raze-gles/source
Christoph Oelckers 129cf2c76f - removed unused subprojects.
# Conflicts:
#	source/kenbuild/src/StartupWinController.game.mm
#	source/kenbuild/src/bstub.cpp
#	source/kenbuild/src/common.cpp
#	source/kenbuild/src/config.cpp
#	source/kenbuild/src/game.cpp
#	source/kenbuild/src/game.h
#	source/kenbuild/src/startgtk.game.cpp
#	source/kenbuild/src/startwin.game.cpp
#	source/tools/src/wad2map.cpp
2019-09-20 22:17:43 +02:00
..
audiolib - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
blood - Blood fixes for changes in timer and mouse input interface- 2019-09-20 22:08:06 +02:00
build - removed GLES support and most related files. 2019-09-20 22:16:21 +02:00
duke3d - delete unneeded content from rsrc folders. 2019-09-20 22:16:34 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
mact Revert "This should be enough for SDL controller hotplug support but I haven't tested it" 2019-09-20 16:12:23 +02:00
rr - delete unneeded content from rsrc folders. 2019-09-20 22:16:34 +02:00
sw Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00