:12:23 +02:00
rr - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
sw Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00