mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
wip
# Conflicts: # platform/Windows/nmapedit.vcxproj # platform/Windows/nmapedit.vcxproj.filters # source/blood/src/blood.cpp # source/blood/src/blood.h # source/blood/src/gui.cpp # source/blood/src/m32def.cpp # source/blood/src/m32def.h # source/blood/src/m32exec.cpp # source/blood/src/mapedit.cpp
This commit is contained in:
parent
8fd6e0e183
commit
afff9ce61f
22 changed files with 242 additions and 209 deletions
|
@ -2424,8 +2424,6 @@ void TreeToGibCallback(int, int);
|
|||
void DudeToGibCallback1(int, int);
|
||||
void DudeToGibCallback2(int, int);
|
||||
|
||||
SPRITEHIT gSpriteHit[kMaxXSprites];
|
||||
|
||||
int nFireballClient = seqRegisterClient(FireballSeqCallback);
|
||||
int dword_2192D8 = seqRegisterClient(sub_38938);
|
||||
int nNapalmClient = seqRegisterClient(NapalmSeqCallback);
|
||||
|
|
|
@ -165,10 +165,6 @@ struct VECTORDATA {
|
|||
int fireSound[2]; // By NoOne: predefined fire sounds. used by kGDXCustomDude, but can be used for something else.
|
||||
};
|
||||
|
||||
struct SPRITEHIT {
|
||||
int hit, ceilhit, florhit;
|
||||
};
|
||||
|
||||
extern AMMOITEMDATA gAmmoItemData[];
|
||||
extern WEAPONITEMDATA gWeaponItemData[];
|
||||
extern ITEMDATA gItemData[];
|
||||
|
@ -177,8 +173,6 @@ extern EXPLOSION explodeInfo[];
|
|||
extern THINGINFO thingInfo[];
|
||||
extern VECTORDATA gVectorData[];
|
||||
|
||||
extern SPRITEHIT gSpriteHit[];
|
||||
|
||||
extern int gDudeDrag;
|
||||
extern short gAffectedSectors[kMaxSectors];
|
||||
extern short gAffectedXWalls[kMaxXWalls];
|
||||
|
|
|
@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "db.h"
|
||||
#include "dude.h"
|
||||
#include "eventq.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "fx_man.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
//#include "blood.h"
|
||||
#include "config.h"
|
||||
#include "db.h"
|
||||
#include "player.h"
|
||||
|
|
|
@ -81,12 +81,9 @@ const char* AppTechnicalName = APPBASENAME;
|
|||
|
||||
char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
|
||||
|
||||
ud_setup_t gSetup;
|
||||
char SetupFilename[BMAX_PATH] = SETUPFILENAME;
|
||||
int32_t gNoSetup = 0, gCommandSetup = 0;
|
||||
|
||||
Resource gSysRes, gGuiRes;
|
||||
|
||||
INPUT_MODE gInputMode;
|
||||
|
||||
unsigned int nMaxAlloc = 0x4000000;
|
||||
|
@ -97,8 +94,6 @@ bool bNoDemo = false;
|
|||
bool bQuickStart = true;
|
||||
bool bNoAutoLoad = false;
|
||||
|
||||
bool bVanilla = false;
|
||||
|
||||
int gMusicPrevLoadedEpisode = -1;
|
||||
int gMusicPrevLoadedLevel = -1;
|
||||
|
||||
|
@ -118,6 +113,13 @@ int gChokeCounter = 0;
|
|||
double g_gameUpdateTime, g_gameUpdateAndDrawTime;
|
||||
double g_gameUpdateAvgTime = 0.001;
|
||||
|
||||
int gSaveGameNum;
|
||||
bool gQuitGame;
|
||||
int gQuitRequest;
|
||||
bool gPaused;
|
||||
bool gSaveGameActive;
|
||||
int gCacheMiss;
|
||||
|
||||
enum gametokens
|
||||
{
|
||||
T_INCLUDE = 0,
|
||||
|
|
|
@ -25,166 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "levels.h"
|
||||
#include "resource.h"
|
||||
|
||||
#define TILTBUFFER 4078
|
||||
|
||||
#define kExplodeMax 8
|
||||
#define kDudeBase 200
|
||||
#define kDudePlayer1 231
|
||||
#define kDudePlayer8 238
|
||||
#define kDudeMax 260
|
||||
#define kMissileBase 300
|
||||
#define kMissileMax 318
|
||||
#define kThingBase 400
|
||||
#define kThingMax 436
|
||||
|
||||
#define kMaxPowerUps 51
|
||||
|
||||
#define kStatRespawn 8
|
||||
#define kStatMarker 10
|
||||
#define kStatGDXDudeTargetChanger 20
|
||||
#define kStatFree 1024
|
||||
|
||||
#define kLensSize 80
|
||||
#define kViewEffectMax 19
|
||||
|
||||
#define kNoTile -1
|
||||
|
||||
|
||||
// defined by NoOne:
|
||||
// -------------------------------
|
||||
#define kMaxPAL 5
|
||||
|
||||
#define kWeaponItemBase 40
|
||||
#define kItemMax 151
|
||||
|
||||
// marker sprite types
|
||||
#define kMarkerSPStart 1
|
||||
#define kMarkerMPStart 2
|
||||
#define kMarkerOff 3
|
||||
#define kMarkerOn 4
|
||||
#define kMarkerAxis 5
|
||||
#define kMarkerLowLink 6
|
||||
#define kMarkerUpLink 7
|
||||
#define kMarkerWarpDest 8
|
||||
#define kMarkerUpWater 9
|
||||
#define kMarkerLowWater 10
|
||||
#define kMarkerUpStack 11
|
||||
#define kMarkerLowStack 12
|
||||
#define kMarkerUpGoo 13
|
||||
#define kMarkerLowGoo 14
|
||||
#define kMarkerPath 15
|
||||
|
||||
// sprite cstat
|
||||
#define kSprBlock 0x0001
|
||||
#define kSprTrans 0x0002
|
||||
#define kSprFlipX 0x0004
|
||||
#define kSprFlipY 0x0008
|
||||
#define kSprFace 0x0000
|
||||
#define kSprWall 0x0010
|
||||
#define kSprFloor 0x0020
|
||||
#define kSprSpin 0x0030
|
||||
#define kSprRMask 0x0030
|
||||
#define kSprOneSided 0x0040
|
||||
#define kSprOriginAlign 0x0080
|
||||
#define kSprHitscan 0x0100
|
||||
#define kSprTransR 0x0200
|
||||
#define kSprPushable 0x1000
|
||||
#define kSprMoveMask 0x6000
|
||||
#define kSprMoveNone 0x0000
|
||||
#define kSprMoveForward 0x2000
|
||||
#define kSprMoveFloor 0x2000
|
||||
#define kSprMoveReverse 0x4000
|
||||
#define kSprMoveCeiling 0x4000
|
||||
#define kSprInvisible 0x8000
|
||||
|
||||
// sprite attributes
|
||||
#define kHitagMovePhys 0x0001 // affected by movement physics
|
||||
#define kHitagGravityPhys 0x0002 // affected by gravity
|
||||
#define kHitagFalling 0x0004 // currently in z-motion
|
||||
#define kHitagAutoAim 0x0008
|
||||
#define kHitagRespawn 0x0010
|
||||
#define kHitagFree 0x0020
|
||||
#define kHitagSmoke 0x0100
|
||||
#define kHitagExtBit 0x8000 // NoOne's extension bit(Note: it's bit 0 in editor!)
|
||||
|
||||
// sector types
|
||||
#define kSecBase 600
|
||||
#define kSecZMotion kSectorBase
|
||||
#define kSecZSprite 602
|
||||
#define kSecWarp 603
|
||||
#define kSecTeleport 604
|
||||
#define kSecPath 612
|
||||
#define kSecRotateStep 613
|
||||
#define kSecSlideMarked 614
|
||||
#define kSecRotateMarked 615
|
||||
#define kSecSlide 616
|
||||
#define kSecRotate 617
|
||||
#define kSecDamage 618
|
||||
#define kSecCounter 619
|
||||
#define kSecMax 620
|
||||
|
||||
// switch types
|
||||
#define kSwitchBase 20
|
||||
#define kSwitchToggle 20
|
||||
#define kSwitchOneWay 21
|
||||
#define kSwitchCombo 22
|
||||
#define kSwitchPadlock 23
|
||||
#define kSwitchMax 24
|
||||
|
||||
// projectile types
|
||||
#define kProjectileEctoSkull 307
|
||||
|
||||
// custom level end
|
||||
#define kGDXChannelEndLevelCustom 6
|
||||
|
||||
// GDX types
|
||||
#define kGDXTypeBase 24
|
||||
#define kGDXCustomDudeSpawn 24
|
||||
#define kGDXRandomTX 25
|
||||
#define kGDXSequentialTX 26
|
||||
#define kGDXSeqSpawner 27
|
||||
#define kGDXObjPropertiesChanger 28
|
||||
#define kGDXObjPicnumChanger 29
|
||||
#define kGDXObjSizeChanger 31
|
||||
#define kGDXDudeTargetChanger 33
|
||||
#define kGDXSectorFXChanger 34
|
||||
#define kGDXObjDataChanger 35
|
||||
#define kGDXSpriteDamager 36
|
||||
#define kGDXObjDataAccumulator 37
|
||||
#define kGDXEffectSpawner 38
|
||||
#define kGDXWindGenerator 39
|
||||
|
||||
#define kGDXThingTNTProx 433 // detects only players
|
||||
#define kGDXThingThrowableRock 434 // does small damage if hits target
|
||||
#define kGDXThingCustomDudeLifeLeech 435 // the same as normal, except it aims in specified target
|
||||
#define kGDXDudeUniversalCultist 254
|
||||
#define kGDXGenDudeBurning 255
|
||||
|
||||
#define kGDXItemMapLevel 150 // once picked up, draws whole minimap
|
||||
|
||||
// ai state types
|
||||
#define kAiStateOther -1
|
||||
#define kAiStateIdle 0
|
||||
#define kAiStateGenIdle 1
|
||||
#define kAiStateMove 2
|
||||
#define kAiStateSearch 3
|
||||
#define kAiStateChase 4
|
||||
#define kAiStateRecoil 5
|
||||
|
||||
|
||||
#define kAng5 28
|
||||
#define kAng15 85
|
||||
#define kAng30 170
|
||||
#define kAng45 256
|
||||
#define kAng60 341
|
||||
#define kAng90 512
|
||||
#define kAng120 682
|
||||
#define kAng180 1024
|
||||
#define kAng360 2048
|
||||
|
||||
|
||||
// -------------------------------
|
||||
|
||||
struct INIDESCRIPTION {
|
||||
const char *pzName;
|
||||
const char *pzFilename;
|
||||
|
@ -201,17 +41,6 @@ struct INICHAIN {
|
|||
extern INICHAIN *pINIChain;
|
||||
extern INICHAIN const*pINISelected;
|
||||
|
||||
typedef struct {
|
||||
int32_t usejoystick;
|
||||
int32_t usemouse;
|
||||
int32_t fullscreen;
|
||||
int32_t xdim;
|
||||
int32_t ydim;
|
||||
int32_t bpp;
|
||||
int32_t forcesetup;
|
||||
int32_t noautoload;
|
||||
} ud_setup_t;
|
||||
|
||||
enum INPUT_MODE {
|
||||
INPUT_MODE_0 = 0,
|
||||
INPUT_MODE_1,
|
||||
|
@ -219,9 +48,7 @@ enum INPUT_MODE {
|
|||
INPUT_MODE_3,
|
||||
};
|
||||
|
||||
extern Resource gSysRes, gGuiRes;
|
||||
extern INPUT_MODE gInputMode;
|
||||
extern ud_setup_t gSetup;
|
||||
extern char SetupFilename[BMAX_PATH];
|
||||
extern int32_t gNoSetup;
|
||||
extern short BloodVersion;
|
||||
|
@ -231,11 +58,16 @@ extern bool gRestartGame;
|
|||
extern double g_gameUpdateTime, g_gameUpdateAndDrawTime;
|
||||
extern double g_gameUpdateAvgTime;
|
||||
extern int blood_globalflags;
|
||||
extern bool bVanilla;
|
||||
extern int gMusicPrevLoadedEpisode;
|
||||
extern int gMusicPrevLoadedLevel;
|
||||
|
||||
extern int gFrameClock;
|
||||
extern int gSaveGameNum;
|
||||
extern bool gPaused;
|
||||
extern bool gSaveGameActive;
|
||||
extern bool gSavingGame;
|
||||
extern bool gQuitGame;
|
||||
extern int gQuitRequest;
|
||||
extern int gCacheMiss;
|
||||
|
||||
void QuitGame(void);
|
||||
void PreloadCache(void);
|
||||
|
|
|
@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
|
|
|
@ -50,6 +50,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
|
||||
char *g_grpNamePtr = NULL;
|
||||
|
||||
void clearGrpNamePtr(void)
|
||||
{
|
||||
Bfree(g_grpNamePtr);
|
||||
// g_grpNamePtr assumed to be assigned to right after
|
||||
}
|
||||
|
||||
const char *G_DefaultGrpFile(void)
|
||||
{
|
||||
return "nblood.pk3";
|
||||
|
@ -70,6 +76,25 @@ const char *G_DefFile(void)
|
|||
return (g_defNamePtr == NULL) ? G_DefaultDefFile() : g_defNamePtr;
|
||||
}
|
||||
|
||||
void G_SetupGlobalPsky(void)
|
||||
{
|
||||
int skyIdx = 0;
|
||||
|
||||
// NOTE: Loop must be running backwards for the same behavior as the game
|
||||
// (greatest sector index with matching parallaxed sky takes precedence).
|
||||
for (bssize_t i = numsectors - 1; i >= 0; i--)
|
||||
{
|
||||
if (sector[i].ceilingstat & 1)
|
||||
{
|
||||
skyIdx = getpskyidx(sector[i].ceilingpicnum);
|
||||
if (skyIdx > 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_pskyidx = skyIdx;
|
||||
}
|
||||
|
||||
static char g_rootDir[BMAX_PATH];
|
||||
|
||||
int g_useCwd;
|
||||
|
|
|
@ -69,6 +69,162 @@ void __dassert(const char *pzExpr, const char *pzFile, int nLine);
|
|||
#define kTicsPerFrame 4
|
||||
#define kTicsPerSec (kTicRate/kTicsPerFrame)
|
||||
|
||||
#define TILTBUFFER 4078
|
||||
|
||||
#define kExplodeMax 8
|
||||
#define kDudeBase 200
|
||||
#define kDudePlayer1 231
|
||||
#define kDudePlayer8 238
|
||||
#define kDudeMax 260
|
||||
#define kMissileBase 300
|
||||
#define kMissileMax 318
|
||||
#define kThingBase 400
|
||||
#define kThingMax 435
|
||||
|
||||
#define kMaxPowerUps 49
|
||||
|
||||
#define kStatRespawn 8
|
||||
#define kStatMarker 10
|
||||
#define kStatFree 1024
|
||||
|
||||
#define kLensSize 80
|
||||
#define kViewEffectMax 19
|
||||
|
||||
#define kNoTile -1
|
||||
|
||||
|
||||
// defined by NoOne:
|
||||
// -------------------------------
|
||||
#define kMaxPAL 5
|
||||
|
||||
#define kWeaponItemBase 40
|
||||
#define kItemMax 149
|
||||
|
||||
// marker sprite types
|
||||
#define kMarkerSPStart 1
|
||||
#define kMarkerMPStart 2
|
||||
#define kMarkerOff 3
|
||||
#define kMarkerOn 4
|
||||
#define kMarkerAxis 5
|
||||
#define kMarkerLowLink 6
|
||||
#define kMarkerUpLink 7
|
||||
#define kMarkerWarpDest 8
|
||||
#define kMarkerUpWater 9
|
||||
#define kMarkerLowWater 10
|
||||
#define kMarkerUpStack 11
|
||||
#define kMarkerLowStack 12
|
||||
#define kMarkerUpGoo 13
|
||||
#define kMarkerLowGoo 14
|
||||
#define kMarkerPath 15
|
||||
|
||||
// sprite cstat
|
||||
#define kSprBlock 0x0001
|
||||
#define kSprTrans 0x0002
|
||||
#define kSprFlipX 0x0004
|
||||
#define kSprFlipY 0x0008
|
||||
#define kSprFace 0x0000
|
||||
#define kSprWall 0x0010
|
||||
#define kSprFloor 0x0020
|
||||
#define kSprSpin 0x0030
|
||||
#define kSprRMask 0x0030
|
||||
#define kSprOneSided 0x0040
|
||||
#define kSprOriginAlign 0x0080
|
||||
#define kSprHitscan 0x0100
|
||||
#define kSprTransR 0x0200
|
||||
#define kSprPushable 0x1000
|
||||
#define kSprMoveMask 0x6000
|
||||
#define kSprMoveNone 0x0000
|
||||
#define kSprMoveForward 0x2000
|
||||
#define kSprMoveFloor 0x2000
|
||||
#define kSprMoveReverse 0x4000
|
||||
#define kSprMoveCeiling 0x4000
|
||||
#define kSprInvisible 0x8000
|
||||
|
||||
// sprite attributes
|
||||
#define kHitagMovePhys 0x0001 // affected by movement physics
|
||||
#define kHitagGravityPhys 0x0002 // affected by gravity
|
||||
#define kHitagFalling 0x0004 // currently in z-motion
|
||||
#define kHitagAutoAim 0x0008
|
||||
#define kHitagRespawn 0x0010
|
||||
#define kHitagFree 0x0020
|
||||
#define kHitagSmoke 0x0100
|
||||
#define kHitagExtBit 0x8000 // NoOne's extension bit(Note: it's bit 0 in editor!)
|
||||
|
||||
// sector types
|
||||
#define kSecBase 600
|
||||
#define kSecZMotion kSectorBase
|
||||
#define kSecZSprite 602
|
||||
#define kSecWarp 603
|
||||
#define kSecTeleport 604
|
||||
#define kSecPath 612
|
||||
#define kSecRotateStep 613
|
||||
#define kSecSlideMarked 614
|
||||
#define kSecRotateMarked 615
|
||||
#define kSecSlide 616
|
||||
#define kSecRotate 617
|
||||
#define kSecDamage 618
|
||||
#define kSecCounter 619
|
||||
#define kSecMax 620
|
||||
|
||||
// switch types
|
||||
#define kSwitchBase 20
|
||||
#define kSwitchToggle 20
|
||||
#define kSwitchOneWay 21
|
||||
#define kSwitchCombo 22
|
||||
#define kSwitchPadlock 23
|
||||
#define kSwitchMax 24
|
||||
|
||||
// projectile types
|
||||
#define kProjectileEctoSkull 307
|
||||
|
||||
// custom level end
|
||||
#define kGDXChannelEndLevelCustom 6
|
||||
|
||||
// GDX types
|
||||
#define kGDXTypeBase 24
|
||||
#define kGDXCustomDudeSpawn 24
|
||||
#define kGDXRandomTX 25
|
||||
#define kGDXSequentialTX 26
|
||||
#define kGDXSeqSpawner 27
|
||||
#define kGDXObjPropertiesChanger 28
|
||||
#define kGDXObjPicnumChanger 29
|
||||
#define kGDXObjSizeChanger 31
|
||||
#define kGDXDudeTargetChanger 33
|
||||
#define kGDXSectorFXChanger 34
|
||||
#define kGDXObjDataChanger 35
|
||||
#define kGDXSpriteDamager 36
|
||||
// 37 reserved
|
||||
#define kGDXEffectSpawner 38
|
||||
#define kGDXWindGenerator 39
|
||||
|
||||
#define kGDXThingTNTProx 433 // detects only players
|
||||
#define kGDXThingThrowableRock 434 // does small damage if hits target
|
||||
#define kGDXDudeUniversalCultist 254
|
||||
#define kGDXGenDudeBurning 255
|
||||
|
||||
// ai state types
|
||||
#define kAiStateOther -1
|
||||
#define kAiStateIdle 0
|
||||
#define kAiStateGenIdle 1
|
||||
#define kAiStateMove 2
|
||||
#define kAiStateSearch 3
|
||||
#define kAiStateChase 4
|
||||
#define kAiStateRecoil 5
|
||||
|
||||
|
||||
#define kAng5 28
|
||||
#define kAng15 85
|
||||
#define kAng30 170
|
||||
#define kAng45 256
|
||||
#define kAng60 341
|
||||
#define kAng90 512
|
||||
#define kAng120 682
|
||||
#define kAng180 1024
|
||||
#define kAng360 2048
|
||||
|
||||
|
||||
// -------------------------------
|
||||
|
||||
// NUKE-TODO:
|
||||
#define OSDTEXT_DEFAULT "^00"
|
||||
#define OSDTEXT_DARKRED "^00"
|
||||
|
@ -102,6 +258,8 @@ void G_LoadGroupsInDir(const char *dirname);
|
|||
void G_DoAutoload(const char *dirname);
|
||||
extern void G_LoadGroups(int32_t autoload);
|
||||
|
||||
extern void G_SetupGlobalPsky(void);
|
||||
|
||||
#define G_ModDirSnprintf(buf, size, basename, ...) \
|
||||
(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) : Bsnprintf(buf, size, basename, ##__VA_ARGS__)) \
|
||||
>= ((int32_t)size) - 1)
|
||||
|
|
|
@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "function.h"
|
||||
#include "blood.h"
|
||||
#include "gamedefs.h"
|
||||
#include "globals.h"
|
||||
#include "config.h"
|
||||
#include "view.h"
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "common_game.h"
|
||||
#include "crc32.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "blood.h"
|
||||
//#include "actor.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "iob.h"
|
||||
|
||||
|
@ -39,6 +39,8 @@ XSPRITE xsprite[kMaxXSprites];
|
|||
XSECTOR xsector[kMaxXSectors];
|
||||
XWALL xwall[kMaxXWalls];
|
||||
|
||||
SPRITEHIT gSpriteHit[kMaxXSprites];
|
||||
|
||||
int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
|
||||
|
||||
int gVisibility;
|
||||
|
|
|
@ -246,6 +246,10 @@ struct MAPHEADER2 {
|
|||
char pad[52];
|
||||
};
|
||||
|
||||
struct SPRITEHIT {
|
||||
int hit, ceilhit, florhit;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
extern unsigned short gStatCount[kMaxStatus + 1];;
|
||||
|
@ -257,6 +261,8 @@ extern XSPRITE xsprite[kMaxXSprites];
|
|||
extern XSECTOR xsector[kMaxXSectors];
|
||||
extern XWALL xwall[kMaxXWalls];
|
||||
|
||||
extern SPRITEHIT gSpriteHit[kMaxXSprites];
|
||||
|
||||
extern int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
|
||||
|
||||
extern int gVisibility;
|
||||
|
|
|
@ -23,25 +23,25 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "compat.h"
|
||||
#include "blood.h"
|
||||
#include "common_game.h"
|
||||
#include "globals.h"
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
ud_setup_t gSetup;
|
||||
bool bVanilla = false;
|
||||
int gFrameClock;
|
||||
int gFrameTicks;
|
||||
int gFrame;
|
||||
int volatile gGameClock;
|
||||
int gFrameRate;
|
||||
int gGamma;
|
||||
int gSaveGameNum;
|
||||
|
||||
bool gQuitGame;
|
||||
int gQuitRequest;
|
||||
bool gPaused;
|
||||
bool gSaveGameActive;
|
||||
int gCacheMiss;
|
||||
|
||||
char *gVersionString;
|
||||
char gVersionStringBuf[16];
|
||||
|
||||
Resource gSysRes;
|
||||
|
||||
const char *GetVersionString(void)
|
||||
{
|
||||
if (!gVersionString)
|
||||
|
|
|
@ -21,21 +21,27 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "resource.h"
|
||||
|
||||
typedef struct {
|
||||
int32_t usejoystick;
|
||||
int32_t usemouse;
|
||||
int32_t fullscreen;
|
||||
int32_t xdim;
|
||||
int32_t ydim;
|
||||
int32_t bpp;
|
||||
int32_t forcesetup;
|
||||
int32_t noautoload;
|
||||
} ud_setup_t;
|
||||
|
||||
extern ud_setup_t gSetup;
|
||||
extern int gFrameClock;
|
||||
extern int gFrameTicks;
|
||||
extern int gFrame;
|
||||
extern int volatile gGameClock;
|
||||
extern int gFrameRate;
|
||||
extern int gGamma;
|
||||
extern int gSaveGameNum;
|
||||
|
||||
|
||||
extern bool gPaused;
|
||||
extern bool gSaveGameActive;
|
||||
extern bool gSavingGame;
|
||||
extern bool gQuitGame;
|
||||
extern int gQuitRequest;
|
||||
extern int gCacheMiss;
|
||||
extern bool bVanilla;
|
||||
|
||||
extern Resource gSysRes;
|
||||
const char *GetVersionString(void);
|
|
@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "blood.h"
|
||||
#include "demo.h"
|
||||
#include "gamemenu.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "messages.h"
|
||||
#include "network.h"
|
||||
|
|
|
@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "map2d.h"
|
||||
|
|
|
@ -22,6 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
#include "qheap.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "colmatch.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "config.h"
|
||||
#include "resource.h"
|
||||
#include "screen.h"
|
||||
|
|
|
@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "sfx.h"
|
||||
|
|
|
@ -46,6 +46,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//#include "grpscan.h"
|
||||
//#include "inv.h"
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "keyboard.h"
|
||||
#include "startwin.game.h"
|
||||
#include "windows_inc.h"
|
||||
|
|
|
@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "blood.h"
|
||||
#include "config.h"
|
||||
#include "globals.h"
|
||||
#include "resource.h"
|
||||
#include "tile.h"
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "loadsave.h"
|
||||
#include "player.h"
|
||||
|
|
Loading…
Reference in a new issue