raze-gles/source
Christoph Oelckers 6299d2fe86 - removed all inline assembly crap.
Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
..
audiolib - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
blood - Blood fixes for changes in timer and mouse input interface- 2019-09-20 22:08:06 +02:00
build - removed all inline assembly crap. 2019-09-20 22:10:35 +02:00
duke3d At some point these two lines got removed from CON_IFCANSHOOTTARGET 2019-09-20 21:15:15 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597 2019-09-20 21:09:14 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
mact Revert "This should be enough for SDL controller hotplug support but I haven't tested it" 2019-09-20 16:12:23 +02:00
rr - Redneck Rampage fixes for changes in timer and mouse input interface. 2019-09-20 22:07:53 +02:00
sw Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00