DUKE -> !RR

This commit is contained in:
nukeykt 2019-06-22 13:33:28 +09:00 committed by Christoph Oelckers
parent eafeb27996
commit 7b02bcbb3f

View file

@ -1303,7 +1303,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
// select sprite for monster to target
// if holoduke is on, let them target holoduke first.
//
if (DUKE && pPlayer->holoduke_on >= 0)
if (!RR && pPlayer->holoduke_on >= 0)
{
pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on];
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,