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Hope this fixes mp lags
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2 changed files with 2 additions and 2 deletions
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@ -8339,7 +8339,6 @@ MAIN_LOOP_RESTART:
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double const gameUpdateStartTime = timerGetHiTicks();
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if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
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{
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Net_GetInput();
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//if (g_networkMode != NET_DEDICATED_SERVER)
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//{
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// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
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@ -8359,6 +8358,7 @@ MAIN_LOOP_RESTART:
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timerUpdate();
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if (ready2send == 0) break;
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Net_GetInput();
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ototalclock += TICSPERFRAME;
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@ -109,7 +109,7 @@ G_EXTERN fix16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, myang, omyang;
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G_EXTERN int16_t mycursectnum, myjumpingcounter;
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G_EXTERN uint8_t myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
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G_EXTERN int16_t my_moto_speed;
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G_EXTERN uint8_t my_moto_underwater, my_not_on_water, my_moto_on_ground;
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G_EXTERN uint8_t my_not_on_water, my_moto_on_ground;
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G_EXTERN uint8_t my_moto_do_bump, my_moto_bump_fast, my_moto_on_oil, my_moto_on_mud;
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G_EXTERN int16_t my_moto_bump, my_moto_bump_target, my_moto_turb;
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G_EXTERN int32_t my_stairs;
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