mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ab14653bbc
commit
6acf3a958e
1 changed files with 5 additions and 5 deletions
|
@ -618,7 +618,7 @@ static int32_t clipmove_warned;
|
|||
|
||||
static inline void addclipsect(int const sectnum)
|
||||
{
|
||||
if (EDUKE32_PREDICT_TRUE(clipsectnum < MAXCLIPSECTORS))
|
||||
if (clipsectnum < MAXCLIPSECTORS)
|
||||
{
|
||||
bitmap_set(clipsectormap, sectnum);
|
||||
clipsectorlist[clipsectnum++] = sectnum;
|
||||
|
@ -660,7 +660,7 @@ int32_t clipsprite_try(uspriteptr_t const spr, int32_t xmin, int32_t ymin, int32
|
|||
(spr->x > xmax + maxcorrection) || (spr->y > ymax + maxcorrection))
|
||||
return 1;
|
||||
|
||||
if (EDUKE32_PREDICT_TRUE(clipspritenum < MAXCLIPNUM))
|
||||
if (clipspritenum < MAXCLIPNUM)
|
||||
clipspritelist[clipspritenum++] = spr-(uspritetype *)sprite;
|
||||
//initprintf("%d: clip sprite[%d]\n",clipspritenum,j);
|
||||
return 1;
|
||||
|
@ -756,7 +756,7 @@ int32_t clipsprite_initindex(int32_t curidx, uspriteptr_t const curspr, int32_t
|
|||
|
||||
static void addclipline(int32_t dax1, int32_t day1, int32_t dax2, int32_t day2, int16_t daoval, int nofix)
|
||||
{
|
||||
if (EDUKE32_PREDICT_FALSE(clipnum >= MAXCLIPNUM))
|
||||
if (clipnum >= MAXCLIPNUM)
|
||||
{
|
||||
clipmove_warned |= 2;
|
||||
return;
|
||||
|
@ -1202,10 +1202,10 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
|
|||
}
|
||||
}
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(clipmove_warned & 1))
|
||||
if (clipmove_warned & 1)
|
||||
OSD_Printf("clipsectnum >= MAXCLIPSECTORS!\n");
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(clipmove_warned & 2))
|
||||
if (clipmove_warned & 2)
|
||||
OSD_Printf("clipnum >= MAXCLIPNUM!\n");
|
||||
|
||||
////////// Sprites //////////
|
||||
|
|
Loading…
Reference in a new issue