Commit graph

869 commits

Author SHA1 Message Date
helixhorned
6ca24a0543 Fix not-initialized variable warning in 'soundanims' CON token parser.
git-svn-id: https://svn.eduke32.com/eduke32@2309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:29:41 +00:00
helixhorned
99e08bf441 legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
git-svn-id: https://svn.eduke32.com/eduke32@2308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:35:05 +00:00
helixhorned
55699e1240 Fix an update issue with the recent screen tint retaining on palette change.
git-svn-id: https://svn.eduke32.com/eduke32@2307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:30 +00:00
helixhorned
15c7460059 When loading a map and in a few other places, reset screen tinting.
git-svn-id: https://svn.eduke32.com/eduke32@2306 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:16 +00:00
helixhorned
04e19dd942 Don't wait for pain tinting to subside when changing a base palette.
This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.

git-svn-id: https://svn.eduke32.com/eduke32@2303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:18:59 +00:00
helixhorned
283e8d053f Conditionally compile out the dynamic-to-static tile remapping feature.
git-svn-id: https://svn.eduke32.com/eduke32@2297 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:23 +00:00
helixhorned
48ec616480 Remove a couple of nested externs and #include some headers directly
... instead of relying on indirect inclusion via duke3d.h.

git-svn-id: https://svn.eduke32.com/eduke32@2290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:55 +00:00
helixhorned
d0acd40ff8 Inreased debugging level for catching oob accesses to 'main' arrays.
If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).

To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.

git-svn-id: https://svn.eduke32.com/eduke32@2270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:34 +00:00
helixhorned
ba25d9a678 Fix a problem in G_DrawRooms where an sectnum updated to -1 may be used as index.
git-svn-id: https://svn.eduke32.com/eduke32@2269 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:03 +00:00
helixhorned
2e1e2345af trivial tweaks: make stuff static, remove unused stuff, formatting...
git-svn-id: https://svn.eduke32.com/eduke32@2265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:22 +00:00
helixhorned
6aec1d1f26 Add a hack to the animsounds DEF token parsing to not wrongly emit an error.
git-svn-id: https://svn.eduke32.com/eduke32@2258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:38:54 +00:00
helixhorned
7a5a19a874 Fix actor[].dispicnum becoming negative.
Since the original source code release of Duke3D, there was a potentially
dangerous hack where actor[].dispicnum was set to -4 to signal "this actor
should not have a floor shadow for this moment" (it doesn't really work,
if you ask me).
Now, use another bit of actor[].flags for that purpose because setting
any picnum members to negative values asks for trouble.

git-svn-id: https://svn.eduke32.com/eduke32@2249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:00 +00:00
helixhorned
3095b09773 trivial formatting / removing of old cruft / adding comments
git-svn-id: https://svn.eduke32.com/eduke32@2244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:35 +00:00
helixhorned
6a37636bb0 Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
  animsounds <anim> { frame1 sound1  frame2 sound2 ... }

<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.

The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).

Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:

// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244  64 14 }

git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
helixhorned
74b823d6dc trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
check one 'if' down since mirrors are only created when the condition holds

git-svn-id: https://svn.eduke32.com/eduke32@2233 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:05 +00:00
hendricks266
13c399f612 - Format CON crash output in VM_ScriptInfo() much more nicely.
- Execute VM_ScriptInfo() when DNDEBUG is used.

git-svn-id: https://svn.eduke32.com/eduke32@2229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-01 04:14:06 +00:00
helixhorned
65deeda53a The earlier changes introduced bugs when palettes were not set correctly in
certain situations (mostly cutscenes etc). This commit removes bit 1 from all
flags that make it to setbrightness, the meaning of which is "don't actually
update the palette". I have no idea what it was for and since the corresponding
P_SetGamePalette() calls were from places like the mentioned cutscenes, I don't
think it matters performance-wise.

git-svn-id: https://svn.eduke32.com/eduke32@2223 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:23 +00:00
helixhorned
8007da7190 Factor out two nearly identical pieces of code in game.c and gameexec.c
into G_HandleMirror().

git-svn-id: https://svn.eduke32.com/eduke32@2217 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:33:40 +00:00
helixhorned
489605ee0d Fix sintable access with raw angle value (which might be outside [0..2047])
in overhead map drawing code.

git-svn-id: https://svn.eduke32.com/eduke32@2214 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 15:44:23 +00:00
helixhorned
b3474c75b2 Rewrite the savegame format in terms of the generic saving/loading system.
This makes savegames practically the same as the initial snapshot of a demo.
Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm').
Additionally, many changes that couldn't/needn't be cleanly separated are added
with this commit:
 - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially)
 - prevent saving/loading in MP games (it certainly didn't work and still doesn't)
 - it's time we start using assertions! Define NDEBUG for releasse builds.
 - reset savegame major and minor versions (we have a new magic string, so no conflict)

git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:06 +00:00
helixhorned
9f2153d0ea Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
snapshots in the current development state now.

git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:24 +00:00
helixhorned
24e4d93226 Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
isn't very wise. Also resize firstdemofile[] to BMAX_PATH bytes.

git-svn-id: https://svn.eduke32.com/eduke32@2199 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:46 +00:00
helixhorned
41db6bc512 Remove 'projectile' field from actor_t because it was entirely unused.
WARNING: This silently breaks savegames on 64-bit platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2197 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:14 +00:00
helixhorned
f12bd9f13d misc. beautifying some game code...
git-svn-id: https://svn.eduke32.com/eduke32@2192 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:49 +00:00
helixhorned
8e54a3febf Preliminary commoning of actor[].t_data[10] to an array of int32's on both
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.

This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).

git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
44e29613f1 Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).
git-svn-id: https://svn.eduke32.com/eduke32@2175 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:54 +00:00
helixhorned
a7bce8814a Fix a warning with 64-bit builds.
git-svn-id: https://svn.eduke32.com/eduke32@2157 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:05 +00:00
terminx
81b5ed0025 Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents
git-svn-id: https://svn.eduke32.com/eduke32@2156 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-08 03:56:38 +00:00
helixhorned
03000a52b9 CON parser cleanup: make labelcode save offsets to CON code instead of
pointers and make it into an int32_t*.

git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
helixhorned
0b7c08ce0e CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2151 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:57 +00:00
helixhorned
c4b243ba4e Fix moving cloud panning like in E4L1.
git-svn-id: https://svn.eduke32.com/eduke32@2140 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:54 +00:00
helixhorned
997b3426b5 Remove the -nopause switch of r2108, since it didn't help at all.
git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
d37ef521fb A couple of small tweaks:
- fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls

git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
aae60f64c2 Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c

git-svn-id: https://svn.eduke32.com/eduke32@2079 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:42:10 +00:00
helixhorned
026e1f44e9 Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.

git-svn-id: https://svn.eduke32.com/eduke32@2078 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:38 +00:00
hendricks266
751a0630ef Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].
My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@2061 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:49 +00:00
helixhorned
bb72f803c4 Two tweaks to make the precaching more efficient/less redundant in the game.
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal.  Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.

git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
helixhorned
bcd0d80bb5 First Lunatic development bits.
git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:24 +00:00
helixhorned
24cbd241d7 - In the editor, make bunch-equal-making [J] stricter, because the way it was
handled could lead to a bunch whose floors and ceilings covered different
  areas. A fix for the reduced functionality arising from this change is
  underway.
- Rewrite a small portion of code using yax_vnextsec() in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@2019 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:35 +00:00
helixhorned
b72d351f20 * game and editor: emit a warning when a search-path directory specified
on the command-line isn't found (instead of saying nothing)
* editor: Move inconsistent (stat&2)/heinum detection into the corruption
  checker. This makes a lot of original maps spew countless 'errors', but
  it's preferable for new maps since such floors and ceilings could behave
  strangely with TROR.

git-svn-id: https://svn.eduke32.com/eduke32@1995 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:37:53 +00:00
hendricks266
233e48141e quotes don't print at all if blank
git-svn-id: https://svn.eduke32.com/eduke32@1989 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:36 +00:00
hendricks266
8f55e7c94a change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter
git-svn-id: https://svn.eduke32.com/eduke32@1986 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:06 +00:00
helixhorned
5262a0f24c Various cleanup work:
- fix an earlier 'oops': make highpals load correctly again
 - maphack lights shouldn't be double-loaded now
 - slight tweak to the loading screen fadein/out timing
 - two bound checks
 - make some variables static in engine.c

git-svn-id: https://svn.eduke32.com/eduke32@1969 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:54 +00:00
helixhorned
1dbcae56d5 fix rotscrnang weirdness for any r_usenewaspect
git-svn-id: https://svn.eduke32.com/eduke32@1962 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-11 21:49:18 +00:00
helixhorned
a3443cd1dd * fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk
* fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access

git-svn-id: https://svn.eduke32.com/eduke32@1960 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:47:23 +00:00
helixhorned
2f6f395ee6 add 'gametics' to the 'dncoords' display, this gives a feeling for how often things are updated wrt the game clock
git-svn-id: https://svn.eduke32.com/eduke32@1945 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-27 19:59:09 +00:00
helixhorned
d4f234b09f A bit of cleanup with memory issues.
First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate.

Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.


git-svn-id: https://svn.eduke32.com/eduke32@1941 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 13:32:01 +00:00
hendricks266
8b5761c14d My first commit!
The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.

I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.

I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.

I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.

One final change is a slight positioning cleanup of both programs' --help dialog boxes.

git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 22:39:29 +00:00
helixhorned
563d42856e Build fix for OSX/PowerPC
git-svn-id: https://svn.eduke32.com/eduke32@1935 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 23:04:20 +00:00
terminx
9a14859e68 Fix embedded gog.com duke3d URLs... zero functional changes in this commit
git-svn-id: https://svn.eduke32.com/eduke32@1929 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-05 04:56:51 +00:00
helixhorned
43ecbb1019 * We cansee() now through TROR portals, making enemies recognize you from above and below
* fixed subway roof interpolation; also small tweak to make this possible: http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__99099
* API change: Sect_{Set,Clear}Interpolation now takes sectnums directly


git-svn-id: https://svn.eduke32.com/eduke32@1926 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-01 17:15:07 +00:00
helixhorned
6a713133cf * Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14


git-svn-id: https://svn.eduke32.com/eduke32@1924 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-29 19:57:05 +00:00
helixhorned
83ab50d66e * Make destructable ceilings and floors (SE 13 pointing down) behave well with TROR; also carry sprites and players on the roof of a subway. The latter uses t_data[9] on the pivot sprite.
* Make the minimum resolution possible 640x480. Sometimes you'd accidentally enter something like 'vidmode 800 60' and crashes would ensue...
* fix a warning


git-svn-id: https://svn.eduke32.com/eduke32@1921 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 21:59:42 +00:00
terminx
26cd2b309c Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-25 16:37:10 +00:00
helixhorned
cf0e5b53c7 Don't crash G_ShowCacheLocks when there are many locks; Better sprite interpolation in subways
git-svn-id: https://svn.eduke32.com/eduke32@1916 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 11:16:12 +00:00
terminx
f339feb0ad Patch from Hendricks266 to add "-rts" command line parameter
git-svn-id: https://svn.eduke32.com/eduke32@1915 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-23 15:41:08 +00:00
helixhorned
924dccca21 safer sprintf
git-svn-id: https://svn.eduke32.com/eduke32@1911 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:42:48 +00:00
terminx
ef61e48c25 Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."


git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
helixhorned
95a33b72bd editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right


git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned
e92099b2f7 Polymost:
* rudimentary TROR support
 * free mixing of multi- and single-tile pskies
 * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.

Classic:
 * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)

Misc.:
 * fixes TROR-nextwall corruption when deleting sectors
 * tile selector 'goto' now has also completion
 * I forgot a file for the non-OpenGL build last time


git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
terminx
19d65b699c Add null ptr check to minitext and fix the quotes for DNCLIP
git-svn-id: https://svn.eduke32.com/eduke32@1884 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-13 05:48:22 +00:00
helixhorned
98456aefe3 -- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector


git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
helixhorned
203cf0b7b1 A crapload of random stuff.
* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor

Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing


git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00
helixhorned
9c3889e59b Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
helixhorned
a2b3b6006c * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 


git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
terminx
1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned
06afc4dcc5 * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
terminx
bcc3682af0 Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx
cdd800890f Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx
8c47f34c7c Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman
9c60fd054f Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
git-svn-id: https://svn.eduke32.com/eduke32@1817 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-03 06:57:42 +00:00
terminx
a241d80030 fix win32 build
git-svn-id: https://svn.eduke32.com/eduke32@1805 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:50:59 +00:00
terminx
043bb208b3 Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
plagman
177e506e01 DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
git-svn-id: https://svn.eduke32.com/eduke32@1798 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-20 06:07:57 +00:00
plagman
b6dce8a559 Move the new basepal table one step further so that the engine is now aware of it.
git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
plagman
4a2fd12f4b Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
helixhorned
92223c2c85 Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
plagman
a0269f6dac getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.
git-svn-id: https://svn.eduke32.com/eduke32@1737 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 02:04:59 +00:00
terminx
92fc1d3566 Fix digitalnumberz spacing and saving/loading of screen size
git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-03 06:50:16 +00:00
terminx
c0fd65345e remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned
07ecd3eede Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned
a38307a54f Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned
f1caa980d0 Sector-like sprite clipping. Check samples/spriteclip.txt.
git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
helixhorned
e0874390ff New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned
91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx
1a214939d7 Possibly fix another weird crash
git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:14:23 +00:00
terminx
a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722 Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
terminx
8a3dd08b14 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx
1102b74a35 mostly multiplayer fixes among other things
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
plagman
9853a66551 Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 19:33:29 +00:00
plagman
8fa536c83d Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:59:58 +00:00
plagman
1374de7492 Fix multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:10:15 +00:00
helixhorned
386c50d41c SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
terminx
068d3c0e52 This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
9143833fc8 rotatesprite and multivoc have a rape baby
No, seriously.  Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.


git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a shading changes and fixes for a few crashes
git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
ac7767986a Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
02379ee1d2 More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
terminx
45052b8273 minor changes from my tree that I'm committing to test automated synthesis builds
git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
terminx
21192dfb48 Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092 win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
terminx
6b5ec5b3f6 fix a few more reported issues
git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74 fix input when using vsync
git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f Fixes anim playback, mouse lag with low fps, keyboard setup menu
git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-05 07:31:38 +00:00
terminx
cda6330cc2 fixes weird problems
git-svn-id: https://svn.eduke32.com/eduke32@1630 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-04 23:40:49 +00:00
terminx
a8555ab644 fix version printed to eduke32.log... oops!
git-svn-id: https://svn.eduke32.com/eduke32@1628 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:21:04 +00:00
terminx
45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
terminx
3515f603af git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
terminx
4c863a0625 Misc changes. Probably breaks something, but probably fixes something else!
git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
terminx
33780b42e9 Fix a couple of bugs
git-svn-id: https://svn.eduke32.com/eduke32@1605 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:37:27 +00:00
terminx
ebeee01510 Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:49:26 +00:00
terminx
c369aec8cc Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
qbix79
eb464d45f9 Fix some 64 bit casts.
git-svn-id: https://svn.eduke32.com/eduke32@1597 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-10 18:20:30 +00:00
helixhorned
eb5f59ca7f Improved demo system. Kick ass and watch :)\
Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
terminx
e65891aad6 Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
66e7dd15c2 Clean out remaining changes from tree... this is mostly crap like variable name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
terminx
4917be2439 more semi-tested multiplayer changes and sound callback fix
git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
terminx
3cb09fd6ba further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-30 23:07:00 +00:00
terminx
8c015f48f3 Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx
730b9d2c1d more multiplay fixes + server password support + client ping time display
git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 20:14:12 +00:00
terminx
18f098ba93 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 09:54:11 +00:00
terminx
b46bd5fa19 A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
410c1187d1 Fix wall and sector updating over the wire so that it doesn't crash.
git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 05:13:59 +00:00
plagman
ce20870e21 Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
terminx
04ef6e8bde oops
git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 12:04:18 +00:00
terminx
952fc43e3c multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
4bd5f5de87 Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 05:57:31 +00:00
plagman
1a1ba2b0b1 Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-06 05:46:48 +00:00
terminx
44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
281fc8e8ab Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:11:41 +00:00
terminx
2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
helixhorned
73d0b92d92 more demo control + sound access for m32script
git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-01 20:30:09 +00:00
terminx
784e919941 Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b crude demo fast-forward/rewind; more m32script goodness
git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6 clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
terminx
a6dec44579 Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
terminx
20c028b2e9 Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
terminx
252df802fb generic commit message describing nothing
git-svn-id: https://svn.eduke32.com/eduke32@1514 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 05:05:19 +00:00
terminx
577e3bd124 Misc
git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
terminx
a9c8d071a6 Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
0358aee38e git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
terminx
796919268c Fix support for .def defined highres music replacements
git-svn-id: https://svn.eduke32.com/eduke32@1475 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 08:28:58 +00:00
terminx
505d3475ce Hack MIDI back in for win32
MSVC still broken


git-svn-id: https://svn.eduke32.com/eduke32@1472 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 10:46:42 +00:00
terminx
68e35cb442 this commit is broken
git-svn-id: https://svn.eduke32.com/eduke32@1468 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:33:12 +00:00
terminx
98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
terminx
1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
623ea7b303 Fixes APLAYER alignment with fake sprite on ROR water
git-svn-id: https://svn.eduke32.com/eduke32@1453 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 03:00:23 +00:00
terminx
ad0179da42 Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
terminx
8d930bf35d ROR support... mostly working but obviously not finished yet
git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-04 09:28:21 +00:00
terminx
6f6f0900c8 Fix multiplayer switches casting light in single player
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-27 08:20:09 +00:00
terminx
3d0c34863d Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
a1c1f36994 Disable -unstable command line parameter, because I never liked it anyway. :p
git-svn-id: https://svn.eduke32.com/eduke32@1437 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 06:28:11 +00:00
terminx
dea9f18232 Mostly just Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-16 22:11:13 +00:00
terminx
47a9332a16 More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
terminx
2f86c2a20f Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
0744452216 More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
terminx
d4bca26bd9 Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
terminx
af5128bcdd MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-05 20:09:13 +00:00
terminx
4e5bde3a79 git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0 2009-05-28 02:55:46 +00:00
terminx
f3fbf8d9a3 Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 21:09:44 +00:00
terminx
30a649c86f Some more cvar stuff
git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx
ec0a8f2033 Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
terminx
096b5dda42 Light SE changes... helixhorned's idea
git-svn-id: https://svn.eduke32.com/eduke32@1349 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 05:31:32 +00:00
terminx
7c036eb073 Remove jmact/types.h in favor of standardized inttypes.h stuff
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 05:57:42 +00:00
terminx
9dc32d2ded git-svn-id: https://svn.eduke32.com/eduke32@1344 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-24 06:04:13 +00:00
terminx
26ca7e7fc0 Sprite cstat 16384: invisible w/ shadows
this also adds shadows for the player when in first person


git-svn-id: https://svn.eduke32.com/eduke32@1343 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 04:02:39 +00:00
terminx
b7b016383f Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx
9462a17ae7 git-svn-id: https://svn.eduke32.com/eduke32@1340 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 21:08:48 +00:00
terminx
dba312e61b git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 07:09:24 +00:00
terminx
b1704e8407 Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx
80e2ec8edf git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 22:55:32 +00:00
terminx
cc701a3908 git-svn-id: https://svn.eduke32.com/eduke32@1319 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 07:15:08 +00:00
terminx
8cd5bb68d0 git-svn-id: https://svn.eduke32.com/eduke32@1317 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 04:20:37 +00:00
terminx
3d7a6a3572 git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:01:50 +00:00
terminx
ec71eebecb git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
plagman
82153bd763 Clean up a bit of dead code.
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:39:54 +00:00
plagman
b7449a87b9 Light priority system.
git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:28:20 +00:00
plagman
567c0bdd86 Per-frame lights cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:51:43 +00:00
terminx
9c03ef1101 git-svn-id: https://svn.eduke32.com/eduke32@1289 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-01 17:57:51 +00:00
terminx
8f1ae6bacc git-svn-id: https://svn.eduke32.com/eduke32@1275 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-27 21:54:55 +00:00
plagman
53bbdc9cd7 Optimize lighting model a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
helixhorned
ae1e1a257e minor commandline arg additions/fixes
git-svn-id: https://svn.eduke32.com/eduke32@1256 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 15:36:59 +00:00
terminx
fb8ccf22af git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-14 02:55:39 +00:00
terminx
39607e84b1 nothing special
git-svn-id: https://svn.eduke32.com/eduke32@1230 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-28 07:44:54 +00:00
terminx
151189efab new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx
4ff6023244 git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
terminx
768f3ad6d6 git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00
terminx
8f0b228f1a clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1220 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-31 00:02:14 +00:00
terminx
a56ab804a8 git-svn-id: https://svn.eduke32.com/eduke32@1215 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-18 07:32:35 +00:00