raze-gles/source
nukeykt bdd7bb72d8 NRedneck compiles with MSVC now
# Conflicts:
#	platform/Windows/eduke32.sln
#	source/build/src/tilepacker.cpp
#	source/rr/src/common.cpp
#	source/rr/src/duke3d.h
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
#	source/rr/src/osdcmds.cpp
#	source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
..
audiolib - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
blood - Blood fixes for changes in timer and mouse input interface- 2019-09-20 22:08:06 +02:00
build Fix bugged height check in cliptestsector() 2019-09-20 23:25:39 +02:00
duke3d Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value 2019-09-20 23:27:47 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Derp 2019-09-20 23:29:40 +02:00
mact "digital axis shit based on mouse movement should be eliminated" 2019-09-20 23:27:31 +02:00
rr NRedneck compiles with MSVC now 2019-09-21 09:25:29 +02:00
sw - 3 more files moved out of 'build' folder. 2019-09-20 22:34:34 +02:00
thirdparty Make sjson its own object 2019-09-20 23:19:58 +02:00