mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
wip
# Conflicts: # platform/Windows/nmapedit.vcxproj # platform/Windows/nmapedit.vcxproj.filters # source/blood/src/blood.cpp # source/blood/src/blood.h # source/blood/src/gui.cpp # source/blood/src/m32def.cpp # source/blood/src/m32def.h # source/blood/src/m32exec.cpp # source/blood/src/mapedit.cpp
This commit is contained in:
parent
8fd6e0e183
commit
afff9ce61f
22 changed files with 242 additions and 209 deletions
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@ -2424,8 +2424,6 @@ void TreeToGibCallback(int, int);
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void DudeToGibCallback1(int, int);
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void DudeToGibCallback2(int, int);
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SPRITEHIT gSpriteHit[kMaxXSprites];
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int nFireballClient = seqRegisterClient(FireballSeqCallback);
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int dword_2192D8 = seqRegisterClient(sub_38938);
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int nNapalmClient = seqRegisterClient(NapalmSeqCallback);
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@ -165,10 +165,6 @@ struct VECTORDATA {
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int fireSound[2]; // By NoOne: predefined fire sounds. used by kGDXCustomDude, but can be used for something else.
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};
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struct SPRITEHIT {
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int hit, ceilhit, florhit;
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};
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extern AMMOITEMDATA gAmmoItemData[];
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extern WEAPONITEMDATA gWeaponItemData[];
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extern ITEMDATA gItemData[];
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@ -177,8 +173,6 @@ extern EXPLOSION explodeInfo[];
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extern THINGINFO thingInfo[];
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extern VECTORDATA gVectorData[];
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extern SPRITEHIT gSpriteHit[];
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extern int gDudeDrag;
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extern short gAffectedSectors[kMaxSectors];
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extern short gAffectedXWalls[kMaxXWalls];
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@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "globals.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "fx_man.h"
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#include "common_game.h"
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#include "blood.h"
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//#include "blood.h"
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#include "config.h"
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#include "db.h"
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#include "player.h"
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@ -81,12 +81,9 @@ const char* AppTechnicalName = APPBASENAME;
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char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
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ud_setup_t gSetup;
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char SetupFilename[BMAX_PATH] = SETUPFILENAME;
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int32_t gNoSetup = 0, gCommandSetup = 0;
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Resource gSysRes, gGuiRes;
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INPUT_MODE gInputMode;
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unsigned int nMaxAlloc = 0x4000000;
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@ -97,8 +94,6 @@ bool bNoDemo = false;
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bool bQuickStart = true;
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bool bNoAutoLoad = false;
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bool bVanilla = false;
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int gMusicPrevLoadedEpisode = -1;
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int gMusicPrevLoadedLevel = -1;
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@ -118,6 +113,13 @@ int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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int gSaveGameNum;
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bool gQuitGame;
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int gQuitRequest;
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bool gPaused;
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bool gSaveGameActive;
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int gCacheMiss;
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enum gametokens
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{
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T_INCLUDE = 0,
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@ -25,166 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "resource.h"
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#define TILTBUFFER 4078
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#define kExplodeMax 8
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#define kDudeBase 200
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#define kDudePlayer1 231
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#define kDudePlayer8 238
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#define kDudeMax 260
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#define kMissileBase 300
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#define kMissileMax 318
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#define kThingBase 400
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#define kThingMax 436
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#define kMaxPowerUps 51
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#define kStatRespawn 8
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#define kStatMarker 10
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#define kStatGDXDudeTargetChanger 20
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#define kStatFree 1024
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#define kLensSize 80
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#define kViewEffectMax 19
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#define kNoTile -1
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// defined by NoOne:
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// -------------------------------
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#define kMaxPAL 5
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#define kWeaponItemBase 40
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#define kItemMax 151
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// marker sprite types
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#define kMarkerSPStart 1
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#define kMarkerMPStart 2
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#define kMarkerOff 3
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#define kMarkerOn 4
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#define kMarkerAxis 5
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#define kMarkerLowLink 6
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#define kMarkerUpLink 7
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#define kMarkerWarpDest 8
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#define kMarkerUpWater 9
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#define kMarkerLowWater 10
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#define kMarkerUpStack 11
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#define kMarkerLowStack 12
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#define kMarkerUpGoo 13
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#define kMarkerLowGoo 14
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#define kMarkerPath 15
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// sprite cstat
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#define kSprBlock 0x0001
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#define kSprTrans 0x0002
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#define kSprFlipX 0x0004
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#define kSprFlipY 0x0008
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#define kSprFace 0x0000
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#define kSprWall 0x0010
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#define kSprFloor 0x0020
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#define kSprSpin 0x0030
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#define kSprRMask 0x0030
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#define kSprOneSided 0x0040
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#define kSprOriginAlign 0x0080
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#define kSprHitscan 0x0100
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#define kSprTransR 0x0200
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#define kSprPushable 0x1000
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#define kSprMoveMask 0x6000
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#define kSprMoveNone 0x0000
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#define kSprMoveForward 0x2000
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#define kSprMoveFloor 0x2000
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#define kSprMoveReverse 0x4000
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#define kSprMoveCeiling 0x4000
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#define kSprInvisible 0x8000
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// sprite attributes
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#define kHitagMovePhys 0x0001 // affected by movement physics
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#define kHitagGravityPhys 0x0002 // affected by gravity
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#define kHitagFalling 0x0004 // currently in z-motion
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#define kHitagAutoAim 0x0008
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#define kHitagRespawn 0x0010
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#define kHitagFree 0x0020
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#define kHitagSmoke 0x0100
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#define kHitagExtBit 0x8000 // NoOne's extension bit(Note: it's bit 0 in editor!)
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// sector types
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#define kSecBase 600
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#define kSecZMotion kSectorBase
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#define kSecZSprite 602
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#define kSecWarp 603
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#define kSecTeleport 604
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#define kSecPath 612
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#define kSecRotateStep 613
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#define kSecSlideMarked 614
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#define kSecRotateMarked 615
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#define kSecSlide 616
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#define kSecRotate 617
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#define kSecDamage 618
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#define kSecCounter 619
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#define kSecMax 620
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// switch types
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#define kSwitchBase 20
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#define kSwitchToggle 20
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#define kSwitchOneWay 21
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#define kSwitchCombo 22
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#define kSwitchPadlock 23
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#define kSwitchMax 24
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// projectile types
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#define kProjectileEctoSkull 307
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// custom level end
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#define kGDXChannelEndLevelCustom 6
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// GDX types
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#define kGDXTypeBase 24
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#define kGDXCustomDudeSpawn 24
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#define kGDXRandomTX 25
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#define kGDXSequentialTX 26
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#define kGDXSeqSpawner 27
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#define kGDXObjPropertiesChanger 28
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#define kGDXObjPicnumChanger 29
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#define kGDXObjSizeChanger 31
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#define kGDXDudeTargetChanger 33
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#define kGDXSectorFXChanger 34
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#define kGDXObjDataChanger 35
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#define kGDXSpriteDamager 36
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#define kGDXObjDataAccumulator 37
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#define kGDXEffectSpawner 38
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#define kGDXWindGenerator 39
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#define kGDXThingTNTProx 433 // detects only players
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#define kGDXThingThrowableRock 434 // does small damage if hits target
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#define kGDXThingCustomDudeLifeLeech 435 // the same as normal, except it aims in specified target
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#define kGDXDudeUniversalCultist 254
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#define kGDXGenDudeBurning 255
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#define kGDXItemMapLevel 150 // once picked up, draws whole minimap
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// ai state types
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#define kAiStateOther -1
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#define kAiStateIdle 0
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#define kAiStateGenIdle 1
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#define kAiStateMove 2
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#define kAiStateSearch 3
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#define kAiStateChase 4
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#define kAiStateRecoil 5
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#define kAng5 28
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#define kAng15 85
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#define kAng30 170
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#define kAng45 256
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#define kAng60 341
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#define kAng90 512
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#define kAng120 682
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#define kAng180 1024
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#define kAng360 2048
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// -------------------------------
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struct INIDESCRIPTION {
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const char *pzName;
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const char *pzFilename;
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@ -201,17 +41,6 @@ struct INICHAIN {
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extern INICHAIN *pINIChain;
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extern INICHAIN const*pINISelected;
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typedef struct {
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int32_t usejoystick;
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int32_t usemouse;
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int32_t fullscreen;
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int32_t xdim;
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int32_t ydim;
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int32_t bpp;
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int32_t forcesetup;
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int32_t noautoload;
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} ud_setup_t;
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enum INPUT_MODE {
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INPUT_MODE_0 = 0,
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INPUT_MODE_1,
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INPUT_MODE_3,
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};
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extern Resource gSysRes, gGuiRes;
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extern INPUT_MODE gInputMode;
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extern ud_setup_t gSetup;
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extern char SetupFilename[BMAX_PATH];
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extern int32_t gNoSetup;
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extern short BloodVersion;
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extern double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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extern double g_gameUpdateAvgTime;
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extern int blood_globalflags;
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extern bool bVanilla;
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extern int gMusicPrevLoadedEpisode;
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extern int gMusicPrevLoadedLevel;
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extern int gFrameClock;
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extern int gSaveGameNum;
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extern bool gPaused;
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extern bool gSaveGameActive;
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extern bool gSavingGame;
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extern bool gQuitGame;
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extern int gQuitRequest;
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extern int gCacheMiss;
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void QuitGame(void);
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void PreloadCache(void);
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@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "eventq.h"
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#include "fx.h"
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#include "gameutil.h"
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#include "globals.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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@ -50,6 +50,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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Bfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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return "nblood.pk3";
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@ -70,6 +76,25 @@ const char *G_DefFile(void)
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return (g_defNamePtr == NULL) ? G_DefaultDefFile() : g_defNamePtr;
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}
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void G_SetupGlobalPsky(void)
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{
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int skyIdx = 0;
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// NOTE: Loop must be running backwards for the same behavior as the game
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// (greatest sector index with matching parallaxed sky takes precedence).
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for (bssize_t i = numsectors - 1; i >= 0; i--)
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{
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if (sector[i].ceilingstat & 1)
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{
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skyIdx = getpskyidx(sector[i].ceilingpicnum);
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if (skyIdx > 0)
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break;
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}
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}
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g_pskyidx = skyIdx;
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}
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static char g_rootDir[BMAX_PATH];
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int g_useCwd;
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@ -69,6 +69,162 @@ void __dassert(const char *pzExpr, const char *pzFile, int nLine);
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#define kTicsPerFrame 4
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#define kTicsPerSec (kTicRate/kTicsPerFrame)
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#define TILTBUFFER 4078
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#define kExplodeMax 8
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#define kDudeBase 200
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#define kDudePlayer1 231
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#define kDudePlayer8 238
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#define kDudeMax 260
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#define kMissileBase 300
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#define kMissileMax 318
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#define kThingBase 400
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#define kThingMax 435
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#define kMaxPowerUps 49
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#define kStatRespawn 8
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#define kStatMarker 10
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#define kStatFree 1024
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#define kLensSize 80
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#define kViewEffectMax 19
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#define kNoTile -1
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// defined by NoOne:
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// -------------------------------
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#define kMaxPAL 5
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#define kWeaponItemBase 40
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#define kItemMax 149
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// marker sprite types
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#define kMarkerSPStart 1
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#define kMarkerMPStart 2
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#define kMarkerOff 3
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#define kMarkerOn 4
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#define kMarkerAxis 5
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#define kMarkerLowLink 6
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#define kMarkerUpLink 7
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#define kMarkerWarpDest 8
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#define kMarkerUpWater 9
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#define kMarkerLowWater 10
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#define kMarkerUpStack 11
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#define kMarkerLowStack 12
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#define kMarkerUpGoo 13
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#define kMarkerLowGoo 14
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#define kMarkerPath 15
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// sprite cstat
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#define kSprBlock 0x0001
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#define kSprTrans 0x0002
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#define kSprFlipX 0x0004
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#define kSprFlipY 0x0008
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#define kSprFace 0x0000
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#define kSprWall 0x0010
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#define kSprFloor 0x0020
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#define kSprSpin 0x0030
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#define kSprRMask 0x0030
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#define kSprOneSided 0x0040
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#define kSprOriginAlign 0x0080
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#define kSprHitscan 0x0100
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#define kSprTransR 0x0200
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#define kSprPushable 0x1000
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#define kSprMoveMask 0x6000
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#define kSprMoveNone 0x0000
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#define kSprMoveForward 0x2000
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#define kSprMoveFloor 0x2000
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#define kSprMoveReverse 0x4000
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#define kSprMoveCeiling 0x4000
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#define kSprInvisible 0x8000
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// sprite attributes
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#define kHitagMovePhys 0x0001 // affected by movement physics
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#define kHitagGravityPhys 0x0002 // affected by gravity
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#define kHitagFalling 0x0004 // currently in z-motion
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#define kHitagAutoAim 0x0008
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#define kHitagRespawn 0x0010
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#define kHitagFree 0x0020
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#define kHitagSmoke 0x0100
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#define kHitagExtBit 0x8000 // NoOne's extension bit(Note: it's bit 0 in editor!)
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// sector types
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#define kSecBase 600
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#define kSecZMotion kSectorBase
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#define kSecZSprite 602
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#define kSecWarp 603
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#define kSecTeleport 604
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#define kSecPath 612
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#define kSecRotateStep 613
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#define kSecSlideMarked 614
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#define kSecRotateMarked 615
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#define kSecSlide 616
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#define kSecRotate 617
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#define kSecDamage 618
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#define kSecCounter 619
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#define kSecMax 620
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// switch types
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#define kSwitchBase 20
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#define kSwitchToggle 20
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#define kSwitchOneWay 21
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#define kSwitchCombo 22
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#define kSwitchPadlock 23
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#define kSwitchMax 24
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// projectile types
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#define kProjectileEctoSkull 307
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// custom level end
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#define kGDXChannelEndLevelCustom 6
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// GDX types
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#define kGDXTypeBase 24
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#define kGDXCustomDudeSpawn 24
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#define kGDXRandomTX 25
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#define kGDXSequentialTX 26
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#define kGDXSeqSpawner 27
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#define kGDXObjPropertiesChanger 28
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#define kGDXObjPicnumChanger 29
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#define kGDXObjSizeChanger 31
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#define kGDXDudeTargetChanger 33
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#define kGDXSectorFXChanger 34
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#define kGDXObjDataChanger 35
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#define kGDXSpriteDamager 36
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// 37 reserved
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#define kGDXEffectSpawner 38
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#define kGDXWindGenerator 39
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#define kGDXThingTNTProx 433 // detects only players
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#define kGDXThingThrowableRock 434 // does small damage if hits target
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#define kGDXDudeUniversalCultist 254
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#define kGDXGenDudeBurning 255
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// ai state types
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#define kAiStateOther -1
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#define kAiStateIdle 0
|
||||
#define kAiStateGenIdle 1
|
||||
#define kAiStateMove 2
|
||||
#define kAiStateSearch 3
|
||||
#define kAiStateChase 4
|
||||
#define kAiStateRecoil 5
|
||||
|
||||
|
||||
#define kAng5 28
|
||||
#define kAng15 85
|
||||
#define kAng30 170
|
||||
#define kAng45 256
|
||||
#define kAng60 341
|
||||
#define kAng90 512
|
||||
#define kAng120 682
|
||||
#define kAng180 1024
|
||||
#define kAng360 2048
|
||||
|
||||
|
||||
// -------------------------------
|
||||
|
||||
// NUKE-TODO:
|
||||
#define OSDTEXT_DEFAULT "^00"
|
||||
#define OSDTEXT_DARKRED "^00"
|
||||
|
@ -102,6 +258,8 @@ void G_LoadGroupsInDir(const char *dirname);
|
|||
void G_DoAutoload(const char *dirname);
|
||||
extern void G_LoadGroups(int32_t autoload);
|
||||
|
||||
extern void G_SetupGlobalPsky(void);
|
||||
|
||||
#define G_ModDirSnprintf(buf, size, basename, ...) \
|
||||
(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) : Bsnprintf(buf, size, basename, ##__VA_ARGS__)) \
|
||||
>= ((int32_t)size) - 1)
|
||||
|
|
|
@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "function.h"
|
||||
#include "blood.h"
|
||||
#include "gamedefs.h"
|
||||
#include "globals.h"
|
||||
#include "config.h"
|
||||
#include "view.h"
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "common_game.h"
|
||||
#include "crc32.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "blood.h"
|
||||
//#include "actor.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "iob.h"
|
||||
|
||||
|
@ -39,6 +39,8 @@ XSPRITE xsprite[kMaxXSprites];
|
|||
XSECTOR xsector[kMaxXSectors];
|
||||
XWALL xwall[kMaxXWalls];
|
||||
|
||||
SPRITEHIT gSpriteHit[kMaxXSprites];
|
||||
|
||||
int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
|
||||
|
||||
int gVisibility;
|
||||
|
|
|
@ -246,6 +246,10 @@ struct MAPHEADER2 {
|
|||
char pad[52];
|
||||
};
|
||||
|
||||
struct SPRITEHIT {
|
||||
int hit, ceilhit, florhit;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
extern unsigned short gStatCount[kMaxStatus + 1];;
|
||||
|
@ -257,6 +261,8 @@ extern XSPRITE xsprite[kMaxXSprites];
|
|||
extern XSECTOR xsector[kMaxXSectors];
|
||||
extern XWALL xwall[kMaxXWalls];
|
||||
|
||||
extern SPRITEHIT gSpriteHit[kMaxXSprites];
|
||||
|
||||
extern int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
|
||||
|
||||
extern int gVisibility;
|
||||
|
|
|
@ -23,25 +23,25 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "compat.h"
|
||||
#include "blood.h"
|
||||
#include "common_game.h"
|
||||
#include "globals.h"
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
ud_setup_t gSetup;
|
||||
bool bVanilla = false;
|
||||
int gFrameClock;
|
||||
int gFrameTicks;
|
||||
int gFrame;
|
||||
int volatile gGameClock;
|
||||
int gFrameRate;
|
||||
int gGamma;
|
||||
int gSaveGameNum;
|
||||
|
||||
bool gQuitGame;
|
||||
int gQuitRequest;
|
||||
bool gPaused;
|
||||
bool gSaveGameActive;
|
||||
int gCacheMiss;
|
||||
|
||||
char *gVersionString;
|
||||
char gVersionStringBuf[16];
|
||||
|
||||
Resource gSysRes;
|
||||
|
||||
const char *GetVersionString(void)
|
||||
{
|
||||
if (!gVersionString)
|
||||
|
|
|
@ -21,21 +21,27 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "resource.h"
|
||||
|
||||
typedef struct {
|
||||
int32_t usejoystick;
|
||||
int32_t usemouse;
|
||||
int32_t fullscreen;
|
||||
int32_t xdim;
|
||||
int32_t ydim;
|
||||
int32_t bpp;
|
||||
int32_t forcesetup;
|
||||
int32_t noautoload;
|
||||
} ud_setup_t;
|
||||
|
||||
extern ud_setup_t gSetup;
|
||||
extern int gFrameClock;
|
||||
extern int gFrameTicks;
|
||||
extern int gFrame;
|
||||
extern int volatile gGameClock;
|
||||
extern int gFrameRate;
|
||||
extern int gGamma;
|
||||
extern int gSaveGameNum;
|
||||
|
||||
|
||||
extern bool gPaused;
|
||||
extern bool gSaveGameActive;
|
||||
extern bool gSavingGame;
|
||||
extern bool gQuitGame;
|
||||
extern int gQuitRequest;
|
||||
extern int gCacheMiss;
|
||||
extern bool bVanilla;
|
||||
|
||||
extern Resource gSysRes;
|
||||
const char *GetVersionString(void);
|
|
@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "blood.h"
|
||||
#include "demo.h"
|
||||
#include "gamemenu.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "messages.h"
|
||||
#include "network.h"
|
||||
|
|
|
@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "map2d.h"
|
||||
|
|
|
@ -22,6 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
#include "qheap.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "colmatch.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "config.h"
|
||||
#include "resource.h"
|
||||
#include "screen.h"
|
||||
|
|
|
@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "sfx.h"
|
||||
|
|
|
@ -46,6 +46,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//#include "grpscan.h"
|
||||
//#include "inv.h"
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "keyboard.h"
|
||||
#include "startwin.game.h"
|
||||
#include "windows_inc.h"
|
||||
|
|
|
@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "blood.h"
|
||||
#include "config.h"
|
||||
#include "globals.h"
|
||||
#include "resource.h"
|
||||
#include "tile.h"
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "player.h"
|
||||
|
|
Loading…
Reference in a new issue