Semiworking mp

This commit is contained in:
nukeykt 2019-07-04 04:04:38 +09:00 committed by Christoph Oelckers
parent 3ce70b7c3a
commit 20420dc702
8 changed files with 21 additions and 19 deletions

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@ -60,7 +60,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
#define MOVEFIFOSIZ 256
// KEEPINSYNC lunatic/con_lang.lua
#define MAXVOLUMES 7

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@ -2628,8 +2628,8 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
}
*/
if (g_netClient) // [75] The server should not overwrite its own randomseed
randomseed = ticrandomseed;
//if (g_netClient) // [75] The server should not overwrite its own randomseed
// randomseed = ticrandomseed;
if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS))
{

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@ -3666,8 +3666,8 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
if (g_netServer)
{
Net_FillNewGame(&pendingnewgame, 1);
Net_StartNewGame();
Net_SendNewGame(1, NULL);
Net_StartNewGame();
}
else if (voting == -1)
{

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@ -108,7 +108,7 @@ void Net_SyncPlayer(ENetEvent *event)
Net_SendPlayerIndex(i, event->peer);
Net_SendClientInfo();
Net_SendUserMapName();
Net_SendNewGame(0, event->peer);
// Net_SendNewGame(0, event->peer);
}
//void Net_SpawnPlayer(int32_t player)
@ -149,6 +149,7 @@ void Net_WaitForEverybody(void)
{
if (numplayers < 2) return;
packbuf[0] = PACKET_TYPE_PLAYER_READY;
g_player[myconnectindex].playerreadyflag++;
// if we're a peer or slave, not a master
@ -2561,7 +2562,7 @@ void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng)
uint8_t* buffer = packet->data;
*buffer++ = myconnectindex;
Bmemcpy(buffer, pbuf, packbufleng);
enet_peer_send(g_netPlayerPeer[dest], CHAN_GAME, packet);
enet_peer_send(g_netClientPeer, CHAN_GAME, packet);
}
else
{
@ -2570,7 +2571,7 @@ void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng)
*buffer++ = dest;
*buffer++ = myconnectindex;
Bmemcpy(buffer, pbuf, packbufleng);
enet_peer_send(g_netPlayerPeer[dest], CHAN_REROUTE, packet);
enet_peer_send(g_netClientPeer, CHAN_REROUTE, packet);
}
enet_host_service(g_netClient, NULL, 0);
}

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@ -1121,8 +1121,8 @@ growspark_rr:
shootAng = pSprite->ang + (krand2() & 31) - 16;
}
if (numplayers > 1 && g_netClient)
return -1;
//if (numplayers > 1 && g_netClient)
// return -1;
if (RRRA && projecTile == RRTILE1790)
{
@ -4478,8 +4478,8 @@ void P_FragPlayer(int playerNum)
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
spritetype *const pSprite = &sprite[pPlayer->i];
if (g_netClient) // [75] The server should not overwrite its own randomseed
randomseed = ticrandomseed;
//if (g_netClient) // [75] The server should not overwrite its own randomseed
// randomseed = ticrandomseed;
if (pSprite->pal != 1)
{
@ -4880,7 +4880,7 @@ static void P_ProcessWeapon(int playerNum)
if (pPlayer->ammo_amount[RPG_WEAPON])
pPlayer->ammo_amount[RPG_WEAPON]--;
if (numplayers < 2 || g_netServer)
//if (numplayers < 2 || g_netServer)
{
int pipeBombZvel;
int pipeBombFwdVel;
@ -5443,7 +5443,7 @@ static void P_ProcessWeapon(int playerNum)
{
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
if (numplayers < 2 || g_netServer)
//if (numplayers < 2 || g_netServer)
{
int pipeBombZvel;
int pipeBombFwdVel;
@ -6091,7 +6091,7 @@ static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ,
if (ud.recstat == 1 && (!g_netServer && ud.multimode < 2))
G_CloseDemoWrite();
if ((numplayers < 2 || g_netServer) && pPlayer->dead_flag == 0)
if (/*(numplayers < 2 || g_netServer) && */pPlayer->dead_flag == 0)
P_FragPlayer(playerNum);
if (sectorLotag == ST_2_UNDERWATER)

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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "inv.h"
#include "namesdyn.h"
#include "fix16.h"
#include "net.h"
#ifdef __cplusplus
extern "C" {
@ -33,7 +34,7 @@ extern "C" {
extern int32_t g_mostConcurrentPlayers;
#define MOVEFIFOSIZ 2
#define MOVEFIFOSIZ 256
#define NAM_GRENADE_LIFETIME 120
#define NAM_GRENADE_LIFETIME_VAR 30
@ -219,7 +220,7 @@ typedef struct {
char vote, gotvote, playerreadyflag, playerquitflag, connected;
char user_name[32];
char syncval[MAXPLAYERS][MOVEFIFOSIZ];
char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
} playerdata_t;
#pragma pack(pop)

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@ -2096,7 +2096,7 @@ static void resetpspritevars(char gameMode)
s->xoffset = 0;
s->clipdist = 64;
// if (j < g_mostConcurrentPlayers)
if (j < g_mostConcurrentPlayers)
{
if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
{

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@ -2380,8 +2380,8 @@ void Sect_DamageCeiling(int const sectNum)
// hard coded props... :(
void A_DamageObject(int spriteNum, int const dmgSrc)
{
if (g_netClient)
return;
//if (g_netClient)
// return;
spriteNum &= (MAXSPRITES-1);