raze-gles/source
nukeykt 2867131c86 Add ability to load blood maps
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
2019-09-21 10:06:57 +02:00
..
audiolib Move midi stuff to audiolib 2019-09-21 09:37:07 +02:00
blood Add ability to load blood maps 2019-09-21 10:06:57 +02:00
build Add ability to load blood maps 2019-09-21 10:06:57 +02:00
duke3d Move midi stuff to audiolib 2019-09-21 09:37:07 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Derp 2019-09-20 23:29:40 +02:00
mact "digital axis shit based on mouse movement should be eliminated" 2019-09-20 23:27:31 +02:00
rr nothing 2019-09-21 09:57:27 +02:00
sw - 3 more files moved out of 'build' folder. 2019-09-20 22:34:34 +02:00
thirdparty Make sjson its own object 2019-09-20 23:19:58 +02:00