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- removed all editor related code from 2D.cpp.
# Conflicts: # source/build/include/build.h # source/build/src/2d.cpp # source/build/src/softwarerenderer/engine_swr.cpp
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4 changed files with 1 additions and 1262 deletions
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@ -1105,8 +1105,6 @@ void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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void renderFlushPerms(void);
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void plotlines2d(const int32_t *xx, const int32_t *yy, int32_t numpoints, int col) ATTRIBUTE((nonnull(1,2)));
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void plotpixel(int32_t x, int32_t y, char col);
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void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
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void renderRestoreTarget(void);
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@ -1334,17 +1332,6 @@ int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum);
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#define STATUS2DSIZ 144
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#define STATUS2DSIZ2 26
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//void qsetmode640350(void);
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//void qsetmode640480(void);
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void videoSet2dMode(int32_t,int32_t);
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void clear2dscreen(void);
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void editorDraw2dGrid(int32_t posxe, int32_t posye, int32_t posze, int16_t cursectnum,
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int16_t ange, int32_t zoome, int16_t gride);
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void editorDraw2dScreen(const vec3_t *pos, int16_t cursectnum,
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int16_t ange, int32_t zoome, int16_t gride) ATTRIBUTE((nonnull(1)));
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int32_t editorDraw2dLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int col);
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void editorDraw2dCircle(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
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int32_t videoSetRenderMode(int32_t renderer);
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#ifdef USE_OPENGL
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@ -98,7 +98,6 @@ extern int32_t showfirstwall;
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extern int32_t graphicsmode;
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extern int32_t grid, autogrid;
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extern int32_t editorgridextent; // in engine.c
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extern char game_executable[BMAX_PATH];
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extern const char* DefaultGameExec;
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@ -158,25 +157,6 @@ typedef struct mapundo_
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extern mapundo_t *mapstate;
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extern void FuncMenu(void);
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#ifdef LUNATIC
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extern void LuaFuncMenu(void);
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#endif
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// editor side view
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extern int32_t m32_sideview;
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extern int32_t m32_sideelev;
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extern int16_t m32_sideang;
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extern int32_t m32_sidecos, m32_sidesin;
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extern int32_t m32_swcnt;
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extern int32_t m32_wallscreenxy[MAXWALLS][2];
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extern int16_t m32_wallsprite[MAXWALLS+MAXSPRITES];
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extern int8_t sideview_reversehrot;
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extern int32_t scalescreeny(int32_t sy);
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extern void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) ATTRIBUTE((nonnull));
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//extern void invscreencoords(int32_t *dx, int32_t *dy, int32_t sx, int32_t sy, int32_t zoome);
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extern int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz) ATTRIBUTE((nonnull));
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extern int32_t getscreenvdisp(int32_t bz, int32_t zoome);
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extern void editorSetup2dSideView(void);
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extern int8_t keeptexturestretch;
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extern int16_t pointhighlightdist, linehighlightdist;
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@ -399,8 +379,6 @@ static inline int32_t m32_is2d3dmode(void)
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searchy > m32_2d3d.y && searchy < (m32_2d3d.y + YSIZE_2D3D);
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}
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extern int32_t editorGet2dSpriteColor(int32_t spr);
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#define SPRITESEC(j) (sector[sprite[j].sectnum])
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#define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two
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@ -460,8 +438,6 @@ static FORCE_INLINE void inpclamp(int32_t *x, int32_t mi, int32_t ma)
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if (*x < mi) *x = mi;
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}
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#define drawtranspixel(p, col) drawpixel(p, blendtable[0][(readpixel(p) * 256) + col])
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// Timed offset for Mapster32 color index cycling.
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// Range: 0 .. 16
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#define M32_THROB klabs(sintable[(((int32_t) totalclock << 4) & 2047)] >> 10)
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@ -179,7 +179,7 @@ static FORCE_INLINE void swapchar2(void *a, void *b, int32_t s)
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#endif
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static FORCE_INLINE CONSTEXPR char readpixel(void *s) { return *(char *)s; }
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static FORCE_INLINE void drawpixel(void *s, char a) { *(char *)s = a; }
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#ifndef pragmas_have_klabs
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#if 0
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