mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
f12bd9f13d
git-svn-id: https://svn.eduke32.com/eduke32@2192 1a8010ca-5511-0410-912e-c29ae57300e0
11723 lines
381 KiB
C
11723 lines
381 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "scriplib.h"
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#include "file_lib.h"
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#include "mathutil.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "mouse.h" // JBF 20030809
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#include "function.h"
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#include "control.h"
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#include "fx_man.h"
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#include "sounds.h"
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#include "config.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "osdcmds.h"
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#include "scriptfile.h"
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#include "grpscan.h"
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#include "gamedef.h"
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#include "kplib.h"
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#include "crc32.h"
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#include "hightile.h"
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#include "control.h"
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#include "quicklz.h"
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#include "net.h"
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#include "premap.h"
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#include "gameexec.h"
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#include "menus.h"
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#include "savegame.h"
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#include "anim.h"
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#include "demo.h"
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#ifdef LUNATIC_ENABLE
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# include "lunatic.h"
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#endif
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#define ROTATESPRITE_MAX 2048
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#if KRANDDEBUG
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# define GAME_INLINE
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# define GAME_STATIC
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#else
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# define GAME_INLINE inline
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# define GAME_STATIC static
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#endif
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#ifdef _WIN32
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#include "winlayer.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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extern int32_t G_GetVersionFromWebsite(char *buffer);
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#define UPDATEINTERVAL 604800 // 1w
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#else
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static int32_t usecwd = 0;
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#include <sys/ioctl.h>
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#endif /* _WIN32 */
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int32_t g_quitDeadline = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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static int32_t g_quickExit;
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static int32_t g_commandSetup = 0;
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int32_t g_noSetup = 0;
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static int32_t g_noAutoLoad = 0;
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static int32_t g_noSound = 0;
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static int32_t g_noMusic = 0;
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static char *CommandMap = NULL;
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static char *CommandName = NULL;
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int32_t g_forceWeaponChoice = 0;
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static struct strllist
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{
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struct strllist *next;
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char *str;
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}
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*CommandPaths = NULL, *CommandGrps = NULL;
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char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
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static char g_rootDir[BMAX_PATH];
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char g_modDir[BMAX_PATH] = "/";
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uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal;
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uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, dre_alms, title_pal, ending_pal, NULL };
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static int32_t g_skipDefaultCons = 0;
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static int32_t g_skipDefaultDefs = 0; // primarily for NAM/WWII GI appeasement
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static int32_t g_skipDefaultRTS = 0;
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int32_t voting = -1;
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int32_t vote_map = -1, vote_episode = -1;
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static int32_t g_Debug = 0;
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static int32_t g_noLogoAnim = 0;
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static int32_t g_noLogo = 0;
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char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
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char defsfilename[BMAX_PATH] = "duke3d.def";
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static char defaultconfilename[2][BMAX_PATH] = { "EDUKE.CON", "GAME.CON" };
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char *g_grpNamePtr = defaultduke3dgrp;
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char *g_defNamePtr = defsfilename;
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char *g_scriptNamePtr = defaultconfilename[0];
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char *g_gameNamePtr = NULL;
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char *g_rtsNamePtr = NULL;
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char **g_scriptModules = NULL;
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int g_scriptModulesNum = 0;
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char **g_defModules = NULL;
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int g_defModulesNum = 0;
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#ifdef LUNATIC_ENABLE
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El_State g_ElState;
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#endif
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extern int32_t lastvisinc;
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int32_t g_Shareware = 0;
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int32_t g_gameType = 0;
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#define MAXUSERQUOTES 6
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int32_t quotebot, quotebotgoal;
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static int32_t user_quote_time[MAXUSERQUOTES];
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static char user_quote[MAXUSERQUOTES][178];
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// char typebuflen,typebuf[41];
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// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
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// Ideally, we would look at our memory usage on our most cramped platform and figure out
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// how much of that is needed for the underlying OS and things like SDL instead of guessing
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static int32_t MAXCACHE1DSIZE = (24*1048576);
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int32_t tempwallptr;
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static int32_t nonsharedtimer;
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int32_t ticrandomseed;
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static void G_DrawCameraText(int16_t i);
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
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static void G_DoOrderScreen(void);
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extern void computergetinput(int32_t snum, input_t *syn);
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#define quotepulseshade (sintable[(totalclock<<5)&2047]>>11)
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int32_t althud_numbertile = 2930;
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int32_t althud_numberpal = 0;
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int32_t althud_shadows = 1;
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int32_t althud_flashing = 1;
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int32_t hud_glowingquotes = 1;
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int32_t hud_showmapname = 1;
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int32_t g_levelTextTime = 0;
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int32_t r_maxfps = 0;
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uint32_t g_frameDelay = 0;
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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extern char forcegl;
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#endif
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void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
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int32_t kopen4loadfrommod(const char *filename, char searchfirst)
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{
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static char fn[BMAX_PATH];
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int32_t r;
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Bsprintf(fn,"%s/%s",g_modDir,filename);
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r = kopen4load(fn,searchfirst);
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if (r < 0)
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r = kopen4load(filename,searchfirst);
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return r;
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}
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char *defaultconfile(void)
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{
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int32_t i;
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i = kopen4load(defaultconfilename[0],0);
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if (i >= 0)
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return defaultconfilename[0];
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return defaultconfilename[1];
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}
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enum gametokens
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{
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T_EOF = -2,
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T_ERROR = -1,
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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T_ID
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};
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typedef struct
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{
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char *text;
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int32_t tokenid;
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}
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tokenlist;
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static int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
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{
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char *tok;
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int32_t i;
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if (!sf) return T_ERROR;
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tok = scriptfile_gettoken(sf);
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if (!tok) return T_EOF;
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for (i=ntokens-1; i>=0; i--)
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{
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if (!Bstrcasecmp(tok, tl[i].text))
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return tl[i].tokenid;
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}
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return T_ERROR;
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}
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inline void G_SetStatusBarScale(int32_t sc)
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{
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ud.statusbarscale = min(100,max(10,sc));
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G_UpdateScreenArea();
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}
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static inline int32_t sbarx(int32_t x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int32_t sbarxr(int32_t x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int32_t sbary(int32_t y)
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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}
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static inline int32_t sbarsc(int32_t sc)
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{
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return scale(sc,ud.statusbarscale,100);
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}
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static inline int32_t textsc(int32_t sc)
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{
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// prevent ridiculousness to a degree
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if (xdim <= 320) return sc;
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else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
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else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
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else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
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return scale(sc,ud.textscale,100);
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}
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static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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int32_t scl, tx, ty;
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int32_t clx1,cly1,clx2,cly2,clofx,clofy;
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scl = sbarsc(65536);
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tx = sbarx(0);
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ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
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clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100);
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cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100);
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clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100);
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cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100);
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clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
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clofy = (ydim - scale(ydim,ud.statusbarscale,100));
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// if (ud.statusbarmode == 0)
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rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
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// else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
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}
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void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
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{
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if (palid >= BASEPALCOUNT)
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palid = BASEPAL;
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if (player != g_player[screenpeek].ps)
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{
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player->palette = palid;
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return;
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}
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player->palette = palid;
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setbrightness(ud.brightness>>2, palid, set);
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}
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
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{
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int32_t ac;
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char centre;
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int32_t squishtext = ((f&2) != 0);
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int32_t shift = 16, widthx = 320;
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int32_t ox, oy, origx = x, origy = y;
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if (t == NULL)
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return -1;
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if (o & ROTATESPRITE_MAX)
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{
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widthx = 320<<16;
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shift = 0;
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}
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if ((centre = (x == (widthx>>1))))
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{
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const char *oldt = t;
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int32_t newx = 0;
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do
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{
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int32_t i;
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if (*t == 32)
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{
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newx += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
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continue;
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}
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if (*t == '^' && isdigit(*(t+1)))
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{
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t += 1 + isdigit(*(t+2));
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continue;
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}
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ac = *t - '!' + tile;
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if (ac < tile || ac > (tile + 93)) break;
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newx += i = ((((f & 8) ? 8 : tilesizx[ac]) - squishtext) * z)>>16;
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if (*t >= '0' && *t <= '9')
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newx -= i - ((8 * z)>>16);
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}
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while (*(++t));
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t = oldt;
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x = (f & 4) ?
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(xres>>1)-textsc(newx>>1) :
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(widthx>>1)-((o & ROTATESPRITE_MAX)?newx<<15:newx>>1);
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}
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ox = x;
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oy = y;
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do
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{
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int32_t i;
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if (*t == 32)
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{
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x += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
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continue;
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}
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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if (!isdigit(*(++t+1)))
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{
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smallbuf[0] = *(t);
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smallbuf[1] = '\0';
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p = atoi(smallbuf);
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continue;
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}
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t);
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smallbuf[2] = '\0';
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p = atoi(smallbuf);
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continue;
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}
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ac = *t - '!' + tile;
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if (ac < tile || ac > (tile + 93))
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break;
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if (o&ROTATESPRITE_MAX)
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{
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ox = x += (x-ox)<<16;
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oy = y += (y-oy)<<16;
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}
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if (f&4)
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rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),
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0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
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else if (f&1)
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rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
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else rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(2|o),x1,y1,x2,y2);
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|
|
|
x += i = (f & 8) ?
|
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((8 - squishtext) * z)>>16 :
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((tilesizx[ac] - squishtext) * z)>>16;
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|
|
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if ((*t >= '0' && *t <= '9'))
|
|
x -= i - ((8 * z)>>16);
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|
|
|
if ((o&ROTATESPRITE_MAX) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow
|
|
{
|
|
if (((f&4) ? textsc(x) : x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
x = origx, y += (8 * z)>>16;
|
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}
|
|
}
|
|
while (*(++t));
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|
|
|
return x;
|
|
}
|
|
|
|
int32_t G_GameTextLen(int32_t x,const char *t)
|
|
{
|
|
int32_t ac;
|
|
|
|
if (t == NULL)
|
|
return -1;
|
|
|
|
do
|
|
{
|
|
if (*t == 32)
|
|
{
|
|
x+=5;
|
|
continue;
|
|
}
|
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|
|
ac = *t - '!' + STARTALPHANUM;
|
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|
|
if (ac < STARTALPHANUM || ac > (STARTALPHANUM + 93))
|
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break;
|
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|
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x += (*t >= '0' && *t <= '9') ? 8 : tilesizx[ac];
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}
|
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while (*(++t));
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|
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return (textsc(x));
|
|
}
|
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|
|
inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
|
|
{
|
|
return(G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
|
}
|
|
|
|
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
|
|
{
|
|
int32_t ac;
|
|
char ch, cmode;
|
|
|
|
cmode = (sb&ROTATESPRITE_MAX)!=0;
|
|
sb &= ROTATESPRITE_MAX-1;
|
|
|
|
if (t == NULL)
|
|
{
|
|
OSD_Printf("minitext: NULL text!\n");
|
|
return 0;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*t == '^' && isdigit(*(t+1)))
|
|
{
|
|
char smallbuf[4];
|
|
if (!isdigit(*(++t+1)))
|
|
{
|
|
smallbuf[0] = *(t);
|
|
smallbuf[1] = '\0';
|
|
p = atoi(smallbuf);
|
|
continue;
|
|
}
|
|
smallbuf[0] = *(t++);
|
|
smallbuf[1] = *(t);
|
|
smallbuf[2] = '\0';
|
|
p = atoi(smallbuf);
|
|
continue;
|
|
}
|
|
ch = Btoupper(*t);
|
|
if (ch == 32)
|
|
{
|
|
x+=5;
|
|
continue;
|
|
}
|
|
else ac = ch - '!' + MINIFONT;
|
|
|
|
if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1);
|
|
else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
|
|
x += 4; // tilesizx[ac]+1;
|
|
|
|
}
|
|
while (*(++t));
|
|
|
|
return (x);
|
|
}
|
|
|
|
void G_AddUserQuote(const char *daquote)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=MAXUSERQUOTES-1; i>0; i--)
|
|
{
|
|
Bstrcpy(user_quote[i],user_quote[i-1]);
|
|
user_quote_time[i] = user_quote_time[i-1];
|
|
}
|
|
Bstrcpy(user_quote[0],daquote);
|
|
OSD_Printf("%s\n",daquote);
|
|
|
|
user_quote_time[0] = ud.msgdisptime;
|
|
pub = NUMPAGES;
|
|
}
|
|
|
|
void G_HandleSpecialKeys(void)
|
|
{
|
|
// we need CONTROL_GetInput in order to pick up joystick button presses
|
|
if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
}
|
|
|
|
// CONTROL_ProcessBinds();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
|
|
{
|
|
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
|
|
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
|
|
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
|
|
}
|
|
else ud.config.ScreenMode = !ud.config.ScreenMode;
|
|
KB_ClearKeyDown(sc_Enter);
|
|
g_restorePalette = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F12))
|
|
{
|
|
char titlebuf[256];
|
|
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
|
|
|
|
KB_ClearKeyDown(sc_F12);
|
|
screencapture("duke0000.tga",0,titlebuf);
|
|
P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
// only dispatch commands here when not in a game
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
OSD_DispatchQueued();
|
|
|
|
if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
|
|
{
|
|
g_quickExit = 1;
|
|
G_GameExit("Quick Exit.");
|
|
}
|
|
}
|
|
|
|
void G_GameQuit(void)
|
|
{
|
|
if (numplayers < 2)
|
|
G_GameExit(" ");
|
|
|
|
if (g_gameQuit == 0)
|
|
{
|
|
g_gameQuit = 1;
|
|
g_quitDeadline = totalclock+120;
|
|
g_netDisconnect = 1;
|
|
}
|
|
|
|
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
|
|
G_GameExit("Timed out.");
|
|
}
|
|
|
|
extern int32_t cacnum;
|
|
extern cactype cac[];
|
|
|
|
static void G_ShowCacheLocks(void)
|
|
{
|
|
int16_t i,k;
|
|
|
|
if (offscreenrendering)
|
|
return;
|
|
|
|
k = 0;
|
|
for (i=cacnum-1; i>=0; i--)
|
|
if ((*cac[i].lock) >= 200)
|
|
{
|
|
if (k >= ydim-12)
|
|
break;
|
|
|
|
Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
|
|
printext256(0L,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
|
|
if (k < ydim-12)
|
|
k += 6;
|
|
|
|
for (i=10; i>=0; i--)
|
|
if (rts_lumplockbyte[i] >= 200)
|
|
{
|
|
if (k >= ydim-12)
|
|
break;
|
|
|
|
Bsprintf(tempbuf,"RTS Locked %d:",i);
|
|
printext256(0L,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
|
|
if (k >= ydim-12 && k<ydim-6)
|
|
printext256(0L,k,31,-1,"(MORE . . .)",1);
|
|
}
|
|
|
|
int32_t A_CheckInventorySprite(spritetype *s)
|
|
{
|
|
switch (DynamicTileMap[s->picnum])
|
|
{
|
|
case FIRSTAID__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case BOOTS__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
case AIRTANK__STATIC:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
|
|
65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
int32_t a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
|
|
65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
|
|
32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
int32_t a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
|
|
32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
#define POLYMOSTTRANS (1)
|
|
#define POLYMOSTTRANS2 (1|32)
|
|
|
|
// draws inventory numbers in the HUD for both the full and mini status bars
|
|
static void G_DrawInvNum(int32_t x,int32_t y,char num1,char ha,int32_t sbits)
|
|
{
|
|
char dabuf[80] = {0};
|
|
int32_t shd = (x < 0);
|
|
|
|
if (shd) x = -x;
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 99)
|
|
{
|
|
if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
|
|
{
|
|
rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
if (num1 > 9)
|
|
{
|
|
if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
|
|
{
|
|
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,int32_t ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
|
{
|
|
minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+ROTATESPRITE_MAX);
|
|
return;
|
|
}
|
|
|
|
rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
if (num1 > 99) num1 = 99;
|
|
if (num2 > 99) num2 = 99;
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 99)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 99)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
else
|
|
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void G_DrawWeapAmounts(DukePlayer_t *p,int32_t x,int32_t y,int32_t u)
|
|
{
|
|
int32_t cw = p->curr_weapon;
|
|
|
|
if (u&4)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
|
|
G_DrawWeapNum2(PISTOL_WEAPON,x,y,
|
|
p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
|
|
12-20*(cw == PISTOL_WEAPON));
|
|
}
|
|
if (u&8)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
|
|
G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6,
|
|
p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
|
|
(((p->gotweapon & (1<<SHOTGUN_WEAPON)) == 0)*9)+12-18*
|
|
(cw == SHOTGUN_WEAPON));
|
|
}
|
|
if (u&16)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
|
|
G_DrawWeapNum2(CHAINGUN_WEAPON,x,y+12,
|
|
p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
|
|
(((p->gotweapon & (1<<CHAINGUN_WEAPON)) == 0)*9)+12-18*
|
|
(cw == CHAINGUN_WEAPON));
|
|
}
|
|
if (u&32)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
|
|
G_DrawWeapNum(RPG_WEAPON,x+39,y,
|
|
p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
|
|
(((p->gotweapon & (1<<RPG_WEAPON)) == 0)*9)+12-19*
|
|
(cw == RPG_WEAPON));
|
|
}
|
|
if (u&64)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
|
|
G_DrawWeapNum(HANDBOMB_WEAPON,x+39,y+6,
|
|
p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
|
|
(((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<<HANDBOMB_WEAPON)) == 0))*9)+12-19*
|
|
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
|
|
}
|
|
if (u&128)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
|
|
|
|
if (p->subweapon&(1<<GROW_WEAPON))
|
|
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
|
|
(((p->gotweapon & (1<<GROW_WEAPON)) == 0)*9)+12-18*
|
|
(cw == GROW_WEAPON));
|
|
else
|
|
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
|
|
(((p->gotweapon & (1<<SHRINKER_WEAPON)) == 0)*9)+12-18*
|
|
(cw == SHRINKER_WEAPON));
|
|
}
|
|
if (u&256)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
|
|
|
|
G_DrawWeapNum(DEVISTATOR_WEAPON,x+70,y,
|
|
p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
|
|
(((p->gotweapon & (1<<DEVISTATOR_WEAPON)) == 0)*9)+12-18*
|
|
(cw == DEVISTATOR_WEAPON));
|
|
}
|
|
if (u&512)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
|
|
|
|
G_DrawWeapNum(TRIPBOMB_WEAPON,x+70,y+6,
|
|
p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
|
|
(((p->gotweapon & (1<<TRIPBOMB_WEAPON)) == 0)*9)+12-18*
|
|
(cw == TRIPBOMB_WEAPON));
|
|
}
|
|
|
|
if (u&65536L)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
|
|
|
|
G_DrawWeapNum(-1,x+70,y+12,
|
|
p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
|
|
(((p->gotweapon & (1<<FREEZE_WEAPON)) == 0)*9)+12-18*
|
|
(cw == FREEZE_WEAPON));
|
|
}
|
|
}
|
|
|
|
static void G_DrawDigiNum(int32_t x,int32_t y,int32_t n,char s,int32_t cs)
|
|
{
|
|
int32_t i, j = 0, k, p, c;
|
|
char b[12];
|
|
|
|
i = Bsprintf(b,"%d",n);
|
|
|
|
for (k=i-1; k>=0; k--)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,
|
|
int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
|
|
{
|
|
int32_t i, j = 0, k, p, c;
|
|
char b[12];
|
|
int32_t shift = (cs&ROTATESPRITE_MAX)?0:16;
|
|
|
|
//ltoa(n,b,10);
|
|
i = Bsprintf(b,"%d",n);
|
|
|
|
for (k=i-1; k>=0; k--)
|
|
{
|
|
p = starttile + b[k]-'0';
|
|
j += ((1+tilesizx[p])*z)>>16;
|
|
}
|
|
if (cs&ROTATESPRITE_MAX) j<<=16;
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = starttile + b[k]-'0';
|
|
rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
|
|
j += (((1+tilesizx[p])*z)>>((cs&ROTATESPRITE_MAX)?0:16));
|
|
}
|
|
}
|
|
|
|
static void G_DrawAltDigiNum(int32_t x,int32_t y,int32_t n,char s,int32_t cs)
|
|
{
|
|
int32_t i, j = 0, k, p, c;
|
|
char b[12];
|
|
int32_t rev = (x < 0);
|
|
int32_t shd = (y < 0);
|
|
|
|
if (rev) x = -x;
|
|
if (shd) y = -y;
|
|
|
|
i = Bsprintf(b,"%d",n);
|
|
|
|
for (k=i-1; k>=0; k--)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
if (rev)
|
|
{
|
|
// j = 0;
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
if (shd && getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarxr(c+j-1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarxr(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
|
|
j -= tilesizx[p]+1;
|
|
}
|
|
return;
|
|
}
|
|
j = 0;
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
if (shd && getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarx(c+j+1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
static void G_DrawInventory(DukePlayer_t *p)
|
|
{
|
|
int32_t n, j = 0, xoff = 0, y;
|
|
|
|
n = (p->inv_amount[GET_JETPACK] > 0)<<3;
|
|
if (n&8) j++;
|
|
n |= (p->inv_amount[GET_SCUBA] > 0)<<5;
|
|
if (n&32) j++;
|
|
n |= (p->inv_amount[GET_STEROIDS] > 0)<<1;
|
|
if (n&2) j++;
|
|
n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2;
|
|
if (n&4) j++;
|
|
n |= (p->inv_amount[GET_FIRSTAID] > 0);
|
|
if (n&1) j++;
|
|
n |= (p->inv_amount[GET_HEATS] > 0)<<4;
|
|
if (n&16) j++;
|
|
n |= (p->inv_amount[GET_BOOTS] > 0)<<6;
|
|
if (n&64) j++;
|
|
|
|
xoff = 160-(j*11);
|
|
|
|
j = 0;
|
|
|
|
y = 154;
|
|
|
|
while (j <= 9)
|
|
{
|
|
if (n&(1<<j))
|
|
{
|
|
switch (n&(1<<j))
|
|
{
|
|
case 1:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 2:
|
|
rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 4:
|
|
rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 8:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 16:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 32:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 64:
|
|
rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
}
|
|
|
|
xoff += 22;
|
|
|
|
if (p->inven_icon == j+1)
|
|
rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void G_DrawFrags(void)
|
|
{
|
|
int32_t i, j = 0;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
if (i > j) j = i;
|
|
|
|
rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
minitext(21+(73*(i&3)),2+((i&28)<<1),&g_player[i].user_name[0],/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
|
|
Bsprintf(tempbuf,"%d",g_player[i].ps->frag-g_player[i].ps->fraggedself);
|
|
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
|
|
}
|
|
}
|
|
|
|
#define SBY (200-tilesizy[BOTTOMSTATUSBAR])
|
|
|
|
static void G_DrawStatusBar(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
int32_t i, j, o, ss = ud.screen_size, u;
|
|
int32_t permbit = 0;
|
|
|
|
if (ss < 4) return;
|
|
|
|
if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
|
|
|
|
if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
if (pus)
|
|
G_DrawFrags();
|
|
else
|
|
{
|
|
TRAVERSE_CONNECT(i)
|
|
if (g_player[i].ps->frag != sbar.frag[i])
|
|
{
|
|
G_DrawFrags();
|
|
break;
|
|
}
|
|
|
|
}
|
|
TRAVERSE_CONNECT(i)
|
|
if (i != myconnectindex)
|
|
sbar.frag[i] = g_player[i].ps->frag;
|
|
}
|
|
|
|
if (ss == 4) //DRAW MINI STATUS BAR:
|
|
{
|
|
if (ud.althud) // althud
|
|
{
|
|
static int32_t ammo_sprites[MAX_WEAPONS];
|
|
|
|
if (!ammo_sprites[0])
|
|
{
|
|
/* this looks stupid but it lets us initialize static memory to dynamic values
|
|
these values can be changed from the CONs with dynamic tile remapping
|
|
but we don't want to have to recreate the values in memory every time
|
|
the HUD is drawn */
|
|
|
|
int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO,
|
|
BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
|
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
|
};
|
|
Bmemcpy(ammo_sprites,asprites,sizeof(ammo_sprites));
|
|
}
|
|
|
|
// rotatesprite(sbarx(5+1),sbary(200-25+1),sbarsc(49152L),0,SIXPAK,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
|
|
// rotatesprite(sbarx(5),sbary(200-25),sbarsc(49152L),0,SIXPAK,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarx(2+1),sbary(200-21+1),sbarsc(49152L),0,COLA,0,4,10+16+256+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(2),sbary(200-21),sbarsc(49152L),0,COLA,0,0,10+16+256,0,0,xdim-1,ydim-1);
|
|
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
G_DrawAltDigiNum(40,-(200-22),1,-16,10+16+256);
|
|
else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
|
|
{
|
|
int32_t s = -8;
|
|
if (althud_flashing && p->last_extra > p->max_player_health)
|
|
s += (sintable[(totalclock<<5)&2047]>>10);
|
|
G_DrawAltDigiNum(40,-(200-22),p->last_extra,s,10+16+256);
|
|
}
|
|
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+POLYMOSTTRANS2+256,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16+256,0,0,xdim-1,ydim-1);
|
|
|
|
{
|
|
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
|
|
if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
|
|
G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16+256);
|
|
}
|
|
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
{
|
|
if (p->got_access&1) rotatesprite(sbarxr(39-1),sbary(200-43+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&4) rotatesprite(sbarxr(34-1),sbary(200-41+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarxr(29-1),sbary(200-39+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
if (p->got_access&1) rotatesprite(sbarxr(39),sbary(200-43),sbarsc(32768),0,ACCESSCARD,0,0,10+16+512,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&4) rotatesprite(sbarxr(34),sbary(200-41),sbarsc(32768),0,ACCESSCARD,0,23,10+16+512,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarxr(29),sbary(200-39),sbarsc(32768),0,ACCESSCARD,0,21,10+16+512,0,0,xdim-1,ydim-1);
|
|
|
|
i = (p->curr_weapon == PISTOL_WEAPON) ? 16384 : 32768;
|
|
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarxr(57-1),sbary(200-15+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,4,10+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarxr(57),sbary(200-15),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,10+512,0,0,xdim-1,ydim-1);
|
|
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
|
|
if (p->curr_weapon != KNEE_WEAPON &&
|
|
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
|
|
G_DrawAltDigiNum(-20,-(200-22),p->ammo_amount[i],-16,10+16+512);
|
|
|
|
o = 102;
|
|
permbit = 0;
|
|
|
|
if (p->inven_icon)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
default:
|
|
i = -1;
|
|
}
|
|
if (i >= 0)
|
|
{
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
rotatesprite(sbarx(231-o+1),sbary(200-21-2+1),sbarsc(65536L),0,i,0,4,10+16+permbit+POLYMOSTTRANS2+256,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(231-o),sbary(200-21-2),sbarsc(65536L),0,i,0,0,10+16+permbit+256,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
minitext(292-30-o+1,190-3+1,"%",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
minitext(292-30-o,190-3,"%",6,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
|
|
j = 0x80000000;
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->inv_amount[GET_FIRSTAID];
|
|
break;
|
|
case 2:
|
|
i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
i = ((p->inv_amount[GET_JETPACK]+15)>>4);
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
i = p->inv_amount[GET_HEATS]/12;
|
|
j = p->heat_on;
|
|
break;
|
|
case 6:
|
|
i = ((p->inv_amount[GET_SCUBA]+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->inv_amount[GET_BOOTS]>>1);
|
|
break;
|
|
}
|
|
G_DrawInvNum(-(284-30-o),200-6-3,(uint8_t)i,0,10+permbit+256);
|
|
if (j > 0)
|
|
{
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
minitext(288-30-o+1,180-3+1,"ON",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
minitext(288-30-o,180-3,"ON",0,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
}
|
|
else if ((uint32_t)j != 0x80000000)
|
|
{
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
minitext(284-30-o+1,180-3+1,"OFF",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
minitext(284-30-o,180-3,"OFF",2,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
}
|
|
|
|
if (p->inven_icon >= 6)
|
|
{
|
|
if (getrendermode() >= 3 && althud_shadows)
|
|
minitext(284-35-o+1,180-3+1,"AUTO",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
minitext(284-35-o,180-3,"AUTO",2,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);
|
|
if (p->inven_icon)
|
|
rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);
|
|
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
|
|
G_DrawDigiNum(20,200-17,1,-16,10+16+256);
|
|
else G_DrawDigiNum(20,200-17,p->last_extra,-16,10+16+256);
|
|
|
|
rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);
|
|
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,10+16+256);
|
|
|
|
o = 158;
|
|
permbit = 0;
|
|
if (p->inven_icon)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
default:
|
|
i = -1;
|
|
}
|
|
if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit+256,0,0,xdim-1,ydim-1);
|
|
|
|
minitext(292-30-o,190,"%",6,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
|
|
j = 0x80000000;
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->inv_amount[GET_FIRSTAID];
|
|
break;
|
|
case 2:
|
|
i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
i = ((p->inv_amount[GET_JETPACK]+15)>>4);
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
i = p->inv_amount[GET_HEATS]/12;
|
|
j = p->heat_on;
|
|
break;
|
|
case 6:
|
|
i = ((p->inv_amount[GET_SCUBA]+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->inv_amount[GET_BOOTS]>>1);
|
|
break;
|
|
}
|
|
G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0,10+permbit+256);
|
|
if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit+256 + ROTATESPRITE_MAX);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//DRAW/UPDATE FULL STATUS BAR:
|
|
|
|
if (pus)
|
|
{
|
|
pus = 0;
|
|
u = -1;
|
|
}
|
|
else u = 0;
|
|
|
|
if (sbar.frag[myconnectindex] != p->frag)
|
|
{
|
|
sbar.frag[myconnectindex] = p->frag;
|
|
u |= 32768;
|
|
}
|
|
if (sbar.got_access != p->got_access)
|
|
{
|
|
sbar.got_access = p->got_access;
|
|
u |= 16384;
|
|
}
|
|
|
|
if (sbar.last_extra != p->last_extra)
|
|
{
|
|
sbar.last_extra = p->last_extra;
|
|
u |= 1;
|
|
}
|
|
|
|
{
|
|
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
|
|
if (lAmount == -1)
|
|
{
|
|
if (sbar.inv_amount[GET_SHIELD] != p->inv_amount[GET_SHIELD])
|
|
{
|
|
sbar.inv_amount[GET_SHIELD] = p->inv_amount[GET_SHIELD];
|
|
u |= 2;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (sbar.inv_amount[GET_SHIELD] != lAmount)
|
|
{
|
|
sbar.inv_amount[GET_SHIELD] = lAmount;
|
|
u |= 2;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (sbar.curr_weapon != p->curr_weapon)
|
|
{
|
|
sbar.curr_weapon = p->curr_weapon;
|
|
u |= (4+8+16+32+64+128+256+512+1024+65536L);
|
|
}
|
|
|
|
for (i=1; i<MAX_WEAPONS; i++)
|
|
{
|
|
if (sbar.ammo_amount[i] != p->ammo_amount[i])
|
|
{
|
|
sbar.ammo_amount[i] = p->ammo_amount[i];
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
|
|
if ((sbar.gotweapon & (1<<i)) != (p->gotweapon & (1<<i)))
|
|
{
|
|
if (p->gotweapon & (1<<i))
|
|
sbar.gotweapon |= 1<<i;
|
|
else sbar.gotweapon &= ~(1<<i);
|
|
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
}
|
|
if (sbar.inven_icon != p->inven_icon)
|
|
{
|
|
sbar.inven_icon = p->inven_icon;
|
|
u |= (2048+4096+8192);
|
|
}
|
|
if (sbar.holoduke_on != p->holoduke_on)
|
|
{
|
|
sbar.holoduke_on = p->holoduke_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.jetpack_on != p->jetpack_on)
|
|
{
|
|
sbar.jetpack_on = p->jetpack_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.heat_on != p->heat_on)
|
|
{
|
|
sbar.heat_on = p->heat_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.inv_amount[GET_FIRSTAID] != p->inv_amount[GET_FIRSTAID])
|
|
{
|
|
sbar.inv_amount[GET_FIRSTAID] = p->inv_amount[GET_FIRSTAID];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_STEROIDS] != p->inv_amount[GET_STEROIDS])
|
|
{
|
|
sbar.inv_amount[GET_STEROIDS] = p->inv_amount[GET_STEROIDS];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_HOLODUKE] != p->inv_amount[GET_HOLODUKE])
|
|
{
|
|
sbar.inv_amount[GET_HOLODUKE] = p->inv_amount[GET_HOLODUKE];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_JETPACK] != p->inv_amount[GET_JETPACK])
|
|
{
|
|
sbar.inv_amount[GET_JETPACK] = p->inv_amount[GET_JETPACK];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_HEATS] != p->inv_amount[GET_HEATS])
|
|
{
|
|
sbar.inv_amount[GET_HEATS] = p->inv_amount[GET_HEATS];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_SCUBA] != p->inv_amount[GET_SCUBA])
|
|
{
|
|
sbar.inv_amount[GET_SCUBA] = p->inv_amount[GET_SCUBA];
|
|
u |= 8192;
|
|
}
|
|
if (sbar.inv_amount[GET_BOOTS] != p->inv_amount[GET_BOOTS])
|
|
{
|
|
sbar.inv_amount[GET_BOOTS] = p->inv_amount[GET_BOOTS];
|
|
u |= 8192;
|
|
}
|
|
if (u == 0) return;
|
|
|
|
//0 - update health
|
|
//1 - update armor
|
|
//2 - update PISTOL_WEAPON ammo
|
|
//3 - update SHOTGUN_WEAPON ammo
|
|
//4 - update CHAINGUN_WEAPON ammo
|
|
//5 - update RPG_WEAPON ammo
|
|
//6 - update HANDBOMB_WEAPON ammo
|
|
//7 - update SHRINKER_WEAPON ammo
|
|
//8 - update DEVISTATOR_WEAPON ammo
|
|
//9 - update TRIPBOMB_WEAPON ammo
|
|
//10 - update ammo display
|
|
//11 - update inventory icon
|
|
//12 - update inventory on/off
|
|
//13 - update inventory %
|
|
//14 - update keys
|
|
//15 - update kills
|
|
//16 - update FREEZE_WEAPON ammo
|
|
|
|
if (u == -1)
|
|
{
|
|
G_PatchStatusBar(0,0,320,200);
|
|
if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
if (u&32768)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10);
|
|
G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (u&16384)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12);
|
|
if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
if (u&(4+8+16+32+64+128+256+512+65536L)) G_DrawWeapAmounts(p,96,SBY+16,u);
|
|
|
|
if (u&1)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11);
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
G_DrawDigiNum(32,SBY+17,1,-16,10+16);
|
|
else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16);
|
|
}
|
|
if (u&2)
|
|
{
|
|
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
|
|
if (u != -1) G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
|
|
if (lAmount == -1)
|
|
G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
|
|
else
|
|
G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16);
|
|
}
|
|
|
|
if (u&1024)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11);
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
{
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&(2048+4096+8192))
|
|
{
|
|
if (u != -1)
|
|
{
|
|
if (u&(2048+4096))
|
|
{
|
|
G_PatchStatusBar(231,SBY+13,265,SBY+13+18);
|
|
}
|
|
else
|
|
{
|
|
G_PatchStatusBar(250,SBY+24,261,SBY+24+6);
|
|
}
|
|
|
|
}
|
|
if (p->inven_icon)
|
|
{
|
|
o = 0;
|
|
// permbit = 128;
|
|
|
|
if (u&(2048+4096))
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
}
|
|
rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
minitext(292-30-o,SBY+24,"%",6,10+16+permbit + ROTATESPRITE_MAX);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + ROTATESPRITE_MAX);
|
|
}
|
|
if (u&(2048+4096))
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 3:
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
j = p->heat_on;
|
|
break;
|
|
default:
|
|
j = 0x80000000;
|
|
}
|
|
if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit + ROTATESPRITE_MAX);
|
|
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + ROTATESPRITE_MAX);
|
|
}
|
|
if (u&8192)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->inv_amount[GET_FIRSTAID];
|
|
break;
|
|
case 2:
|
|
i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
|
|
break;
|
|
case 4:
|
|
i = ((p->inv_amount[GET_JETPACK]+15)>>4);
|
|
break;
|
|
case 5:
|
|
i = p->inv_amount[GET_HEATS]/12;
|
|
break;
|
|
case 6:
|
|
i = ((p->inv_amount[GET_SCUBA]+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->inv_amount[GET_BOOTS]>>1);
|
|
break;
|
|
}
|
|
G_DrawInvNum(284-30-o,SBY+28,(uint8_t)i,0,10+permbit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define COLOR_RED 248
|
|
#define COLOR_WHITE 31
|
|
#define LOW_FPS 30
|
|
|
|
static void G_PrintFPS(void)
|
|
{
|
|
// adapted from ZDoom because I like it better than what we had
|
|
// applicable ZDoom code available under GPL from csDoom
|
|
static int32_t FrameCount = 0;
|
|
static int32_t LastCount = 0;
|
|
static int32_t LastSec = 0;
|
|
static int32_t LastMS = 0;
|
|
int32_t ms = getticks();
|
|
int32_t howlong = ms - LastMS;
|
|
if (howlong >= 0)
|
|
{
|
|
int32_t thisSec = ms/1000;
|
|
int32_t x = (xdim <= 640);
|
|
|
|
if (ud.tickrate)
|
|
{
|
|
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
|
|
printext256(windowx2-(chars<<(3-x)),windowy1+1,
|
|
(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
|
|
|
|
// lag meter
|
|
if (g_netClientPeer)
|
|
{
|
|
chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
|
|
(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1,windowy1+10+2,0,-1,tempbuf,x);
|
|
printext256(windowx2-(chars<<(3-x)),windowy1+10+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
|
|
}
|
|
}
|
|
|
|
if (thisSec - LastSec)
|
|
{
|
|
g_currentFrameRate = LastCount = FrameCount / (thisSec - LastSec);
|
|
LastSec = thisSec;
|
|
FrameCount = 0;
|
|
}
|
|
FrameCount++;
|
|
}
|
|
LastMS = ms;
|
|
}
|
|
|
|
static void G_PrintCoords(int32_t snum)
|
|
{
|
|
int32_t y = 16;
|
|
|
|
if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
if (ud.multimode > 4)
|
|
y = 32;
|
|
else if (g_netServer || (g_netServer || ud.multimode > 1))
|
|
y = 24;
|
|
}
|
|
Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->pos.x,g_player[snum].ps->pos.y,g_player[snum].ps->pos.z);
|
|
printext256(250L,y,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"A/H= %d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz);
|
|
printext256(250L,y+9L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->vel.z);
|
|
printext256(250L,y+18L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
|
|
printext256(250L,y+27L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SECT= %d (LO=%d)",g_player[snum].ps->cursectnum,sector[g_player[snum].ps->cursectnum].lotag);
|
|
printext256(250L,y+36L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SEED= %d",randomseed);
|
|
printext256(250L,y+45L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
|
|
printext256(250L,y+54L+7,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
|
|
printext256(250L,y+63L+7,31,-1,tempbuf,0);
|
|
}
|
|
|
|
// this handles both multiplayer and item pickup message type text
|
|
// both are passed on to gametext
|
|
|
|
void G_PrintGameQuotes(void)
|
|
{
|
|
int32_t i, j, k, l;
|
|
|
|
k = 1;
|
|
if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (g_netServer || (g_netServer || ud.multimode > 1)))
|
|
{
|
|
j = 0;
|
|
k += 8;
|
|
TRAVERSE_CONNECT(i)
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 4 && j <= 8) k += 8;
|
|
else if (j > 8 && j <= 12) k += 16;
|
|
else if (j > 12) k += 24;
|
|
}
|
|
|
|
if (g_player[screenpeek].ps->fta > 1 && (g_player[screenpeek].ps->ftq < QUOTE_RESERVED || g_player[screenpeek].ps->ftq > QUOTE_RESERVED3))
|
|
{
|
|
if (g_player[screenpeek].ps->fta > 6)
|
|
k += 7;
|
|
else k += g_player[screenpeek].ps->fta;
|
|
}
|
|
|
|
j = k;
|
|
|
|
j = scale(j,ydim,200);
|
|
for (i=MAXUSERQUOTES-1; i>=0; i--)
|
|
{
|
|
if (user_quote_time[i] <= 0) continue;
|
|
k = user_quote_time[i];
|
|
if (hud_glowingquotes)
|
|
{
|
|
if (k > 4) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16); j += textsc(8); }
|
|
else if (k > 2) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1); j += textsc(k<<1); }
|
|
else { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1+32); j += textsc(k<<1); }
|
|
}
|
|
else
|
|
{
|
|
if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
|
|
else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
|
|
else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
|
|
}
|
|
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,user_quote[i]));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
|
|
if (k > 4) j += textsc(8);
|
|
else j += textsc(k<<1);
|
|
|
|
}
|
|
}
|
|
|
|
if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
|
|
quotebot += ksgn(quotebotgoal-quotebot);
|
|
else
|
|
quotebot = quotebotgoal;
|
|
|
|
if (g_player[screenpeek].ps->fta <= 1) return;
|
|
|
|
if (ScriptQuotes[g_player[screenpeek].ps->ftq] == NULL)
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
|
|
return;
|
|
}
|
|
|
|
k = 0;
|
|
|
|
if (g_player[screenpeek].ps->ftq >= QUOTE_RESERVED && g_player[screenpeek].ps->ftq <= QUOTE_RESERVED3)
|
|
{
|
|
k = 140;//quotebot-8-4;
|
|
}
|
|
else if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (g_netServer || ud.multimode > 1))
|
|
{
|
|
j = 0;
|
|
k = 8;
|
|
TRAVERSE_CONNECT(i)
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 4 && j <= 8) k += 8;
|
|
else if (j > 8 && j <= 12) k += 16;
|
|
else if (j > 12) k += 24;
|
|
}
|
|
|
|
j = g_player[screenpeek].ps->fta;
|
|
if (!hud_glowingquotes)
|
|
{
|
|
if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16);
|
|
else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1);
|
|
else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
|
|
return;
|
|
}
|
|
if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16);
|
|
else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16+1);
|
|
else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16+1+32);
|
|
}
|
|
|
|
void P_DoQuote(int32_t q, DukePlayer_t *p)
|
|
{
|
|
int32_t cq = 0;
|
|
|
|
if (q & MAXQUOTES)
|
|
{
|
|
cq = 1;
|
|
q &= ~MAXQUOTES;
|
|
}
|
|
|
|
if (ScriptQuotes[q] == NULL)
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
|
|
return;
|
|
}
|
|
|
|
if (ud.fta_on == 0)
|
|
return;
|
|
|
|
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
|
|
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
|
|
|
p->fta = 100;
|
|
|
|
if (p->ftq != q)
|
|
{
|
|
if (p == g_player[screenpeek].ps
|
|
&& Bstrcmp(ScriptQuotes[q],"")) // avoid printing blank quotes
|
|
{
|
|
if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]);
|
|
else OSD_Printf("%s\n",ScriptQuotes[q]);
|
|
}
|
|
|
|
p->ftq = q;
|
|
}
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
|
|
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
|
|
{
|
|
setpalettefade(r,g,b,e&63);
|
|
|
|
// if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
|
|
if ((e&128) == 0)
|
|
{
|
|
int32_t tc;
|
|
|
|
nextpage();
|
|
tc = totalclock;
|
|
while (totalclock < tc + 4)
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
}
|
|
}
|
|
|
|
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
|
|
{
|
|
if (getrendermode() >= 3)
|
|
{
|
|
G_FadePalette(r, g, b, end);
|
|
return;
|
|
}
|
|
|
|
if (step > 0)
|
|
{
|
|
for (; start < end; start += step)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
G_FadePalette(r,g,b,start);
|
|
}
|
|
}
|
|
else for (; start >= end; start += step)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
G_FadePalette(r,g,b,start);
|
|
}
|
|
}
|
|
|
|
void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
|
|
{
|
|
if (step > 0)
|
|
{
|
|
for (; start < end; start += step)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
rotatesprite(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
G_FadePalette(r,g,b,start);
|
|
}
|
|
}
|
|
else for (; start >= end; start += step)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
rotatesprite(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
G_FadePalette(r,g,b,start);
|
|
}
|
|
}
|
|
|
|
static void G_DisplayExtraScreens(void)
|
|
{
|
|
int32_t flags = Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
|
|
if (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepaltile(0,0,0, 63,0,-7, 3291);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
fadepaltile(0,0,0, 0,64,7, 3291);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepaltile(0,0,0, 63,0,-7,3290);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
}
|
|
|
|
if (flags & LOGO_TENSCREEN)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepaltile(0,0,0, 63,0,-7,TENSCREEN);
|
|
while (!KB_KeyWaiting() && totalclock < 2400)
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
}
|
|
}
|
|
|
|
extern int32_t qsetmode;
|
|
extern int32_t g_doQuickSave;
|
|
|
|
void G_GameExit(const char *t)
|
|
{
|
|
if (*t != 0) g_player[myconnectindex].ps->palette = BASEPAL;
|
|
|
|
if (ud.recstat == 1) G_CloseDemoWrite();
|
|
else if (ud.recstat == 2)
|
|
{
|
|
if (g_demo_filePtr) fclose(g_demo_filePtr);
|
|
} // JBF: fixes crash on demo playback
|
|
|
|
if (!g_quickExit)
|
|
{
|
|
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *t == ' ')
|
|
{
|
|
G_BonusScreen(1);
|
|
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
|
|
}
|
|
|
|
if (*t != 0 && *(t+1) != 'V' && *(t+1) != 'Y')
|
|
G_DisplayExtraScreens();
|
|
}
|
|
|
|
if (*t != 0) initprintf("%s\n",t);
|
|
|
|
if (qsetmode == 200)
|
|
G_Shutdown();
|
|
|
|
if (*t != 0)
|
|
{
|
|
if (!(t[0] == ' ' && t[1] == 0))
|
|
{
|
|
char titlebuf[256];
|
|
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
|
|
wm_msgbox(titlebuf, "%s", (char *)t);
|
|
}
|
|
}
|
|
|
|
uninitgroupfile();
|
|
|
|
exit(0);
|
|
}
|
|
|
|
char inputloc = 0;
|
|
|
|
int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c)
|
|
{
|
|
char ch;
|
|
int32_t i;
|
|
|
|
while ((ch = KB_Getch()) != 0 || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
|
|
{
|
|
if (ch == asc_BackSpace)
|
|
{
|
|
if (inputloc > 0)
|
|
{
|
|
inputloc--;
|
|
*(t+inputloc) = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ch == asc_Enter)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
return (1);
|
|
}
|
|
else if (ch == asc_Escape || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
MOUSE_ClearButton(RIGHT_MOUSE);
|
|
return (-1);
|
|
}
|
|
else if (ch >= 32 && inputloc < dalen && ch < 127)
|
|
{
|
|
ch = Btoupper(ch);
|
|
if (c != 997 || (ch >= '0' && ch <= '9'))
|
|
{
|
|
// JBF 20040508: so we can have numeric only if we want
|
|
*(t+inputloc) = ch;
|
|
*(t+inputloc+1) = 0;
|
|
inputloc++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (c == 999) return(0);
|
|
if (c == 998)
|
|
{
|
|
char b[91],ii;
|
|
for (ii=0; ii<inputloc; ii++)
|
|
b[(uint8_t)ii] = '*';
|
|
b[(uint8_t)inputloc] = 0;
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
x = mpgametext(y,b,c,2+8+16);
|
|
else x = gametext(x,y,b,c,2+8+16);
|
|
}
|
|
else
|
|
{
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
x = mpgametext(y,t,c,2+8+16);
|
|
else x = gametext(x,y,t,c,2+8+16);
|
|
}
|
|
c = 4-(sintable[(totalclock<<4)&2047]>>11);
|
|
|
|
i = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,t));
|
|
while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
|
if (small&1)
|
|
y += textsc(6);
|
|
y += 8;
|
|
}
|
|
|
|
if (small&1)
|
|
rotatesprite(textsc(x)<<16,(y<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
|
else rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
|
return (0);
|
|
}
|
|
|
|
|
|
static inline void G_MoveClouds(void)
|
|
{
|
|
int32_t i;
|
|
|
|
if (totalclock <= cloudtotalclock && totalclock >= (cloudtotalclock-7))
|
|
return;
|
|
|
|
cloudtotalclock = totalclock+6;
|
|
|
|
for (i=g_numClouds-1; i>=0; i--)
|
|
{
|
|
cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
|
|
cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);
|
|
|
|
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
|
|
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
|
|
}
|
|
}
|
|
|
|
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
|
|
{
|
|
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
|
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
|
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
|
int32_t xvect, yvect, xvect2, yvect2;
|
|
int16_t p;
|
|
char col;
|
|
walltype *wal, *wal2;
|
|
spritetype *spr;
|
|
|
|
int32_t tmpydim = (xdim*5)/8;
|
|
|
|
setaspect(65536, divscale16(tmpydim*320, xdim*200));
|
|
|
|
xvect = sintable[(-cang)&2047] * czoom;
|
|
yvect = sintable[(1536-cang)&2047] * czoom;
|
|
xvect2 = mulscale16(xvect,yxaspect);
|
|
yvect2 = mulscale16(yvect,yxaspect);
|
|
|
|
//Draw red lines
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
z1 = sector[i].ceilingz;
|
|
z2 = sector[i].floorz;
|
|
|
|
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
|
|
{
|
|
k = wal->nextwall;
|
|
if (k < 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
|
|
|
|
if (sector[wal->nextsector].ceilingz == z1)
|
|
if (sector[wal->nextsector].floorz == z2)
|
|
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
|
|
|
|
col = 139; //red
|
|
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
|
|
|
|
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
|
|
col = 24;
|
|
else continue;
|
|
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
wal2 = &wall[wal->point2];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,col);
|
|
}
|
|
}
|
|
|
|
//Draw sprites
|
|
k = g_player[screenpeek].ps->i;
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
|
|
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
|
|
{
|
|
spr = &sprite[j];
|
|
|
|
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
|
|
|
|
col = 71; //cyan
|
|
if (spr->cstat&1) col = 234; //magenta
|
|
|
|
sprx = spr->x;
|
|
spry = spr->y;
|
|
|
|
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
|
|
{
|
|
case 0:
|
|
// break;
|
|
|
|
ox = sprx-cposx;
|
|
oy = spry-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = (sintable[(spr->ang+512)&2047]>>7);
|
|
oy = (sintable[(spr->ang)&2047]>>7);
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect,ox,yvect);
|
|
|
|
x3 = mulscale16(x2,yxaspect);
|
|
y3 = mulscale16(y2,yxaspect);
|
|
|
|
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
break;
|
|
|
|
case 16:
|
|
if (spr->picnum == LASERLINE)
|
|
{
|
|
x1 = sprx;
|
|
y1 = spry;
|
|
tilenum = spr->picnum;
|
|
xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
k = spr->ang;
|
|
l = spr->xrepeat;
|
|
dax = sintable[k&2047]*l;
|
|
day = sintable[(k+1536)&2047]*l;
|
|
l = tilesizx[tilenum];
|
|
k = (l>>1)+xoff;
|
|
x1 -= mulscale16(dax,k);
|
|
x2 = x1+mulscale16(dax,l);
|
|
y1 -= mulscale16(day,k);
|
|
y2 = y1+mulscale16(day,l);
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
}
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
tilenum = spr->picnum;
|
|
xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
|
|
yoff = (int32_t)((int8_t)((picanm[tilenum]>>16)&255))+((int32_t)spr->yoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
if ((spr->cstat&8) > 0) yoff = -yoff;
|
|
|
|
k = spr->ang;
|
|
cosang = sintable[(k+512)&2047];
|
|
sinang = sintable[k];
|
|
xspan = tilesizx[tilenum];
|
|
xrepeat = spr->xrepeat;
|
|
yspan = tilesizy[tilenum];
|
|
yrepeat = spr->yrepeat;
|
|
|
|
dax = ((xspan>>1)+xoff)*xrepeat;
|
|
day = ((yspan>>1)+yoff)*yrepeat;
|
|
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
|
|
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
|
|
l = xspan*xrepeat;
|
|
x2 = x1 - mulscale16(sinang,l);
|
|
y2 = y1 + mulscale16(cosang,l);
|
|
l = yspan*yrepeat;
|
|
k = -mulscale16(cosang,l);
|
|
x3 = x2+k;
|
|
x4 = x1+k;
|
|
k = -mulscale16(sinang,l);
|
|
y3 = y2+k;
|
|
y4 = y1+k;
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x3-cposx;
|
|
oy = y3-cposy;
|
|
x3 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y3 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x4-cposx;
|
|
oy = y4-cposy;
|
|
x4 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y4 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
|
|
drawline256(x2+(xdim<<11),y2+(ydim<<11),
|
|
x3+(xdim<<11),y3+(ydim<<11),col);
|
|
|
|
drawline256(x3+(xdim<<11),y3+(ydim<<11),
|
|
x4+(xdim<<11),y4+(ydim<<11),col);
|
|
|
|
drawline256(x4+(xdim<<11),y4+(ydim<<11),
|
|
x1+(xdim<<11),y1+(ydim<<11),col);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Draw white lines
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
k = -1;
|
|
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
|
|
{
|
|
if (wal->nextwall >= 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
|
|
if (tilesizx[wal->picnum] == 0) continue;
|
|
if (tilesizy[wal->picnum] == 0) continue;
|
|
|
|
if (j == k)
|
|
{
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
else
|
|
{
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
}
|
|
|
|
k = wal->point2;
|
|
wal2 = &wall[k];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,24);
|
|
}
|
|
}
|
|
|
|
setaspect_new();
|
|
|
|
TRAVERSE_CONNECT(p)
|
|
{
|
|
if (ud.scrollmode && p == screenpeek) continue;
|
|
|
|
ox = sprite[g_player[p].ps->i].x-cposx;
|
|
oy = sprite[g_player[p].ps->i].y-cposy;
|
|
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
|
|
if (p == screenpeek)
|
|
{
|
|
ox = 0;
|
|
oy = 0;
|
|
daang = 0;
|
|
}
|
|
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
|
|
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
|
|
|
|
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
|
|
{
|
|
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
|
|
i = APLAYERTOP+((totalclock>>4)&3);
|
|
else
|
|
i = APLAYERTOP;
|
|
|
|
j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
|
|
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);
|
|
|
|
if (j < 22000) j = 22000;
|
|
else if (j > (65536<<1)) j = (65536<<1);
|
|
|
|
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
|
|
(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
|
|
0,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
|
|
|
|
palette_t CrosshairColors = { 255, 255, 255, 0 };
|
|
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
|
|
int32_t g_crosshairSum = 0;
|
|
|
|
void G_GetCrosshairColor(void)
|
|
{
|
|
// use the brightest color in the original 8-bit tile
|
|
int32_t bri = 0, j = 0, i;
|
|
int32_t ii;
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
|
|
if (DefaultCrosshairColors.f)
|
|
return;
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
|
|
|
|
if (ii <= 0) return;
|
|
|
|
do
|
|
{
|
|
if (*ptr != 255)
|
|
{
|
|
i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b;
|
|
if (i > j) { j = i; bri = *ptr; }
|
|
}
|
|
ptr++;
|
|
}
|
|
while (--ii);
|
|
|
|
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
|
|
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
|
|
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
|
|
}
|
|
|
|
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|
{
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
int32_t i, ii;
|
|
|
|
if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return;
|
|
|
|
g_crosshairSum = r+(g<<1)+(b<<2);
|
|
CrosshairColors.r = r;
|
|
CrosshairColors.g = g;
|
|
CrosshairColors.b = b;
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
|
|
if (ii <= 0) return;
|
|
|
|
if (getrendermode() < 3)
|
|
i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2);
|
|
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
|
|
|
|
do
|
|
{
|
|
if (*ptr != 255)
|
|
*ptr = i;
|
|
ptr++;
|
|
}
|
|
while (--ii);
|
|
|
|
for (i = 255; i >= 0; i--)
|
|
tempbuf[i] = i;
|
|
|
|
makepalookup(CROSSHAIR_PAL,tempbuf,CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);
|
|
|
|
#ifdef USE_OPENGL
|
|
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
|
|
Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
|
|
hictinting[CROSSHAIR_PAL].f = 9;
|
|
#endif
|
|
invalidatetile(CROSSHAIR, -1, -1);
|
|
}
|
|
|
|
#define SCORESHEETOFFSET -20
|
|
static void G_ShowScores(void)
|
|
{
|
|
int32_t t, i;
|
|
|
|
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
|
{
|
|
gametext(160,SCORESHEETOFFSET+58+2,"MULTIPLAYER TOTALS",0,2+8+16);
|
|
gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
|
|
|
|
t = 0;
|
|
minitext(70,SCORESHEETOFFSET+80,"NAME",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(170,SCORESHEETOFFSET+80,"FRAGS",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(200,SCORESHEETOFFSET+80,"DEATHS",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(235,SCORESHEETOFFSET+80,"PING",8,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
for (i=playerswhenstarted-1; i>=0; i--)
|
|
{
|
|
if (!g_player[i].playerquitflag)
|
|
continue;
|
|
|
|
minitext(70,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].ps->frag);
|
|
minitext(170,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
|
|
minitext(200,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].ping);
|
|
minitext(235,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
t += 7;
|
|
}
|
|
}
|
|
}
|
|
#undef SCORESHEETOFFSET
|
|
|
|
#ifdef YAX_DEBUG
|
|
// ugh...
|
|
char m32_debugstr[64][128];
|
|
int32_t m32_numdebuglines=0;
|
|
|
|
static void M32_drawdebug(void)
|
|
{
|
|
int i, col=getclosestcol(63,63,63);
|
|
int x=4, y=8;
|
|
|
|
if (m32_numdebuglines>0)
|
|
{
|
|
begindrawing();
|
|
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
|
|
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
|
|
enddrawing();
|
|
}
|
|
m32_numdebuglines=0;
|
|
}
|
|
#endif
|
|
|
|
void G_DisplayRest(int32_t smoothratio)
|
|
{
|
|
int32_t a, i, j;
|
|
int32_t applyTint=0;
|
|
palette_t tempFade = { 0, 0, 0, 0 };
|
|
palette_t tempTint = { 0, 0, 0, 0 };
|
|
|
|
DukePlayer_t *pp = g_player[screenpeek].ps;
|
|
walltype *wal;
|
|
int32_t cposx, cposy, cang;
|
|
|
|
#ifdef USE_OPENGL
|
|
|
|
// this takes care of fullscreen tint for OpenGL
|
|
if (getrendermode() >= 3)
|
|
{
|
|
if (pp->palette == WATERPAL)
|
|
{
|
|
static palette_t wp = { 224, 192, 255, 0 };
|
|
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
|
|
}
|
|
else if (pp->palette == SLIMEPAL)
|
|
{
|
|
static palette_t sp = { 208, 255, 192, 0 };
|
|
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
|
|
}
|
|
else
|
|
{
|
|
hictinting[MAXPALOOKUPS-1].r = 255;
|
|
hictinting[MAXPALOOKUPS-1].g = 255;
|
|
hictinting[MAXPALOOKUPS-1].b = 255;
|
|
}
|
|
}
|
|
#endif /* USE_OPENGL && POLYMOST */
|
|
// this does pain tinting etc from the CON
|
|
if (pp->pals.f > 0 && pp->loogcnt == 0) // JBF 20040101: pals.f > 0 now >= 0
|
|
{
|
|
Bmemcpy(&tempFade, &pp->pals, sizeof(palette_t));
|
|
g_restorePalette = 1; // JBF 20040101
|
|
applyTint = 1;
|
|
}
|
|
// reset a normal palette
|
|
else if (g_restorePalette)
|
|
{
|
|
static uint32_t omovethingscnt;
|
|
|
|
if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
|
|
{
|
|
P_SetGamePalette(pp,pp->palette,2);
|
|
g_restorePalette = 0;
|
|
}
|
|
else
|
|
{
|
|
// delay setting the palette by one game tic
|
|
omovethingscnt = g_moveThingsCount;
|
|
}
|
|
}
|
|
// loogies courtesy of being snotted on
|
|
else if (pp->loogcnt > 0)
|
|
{
|
|
palette_t lp = { 0, 64, 0, pp->loogcnt>>1 };
|
|
Bmemcpy(&tempFade, &lp, sizeof(palette_t));
|
|
applyTint = 1;
|
|
}
|
|
if (tempFade.f > tempTint.f)
|
|
Bmemcpy(&tempTint, &tempFade, sizeof(palette_t));
|
|
|
|
if (ud.show_help)
|
|
{
|
|
switch (ud.show_help)
|
|
{
|
|
case 1:
|
|
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Escape) || MOUSE_GetButtons()&RIGHT_MOUSE)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
MOUSE_ClearButton(RIGHT_MOUSE);
|
|
ud.show_help = 0;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
}
|
|
G_UpdateScreenArea();
|
|
}
|
|
if (tempTint.f > 0 || applyTint) G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
|
|
return;
|
|
}
|
|
|
|
i = pp->cursectnum;
|
|
if (i > -1)
|
|
{
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
wal = &wall[sector[i].wallptr];
|
|
for (j=sector[i].wallnum; j>0; j--,wal++)
|
|
{
|
|
i = wal->nextsector;
|
|
if (i < 0) continue;
|
|
if (wal->cstat&0x0071) continue;
|
|
if (wall[wal->nextwall].cstat&0x0071) continue;
|
|
if (sector[i].lotag == 32767) continue;
|
|
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
}
|
|
}
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
if (ud.overhead_on != 2)
|
|
{
|
|
if (pp->newowner >= 0)
|
|
G_DrawCameraText(pp->newowner);
|
|
else
|
|
{
|
|
P_DisplayWeapon(screenpeek);
|
|
if (pp->over_shoulder_on == 0)
|
|
P_DisplayScuba(screenpeek);
|
|
}
|
|
G_MoveClouds();
|
|
}
|
|
|
|
if (ud.overhead_on > 0)
|
|
{
|
|
// smoothratio = min(max(smoothratio,0),65536);
|
|
smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
|
G_DoInterpolations(smoothratio);
|
|
if (ud.scrollmode == 0)
|
|
{
|
|
if (pp->newowner == -1 && !ud.pause_on)
|
|
{
|
|
cposx = pp->opos.x+mulscale16((int32_t)(pp->pos.x-pp->opos.x),smoothratio);
|
|
cposy = pp->opos.y+mulscale16((int32_t)(pp->pos.y-pp->opos.y),smoothratio);
|
|
cang = pp->oang+mulscale16((int32_t)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->opos.x;
|
|
cposy = pp->opos.y;
|
|
cang = pp->oang;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!ud.pause_on)
|
|
{
|
|
ud.fola += ud.folavel>>3;
|
|
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
|
|
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
|
|
}
|
|
cposx = ud.folx;
|
|
cposy = ud.foly;
|
|
cang = ud.fola;
|
|
}
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
clearview(0L);
|
|
drawmapview(cposx,cposy,pp->zoom,cang);
|
|
}
|
|
G_DrawOverheadMap(cposx,cposy,pp->zoom,cang);
|
|
|
|
G_RestoreInterpolations();
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
if (ud.screen_size > 0) a = 147;
|
|
else a = 179;
|
|
minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16+256);
|
|
minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16+256);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pp->invdisptime > 0) G_DrawInventory(pp);
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DISPLAYSBAR])
|
|
VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
G_DrawStatusBar(screenpeek);
|
|
|
|
G_PrintGameQuotes();
|
|
|
|
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
|
|
{
|
|
int32_t bits = 10+16;
|
|
|
|
if (g_levelTextTime < 3)
|
|
bits |= 1+32;
|
|
else if (g_levelTextTime < 5)
|
|
bits |= 1;
|
|
|
|
if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
|
|
{
|
|
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
|
|
menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,currentboardfilename,bits);
|
|
else menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits);
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
|
|
&& ud.show_help == 0
|
|
&& g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu < 51)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
g_cameraClock = totalclock;
|
|
g_cameraDistance = 65536L;
|
|
}
|
|
walock[TILE_SAVESHOT] = 199;
|
|
G_UpdateScreenArea();
|
|
}
|
|
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
|
g_player[myconnectindex].ps->newowner == -1 &&
|
|
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
S_MenuSound();
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_GAME) ChangeToMenu(50);
|
|
else ChangeToMenu(0);
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (apScriptGameEvent[EVENT_DISPLAYREST])
|
|
VM_OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
|
|
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DISPLAYCROSSHAIR])
|
|
VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
rotatesprite((160L-(g_player[myconnectindex].ps->look_ang>>1))<<16,100L<<16,scale(65536,ud.crosshairscale,100),
|
|
0,CROSSHAIR,0,CROSSHAIR_PAL,2+1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
#if 0
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
for (i=0; i<ud.multimode; i++)
|
|
{
|
|
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
|
|
{
|
|
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
|
|
g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y),g_player[myconnectindex].ps->ang))>>1,-160),160);
|
|
rotatesprite((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
menutext(160,100,0,0,"GAME PAUSED");
|
|
|
|
if (ud.coords)
|
|
G_PrintCoords(screenpeek);
|
|
|
|
#ifdef YAX_DEBUG
|
|
M32_drawdebug();
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
{
|
|
extern int32_t mdpause;
|
|
|
|
mdpause = 0;
|
|
if (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
|
|
mdpause = 1;
|
|
}
|
|
#endif
|
|
|
|
G_PrintFPS();
|
|
|
|
// JBF 20040124: display level stats in screen corner
|
|
if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
{
|
|
if (ud.screen_size == 4)
|
|
{
|
|
i = scale(ud.althud?tilesizy[BIGALPHANUM]+10:tilesizy[INVENTORYBOX]+2,ud.statusbarscale,100);
|
|
// j = scale(scale(6,ud.config.ScreenWidth,320),ud.statusbarscale,100);
|
|
}
|
|
else if (ud.screen_size > 2)
|
|
{
|
|
i = scale(tilesizy[BOTTOMSTATUSBAR]+1,ud.statusbarscale,100);
|
|
// j = scale(2,ud.config.ScreenWidth,320);
|
|
}
|
|
else
|
|
{
|
|
i = 2;
|
|
// j = scale(2,ud.config.ScreenWidth,320);
|
|
}
|
|
j = scale(2,ud.config.ScreenWidth,320);
|
|
|
|
Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
|
|
(g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
|
|
(g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
|
|
((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
|
|
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
|
|
g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
|
|
else
|
|
{
|
|
if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
|
|
Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
|
|
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
|
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
|
else
|
|
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
|
|
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
|
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
|
}
|
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
|
|
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
|
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
}
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE FOR MAP",g_player[voting].user_name);
|
|
gametext(160,40,tempbuf,0,2+8+16);
|
|
Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
|
|
gametext(160,48,tempbuf,0,2+8+16);
|
|
gametext(160,70,"PRESS F1 TO ACCEPT, F2 TO DECLINE",0,2+8+16);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores();
|
|
|
|
if (g_Debug) G_ShowCacheLocks();
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
Net_EnterMessage();
|
|
else
|
|
M_DisplayMenus();
|
|
|
|
if (tempTint.f > 0 || applyTint)
|
|
G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
|
|
}
|
|
|
|
static void G_DoThirdPerson(DukePlayer_t *pp, vec3_t *vect,int16_t *vsectnum, int32_t ang, int32_t horiz)
|
|
{
|
|
spritetype *sp = &sprite[pp->i];
|
|
int32_t i, hx, hy;
|
|
int32_t daang;
|
|
int32_t bakcstat = sp->cstat;
|
|
hitdata_t hitinfo;
|
|
vec3_t n = { (sintable[(ang+1536)&2047]>>4),
|
|
(sintable[(ang+1024)&2047]>>4),
|
|
(horiz-100)*128
|
|
};
|
|
|
|
sp->cstat &= (int16_t)~0x101;
|
|
|
|
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
|
hitscan((const vec3_t *)vect,*vsectnum,n.x,n.y,n.z,&hitinfo,CLIPMASK1);
|
|
|
|
if (*vsectnum < 0)
|
|
{
|
|
sp->cstat = bakcstat;
|
|
return;
|
|
}
|
|
|
|
hx = hitinfo.pos.x-(vect->x);
|
|
hy = hitinfo.pos.y-(vect->y);
|
|
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
|
|
{
|
|
*vsectnum = hitinfo.hitsect;
|
|
if (hitinfo.hitwall >= 0)
|
|
{
|
|
daang = getangle(wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,
|
|
wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y);
|
|
|
|
i = n.x*sintable[daang]+n.y*sintable[(daang+1536)&2047];
|
|
if (klabs(n.x) > klabs(n.y)) hx -= mulscale28(n.x,i);
|
|
else hy -= mulscale28(n.y,i);
|
|
}
|
|
else if (hitinfo.hitsprite < 0)
|
|
{
|
|
if (klabs(n.x) > klabs(n.y)) hx -= (n.x>>5);
|
|
else hy -= (n.y>>5);
|
|
}
|
|
if (klabs(n.x) > klabs(n.y)) i = divscale16(hx,n.x);
|
|
else i = divscale16(hy,n.y);
|
|
if (i < g_cameraDistance) g_cameraDistance = i;
|
|
}
|
|
vect->x += mulscale16(n.x,g_cameraDistance);
|
|
vect->y += mulscale16(n.y,g_cameraDistance);
|
|
vect->z += mulscale16(n.z,g_cameraDistance);
|
|
|
|
g_cameraDistance = min(g_cameraDistance+((totalclock-g_cameraClock)<<10),65536);
|
|
g_cameraClock = totalclock;
|
|
|
|
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
|
|
|
sp->cstat = bakcstat;
|
|
}
|
|
|
|
//REPLACE FULLY
|
|
void G_DrawBackground(void)
|
|
{
|
|
int32_t dapicnum;
|
|
int32_t x,y,x1,y1,x2,y2,rx;
|
|
|
|
flushperms();
|
|
|
|
dapicnum = BIGHOLE;
|
|
|
|
if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0)
|
|
{
|
|
pus = pub = NUMPAGES;
|
|
return;
|
|
}
|
|
|
|
y1 = 0;
|
|
y2 = ydim;
|
|
if (g_player[myconnectindex].ps->gm &MODE_GAME || ud.recstat == 2)
|
|
{
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim,8,200);
|
|
if (ud.multimode > 4) y1 += scale(ydim,8,200);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// when not rendering a game, fullscreen wipe
|
|
#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
|
|
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
|
|
aGameVars[g_iReturnVarID].val.lValue = (tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE);
|
|
if (apScriptGameEvent[EVENT_GETMENUTILE])
|
|
VM_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1);
|
|
if (Gv_GetVarByLabel("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1))
|
|
{
|
|
for (y=y1; y<y2; y+=tilesizy[aGameVars[g_iReturnVarID].val.lValue])
|
|
for (x=0; x<xdim; x+=tilesizx[aGameVars[g_iReturnVarID].val.lValue])
|
|
rotatesprite(x<<16,y<<16,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,8+16+64,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(320<<15,200<<15,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
|
|
y2 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
// across top
|
|
for (y=0; y<windowy1; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
|
|
|
|
// sides
|
|
rx = windowx2-windowx2%tilesizx[dapicnum];
|
|
for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum])
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy1,windowx1-1,windowy2-1);
|
|
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,windowx2,windowy1,xdim-1,windowy2-1);
|
|
}
|
|
|
|
// along bottom
|
|
for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy2,xdim-1,y2-1);
|
|
}
|
|
|
|
// draw in the bits to the left and right of the non-fullsize status bar
|
|
if (ud.screen_size >= 8 && ud.statusbarmode == 0)
|
|
{
|
|
/*
|
|
y1 = y2;
|
|
x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
|
|
x1 = xdim-x2;
|
|
x1 -= x1%tilesizx[dapicnum];
|
|
for (y=y1-y1%tilesizy[dapicnum]; y<y2; y+=tilesizy[dapicnum])
|
|
for (x=0;x<x2 || x1+x<xdim; x+=tilesizx[dapicnum])
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,x2-1,ydim-1);
|
|
rotatesprite((x+x1)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2,y1,xdim-1,ydim-1);
|
|
}
|
|
*/
|
|
// when not rendering a game, fullscreen wipe
|
|
x2 = (xdim - scale((int32_t)(ydim*1.333333333333333333f),ud.statusbarscale,100)) >> 1;
|
|
for (y=y2-y2%tilesizy[dapicnum]; y<ydim; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim>>1; x+=tilesizx[dapicnum])
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1);
|
|
rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1);
|
|
}
|
|
|
|
}
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
y = 0;
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1)) y += 8;
|
|
if (ud.multimode > 4) y += 8;
|
|
}
|
|
|
|
x1 = max(windowx1-4,0);
|
|
y1 = max(windowy1-4,y);
|
|
x2 = min(windowx2+4,xdim-1);
|
|
y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1);
|
|
|
|
for (y=y1+4; y<y2-4; y+=64)
|
|
{
|
|
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
for (x=x1+4; x<x2-4; x+=64)
|
|
{
|
|
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
pus = pub = NUMPAGES;
|
|
}
|
|
|
|
static int32_t ror_sprite = -1;
|
|
|
|
extern float r_ambientlight;
|
|
|
|
char ror_protectedsectors[MAXSECTORS];
|
|
int32_t drawing_ror = 0;
|
|
|
|
void G_SE40(int32_t smoothratio)
|
|
{
|
|
if (ror_sprite != -1)
|
|
{
|
|
int32_t x, y, z;
|
|
int16_t sect;
|
|
int32_t level = 0;
|
|
spritetype *sp = &sprite[ror_sprite];
|
|
int32_t sprite2 = sp->yvel;
|
|
|
|
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
|
|
level = 1;
|
|
|
|
x = ud.camera.x - sp->x;
|
|
y = ud.camera.y - sp->y;
|
|
z = ud.camera.z - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
|
|
|
|
sect = sprite[sprite2].sectnum;
|
|
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, §);
|
|
|
|
if (sect != -1)
|
|
{
|
|
int32_t renderz, picnum;
|
|
int16_t backupstat[MAXSECTORS];
|
|
int32_t backupz[MAXSECTORS];
|
|
int32_t i;
|
|
int32_t pix_diff, newz;
|
|
// initprintf("drawing ror\n");
|
|
|
|
if (level)
|
|
{
|
|
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
|
|
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesizy[sprite[sprite2].picnum]<<1);
|
|
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
|
|
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
|
|
tilesizx[562] = tilesizy[562] = 0;
|
|
|
|
pix_diff = klabs(z) >> 8;
|
|
newz = - ((pix_diff / 128) + 1) * (128<<8);
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
backupstat[i] = sector[i].ceilingstat;
|
|
backupz[i] = sector[i].ceilingz;
|
|
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
|
{
|
|
sector[i].ceilingstat = 1;
|
|
sector[i].ceilingz += newz;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// renderz = sector[sprite[sprite2].sectnum].floorz;
|
|
renderz = sprite[sprite2].z;
|
|
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
|
|
sector[sprite[sprite2].sectnum].floorpicnum = 562;
|
|
tilesizx[562] = tilesizy[562] = 0;
|
|
|
|
pix_diff = klabs(z) >> 8;
|
|
newz = ((pix_diff / 128) + 1) * (128<<8);
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
backupstat[i] = sector[i].floorstat;
|
|
backupz[i] = sector[i].floorz;
|
|
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
|
{
|
|
sector[i].floorstat = 1;
|
|
sector[i].floorz = +newz;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, ud.camera.x, ud.camera.y, ud.cameraang, smoothratio);
|
|
#endif
|
|
|
|
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
|
|
z + renderz, ud.cameraang, ud.camerahoriz, sect);
|
|
drawing_ror = 1 + level;
|
|
|
|
// dupe the sprites touching the portal to the other sector
|
|
|
|
if (drawing_ror == 2) // viewing from top
|
|
{
|
|
int32_t k = headspritesect[sp->sectnum];
|
|
|
|
while (k != -1)
|
|
{
|
|
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
|
|
{
|
|
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
|
|
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
|
|
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
|
|
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
|
|
tsprite[spritesortcnt].owner = k;
|
|
|
|
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
|
|
spritesortcnt++;
|
|
}
|
|
k = nextspritesect[k];
|
|
}
|
|
}
|
|
|
|
G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
|
|
drawmasks();
|
|
|
|
if (level)
|
|
{
|
|
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sector[i].ceilingstat = backupstat[i];
|
|
sector[i].ceilingz = backupz[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sector[i].floorstat = backupstat[i];
|
|
sector[i].floorz = backupz[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t g_yax_smoothratio;
|
|
#ifdef YAX_ENABLE
|
|
void G_AnalyzeSprites(void)
|
|
{
|
|
G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,g_yax_smoothratio);
|
|
}
|
|
#endif
|
|
|
|
void G_DrawRooms(int32_t snum, int32_t smoothratio)
|
|
{
|
|
int32_t dst,j,fz,cz;
|
|
int32_t tposx,tposy,i;
|
|
int16_t k;
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
int16_t tang;
|
|
int32_t tiltcx,tiltcy,tiltcs=0; // JBF 20030807
|
|
|
|
int32_t tmpyx=yxaspect, tmpvr=viewingrange;
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER) return;
|
|
|
|
if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
|
|
{
|
|
if (getrendermode() >= 3 || ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100))
|
|
G_DrawBackground();
|
|
pub = 0;
|
|
}
|
|
|
|
if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() < 3))
|
|
return;
|
|
|
|
if (r_usenewaspect)
|
|
{
|
|
newaspect_enable = 1;
|
|
setaspect_new();
|
|
}
|
|
|
|
// smoothratio = min(max(smoothratio,0),65536);
|
|
smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
|
|
|
visibility = (int32_t)(p->visibility * (numplayers > 1 ? 1.f : r_ambientlightrecip));
|
|
|
|
if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536;
|
|
|
|
ud.camerasect = p->cursectnum;
|
|
|
|
G_DoInterpolations(smoothratio);
|
|
G_AnimateCamSprite();
|
|
|
|
if (ud.camerasprite >= 0)
|
|
{
|
|
spritetype *s = &sprite[ud.camerasprite];
|
|
|
|
if (s->yvel < 0) s->yvel = -100;
|
|
else if (s->yvel > 199) s->yvel = 300;
|
|
|
|
ud.cameraang = actor[ud.camerasprite].tempang+
|
|
mulscale16((int32_t)(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024),smoothratio);
|
|
|
|
G_SE40(smoothratio);
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio);
|
|
#endif
|
|
yax_preparedrawrooms();
|
|
drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
|
|
g_yax_smoothratio = smoothratio;
|
|
yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum);
|
|
G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
|
|
drawmasks();
|
|
}
|
|
else
|
|
{
|
|
i = divscale22(1,sprite[p->i].yrepeat+28);
|
|
|
|
if (!r_usenewaspect)
|
|
{
|
|
setaspect(i, yxaspect);
|
|
}
|
|
else
|
|
{
|
|
tmpvr = i;
|
|
tmpyx = (65536*ydim*8)/(xdim*5);
|
|
|
|
setaspect(mulscale16(tmpvr,viewingrange), yxaspect);
|
|
}
|
|
|
|
if (g_screenCapture)
|
|
{
|
|
walock[TILE_SAVESHOT] = 199;
|
|
if (waloff[TILE_SAVESHOT] == 0)
|
|
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
|
setviewtotile(TILE_SAVESHOT,200L,320L);
|
|
}
|
|
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
|
|
{
|
|
int32_t oviewingrange = viewingrange; // save it from setviewtotile()
|
|
|
|
if (ud.screen_tilting) tang = p->rotscrnang;
|
|
else tang = 0;
|
|
|
|
if (xres <= 320 && yres <= 240)
|
|
{
|
|
// JBF 20030807: Increased tilted-screen quality
|
|
tiltcs = 1;
|
|
tiltcx = 320;
|
|
tiltcy = 200;
|
|
}
|
|
else
|
|
{
|
|
tiltcs = 2;
|
|
tiltcx = 640;
|
|
tiltcy = 400;
|
|
}
|
|
|
|
walock[TILE_TILT] = 255;
|
|
if (waloff[TILE_TILT] == 0)
|
|
allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
|
|
if ((tang&1023) == 0)
|
|
setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
else
|
|
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
if ((tang&1023) == 512)
|
|
{
|
|
//Block off unscreen section of 90ø tilted screen
|
|
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
|
|
for (i=((60*tiltcs)>>(1-ud.detail))-1; i>=0; i--)
|
|
{
|
|
startumost[i] = 1;
|
|
startumost[i+j] = 1;
|
|
startdmost[i] = 0;
|
|
startdmost[i+j] = 0;
|
|
}
|
|
}
|
|
|
|
i = (tang&511);
|
|
if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5;
|
|
// setaspect(i>>1, yxaspect);
|
|
setaspect(mulscale16(oviewingrange,i>>1), yxaspect);
|
|
|
|
tmpvr = i>>1;
|
|
tmpyx = (65536*ydim*8)/(xdim*5);
|
|
}
|
|
else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
|
|
#endif
|
|
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
|
|
}
|
|
|
|
{
|
|
vec3_t cam = { p->opos.x+mulscale16((int32_t)(p->pos.x-p->opos.x),smoothratio),
|
|
p->opos.y+mulscale16((int32_t)(p->pos.y-p->opos.y),smoothratio),
|
|
p->opos.z+mulscale16((int32_t)(p->pos.z-p->opos.z),smoothratio)
|
|
};
|
|
|
|
Bmemcpy(&ud.camera, &cam, sizeof(vec3_t));
|
|
ud.cameraang = p->oang+mulscale16((int32_t)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
|
|
ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((int32_t)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
|
|
}
|
|
ud.cameraang += p->look_ang;
|
|
|
|
if (p->newowner >= 0)
|
|
{
|
|
ud.cameraang = p->ang+p->look_ang;
|
|
ud.camerahoriz = p->horiz+p->horizoff;
|
|
Bmemcpy(&ud.camera, p, sizeof(vec3_t));
|
|
ud.camerasect = sprite[p->newowner].sectnum;
|
|
smoothratio = 65536L;
|
|
}
|
|
else if (ud.viewbob) // if (p->over_shoulder_on == 0)
|
|
{
|
|
if (p->over_shoulder_on)
|
|
ud.camera.z += (p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio))>>3;
|
|
else ud.camera.z += p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio);
|
|
}
|
|
if (p->over_shoulder_on)
|
|
{
|
|
ud.camera.z -= 3072;
|
|
G_DoThirdPerson(p,(vec3_t *)&ud,&ud.camerasect,ud.cameraang,ud.camerahoriz);
|
|
}
|
|
|
|
cz = actor[p->i].ceilingz;
|
|
fz = actor[p->i].floorz;
|
|
|
|
if (g_earthquakeTime > 0 && p->on_ground == 1)
|
|
{
|
|
ud.camera.z += 256-(((g_earthquakeTime)&1)<<9);
|
|
ud.cameraang += (2-((g_earthquakeTime)&2))<<2;
|
|
}
|
|
|
|
if (sprite[p->i].pal == 1) ud.camera.z -= (18<<8);
|
|
|
|
if (p->newowner >= 0)
|
|
ud.camerahoriz = 100+sprite[p->newowner].shade;
|
|
else if (p->spritebridge == 0)
|
|
{
|
|
if (ud.camera.z < (p->truecz + (4<<8))) ud.camera.z = cz + (4<<8);
|
|
else if (ud.camera.z > (p->truefz - (4<<8))) ud.camera.z = fz - (4<<8);
|
|
}
|
|
|
|
if (ud.camerasect >= 0)
|
|
{
|
|
getzsofslope(ud.camerasect,ud.camera.x,ud.camera.y,&cz,&fz);
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(ud.camerasect, YAX_CEILING) >= 0)
|
|
{
|
|
if (ud.camera.z < cz)
|
|
updatesectorz(ud.camera.x, ud.camera.y, ud.camera.z, &ud.camerasect);
|
|
}
|
|
else
|
|
#endif
|
|
if (ud.camera.z < cz+(4<<8)) ud.camera.z = cz+(4<<8);
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(ud.camerasect, YAX_FLOOR) >= 0)
|
|
{
|
|
if (ud.camera.z > fz)
|
|
updatesectorz(ud.camera.x, ud.camera.y, ud.camera.z, &ud.camerasect);
|
|
}
|
|
else
|
|
#endif
|
|
if (ud.camera.z > fz-(4<<8)) ud.camera.z = fz-(4<<8);
|
|
}
|
|
|
|
if (ud.camerahoriz > HORIZ_MAX) ud.camerahoriz = HORIZ_MAX;
|
|
else if (ud.camerahoriz < HORIZ_MIN) ud.camerahoriz = HORIZ_MIN;
|
|
|
|
if (apScriptGameEvent[EVENT_DISPLAYROOMS])
|
|
VM_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
|
|
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
|
|
#ifdef USE_OPENGL
|
|
&& (getrendermode() != 4)
|
|
#endif
|
|
)
|
|
{
|
|
dst = 0x7fffffff;
|
|
i = 0;
|
|
for (k=g_mirrorCount-1; k>=0; k--)
|
|
{
|
|
j = klabs(wall[g_mirrorWall[k]].x-ud.camera.x);
|
|
j += klabs(wall[g_mirrorWall[k]].y-ud.camera.y);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
|
|
{
|
|
preparemirror(ud.camera.x,ud.camera.y,ud.camera.z,ud.cameraang,ud.camerahoriz,g_mirrorWall[i],g_mirrorSector[i],&tposx,&tposy,&tang);
|
|
|
|
j = visibility;
|
|
visibility = (j>>1) + (j>>2);
|
|
|
|
if (getrendermode()==0)
|
|
{
|
|
yax_preparedrawrooms();
|
|
drawrooms(tposx,tposy,ud.camera.z,tang,ud.camerahoriz,g_mirrorSector[i]+MAXSECTORS);
|
|
g_yax_smoothratio = smoothratio;
|
|
yax_drawrooms(G_AnalyzeSprites, ud.camerahoriz, g_mirrorSector[i]);
|
|
}
|
|
#ifdef USE_OPENGL
|
|
else
|
|
drawrooms(tposx,tposy,ud.camera.z,tang,ud.camerahoriz,g_mirrorSector[i]+MAXSECTORS);
|
|
#endif
|
|
|
|
display_mirror = 1;
|
|
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
visibility = j;
|
|
}
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
|
|
G_SE40(smoothratio);
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
|
|
#endif
|
|
|
|
yax_preparedrawrooms();
|
|
drawrooms(ud.camera.x,ud.camera.y,ud.camera.z,ud.cameraang,ud.camerahoriz,ud.camerasect);
|
|
g_yax_smoothratio = smoothratio;
|
|
yax_drawrooms(G_AnalyzeSprites, ud.camerahoriz, ud.camerasect);
|
|
|
|
// dupe the sprites touching the portal to the other sector
|
|
|
|
if (ror_sprite != -1)
|
|
{
|
|
spritetype *sp = &sprite[ror_sprite];
|
|
|
|
// viewing from bottom
|
|
if (drawing_ror == 1)
|
|
{
|
|
int32_t k = headspritesect[sp->sectnum];
|
|
|
|
while (k != -1)
|
|
{
|
|
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
|
|
{
|
|
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
|
|
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
|
|
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
|
|
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
|
|
tsprite[spritesortcnt].owner = k;
|
|
|
|
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
|
|
spritesortcnt++;
|
|
}
|
|
k = nextspritesect[k];
|
|
}
|
|
}
|
|
}
|
|
|
|
G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
|
|
|
|
drawing_ror = 0;
|
|
drawmasks();
|
|
|
|
if (g_screenCapture == 1)
|
|
{
|
|
setviewback();
|
|
g_screenCapture = 0;
|
|
// walock[TILE_SAVESHOT] = 1;
|
|
}
|
|
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
|
|
{
|
|
if (ud.screen_tilting) tang = p->rotscrnang;
|
|
else tang = 0;
|
|
|
|
if (getrendermode() == 0)
|
|
{
|
|
setviewback();
|
|
picanm[TILE_TILT] &= 0xff0000ff;
|
|
i = (tang&511);
|
|
if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5;
|
|
if ((1-ud.detail) == 0) i >>= 1;
|
|
i>>=(tiltcs-1); // JBF 20030807
|
|
rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
|
|
walock[TILE_TILT] = 199;
|
|
}
|
|
}
|
|
}
|
|
|
|
G_RestoreInterpolations();
|
|
|
|
if (totalclock < lastvisinc)
|
|
{
|
|
if (klabs(p->visibility-ud.const_visibility) > 8)
|
|
p->visibility += (ud.const_visibility-p->visibility)>>2;
|
|
}
|
|
else p->visibility = ud.const_visibility;
|
|
|
|
if (r_usenewaspect)
|
|
{
|
|
newaspect_enable = 0;
|
|
setaspect(tmpvr, tmpyx);
|
|
}
|
|
}
|
|
|
|
static void G_DumpDebugInfo(void)
|
|
{
|
|
int32_t i,j,x;
|
|
// FILE * fp=fopen("condebug.log","w");
|
|
|
|
OSD_Printf("Current gamevar values:\n");
|
|
for (i=0; i<MAX_WEAPONS; i++)
|
|
{
|
|
for (j=0; j<numplayers; j++)
|
|
{
|
|
OSD_Printf("Player %d\n\n",j);
|
|
OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n",i,aplWeaponClip[i][j]);
|
|
OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n",i,aplWeaponReload[i][j]);
|
|
OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n",i,aplWeaponFireDelay[i][j]);
|
|
OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n",i,aplWeaponTotalTime[i][j]);
|
|
OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n",i,aplWeaponHoldDelay[i][j]);
|
|
OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n",i,aplWeaponFlags[i][j]);
|
|
OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n",i,aplWeaponShoots[i][j]);
|
|
OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n",i,aplWeaponSpawnTime[i][j]);
|
|
OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n",i,aplWeaponSpawn[i][j]);
|
|
OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n",i,aplWeaponShotsPerBurst[i][j]);
|
|
OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n",i,aplWeaponWorksLike[i][j]);
|
|
OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n",i,aplWeaponInitialSound[i][j]);
|
|
OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n",i,aplWeaponFireSound[i][j]);
|
|
OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n",i,aplWeaponSound2Time[i][j]);
|
|
OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n",i,aplWeaponSound2Sound[i][j]);
|
|
OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n",i,aplWeaponReloadSound1[i][j]);
|
|
OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n",i,aplWeaponReloadSound2[i][j]);
|
|
OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n",i,aplWeaponSelectSound[i][j]);
|
|
OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n",i,aplWeaponFlashColor[i][j]);
|
|
}
|
|
OSD_Printf("\n");
|
|
}
|
|
for (x=0; x<MAXSTATUS; x++)
|
|
{
|
|
j = headspritestat[x];
|
|
while (j >= 0)
|
|
{
|
|
OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum);
|
|
for (i=0; i<g_gameVarCount; i++)
|
|
{
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_PERACTOR))
|
|
{
|
|
if (aGameVars[i].val.plValues[j] != aGameVars[i].lDefault)
|
|
{
|
|
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
|
|
OSD_Printf("%" PRIdPTR "",aGameVars[i].val.plValues[j]);
|
|
OSD_Printf(" GAMEVAR_PERACTOR");
|
|
if (aGameVars[i].dwFlags != GAMEVAR_PERACTOR)
|
|
{
|
|
OSD_Printf(" // ");
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_SYSTEM))
|
|
{
|
|
OSD_Printf(" (system)");
|
|
}
|
|
}
|
|
OSD_Printf("\n");
|
|
}
|
|
}
|
|
}
|
|
OSD_Printf("\n");
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
Gv_DumpValues();
|
|
// fclose(fp);
|
|
saveboard("debug.map",&g_player[myconnectindex].ps->pos.x,&g_player[myconnectindex].ps->pos.y,
|
|
&g_player[myconnectindex].ps->pos.z,&g_player[myconnectindex].ps->ang,&g_player[myconnectindex].ps->cursectnum);
|
|
}
|
|
|
|
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
|
|
{
|
|
int32_t p, i = insertsprite(whatsect,s_ss);
|
|
spritetype *s = &sprite[i];
|
|
spritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0, 0,
|
|
whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0
|
|
};
|
|
|
|
if (i < 0)
|
|
{
|
|
G_DumpDebugInfo();
|
|
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
|
|
s_pn,sprite[s_ow].picnum,s_ow,s_x,s_y,s_z,whatsect);
|
|
G_GameExit("Too many sprites spawned.");
|
|
}
|
|
|
|
Bmemcpy(s, &spr_temp, sizeof(spritetype));
|
|
Bmemset(&actor[i], 0, sizeof(actor_t));
|
|
Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z
|
|
|
|
actor[i].projectile = &SpriteProjectile[i];
|
|
|
|
if (s_ow > -1 && s_ow < MAXSPRITES)
|
|
{
|
|
actor[i].picnum = sprite[s_ow].picnum;
|
|
actor[i].floorz = actor[s_ow].floorz;
|
|
actor[i].ceilingz = actor[s_ow].ceilingz;
|
|
}
|
|
|
|
actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1;
|
|
actor[i].owner = s_ow;
|
|
|
|
// sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
|
|
|
if (actorscrptr[s_pn])
|
|
{
|
|
s->extra = *actorscrptr[s_pn];
|
|
T5 = *(actorscrptr[s_pn]+1);
|
|
T2 = *(actorscrptr[s_pn]+2);
|
|
s->hitag = *(actorscrptr[s_pn]+3);
|
|
}
|
|
|
|
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
|
|
else show2dsprite[i>>3] &= ~(1<<(i&7));
|
|
|
|
clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0);
|
|
clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0);
|
|
|
|
A_ResetVars(i);
|
|
|
|
lastupdate[i] = 0;
|
|
|
|
if (apScriptGameEvent[EVENT_EGS])
|
|
{
|
|
extern int32_t block_deletesprite;
|
|
int32_t pl=A_FindPlayer(s, &p);
|
|
|
|
block_deletesprite++;
|
|
VM_OnEvent(EVENT_EGS, i, pl, p);
|
|
block_deletesprite--;
|
|
}
|
|
|
|
return(i);
|
|
}
|
|
|
|
#ifdef YAX_ENABLE
|
|
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
|
|
{
|
|
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
|
|
|
|
if (bunchnum < 0 || bunchnum >= numyaxbunches)
|
|
return;
|
|
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
|
|
SECTORFLD(i,z, YAX_CEILING) = daz;
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
|
|
SECTORFLD(i,z, YAX_FLOOR) = daz;
|
|
}
|
|
|
|
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
|
|
{
|
|
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
|
|
|
|
if (bunchnum < 0 || bunchnum >= numyaxbunches)
|
|
return;
|
|
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
|
|
G_SetInterpolation(§or[i].ceilingz);
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
|
|
G_SetInterpolation(§or[i].floorz);
|
|
}
|
|
#else
|
|
# define Yax_SetBunchInterpolation(sectnum, cf)
|
|
#endif
|
|
|
|
int32_t A_Spawn(int32_t j, int32_t pn)
|
|
{
|
|
int32_t i, s, startwall, endwall, sect, clostest=0;
|
|
int32_t x, y, d, p;
|
|
spritetype *sp;
|
|
|
|
if (j >= 0)
|
|
{
|
|
i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
|
|
,pn,0,0,0,0,0,0,j,0);
|
|
actor[i].picnum = sprite[j].picnum;
|
|
}
|
|
else
|
|
{
|
|
i = pn;
|
|
|
|
Bmemset(&actor[i], 0, sizeof(actor_t));
|
|
Bmemcpy(&actor[i].bposx, &sprite[i], sizeof(vec3_t));
|
|
|
|
actor[i].picnum = PN;
|
|
|
|
if (PN == SECTOREFFECTOR && SLT == 50)
|
|
actor[i].picnum = OW;
|
|
|
|
actor[i].projectile = &SpriteProjectile[i];
|
|
|
|
OW = actor[i].owner = i;
|
|
|
|
actor[i].floorz = sector[SECT].floorz;
|
|
actor[i].ceilingz = sector[SECT].ceilingz;
|
|
|
|
actor[i].actorstayput = actor[i].lightId = actor[i].extra = -1;
|
|
|
|
if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48))
|
|
if (!(PN >= CRACK1 && PN <= CRACK4))
|
|
{
|
|
if (SS == 127) goto SPAWN_END;
|
|
if (A_CheckSwitchTile(i) == 1 && (CS&16))
|
|
{
|
|
if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
|
|
{
|
|
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
|
|
{
|
|
sprite[i].xrepeat = sprite[i].yrepeat = 0;
|
|
SLT = SHT = 0;
|
|
sprite[i].cstat = 32768;
|
|
goto SPAWN_END;
|
|
}
|
|
}
|
|
CS |= 257;
|
|
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
|
|
sprite[i].pal = 0;
|
|
goto SPAWN_END;
|
|
}
|
|
|
|
if (SHT)
|
|
{
|
|
changespritestat(i,12);
|
|
CS |= 257;
|
|
SH = g_impactDamage;
|
|
goto SPAWN_END;
|
|
}
|
|
}
|
|
|
|
s = PN;
|
|
|
|
if (CS&1) CS |= 256;
|
|
|
|
if (actorscrptr[s])
|
|
{
|
|
SH = *(actorscrptr[s]);
|
|
T5 = *(actorscrptr[s]+1);
|
|
T2 = *(actorscrptr[s]+2);
|
|
if (*(actorscrptr[s]+3) && SHT == 0)
|
|
SHT = *(actorscrptr[s]+3);
|
|
}
|
|
else T2 = T5 = 0;
|
|
}
|
|
|
|
sp = &sprite[i];
|
|
sect = sp->sectnum;
|
|
|
|
//some special cases that can't be handled through the dynamictostatic system.
|
|
if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
|
|
{
|
|
T1 = sp->xrepeat;
|
|
T2 = sp->yrepeat;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
}
|
|
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
|
|
{
|
|
if (sp->picnum != GENERICPOLE)
|
|
{
|
|
sp->extra = 1;
|
|
|
|
if (g_damageCameras) sp->cstat = 257;
|
|
else sp->cstat = 0;
|
|
}
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else
|
|
{
|
|
sp->pal = 0;
|
|
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
|
|
{
|
|
sp->picnum = CAMERA1;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
}
|
|
}
|
|
else switch (DynamicTileMap[sp->picnum])
|
|
{
|
|
default:
|
|
if (actorscrptr[sp->picnum])
|
|
{
|
|
if (j == -1 && sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
// Init the size
|
|
if (sp->xrepeat == 0 || sp->yrepeat == 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
|
|
if (ActorType[sp->picnum] & 3)
|
|
{
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
A_Fall(i);
|
|
|
|
if (ActorType[sp->picnum] & 2)
|
|
actor[i].actorstayput = sp->sectnum;
|
|
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
sp->clipdist = 80;
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == RESPAWN)
|
|
actor[i].tempang = sprite[i].pal = sprite[j].pal;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
else changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
else
|
|
{
|
|
sp->clipdist = 40;
|
|
sp->owner = i;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
|
|
actor[i].timetosleep = 0;
|
|
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
break;
|
|
case FOF__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
case WATERSPLASH2__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
setsprite(i,(vec3_t *)&sprite[j]);
|
|
sp->xrepeat = sp->yrepeat = 8+(krand()&7);
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
|
|
|
|
sp->shade = -16;
|
|
sp->cstat |= 128;
|
|
if (j >= 0)
|
|
{
|
|
if (sector[sprite[j].sectnum].lotag == 2)
|
|
{
|
|
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
|
|
sp->cstat |= 8;
|
|
}
|
|
else if (sector[sprite[j].sectnum].lotag == 1)
|
|
sp->z = getflorzofslope(SECT,SX,SY);
|
|
}
|
|
|
|
if (sector[sect].floorpicnum == FLOORSLIME ||
|
|
sector[sect].ceilingpicnum == FLOORSLIME)
|
|
sp->pal = 7;
|
|
case DOMELITE__STATIC:
|
|
if (sp->picnum == DOMELITE)
|
|
sp->cstat |= 257;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
if (sp->picnum != WATERSPLASH2)
|
|
sp->cstat |= 257;
|
|
case NUKEBUTTON__STATIC:
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKELEG__STATIC:
|
|
changespritestat(i,5);
|
|
break;
|
|
case TONGUE__STATIC:
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->z -= 38<<8;
|
|
sp->zvel = 256-(krand()&511);
|
|
sp->xvel = 64-(krand()&127);
|
|
changespritestat(i,4);
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
sp->cstat &= ~257;
|
|
sp->cstat |= 32768;
|
|
break;
|
|
case TRANSPORTERSTAR__STATIC:
|
|
case TRANSPORTERBEAM__STATIC:
|
|
if (j == -1) break;
|
|
if (sp->picnum == TRANSPORTERBEAM)
|
|
{
|
|
sp->xrepeat = 31;
|
|
sp->yrepeat = 1;
|
|
sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT;
|
|
}
|
|
else
|
|
{
|
|
if (sprite[j].statnum == STAT_PROJECTILE)
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
else
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 64;
|
|
if (sprite[j].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[j]))
|
|
sp->z -= (32<<8);
|
|
}
|
|
}
|
|
|
|
sp->shade = -127;
|
|
sp->cstat = 128|2;
|
|
sp->ang = sprite[j].ang;
|
|
|
|
sp->xvel = 128;
|
|
changespritestat(i,5);
|
|
A_SetSprite(i,CLIPMASK0);
|
|
setsprite(i,(vec3_t *)sp);
|
|
break;
|
|
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
T2 = sprite[j].picnum;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case LASERLINE__STATIC:
|
|
sp->yrepeat = 6;
|
|
sp->xrepeat = 32;
|
|
|
|
if (g_tripbombLaserMode == 1)
|
|
sp->cstat = 16 + 2;
|
|
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
|
|
sp->cstat = 16;
|
|
else
|
|
{
|
|
sp->xrepeat = 0;
|
|
sp->yrepeat = 0;
|
|
}
|
|
|
|
if (j >= 0) sp->ang = actor[j].t_data[5]+512;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case FORCESPHERE__STATIC:
|
|
if (j == -1)
|
|
{
|
|
sp->cstat = (int16_t) 32768;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case BLOOD__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
sp->z -= (26<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
changespritestat(i,5);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
{
|
|
int16_t s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (sector[SECT].lotag == 1)
|
|
{
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
if (j >= 0 && sp->picnum != PUKE)
|
|
{
|
|
if (sprite[j].pal == 1)
|
|
sp->pal = 1;
|
|
else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
|
|
{
|
|
if (sprite[j].picnum == FECES)
|
|
sp->pal = 7; // Brown
|
|
else sp->pal = 2; // Red
|
|
}
|
|
else sp->pal = 0; // green
|
|
|
|
if (sprite[j].picnum == TIRE)
|
|
sp->shade = 127;
|
|
}
|
|
sp->cstat |= 32;
|
|
case FECES__STATIC:
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
sp->cstat |= 16;
|
|
sp->xrepeat = 7+(krand()&7);
|
|
sp->yrepeat = 7+(krand()&7);
|
|
sp->z -= (16<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case TRIPBOMB__STATIC:
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->xrepeat=4;
|
|
sp->yrepeat=5;
|
|
|
|
sp->owner = sp->hitag = i;
|
|
|
|
sp->xvel = 16;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
actor[i].t_data[0] = 17;
|
|
actor[i].t_data[2] = 0;
|
|
actor[i].t_data[5] = sp->ang;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case SPACEMARINE__STATIC:
|
|
sp->extra = 20;
|
|
sp->cstat |= 257;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case HYDRENT__STATIC:
|
|
case PANNEL1__STATIC:
|
|
case PANNEL2__STATIC:
|
|
case SATELITE__STATIC:
|
|
case FUELPOD__STATIC:
|
|
case SOLARPANNEL__STATIC:
|
|
case ANTENNA__STATIC:
|
|
case GRATE1__STATIC:
|
|
case CHAIR1__STATIC:
|
|
case CHAIR2__STATIC:
|
|
case CHAIR3__STATIC:
|
|
case BOTTLE1__STATIC:
|
|
case BOTTLE2__STATIC:
|
|
case BOTTLE3__STATIC:
|
|
case BOTTLE4__STATIC:
|
|
case BOTTLE5__STATIC:
|
|
case BOTTLE6__STATIC:
|
|
case BOTTLE7__STATIC:
|
|
case BOTTLE8__STATIC:
|
|
case BOTTLE10__STATIC:
|
|
case BOTTLE11__STATIC:
|
|
case BOTTLE12__STATIC:
|
|
case BOTTLE13__STATIC:
|
|
case BOTTLE14__STATIC:
|
|
case BOTTLE15__STATIC:
|
|
case BOTTLE16__STATIC:
|
|
case BOTTLE17__STATIC:
|
|
case BOTTLE18__STATIC:
|
|
case BOTTLE19__STATIC:
|
|
case OCEANSPRITE1__STATIC:
|
|
case OCEANSPRITE2__STATIC:
|
|
case OCEANSPRITE3__STATIC:
|
|
case OCEANSPRITE5__STATIC:
|
|
case MONK__STATIC:
|
|
case INDY__STATIC:
|
|
case LUKE__STATIC:
|
|
case JURYGUY__STATIC:
|
|
case SCALE__STATIC:
|
|
case VACUUM__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
case CACTUS__STATIC:
|
|
case CACTUSBROKE__STATIC:
|
|
case HANGLIGHT__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case CAMERALIGHT__STATIC:
|
|
case MOVIECAMERA__STATIC:
|
|
case IVUNIT__STATIC:
|
|
case POT1__STATIC:
|
|
case POT2__STATIC:
|
|
case POT3__STATIC:
|
|
case TRIPODCAMERA__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case SUSHIPLATE5__STATIC:
|
|
case WAITTOBESEATED__STATIC:
|
|
case VASE__STATIC:
|
|
case PIPE1__STATIC:
|
|
case PIPE2__STATIC:
|
|
case PIPE3__STATIC:
|
|
case PIPE4__STATIC:
|
|
case PIPE5__STATIC:
|
|
case PIPE6__STATIC:
|
|
sp->clipdist = 32;
|
|
sp->cstat |= 257;
|
|
case OCEANSPRITE4__STATIC:
|
|
changespritestat(i,0);
|
|
break;
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
sp->cstat &= ~257;
|
|
changespritestat(i,0);
|
|
break;
|
|
case DUKETAG__STATIC:
|
|
case SIGN1__STATIC:
|
|
case SIGN2__STATIC:
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else sp->pal = 0;
|
|
break;
|
|
case MASKWALL1__STATIC:
|
|
case MASKWALL2__STATIC:
|
|
case MASKWALL3__STATIC:
|
|
case MASKWALL4__STATIC:
|
|
case MASKWALL5__STATIC:
|
|
case MASKWALL6__STATIC:
|
|
case MASKWALL7__STATIC:
|
|
case MASKWALL8__STATIC:
|
|
case MASKWALL9__STATIC:
|
|
case MASKWALL10__STATIC:
|
|
case MASKWALL11__STATIC:
|
|
case MASKWALL12__STATIC:
|
|
case MASKWALL13__STATIC:
|
|
case MASKWALL14__STATIC:
|
|
case MASKWALL15__STATIC:
|
|
j = sp->cstat&60;
|
|
sp->cstat = j|1;
|
|
changespritestat(i,0);
|
|
break;
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
int16_t s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
|
|
sp->cstat = 32+((g_player[sprite[j].yvel].ps->footprintcount&1)<<2);
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
|
|
sp->z = sector[sect].floorz;
|
|
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case PODFEM1__STATIC:
|
|
sp->extra <<= 1;
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = -1;
|
|
case BLOODYPOLE__STATIC:
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 32;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case QUEBALL__STATIC:
|
|
case STRIPEBALL__STATIC:
|
|
sp->cstat = 256;
|
|
sp->clipdist = 8;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case DUKELYINGDEAD__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->shade = sprite[j].shade;
|
|
sp->pal = g_player[sprite[j].yvel].ps->palookup;
|
|
}
|
|
case DUKECAR__STATIC:
|
|
case HELECOPT__STATIC:
|
|
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
|
|
sp->cstat = 0;
|
|
sp->extra = 1;
|
|
sp->xvel = 292;
|
|
sp->zvel = 360;
|
|
case BLIMP__STATIC:
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 128;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case RESPAWNMARKERRED__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
if (j >= 0) sp->z = actor[j].floorz; // -(1<<4);
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case MIKE__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = 0;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
case WEATHERWARN__STATIC:
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case SPOTLITE__STATIC:
|
|
T1 = sp->x;
|
|
T2 = sp->y;
|
|
break;
|
|
case BULLETHOLE__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 3;
|
|
sp->cstat = 16+(krand()&12);
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case MONEY__STATIC:
|
|
case MAIL__STATIC:
|
|
case PAPER__STATIC:
|
|
actor[i].t_data[0] = krand()&2047;
|
|
sp->cstat = krand()&12;
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
sp->ang = krand()&2047;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
sp->owner = i;
|
|
sp->lotag = sp->extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SHELL__STATIC: //From the player
|
|
case SHOTGUNSHELL__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
int32_t snum,a;
|
|
|
|
if (sprite[j].picnum == APLAYER)
|
|
{
|
|
snum = sprite[j].yvel;
|
|
a = g_player[snum].ps->ang-(krand()&63)+8; //Fine tune
|
|
|
|
T1 = krand()&1;
|
|
sp->z = (3<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->pos.z-
|
|
((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4);
|
|
if (sp->picnum == SHOTGUNSHELL)
|
|
sp->z += (3<<8);
|
|
sp->zvel = -(krand()&255);
|
|
}
|
|
else
|
|
{
|
|
a = sp->ang;
|
|
sp->z = sprite[j].z-PHEIGHT+(3<<8);
|
|
}
|
|
|
|
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
|
|
sp->y = sprite[j].y+(sintable[a&2047]>>7);
|
|
|
|
sp->shade = -8;
|
|
|
|
if (sp->yvel == 1 || NAM)
|
|
{
|
|
sp->ang = a+512;
|
|
sp->xvel = 30;
|
|
}
|
|
else
|
|
{
|
|
sp->ang = a-512;
|
|
sp->xvel = 20;
|
|
}
|
|
sp->xrepeat=sp->yrepeat=4;
|
|
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case RESPAWN__STATIC:
|
|
sp->extra = 66-13;
|
|
case MUSICANDSFX__STATIC:
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->cstat = (int16_t)32768;
|
|
changespritestat(i,11);
|
|
break;
|
|
|
|
case EXPLOSION2__STATIC:
|
|
if (sp->yrepeat > 32)
|
|
{
|
|
G_AddGameLight(0, i, ((sp->yrepeat*tilesizy[sp->picnum])<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
|
actor[i].lightcount = 2;
|
|
}
|
|
case EXPLOSION2BOT__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
case SMALLSMOKE__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->shade = -64;
|
|
sp->cstat = 128|(krand()&4);
|
|
}
|
|
|
|
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->shade = -127;
|
|
sp->cstat |= 128;
|
|
}
|
|
else if (sp->picnum == SHRINKEREXPLOSION)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
else if (sp->picnum == SMALLSMOKE)
|
|
{
|
|
// 64 "money"
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
}
|
|
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
|
|
sp->cstat |= 8192;
|
|
|
|
if (j >= 0)
|
|
{
|
|
x = getflorzofslope(sp->sectnum,sp->x,sp->y);
|
|
if (sp->z > x-(12<<8))
|
|
sp->z = x-(12<<8);
|
|
}
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->zvel = 128;
|
|
if (sector[sp->sectnum].lotag != 2)
|
|
sp->cstat |= 32768;
|
|
}
|
|
changespritestat(i,13);
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
sp->cstat = 32768;
|
|
if ((!g_netServer && ud.multimode < 2) || ((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag)
|
|
changespritestat(i,STAT_MISC);
|
|
else
|
|
changespritestat(i,STAT_PLAYER);
|
|
break;
|
|
case WATERBUBBLE__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
sp->z -= (16<<8);
|
|
if (sp->picnum == WATERBUBBLE)
|
|
{
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case CRANE__STATIC:
|
|
|
|
sp->cstat |= 64|257;
|
|
|
|
sp->picnum += 2;
|
|
sp->z = sector[sect].ceilingz+(48<<8);
|
|
T5 = tempwallptr;
|
|
|
|
msx[tempwallptr] = sp->x;
|
|
msy[tempwallptr] = sp->y;
|
|
msx[tempwallptr+2] = sp->z;
|
|
|
|
s = headspritestat[STAT_DEFAULT];
|
|
while (s >= 0)
|
|
{
|
|
if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
|
|
{
|
|
msy[tempwallptr+2] = s;
|
|
|
|
T2 = sprite[s].sectnum;
|
|
|
|
sprite[s].xrepeat = 48;
|
|
sprite[s].yrepeat = 128;
|
|
|
|
msx[tempwallptr+1] = sprite[s].x;
|
|
msy[tempwallptr+1] = sprite[s].y;
|
|
|
|
sprite[s].x = sp->x;
|
|
sprite[s].y = sp->y;
|
|
sprite[s].z = sp->z;
|
|
sprite[s].shade = sp->shade;
|
|
|
|
setsprite(s,(vec3_t *)&sprite[s]);
|
|
break;
|
|
}
|
|
s = nextspritestat[s];
|
|
}
|
|
|
|
tempwallptr += 3;
|
|
sp->owner = -1;
|
|
sp->extra = 8;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case TRASH__STATIC:
|
|
sp->ang = krand()&2047;
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case WATERDRIP__STATIC:
|
|
if (j >= 0 && (sprite[j].statnum == STAT_PLAYER || sprite[j].statnum == STAT_ACTOR))
|
|
{
|
|
sp->shade = 32;
|
|
if (sprite[j].pal != 1)
|
|
{
|
|
sp->pal = 2;
|
|
sp->z -= (18<<8);
|
|
}
|
|
else sp->z -= (13<<8);
|
|
sp->ang = getangle(g_player[0].ps->pos.x-sp->x,g_player[0].ps->pos.y-sp->y);
|
|
sp->xvel = 48-(krand()&31);
|
|
A_SetSprite(i,CLIPMASK0);
|
|
}
|
|
else if (j == -1)
|
|
{
|
|
sp->z += (4<<8);
|
|
T1 = sp->z;
|
|
T2 = krand()&127;
|
|
}
|
|
case WATERDRIPSPLASH__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case PLUG__STATIC:
|
|
sp->lotag = 9999;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TOUCHPLATE__STATIC:
|
|
T3 = sector[sect].floorz;
|
|
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sector[sect].floorz = sp->z;
|
|
if (sp->pal && (g_netServer || ud.multimode > 1))
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
case WATERBUBBLEMAKER__STATIC:
|
|
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
|
{
|
|
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
|
|
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
|
i,sp->x,sp->y);
|
|
sp->hitag = 0;
|
|
}
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,6);
|
|
break;
|
|
case MASTERSWITCH__STATIC:
|
|
if (sp->picnum == MASTERSWITCH)
|
|
sp->cstat |= 32768;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TARGET__STATIC:
|
|
case DUCK__STATIC:
|
|
case LETTER__STATIC:
|
|
sp->extra = 1;
|
|
sp->cstat |= 257;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case LIZMANSTAYPUT__STATIC:
|
|
case BOSS1STAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
actor[i].actorstayput = sp->sectnum;
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
case GREENSLIME__STATIC:
|
|
if (sp->picnum == GREENSLIME)
|
|
sp->extra = 1;
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case RAT__STATIC:
|
|
case SHARK__STATIC:
|
|
|
|
if (sp->pal == 0)
|
|
{
|
|
switch (DynamicTileMap[sp->picnum])
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
sp->pal = 22;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
|
|
{
|
|
if (j >= 0 && sprite[j].picnum == RESPAWN)
|
|
sp->pal = sprite[j].pal;
|
|
if (sp->pal)
|
|
{
|
|
sp->clipdist = 80;
|
|
sp->xrepeat = sp->yrepeat = 40;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 80;
|
|
sp->clipdist = 164;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum != SHARK)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 40;
|
|
sp->clipdist = 80;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 60;
|
|
sp->clipdist = 40;
|
|
}
|
|
}
|
|
|
|
if (j >= 0) sp->lotag = 0;
|
|
|
|
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
A_Fall(i);
|
|
|
|
if (sp->picnum == RAT)
|
|
{
|
|
sp->ang = krand()&2047;
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->cstat = 0;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
|
|
if (sp->picnum != SHARK)
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
}
|
|
|
|
if (sp->picnum == ORGANTIC) sp->cstat |= 128;
|
|
|
|
if (j >= 0)
|
|
{
|
|
actor[i].timetosleep = 0;
|
|
A_PlayAlertSound(i);
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
else changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
|
|
if (sp->picnum == ROTATEGUN)
|
|
sp->zvel = 0;
|
|
|
|
break;
|
|
|
|
case LOCATORS__STATIC:
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,7);
|
|
break;
|
|
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
sp->cstat = (int16_t) 32768;
|
|
if (sp->picnum == ACTIVATORLOCKED)
|
|
sector[sp->sectnum].lotag |= 16384;
|
|
changespritestat(i,8);
|
|
break;
|
|
|
|
case DOORSHOCK__STATIC:
|
|
sp->cstat |= 1+256;
|
|
sp->shade = -12;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
sp->shade = -12;
|
|
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == NUKEBARREL)
|
|
sp->pal = 8;
|
|
A_AddToDeleteQueue(i);
|
|
}
|
|
|
|
changespritestat(i, STAT_ACTOR);
|
|
|
|
A_GetZLimits(i);
|
|
|
|
j = (actor[i].floorz-actor[i].ceilingz)>>9;
|
|
|
|
sp->yrepeat = j;
|
|
sp->xrepeat = 25-(j>>1);
|
|
sp->cstat |= (krand()&4);
|
|
|
|
break;
|
|
|
|
case REACTOR2__STATIC:
|
|
case REACTOR__STATIC:
|
|
sp->extra = g_impactDamage;
|
|
CS |= 257;
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case HEAVYHBOMB__STATIC:
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
|
|
sp->xrepeat = sp->yrepeat = 9;
|
|
sp->yvel = 4;
|
|
CS |= 257;
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
goto SPAWN_END;
|
|
}
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
actor[i].t_data[5] = 0;
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->extra = 130;
|
|
CS |= 256; // Make it hitable
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case SHIELD__STATIC:
|
|
case AIRTANK__STATIC:
|
|
case TRIPBOMBSPRITE__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
|
|
case FIRSTGUNSPRITE__STATIC:
|
|
case CHAINGUNSPRITE__STATIC:
|
|
case SHOTGUNSPRITE__STATIC:
|
|
case RPGSPRITE__STATIC:
|
|
case SHRINKERSPRITE__STATIC:
|
|
case FREEZESPRITE__STATIC:
|
|
case DEVISTATORSPRITE__STATIC:
|
|
|
|
case SHOTGUNAMMO__STATIC:
|
|
case FREEZEAMMO__STATIC:
|
|
case HBOMBAMMO__STATIC:
|
|
case CRYSTALAMMO__STATIC:
|
|
case GROWAMMO__STATIC:
|
|
case BATTERYAMMO__STATIC:
|
|
case DEVISTATORAMMO__STATIC:
|
|
case RPGAMMO__STATIC:
|
|
case BOOTS__STATIC:
|
|
case AMMO__STATIC:
|
|
case AMMOLOTS__STATIC:
|
|
case COLA__STATIC:
|
|
case FIRSTAID__STATIC:
|
|
case SIXPAK__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->lotag = 0;
|
|
sp->z -= (32<<8);
|
|
sp->zvel = -1024;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
sp->cstat = krand()&4;
|
|
}
|
|
else
|
|
{
|
|
sp->owner = i;
|
|
sp->cstat = 0;
|
|
}
|
|
|
|
if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
|
|
case ACCESSCARD__STATIC:
|
|
|
|
if (sp->picnum == ATOMICHEALTH)
|
|
sp->cstat |= 128;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == AMMO)
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
}
|
|
|
|
sp->shade = -17;
|
|
|
|
if (j >= 0) changespritestat(i, STAT_ACTOR);
|
|
else
|
|
{
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
A_Fall(i);
|
|
}
|
|
break;
|
|
|
|
case WATERFOUNTAIN__STATIC:
|
|
SLT = 1;
|
|
|
|
case TREE1__STATIC:
|
|
case TREE2__STATIC:
|
|
case TIRE__STATIC:
|
|
case CONE__STATIC:
|
|
case BOX__STATIC:
|
|
CS = 257; // Make it hitable
|
|
sprite[i].extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case FLOORFLAME__STATIC:
|
|
sp->shade = -127;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case BOUNCEMINE__STATIC:
|
|
sp->owner = i;
|
|
sp->cstat |= 1+256; //Make it hitable
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
sp->shade = -127;
|
|
sp->extra = g_impactDamage<<2;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case STEAM__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->cstat = 16+128+2;
|
|
sp->xrepeat=sp->yrepeat=1;
|
|
sp->xvel = -8;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
}
|
|
case CEILINGSTEAM__STATIC:
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
sp->cstat |= 32768;
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case 40:
|
|
case 41:
|
|
sp->cstat = 32;
|
|
sp->xrepeat = sp->yrepeat = 64;
|
|
changespritestat(i, STAT_EFFECTOR);
|
|
for (j=0; j < MAXSPRITES; j++)
|
|
if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) &&
|
|
sprite[j].hitag == sp->hitag && i != j)
|
|
{
|
|
// initprintf("found ror match\n");
|
|
sp->yvel = j;
|
|
break;
|
|
}
|
|
goto SPAWN_END;
|
|
break;
|
|
case 46:
|
|
ror_protectedsectors[sp->sectnum] = 1;
|
|
case 49:
|
|
case 50:
|
|
{
|
|
int32_t j, nextj;
|
|
|
|
TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], j, nextj)
|
|
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
|
|
actor[i].flags |= SPRITE_USEACTIVATOR;
|
|
}
|
|
changespritestat(i, STAT_EFFECTOR);
|
|
goto SPAWN_END;
|
|
break;
|
|
}
|
|
|
|
sp->yvel = sector[sect].extra;
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case 28:
|
|
T6 = 65;// Delay for lightning
|
|
break;
|
|
case 7: // Transporters!!!!
|
|
case 23:// XPTR END
|
|
if (sp->lotag != 23)
|
|
{
|
|
for (j=0; j<MAXSPRITES; j++)
|
|
if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR &&
|
|
(sprite[j].lotag == 7 || sprite[j].lotag == 23) && i != j && sprite[j].hitag == SHT)
|
|
{
|
|
OW = j;
|
|
break;
|
|
}
|
|
}
|
|
else OW = i;
|
|
|
|
T5 = sector[sect].floorz == SZ;
|
|
sp->cstat = 0;
|
|
changespritestat(i,9);
|
|
goto SPAWN_END;
|
|
case 1:
|
|
sp->owner = -1;
|
|
T1 = 1;
|
|
break;
|
|
case 18:
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
if (sp->pal)
|
|
sector[sect].ceilingz = sp->z;
|
|
}
|
|
else
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
if (sp->pal)
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
|
|
sp->hitag <<= 2;
|
|
break;
|
|
|
|
case 19:
|
|
sp->owner = -1;
|
|
break;
|
|
case 25: // Pistons
|
|
T4 = sector[sect].ceilingz;
|
|
T5 = 1;
|
|
sector[sect].ceilingz = sp->z;
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
break;
|
|
case 35:
|
|
sector[sect].ceilingz = sp->z;
|
|
break;
|
|
case 27:
|
|
if (ud.recstat == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=64;
|
|
sp->cstat &= 32768;
|
|
}
|
|
break;
|
|
case 12:
|
|
|
|
T2 = sector[sect].floorshade;
|
|
T3 = sector[sect].ceilingshade;
|
|
break;
|
|
|
|
case 13:
|
|
|
|
T1 = sector[sect].ceilingz;
|
|
T2 = sector[sect].floorz;
|
|
|
|
if (klabs(T1-sp->z) < klabs(T2-sp->z))
|
|
sp->owner = 1;
|
|
else sp->owner = 0;
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
if (sp->owner)
|
|
sector[sect].ceilingz = sp->z;
|
|
else
|
|
sector[sect].floorz = sp->z;
|
|
#ifdef YAX_ENABLE
|
|
{
|
|
int16_t cf=!sp->owner, bn=yax_getbunch(sect, cf);
|
|
int32_t jj, daz=SECTORFLD(sect,z, cf);
|
|
|
|
if (bn >= 0)
|
|
{
|
|
for (SECTORS_OF_BUNCH(bn, cf, jj))
|
|
{
|
|
SECTORFLD(jj,z, cf) = daz;
|
|
SECTORFLD(jj,stat, cf) &= ~256;
|
|
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
|
|
}
|
|
for (SECTORS_OF_BUNCH(bn, !cf, jj))
|
|
{
|
|
SECTORFLD(jj,z, !cf) = daz;
|
|
SECTORFLD(jj,stat, !cf) &= ~256;
|
|
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
sector[sect].ceilingz = sector[sect].floorz = sp->z;
|
|
|
|
if (sector[sect].ceilingstat&1)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 1;
|
|
|
|
if (!sp->owner && sp->ang==512)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 0;
|
|
}
|
|
|
|
sector[sect].ceilingshade =
|
|
sector[sect].floorshade;
|
|
|
|
if (sp->ang==512)
|
|
{
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
for (j=startwall; j<endwall; j++)
|
|
{
|
|
x = wall[j].nextsector;
|
|
if (x >= 0)
|
|
if (!(sector[x].ceilingstat&1))
|
|
{
|
|
sector[sect].ceilingpicnum =
|
|
sector[x].ceilingpicnum;
|
|
sector[sect].ceilingshade =
|
|
sector[x].ceilingshade;
|
|
break; //Leave earily
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
T3 = sector[sect].floorz; //Stopping loc
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
|
|
T4 = sector[j].ceilingz;
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
|
|
T5 = sector[j].floorz;
|
|
|
|
if (numplayers < 2 && !g_netServer)
|
|
{
|
|
G_SetInterpolation(§or[sect].floorz);
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
}
|
|
|
|
break;
|
|
|
|
case 24:
|
|
sp->yvel <<= 1;
|
|
case 36:
|
|
break;
|
|
|
|
case 20:
|
|
{
|
|
int32_t q;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
//find the two most clostest wall x's and y's
|
|
q = 0x7fffffff;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T2 = clostest;
|
|
|
|
q = 0x7fffffff;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q && s != T2)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T3 = clostest;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
T4=sector[sect].floorshade;
|
|
|
|
sector[sect].floorshade = sp->shade;
|
|
sector[sect].ceilingshade = sp->shade;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
//fix all the walls;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
if (!(wall[s].hitag&1))
|
|
wall[s].shade=sp->shade;
|
|
if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
|
|
wall[wall[s].nextwall].shade = sp->shade;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
// T3 = sp->hitag;
|
|
if (sp->ang != 1536)
|
|
{
|
|
sector[sect].floorz = sp->z;
|
|
Yax_SetBunchZs(sect, YAX_FLOOR, sp->z);
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
G_SetInterpolation(§or[sect].floorz);
|
|
Yax_SetBunchInterpolation(sect, YAX_FLOOR);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
T3 = sp->hitag;
|
|
if (sp->ang != 1536)
|
|
{
|
|
sector[sect].ceilingz = sp->z;
|
|
Yax_SetBunchZs(sect, YAX_CEILING, sp->z);
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
Yax_SetBunchInterpolation(sect, YAX_CEILING);
|
|
}
|
|
break;
|
|
|
|
case 4: //Flashing lights
|
|
|
|
T3 = sector[sect].floorshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].shade > T4)
|
|
T4 = wall[s].shade;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
if (sector[sect].lotag &&
|
|
labs(sector[sect].ceilingz-sp->z) > 1024)
|
|
sector[sect].lotag |= 32768; //If its open
|
|
case 8:
|
|
//First, get the ceiling-floor shade
|
|
|
|
T1 = sector[sect].floorshade;
|
|
T2 = sector[sect].ceilingshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].shade > T3)
|
|
T3 = wall[s].shade;
|
|
|
|
T4 = 1; //Take Out;
|
|
|
|
break;
|
|
|
|
case 11://Pivitor rotater
|
|
if (sp->ang>1024) T4 = 2;
|
|
else T4 = -2;
|
|
case 0:
|
|
case 2://Earthquakemakers
|
|
case 5://Boss Creature
|
|
case 6://Subway
|
|
case 14://Caboos
|
|
case 15://Subwaytype sliding door
|
|
case 16://That rotating blocker reactor thing
|
|
case 26://ESCELATOR
|
|
case 30://No rotational subways
|
|
if (sp->lotag == 0)
|
|
{
|
|
if (sector[sect].lotag == 30)
|
|
{
|
|
if (sp->pal) sprite[i].clipdist = 1;
|
|
else sprite[i].clipdist = 0;
|
|
T4 = sector[sect].floorz;
|
|
sector[sect].hitag = i;
|
|
}
|
|
|
|
for (j = MAXSPRITES-1; j>=0; j--)
|
|
{
|
|
if (sprite[j].statnum < MAXSTATUS)
|
|
if (sprite[j].picnum == SECTOREFFECTOR &&
|
|
sprite[j].lotag == 1 &&
|
|
sprite[j].hitag == sp->hitag)
|
|
{
|
|
if (sp->ang == 512)
|
|
{
|
|
sp->x = sprite[j].x;
|
|
sp->y = sprite[j].y;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (j == -1)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
|
|
changespritestat(i, STAT_ACTOR);
|
|
if (apScriptGameEvent[EVENT_SPAWN])
|
|
{
|
|
int32_t pl=A_FindPlayer(&sprite[i],&p);
|
|
VM_OnEvent(EVENT_SPAWN,i, pl, p);
|
|
}
|
|
return i;
|
|
}
|
|
sp->owner = j;
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
T2 = tempwallptr;
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
msx[tempwallptr] = wall[s].x-sp->x;
|
|
msy[tempwallptr] = wall[s].y-sp->y;
|
|
tempwallptr++;
|
|
if (tempwallptr > 2047)
|
|
{
|
|
Bsprintf(tempbuf,"Too many moving sectors at (%d,%d).\n",wall[s].x,wall[s].y);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
}
|
|
|
|
if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5)
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
int32_t outerwall=-1;
|
|
#endif
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
if (sector[sect].hitag == -1)
|
|
sp->extra = 0;
|
|
else sp->extra = 1;
|
|
|
|
sector[sect].hitag = i;
|
|
|
|
j = 0;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
if (wall[ s ].nextsector >= 0 &&
|
|
sector[ wall[ s ].nextsector].hitag == 0 &&
|
|
sector[ wall[ s ].nextsector].lotag < 3)
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
outerwall = wall[s].nextwall;
|
|
#endif
|
|
s = wall[s].nextsector;
|
|
j = 1;
|
|
break;
|
|
}
|
|
}
|
|
#ifdef YAX_ENABLE
|
|
actor[i].t_data[9] = -1;
|
|
|
|
if (outerwall >= 0)
|
|
{
|
|
int32_t uppersect = yax_vnextsec(outerwall, YAX_CEILING);
|
|
|
|
if (uppersect >= 0)
|
|
{
|
|
int32_t jj;
|
|
for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj])
|
|
if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag)
|
|
break;
|
|
if (jj < 0)
|
|
{
|
|
Sect_SetInterpolation(uppersect);
|
|
actor[i].t_data[9] = uppersect;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (j == 0)
|
|
{
|
|
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",sp->x,sp->y);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
sp->owner = -1;
|
|
T1 = s;
|
|
|
|
if (sp->lotag != 30)
|
|
T4 = sp->hitag;
|
|
}
|
|
|
|
else if (sp->lotag == 16)
|
|
T4 = sector[sect].ceilingz;
|
|
|
|
else if (sp->lotag == 26)
|
|
{
|
|
T4 = sp->x;
|
|
T5 = sp->y;
|
|
if (sp->shade==sector[sect].floorshade) //UP
|
|
sp->zvel = -256;
|
|
else
|
|
sp->zvel = 256;
|
|
|
|
sp->shade = 0;
|
|
}
|
|
else if (sp->lotag == 2)
|
|
{
|
|
T6 = sector[sp->sectnum].floorheinum;
|
|
sector[sp->sectnum].floorheinum = 0;
|
|
}
|
|
}
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case 6:
|
|
case 14:
|
|
j = A_CallSound(sect,i);
|
|
if (j == -1) j = SUBWAY;
|
|
actor[i].lastvx = j;
|
|
case 30:
|
|
if (g_netServer || numplayers > 1) break;
|
|
case 0:
|
|
case 1:
|
|
case 5:
|
|
case 11:
|
|
case 15:
|
|
case 16:
|
|
case 26:
|
|
Sect_SetInterpolation(sprite[i].sectnum);
|
|
break;
|
|
}
|
|
|
|
changespritestat(i, STAT_EFFECTOR);
|
|
break;
|
|
|
|
case SEENINE__STATIC:
|
|
case OOZFILTER__STATIC:
|
|
sp->shade = -16;
|
|
if (sp->xrepeat <= 8)
|
|
{
|
|
sp->cstat = (int16_t)32768;
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
}
|
|
else sp->cstat = 1+256;
|
|
sp->extra = g_impactDamage<<2;
|
|
sp->owner = i;
|
|
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
case FIREEXT__STATIC:
|
|
if (sp->picnum == FIREEXT)
|
|
{
|
|
sp->cstat = 257;
|
|
sp->extra = g_impactDamage<<2;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
|
|
sp->extra = 1;
|
|
}
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
sp->owner = i;
|
|
changespritestat(i,6);
|
|
sp->xvel = 8;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
break;
|
|
|
|
case TOILET__STATIC:
|
|
case STALL__STATIC:
|
|
sp->lotag = 1;
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 8;
|
|
sp->owner = i;
|
|
break;
|
|
|
|
case CANWITHSOMETHING__STATIC:
|
|
case CANWITHSOMETHING2__STATIC:
|
|
case CANWITHSOMETHING3__STATIC:
|
|
case CANWITHSOMETHING4__STATIC:
|
|
case RUBBERCAN__STATIC:
|
|
sp->extra = 0;
|
|
case EXPLODINGBARREL__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case FIREVASE__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
sp->clipdist = 72;
|
|
A_Fall(i);
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
case EGG__STATIC:
|
|
if (ud.monsters_off == 1 && sp->picnum == EGG)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == EGG)
|
|
sp->clipdist = 24;
|
|
sp->cstat = 257|(krand()&4);
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
break;
|
|
|
|
case TOILETWATER__STATIC:
|
|
sp->shade = -16;
|
|
changespritestat(i,6);
|
|
break;
|
|
}
|
|
|
|
SPAWN_END:
|
|
if (apScriptGameEvent[EVENT_SPAWN])
|
|
{
|
|
int32_t pl=A_FindPlayer(&sprite[i],&p);
|
|
VM_OnEvent(EVENT_SPAWN,i, pl, p);
|
|
}
|
|
|
|
// spawning is technically not allowed to fail in BUILD, so we just hide whatever
|
|
// the client spawns with SPRITE_NULL because the server will send it anyway
|
|
if (g_netClient && j >= 0)
|
|
{
|
|
int32_t zz;
|
|
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])); zz++)
|
|
if (sprite[i].statnum == g_netStatnums[zz])
|
|
{
|
|
actor[i].flags |= SPRITE_NULL;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
#if 0 // def _MSC_VER
|
|
// Visual C thought this was a bit too hard to optimise so we'd better
|
|
// tell it not to try... such a pussy it is.
|
|
//#pragma auto_inline(off)
|
|
#pragma optimize("g",off)
|
|
#endif
|
|
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|
{
|
|
int32_t i, j, k, p, sect;
|
|
intptr_t l, t1,t3,t4;
|
|
spritetype *s,*t;
|
|
int32_t switchpic;
|
|
|
|
if (!spritesortcnt) return;
|
|
|
|
ror_sprite = -1;
|
|
|
|
for (j=spritesortcnt-1; j>=0; j--)
|
|
{
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[i];
|
|
|
|
switch (DynamicTileMap[s->picnum])
|
|
{
|
|
case SECTOREFFECTOR__STATIC:
|
|
if (s->lotag == 40 || s->lotag == 41)
|
|
{
|
|
t->cstat = 32768;
|
|
|
|
if (ror_sprite == -1) ror_sprite = i;
|
|
}
|
|
|
|
if (t->lotag == 27 && ud.recstat == 1)
|
|
{
|
|
t->picnum = 11+((totalclock>>3)&1);
|
|
t->cstat |= 128;
|
|
}
|
|
else
|
|
t->xrepeat = t->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (j=spritesortcnt-1; j>=0; j--)
|
|
{
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[t->owner];
|
|
|
|
if (A_CheckSpriteFlags(i, SPRITE_NULL))
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
|
|
switch (DynamicTileMap[t->picnum])
|
|
{
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->shade == 127) continue;
|
|
break;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case RESPAWNMARKERYELLOW__STATIC:
|
|
case RESPAWNMARKERGREEN__STATIC:
|
|
if (ud.marker == 0)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
case CHAIR3__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
|
|
else if (t->pal == 6)
|
|
{
|
|
t->shade = -127;
|
|
continue;
|
|
}
|
|
case BULLETHOLE__STATIC:
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
t->shade = 16;
|
|
continue;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
continue;
|
|
//case GREENSLIME:
|
|
//case GREENSLIME+1:
|
|
//case GREENSLIME+2:
|
|
//case GREENSLIME+3:
|
|
//case GREENSLIME+4:
|
|
//case GREENSLIME+5:
|
|
//case GREENSLIME+6:
|
|
//case GREENSLIME+7:
|
|
// break;
|
|
default:
|
|
if (((t->cstat&16)) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
|
|
continue;
|
|
}
|
|
|
|
if (A_CheckSpriteFlags(t->owner,SPRITE_NOSHADE) || (t->cstat&2048))
|
|
l = sprite[t->owner].shade;
|
|
else
|
|
{
|
|
if (sector[t->sectnum].ceilingstat&1)
|
|
l = sector[t->sectnum].ceilingshade;
|
|
else
|
|
l = sector[t->sectnum].floorshade;
|
|
if (l < -127) l = -127;
|
|
if (l > 128) l = 127;
|
|
}
|
|
t->shade = l;
|
|
}
|
|
|
|
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
|
|
{
|
|
//is the perfect time to animate sprites
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = (i < 0 ? &tsprite[j] : &sprite[i]);
|
|
|
|
switch (DynamicTileMap[s->picnum])
|
|
{
|
|
case NATURALLIGHTNING__STATIC:
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
break;
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case MAN__STATIC:
|
|
case MAN2__STATIC:
|
|
case WOMAN__STATIC:
|
|
case NAKED1__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
case FEMPIC4__STATIC:
|
|
case FEMPIC5__STATIC:
|
|
case FEMPIC6__STATIC:
|
|
case FEMPIC7__STATIC:
|
|
case BLOODYPOLE__STATIC:
|
|
case FEM6PAD__STATIC:
|
|
case STATUE__STATIC:
|
|
case STATUEFLASH__STATIC:
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
case WALLBLOOD1__STATIC:
|
|
case WALLBLOOD2__STATIC:
|
|
case WALLBLOOD3__STATIC:
|
|
case WALLBLOOD4__STATIC:
|
|
case WALLBLOOD5__STATIC:
|
|
case WALLBLOOD7__STATIC:
|
|
case WALLBLOOD8__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSJIB__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case HOTMEAT__STATIC:
|
|
case FOODOBJECT16__STATIC:
|
|
case DOLPHIN1__STATIC:
|
|
case DOLPHIN2__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
case TAMPON__STATIC:
|
|
case XXXSTACY__STATIC:
|
|
case 4946:
|
|
case 4947:
|
|
case 693:
|
|
case 2254:
|
|
case 4560:
|
|
case 4561:
|
|
case 4562:
|
|
case 4498:
|
|
case 4957:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (t->statnum == TSPR_TEMP) continue;
|
|
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && g_player[s->yvel].ps->newowner == -1 && s->owner >= 0)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->pos.x-g_player[s->yvel].ps->opos.x);
|
|
t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->pos.y-g_player[s->yvel].ps->opos.y);
|
|
// dirty hack
|
|
if (g_player[s->yvel].ps->dead_flag) t->z = g_player[s->yvel].ps->opos.z;
|
|
t->z += mulscale16(smoothratio,g_player[s->yvel].ps->pos.z-g_player[s->yvel].ps->opos.z) -
|
|
(g_player[s->yvel].ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
|
|
}
|
|
else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER ||
|
|
s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,s->x-actor[i].bposx);
|
|
t->y -= mulscale16(65536-smoothratio,s->y-actor[i].bposy);
|
|
t->z -= mulscale16(65536-smoothratio,s->z-actor[i].bposz);
|
|
}
|
|
|
|
sect = s->sectnum;
|
|
t1 = T2;
|
|
t3 = T4;
|
|
t4 = T5;
|
|
switchpic = s->picnum;
|
|
//some special cases because dynamictostatic system can't handle addition to constants
|
|
if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7))
|
|
switchpic = SCRAP5;
|
|
else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1))
|
|
switchpic--;
|
|
|
|
switch (DynamicTileMap[switchpic])
|
|
{
|
|
case DUKELYINGDEAD__STATIC:
|
|
t->z += (24<<8);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->pal == 6)
|
|
t->shade = -127;
|
|
case PUKE__STATIC:
|
|
case MONEY__STATIC:
|
|
//case MONEY+1__STATIC:
|
|
case MAIL__STATIC:
|
|
//case MAIL+1__STATIC:
|
|
case PAPER__STATIC:
|
|
//case PAPER+1__STATIC:
|
|
if (ud.lockout && s->pal == 2)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
case TRIPBOMB__STATIC:
|
|
continue;
|
|
case FORCESPHERE__STATIC:
|
|
if (t->statnum == 5)
|
|
{
|
|
int16_t sqa,sqb;
|
|
|
|
sqa =
|
|
getangle(
|
|
sprite[s->owner].x-g_player[screenpeek].ps->pos.x,
|
|
sprite[s->owner].y-g_player[screenpeek].ps->pos.y);
|
|
sqb =
|
|
getangle(
|
|
sprite[s->owner].x-t->x,
|
|
sprite[s->owner].y-t->y);
|
|
|
|
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
|
|
if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
continue;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].statnum == STAT_PLAYER)
|
|
{
|
|
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && g_player[sprite[s->owner].yvel].ps->over_shoulder_on == 0)
|
|
t->xrepeat = 0;
|
|
else
|
|
{
|
|
t->ang = getangle(x-t->x,y-t->y);
|
|
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
|
|
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
t->z -= (4<<8);
|
|
break;
|
|
case CRYSTALAMMO__STATIC:
|
|
t->shade = (sintable[(totalclock<<4)&2047]>>10);
|
|
continue;
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
if (camsprite >= 0 && actor[OW].t_data[0] == 1)
|
|
{
|
|
t->picnum = STATIC;
|
|
t->cstat |= (rand()&12);
|
|
t->xrepeat += 8;
|
|
t->yrepeat += 8;
|
|
}
|
|
else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
|
|
{
|
|
t->picnum = TILE_VIEWSCR;
|
|
}
|
|
break;
|
|
|
|
case SHRINKSPARK__STATIC:
|
|
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case GROWSPARK__STATIC:
|
|
t->picnum = GROWSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case RPG__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
|
|
!(spriteext[i].flags & SPREXT_NOTMD))
|
|
{
|
|
int32_t v = getangle(t->xvel, t->zvel>>4);
|
|
|
|
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = (((s->ang+3072+128-getangle(s->x-x,s->y-y))&2047)/170);
|
|
if (k > 6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = RPG+k;
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = (((s->ang+3072+128-getangle(s->x-x,s->y-y))&2047)/170);
|
|
|
|
if (k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
|
|
if (klabs(t3) > 64) k += 7;
|
|
t->picnum = RECON+k;
|
|
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
|
|
p = s->yvel;
|
|
|
|
if (t->pal == 1) t->z -= (18<<8);
|
|
|
|
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
|
|
{
|
|
/*
|
|
if (screenpeek == myconnectindex && numplayers >= 2)
|
|
{
|
|
t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
|
|
t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
|
|
t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+PHEIGHT;
|
|
t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
t->sectnum = mycursectnum;
|
|
}
|
|
else*/
|
|
t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
|
|
#ifdef USE_OPENGL
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
|
{
|
|
static int32_t targetang = 0;
|
|
|
|
if (g_player[p].sync->extbits&(1<<1))
|
|
{
|
|
if (g_player[p].sync->extbits&(1<<2))targetang += 16;
|
|
else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16;
|
|
else if (targetang > 0) targetang -= targetang>>2;
|
|
else if (targetang < 0) targetang += (-targetang)>>2;
|
|
}
|
|
else
|
|
{
|
|
if (g_player[p].sync->extbits&(1<<2))targetang -= 16;
|
|
else if (g_player[p].sync->extbits&(1<<3)) targetang += 16;
|
|
else if (targetang > 0) targetang -= targetang>>2;
|
|
else if (targetang < 0) targetang += (-targetang)>>2;
|
|
}
|
|
|
|
targetang = clamp(targetang, -128, 128);
|
|
t->ang += targetang;
|
|
}
|
|
else
|
|
#endif
|
|
t->cstat |= 2;
|
|
}
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1))
|
|
{
|
|
if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0)
|
|
{
|
|
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
/* tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4; */
|
|
|
|
tsprite[spritesortcnt].shade = t->shade;
|
|
tsprite[spritesortcnt].cstat = tsprite[spritesortcnt].pal = 0;
|
|
|
|
tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:WeaponPickupSprites[g_player[p].ps->curr_weapon]);
|
|
|
|
if (s->owner >= 0)
|
|
tsprite[spritesortcnt].z = g_player[p].ps->pos.z-(12<<8);
|
|
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
|
|
|
if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
|
|
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 10;
|
|
else
|
|
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 16;
|
|
|
|
spritesortcnt++;
|
|
}
|
|
|
|
if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on)
|
|
{
|
|
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (tsprite[spritesortcnt].yrepeat < 4) tsprite[spritesortcnt].yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].cstat = 0;
|
|
tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;
|
|
|
|
if (s->owner >= 0)
|
|
tsprite[spritesortcnt].z = g_player[p].ps->pos.z-(20<<8);
|
|
else
|
|
tsprite[spritesortcnt].z = s->z-(96<<8);
|
|
|
|
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 32;
|
|
tsprite[spritesortcnt].pal = 20;
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
|
|
if (s->owner == -1)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
if (sector[s->sectnum].lotag == 2) k += 1795-1405;
|
|
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = g_player[p].ps->palookup;
|
|
|
|
goto PALONLY;
|
|
}
|
|
|
|
if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1)
|
|
{
|
|
l = s->z-actor[g_player[p].ps->i].floorz+(3<<8);
|
|
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
|
|
s->yoffset = (int8_t)(l/(s->yrepeat<<2));
|
|
else s->yoffset=0;
|
|
}
|
|
|
|
if (g_player[p].ps->newowner > -1)
|
|
{
|
|
t4 = *(actorscrptr[APLAYER]+1);
|
|
t3 = 0;
|
|
t1 = *(actorscrptr[APLAYER]+2);
|
|
}
|
|
|
|
if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
|
|
if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
|
|
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && p == screenpeek))
|
|
{
|
|
if (getrendermode() == 4)
|
|
t->cstat |= 16384;
|
|
else
|
|
{
|
|
t->owner = -1;
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
if (sector[t->sectnum].lotag == 2) k += 1795-1405;
|
|
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = g_player[p].ps->palookup;
|
|
}
|
|
PALONLY:
|
|
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
if (s->owner == -1) continue;
|
|
|
|
if (t->z > actor[i].floorz && t->xrepeat < 32)
|
|
t->z = actor[i].floorz;
|
|
|
|
break;
|
|
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKELEG__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
if (t->pal == 6) t->shade = -120;
|
|
case SCRAP1__STATIC:
|
|
case SCRAP2__STATIC:
|
|
case SCRAP3__STATIC:
|
|
case SCRAP4__STATIC:
|
|
case SCRAP5__STATIC:
|
|
if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
|
t->picnum = s->yvel;
|
|
else t->picnum += T1;
|
|
t->shade -= 6;
|
|
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
|
|
case WATERBUBBLE__STATIC:
|
|
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
|
|
{
|
|
t->pal = 7;
|
|
break;
|
|
}
|
|
default:
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
}
|
|
|
|
if (actorscrptr[s->picnum])
|
|
{
|
|
/*
|
|
if (ud.angleinterpolation)
|
|
{
|
|
if (sprpos[i].ang != sprpos[i].oldang)
|
|
t->ang = (sprpos[i].oldang + (mulscale16((int32_t)(sprpos[i].angdif),smoothratio) * sprpos[i].angdir)) & 2047;
|
|
else
|
|
t->ang = sprpos[i].ang;
|
|
}
|
|
*/
|
|
#ifdef SAMESIZE_ACTOR_T
|
|
if ((unsigned)t4 + 2 >= (unsigned)g_scriptSize)
|
|
goto skip;
|
|
|
|
l = *(script + t4 + 2);
|
|
#else
|
|
if ((unsigned)((intptr_t *)t4 - script + 2) >= (unsigned)g_scriptSize)
|
|
goto skip;
|
|
|
|
l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
switch (l)
|
|
{
|
|
case 2:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
|
if (k > 3)
|
|
{
|
|
t->cstat |= 4;
|
|
k = 7-k;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
|
|
case 5:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 7:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
if (k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 8:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
t->cstat &= ~4;
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
#ifdef SAMESIZE_ACTOR_T
|
|
t->picnum += k + *(script + t4) + l*t3;
|
|
#else
|
|
t->picnum += k + (*(intptr_t *)t4) + l * t3;
|
|
#endif
|
|
if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
|
|
t->picnum -= l; //Hack, for actors
|
|
|
|
if (actor[i].dispicnum >= 0)
|
|
actor[i].dispicnum = t->picnum;
|
|
}
|
|
// else if (display_mirror == 1)
|
|
// t->cstat |= 4;
|
|
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
|
|
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
|
|
|
|
skip:
|
|
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
|
|
(A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER))
|
|
{
|
|
t->pal = 6;
|
|
t->shade = 0;
|
|
}
|
|
|
|
if (s->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
|
|
if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE && s->picnum != HOTMEAT)
|
|
{
|
|
if (actor[i].dispicnum < 0)
|
|
{
|
|
actor[i].dispicnum++;
|
|
continue;
|
|
}
|
|
else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != 4)
|
|
{
|
|
int32_t daz,xrep,yrep;
|
|
|
|
if ((sector[sect].lotag&0xff) > 2 || s->statnum == STAT_PROJECTILE || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
|
|
daz = sector[sect].floorz;
|
|
else
|
|
daz = actor[i].floorz;
|
|
|
|
if ((s->z-daz) < (8<<8))
|
|
if (g_player[screenpeek].ps->pos.z < daz)
|
|
{
|
|
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].shade = 127;
|
|
tsprite[spritesortcnt].cstat |= 2;
|
|
|
|
tsprite[spritesortcnt].z = daz;
|
|
xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].xrepeat = xrep;
|
|
tsprite[spritesortcnt].pal = 4;
|
|
|
|
yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].yrepeat = yrep;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
|
|
{
|
|
tsprite[spritesortcnt].yrepeat = 0;
|
|
// 512:trans reverse
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
tsprite[spritesortcnt].cstat |= (512+1024);
|
|
}
|
|
else if (getrendermode() >= 3)
|
|
{
|
|
int32_t ii;
|
|
|
|
ii = getangle(tsprite[spritesortcnt].x-g_player[screenpeek].ps->pos.x,
|
|
tsprite[spritesortcnt].y-g_player[screenpeek].ps->pos.y);
|
|
|
|
tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9;
|
|
tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9;
|
|
}
|
|
#endif
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (DynamicTileMap[s->picnum])
|
|
{
|
|
case LASERLINE__STATIC:
|
|
if (sector[t->sectnum].lotag == 2) t->pal = 8;
|
|
t->z = sprite[s->owner].z-(3<<8);
|
|
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
|
t->yrepeat = 0;
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case FREEZEBLAST__STATIC:
|
|
case ATOMICHEALTH__STATIC:
|
|
case FIRELASER__STATIC:
|
|
case SHRINKSPARK__STATIC:
|
|
case GROWSPARK__STATIC:
|
|
case CHAINGUN__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case RPG__STATIC:
|
|
case FLOORFLAME__STATIC:
|
|
if (t->picnum == EXPLOSION2)
|
|
{
|
|
g_player[screenpeek].ps->visibility = -127;
|
|
lastvisinc = totalclock+32;
|
|
//g_restorePalette = 1; // JBF 20040101: why?
|
|
}
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
break;
|
|
case FIRE__STATIC:
|
|
case FIRE2__STATIC:
|
|
t->cstat |= 128;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
|
|
t->z = actor[t->owner].floorz;
|
|
t->shade = -127;
|
|
case SMALLSMOKE__STATIC:
|
|
t->cstat |= 8192;
|
|
break;
|
|
case COOLEXPLOSION1__STATIC:
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
t->picnum += (s->shade>>1);
|
|
break;
|
|
case PLAYERONWATER__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
t->picnum = s->picnum+k+((T1<4)*5);
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
break;
|
|
|
|
case WATERSPLASH2__STATIC:
|
|
t->picnum = WATERSPLASH2+t1;
|
|
break;
|
|
case SHELL__STATIC:
|
|
t->picnum = s->picnum+(T1&1);
|
|
case SHOTGUNSHELL__STATIC:
|
|
t->cstat |= 12;
|
|
if (T1 > 2) t->cstat &= ~16;
|
|
else if (T1 > 1) t->cstat &= ~4;
|
|
break;
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
{
|
|
if (sprite[s->owner].picnum == APLAYER)
|
|
if (ud.camerasprite == -1)
|
|
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
|
{
|
|
t->owner = -1;
|
|
break;
|
|
}
|
|
if ((sprite[s->owner].cstat&32768) == 0)
|
|
{
|
|
if (!actor[s->owner].dispicnum)
|
|
t->picnum = actor[i].t_data[1];
|
|
else t->picnum = actor[s->owner].dispicnum;
|
|
|
|
if (sector[t->sectnum].floorpal && sector[t->sectnum].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(s->owner,SPRITE_NOPAL))
|
|
t->pal = sector[t->sectnum].floorpal;
|
|
else t->pal = sprite[s->owner].pal;
|
|
|
|
t->shade = sprite[s->owner].shade;
|
|
t->ang = sprite[s->owner].ang;
|
|
t->cstat = 2|sprite[s->owner].cstat;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAMERA1__STATIC:
|
|
case RAT__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
}
|
|
|
|
actor[i].dispicnum = t->picnum;
|
|
// why?
|
|
/*
|
|
if (sector[t->sectnum].floorpicnum == MIRROR)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
*/
|
|
}
|
|
|
|
if (apScriptGameEvent[EVENT_ANIMATESPRITES])
|
|
{
|
|
j = spritesortcnt-1;
|
|
do
|
|
{
|
|
if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
|
|
if (tsprite[j].owner < MAXSPRITES && tsprite[j].owner >= 0 && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
|
|
{
|
|
spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
|
|
VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
|
|
}
|
|
}
|
|
while (j--);
|
|
|
|
if (j < 0) return;
|
|
|
|
if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
|
|
if (tsprite[j].owner >= 0 && tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
|
|
{
|
|
spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
|
|
VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
|
|
}
|
|
}
|
|
}
|
|
#if 0 // def _MSC_VER
|
|
//#pragma auto_inline()
|
|
#pragma optimize("",on)
|
|
#endif
|
|
|
|
char CheatStrings[][MAXCHEATLEN] =
|
|
{
|
|
"cornholio", // 0
|
|
"stuff", // 1
|
|
"scotty###", // 2
|
|
"coords", // 3
|
|
"view", // 4
|
|
"time", // 5
|
|
"unlock", // 6
|
|
"cashman", // 7
|
|
"items", // 8
|
|
"rate", // 9
|
|
"skill#", // 10
|
|
"beta", // 11
|
|
"hyper", // 12
|
|
"monsters", // 13
|
|
"<RESERVED>", // 14
|
|
"<RESERVED>", // 15
|
|
"todd", // 16
|
|
"showmap", // 17
|
|
"kroz", // 18
|
|
"allen", // 19
|
|
"clip", // 20
|
|
"weapons", // 21
|
|
"inventory", // 22
|
|
"keys", // 23
|
|
"debug", // 24
|
|
"<RESERVED>", // 25
|
|
"cgs", // 26
|
|
};
|
|
|
|
enum cheatindex_t
|
|
{
|
|
CHEAT_CORNHOLIO,
|
|
CHEAT_STUFF,
|
|
CHEAT_SCOTTY,
|
|
CHEAT_COORDS,
|
|
CHEAT_VIEW,
|
|
CHEAT_TIME,
|
|
CHEAT_UNLOCK,
|
|
CHEAT_CASHMAN,
|
|
CHEAT_ITEMS,
|
|
CHEAT_RATE,
|
|
CHEAT_SKILL,
|
|
CHEAT_BETA,
|
|
CHEAT_HYPER,
|
|
CHEAT_MONSTERS,
|
|
CHEAT_RESERVED,
|
|
CHEAT_RESERVED2,
|
|
CHEAT_TODD,
|
|
CHEAT_SHOWMAP,
|
|
CHEAT_KROZ,
|
|
CHEAT_ALLEN,
|
|
CHEAT_CLIP,
|
|
CHEAT_WEAPONS,
|
|
CHEAT_INVENTORY,
|
|
CHEAT_KEYS,
|
|
CHEAT_DEBUG,
|
|
CHEAT_RESERVED3,
|
|
CHEAT_COMEGETSOME,
|
|
};
|
|
|
|
void G_CheatGetInv(void)
|
|
{
|
|
Gv_SetVar(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 1200, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETHEAT, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_HEATS] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 200, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETBOOT, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_BOOTS] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 100, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETSHIELD, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_SHIELD] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 6400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETSCUBA, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_SCUBA] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 2400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETHOLODUKE, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_HOLODUKE] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, 1600, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETJETPACK, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_JETPACK] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
|
|
Gv_SetVar(g_iReturnVarID, g_player[myconnectindex].ps->max_player_health, g_player[myconnectindex].ps->i, myconnectindex);
|
|
VM_OnEvent(EVENT_CHEATGETFIRSTAID, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue >=0)
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_FIRSTAID] =
|
|
aGameVars[g_iReturnVarID].val.lValue;
|
|
}
|
|
}
|
|
|
|
int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
|
|
|
|
GAME_STATIC void G_DoCheats(void)
|
|
{
|
|
int32_t ch, i, j, k=0, weapon;
|
|
static int32_t z=0;
|
|
char consolecheat = 0; // JBF 20030914
|
|
|
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
|
{
|
|
// JBF 20030914
|
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
consolecheat = 1;
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
|
return;
|
|
|
|
if (VOLUMEONE && !z)
|
|
{
|
|
Bstrcpy(CheatStrings[2],"scotty##");
|
|
Bstrcpy(CheatStrings[6],"<RESERVED>");
|
|
z=1;
|
|
}
|
|
|
|
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
|
goto FOUNDCHEAT;
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1)
|
|
{
|
|
while (KB_KeyWaiting())
|
|
{
|
|
ch = Btolower(KB_Getch());
|
|
|
|
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
|
|
cheatbuf[cheatbuflen++] = (int8_t)ch;
|
|
cheatbuf[cheatbuflen] = 0;
|
|
// KB_ClearKeysDown();
|
|
|
|
if (cheatbuflen > MAXCHEATLEN)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
}
|
|
|
|
for (k=0; k < NUMCHEATCODES; k++)
|
|
{
|
|
for (j = 0; j<cheatbuflen; j++)
|
|
{
|
|
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
|
{
|
|
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
|
|
if (j == cheatbuflen-1) return;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
FOUNDCHEAT:
|
|
{
|
|
switch (k)
|
|
{
|
|
case CHEAT_WEAPONS:
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
{
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
}
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_INVENTORY:
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
G_CheatGetInv();
|
|
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_KEYS:
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_DEBUG:
|
|
g_Debug = 1-g_Debug;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
|
|
G_DumpDebugInfo();
|
|
Bsprintf(tempbuf,"GAMEVARS DUMPED TO LOG");
|
|
G_AddUserQuote(tempbuf);
|
|
Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP");
|
|
G_AddUserQuote(tempbuf);
|
|
break;
|
|
|
|
case CHEAT_CLIP:
|
|
ud.clipping = 1-ud.clipping;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.clipping, g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_RESERVED2:
|
|
g_player[myconnectindex].ps->gm = MODE_EOL;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_ALLEN:
|
|
P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown(sc_N);
|
|
return;
|
|
|
|
case CHEAT_CORNHOLIO:
|
|
case CHEAT_KROZ:
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[g_player[myconnectindex].ps->i].cstat = 257;
|
|
|
|
actor[g_player[myconnectindex].ps->i].t_data[0] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[1] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[2] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[3] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[4] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[5] = 0;
|
|
|
|
sprite[g_player[myconnectindex].ps->i].hitag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].lotag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
|
|
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_ON,g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
ud.god = 0;
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[g_player[myconnectindex].ps->i].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[g_player[myconnectindex].ps->i].extra = 0;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
g_player[myconnectindex].ps->dead_flag = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_COMEGETSOME:
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[g_player[myconnectindex].ps->i].cstat = 257;
|
|
|
|
actor[g_player[myconnectindex].ps->i].t_data[0] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[1] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[2] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[3] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[4] = 0;
|
|
actor[g_player[myconnectindex].ps->i].t_data[5] = 0;
|
|
|
|
sprite[g_player[myconnectindex].ps->i].hitag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].lotag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"COME GET SOME!");
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
G_CheatGetInv();
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS);
|
|
weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
}
|
|
else
|
|
{
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[g_player[myconnectindex].ps->i].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[g_player[myconnectindex].ps->i].extra = 0;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_STUFF:
|
|
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS-j);
|
|
weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->inven_icon = 1;
|
|
return;
|
|
|
|
case CHEAT_SCOTTY:
|
|
case CHEAT_SKILL:
|
|
if (k == CHEAT_SCOTTY)
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
|
|
if (!consolecheat)
|
|
{
|
|
// JBF 20030914
|
|
int16_t volnume,levnume;
|
|
if (VOLUMEALL)
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
|
}
|
|
else
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = cheatbuf[i+1] - '0';
|
|
}
|
|
|
|
volnume--;
|
|
levnume--;
|
|
|
|
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
|
|
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
}
|
|
else
|
|
{
|
|
// JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
if (numplayers > 1 && g_netServer)
|
|
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
|
else g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
ud.coords = 1-ud.coords;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = totalclock;
|
|
}
|
|
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for (i=numsectors-1; i>=0; i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if (j == -1 || j == 32767) continue;
|
|
if ((j & 0x7fff) > 2)
|
|
{
|
|
if (j&(0xffff-16384))
|
|
sector[i].lotag &= (0xffff-16384);
|
|
G_OperateSectors(i,g_player[myconnectindex].ps->i);
|
|
}
|
|
}
|
|
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
|
|
|
|
P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = 1-ud.showallmap;
|
|
if (ud.showallmap)
|
|
{
|
|
for (i=0; i<(MAXSECTORS>>3); i++)
|
|
show2dsector[i] = 255;
|
|
for (i=0; i<(MAXWALLS>>3); i++)
|
|
show2dwall[i] = 255;
|
|
P_DoQuote(QUOTE_SHOW_MAP_ON, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i<(MAXSECTORS>>3); i++)
|
|
show2dsector[i] = 0;
|
|
for (i=0; i<(MAXWALLS>>3); i++)
|
|
show2dwall[i] = 0;
|
|
P_DoQuote(QUOTE_SHOW_MAP_OFF, g_player[myconnectindex].ps);
|
|
}
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
ud.tickrate = !ud.tickrate;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
|
|
KB_ClearKeyDown(sc_H);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
|
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
{
|
|
char *s[] = { "ON", "OFF" };
|
|
|
|
if (++g_noEnemies == 3)
|
|
g_noEnemies = 0;
|
|
|
|
g_player[screenpeek].ps->cheat_phase = 0;
|
|
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "MONSTERS: %s", s[g_noEnemies & 1]);
|
|
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KB_KeyPressed((uint8_t)CheatKeys[0]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
{
|
|
if (CheatKeys[0] == CheatKeys[1])
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
|
g_player[myconnectindex].ps->cheat_phase = -1;
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed((uint8_t)CheatKeys[1]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 1;
|
|
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void G_HandleLocalKeys(void)
|
|
{
|
|
int32_t i,ch;
|
|
int32_t j;
|
|
|
|
// CONTROL_ProcessBinds();
|
|
|
|
if (ud.recstat == 2)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
}
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
|
|
{
|
|
tempbuf[0] = PACKET_MAP_VOTE;
|
|
tempbuf[1] = myconnectindex;
|
|
tempbuf[2] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
|
|
tempbuf[3] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
else if (g_netServer)
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
|
|
G_AddUserQuote("VOTE CAST");
|
|
g_player[myconnectindex].gotvote = 1;
|
|
KB_ClearKeyDown(sc_F1);
|
|
KB_ClearKeyDown(sc_F2);
|
|
voting = -1;
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
|
|
{
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size > 0)
|
|
S_PlaySound(THUD);
|
|
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 0)
|
|
ud.statusbarmode = 1;
|
|
else ud.screen_size -= 4;
|
|
|
|
if (ud.statusbarscale == 100 && ud.statusbarmode == 1)
|
|
{
|
|
ud.statusbarmode = 0;
|
|
ud.screen_size -= 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ud.statusbarscale += 4;
|
|
G_SetStatusBarScale(ud.statusbarscale);
|
|
}
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Shrink_Screen);
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size < 64) S_PlaySound(THUD);
|
|
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 1)
|
|
ud.statusbarmode = 0;
|
|
else ud.screen_size += 4;
|
|
}
|
|
else
|
|
{
|
|
ud.statusbarscale -= 4;
|
|
if (ud.statusbarscale < 37)
|
|
ud.statusbarscale = 37;
|
|
G_SetStatusBarScale(ud.statusbarscale);
|
|
}
|
|
G_UpdateScreenArea();
|
|
}
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return;
|
|
|
|
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_See_Coop_View);
|
|
screenpeek = connectpoint2[screenpeek];
|
|
if (screenpeek == -1) screenpeek = 0;
|
|
g_restorePalette = 1;
|
|
}
|
|
|
|
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
|
|
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
|
|
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Toggle_Crosshair))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
|
|
ud.crosshair = !ud.crosshair;
|
|
P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
|
|
ud.scrollmode = 1-ud.scrollmode;
|
|
if (ud.scrollmode)
|
|
{
|
|
ud.folx = g_player[screenpeek].ps->opos.x;
|
|
ud.foly = g_player[screenpeek].ps->opos.y;
|
|
ud.fola = g_player[screenpeek].ps->oang;
|
|
}
|
|
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_ScrollLock))
|
|
{
|
|
KB_ClearKeyDown(sc_ScrollLock);
|
|
|
|
switch (ud.recstat)
|
|
{
|
|
case 0:
|
|
if (SHIFTS_IS_PRESSED)
|
|
G_OpenDemoWrite();
|
|
break;
|
|
case 1:
|
|
G_CloseDemoWrite();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ud.recstat == 2)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
|
|
g_demo_paused = !g_demo_paused;
|
|
g_demo_rewind = 0;
|
|
|
|
if (g_demo_paused)
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Tab))
|
|
{
|
|
KB_ClearKeyDown(sc_Tab);
|
|
g_demo_showStats = !g_demo_showStats;
|
|
}
|
|
|
|
#if 0
|
|
if (KB_KeyPressed(sc_kpad_Plus))
|
|
{
|
|
if (g_timerTicsPerSecond != 240)
|
|
{
|
|
uninittimer();
|
|
inittimer(240);
|
|
g_timerTicsPerSecond = 240;
|
|
}
|
|
}
|
|
else if (KB_KeyPressed(sc_kpad_Minus))
|
|
{
|
|
if (g_timerTicsPerSecond != 60)
|
|
{
|
|
uninittimer();
|
|
inittimer(60);
|
|
g_timerTicsPerSecond = 60;
|
|
}
|
|
}
|
|
else if (g_timerTicsPerSecond != 120)
|
|
{
|
|
uninittimer();
|
|
inittimer(120);
|
|
g_timerTicsPerSecond = 120;
|
|
}
|
|
#endif
|
|
|
|
if (KB_KeyPressed(sc_kpad_6))
|
|
{
|
|
KB_ClearKeyDown(sc_kpad_6);
|
|
j = (15<<ALT_IS_PRESSED)<<(2*SHIFTS_IS_PRESSED);
|
|
g_demo_goalCnt = g_demo_paused ? g_demo_cnt+1 : g_demo_cnt+(TICRATE/TICSPERFRAME)*j;
|
|
g_demo_rewind = 0;
|
|
|
|
if (g_demo_goalCnt > g_demo_totalCnt)
|
|
g_demo_goalCnt = 0;
|
|
else
|
|
demo_preparewarp();
|
|
}
|
|
else if (KB_KeyPressed(sc_kpad_4))
|
|
{
|
|
KB_ClearKeyDown(sc_kpad_4);
|
|
j = (15<<ALT_IS_PRESSED)<<(2*SHIFTS_IS_PRESSED);
|
|
g_demo_goalCnt = g_demo_paused ? g_demo_cnt-1 : g_demo_cnt-(TICRATE/TICSPERFRAME)*j;
|
|
g_demo_rewind = 1;
|
|
|
|
if (g_demo_goalCnt <= 0)
|
|
g_demo_goalCnt = 1;
|
|
|
|
demo_preparewarp();
|
|
}
|
|
|
|
#if 0
|
|
// just what is wrong with that?
|
|
if (KB_KeyPressed(sc_Return) && ud.multimode==1)
|
|
{
|
|
KB_ClearKeyDown(sc_Return);
|
|
g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
|
|
kclose(g_demo_recFilePtr);
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
// ready2send=0;
|
|
screenpeek=myconnectindex;
|
|
// g_demo_paused=0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED)
|
|
{
|
|
i = 0;
|
|
j = sc_F1;
|
|
|
|
do
|
|
{
|
|
if (KB_UnBoundKeyPressed(j))
|
|
{
|
|
KB_ClearKeyDown(j);
|
|
i = j - sc_F1 + 1;
|
|
}
|
|
}
|
|
while (++j < sc_F11);
|
|
|
|
if (i)
|
|
{
|
|
if (SHIFTS_IS_PRESSED)
|
|
{
|
|
if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
|
|
{
|
|
i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6);
|
|
g_musicIndex = (g_musicIndex+1)%i;
|
|
while (MapInfo[(uint8_t)g_musicIndex].musicfn == NULL)
|
|
{
|
|
g_musicIndex++;
|
|
if (g_musicIndex >= i)
|
|
g_musicIndex = 0;
|
|
}
|
|
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
|
|
{
|
|
if (S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0],g_musicIndex))
|
|
Bsprintf(ScriptQuotes[QUOTE_MUSIC],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].alt_musicfn[0]);
|
|
else
|
|
Bsprintf(ScriptQuotes[QUOTE_MUSIC],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
|
|
P_DoQuote(QUOTE_MUSIC,g_player[myconnectindex].ps);
|
|
}
|
|
return;
|
|
}
|
|
|
|
G_AddUserQuote(ud.ridecule[i-1]);
|
|
|
|
ch = 0;
|
|
|
|
tempbuf[ch] = PACKET_MESSAGE;
|
|
tempbuf[ch+1] = 255;
|
|
tempbuf[ch+2] = 0;
|
|
Bstrcat(tempbuf+2,ud.ridecule[i-1]);
|
|
|
|
i = 2+strlen(ud.ridecule[i-1]);
|
|
|
|
tempbuf[i++] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
|
|
else if (g_netServer)
|
|
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ud.lockout == 0)
|
|
if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
|
|
{
|
|
FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,0,255,-i);
|
|
|
|
g_RTSPlaying = 7;
|
|
|
|
if ((g_netServer || ud.multimode > 1))
|
|
{
|
|
tempbuf[0] = PACKET_RTS;
|
|
tempbuf[1] = i;
|
|
tempbuf[2] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
|
|
else if (g_netServer)
|
|
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
|
|
}
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
|
|
{
|
|
|
|
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton(gamefunc_SendMessage);
|
|
g_player[myconnectindex].ps->gm |= MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
inputloc = 0;
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || MOUSE_GetButtons()&LEFT_MOUSE))*/)
|
|
{
|
|
KB_ClearKeyDown(sc_F1);
|
|
ChangeToMenu(400);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
|
|
/*
|
|
KB_ClearKeyDown(sc_Space);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
ud.show_help ++;
|
|
|
|
if (ud.show_help > 2)
|
|
{
|
|
ud.show_help = 0;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
else
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
// if((!net_server && ud.multimode < 2))
|
|
{
|
|
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
|
|
{
|
|
KB_ClearKeyDown(sc_F2);
|
|
|
|
FAKE_F2:
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
ChangeToMenu(350);
|
|
g_screenCapture = 1;
|
|
G_DrawRooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
g_screenCapture = 0;
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F3))
|
|
{
|
|
KB_ClearKeyDown(sc_F3);
|
|
|
|
FAKE_F3:
|
|
ChangeToMenu(300);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
|
|
{
|
|
KB_ClearKeyDown(sc_F4);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
ChangeToMenu(701);
|
|
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F6);
|
|
g_doQuickSave = 0;
|
|
|
|
if (g_lastSaveSlot == -1) goto FAKE_F2;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
g_screenCapture = 1;
|
|
G_DrawRooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
g_screenCapture = 0;
|
|
if (g_lastSaveSlot >= 0)
|
|
{
|
|
/* inputloc = Bstrlen(&ud.savegame[g_lastSaveSlot][0]);
|
|
g_currentMenu = 360+g_lastSaveSlot;
|
|
probey = g_lastSaveSlot; */
|
|
if ((g_netServer || ud.multimode > 1))
|
|
G_SavePlayer(-1-(g_lastSaveSlot));
|
|
else G_SavePlayer(g_lastSaveSlot);
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F7))
|
|
{
|
|
KB_ClearKeyDown(sc_F7);
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = totalclock;
|
|
}
|
|
P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
|
|
{
|
|
KB_ClearKeyDown(sc_F5);
|
|
if (MapInfo[(uint8_t)g_musicIndex].alt_musicfn != NULL)
|
|
Bstrcpy(ScriptQuotes[QUOTE_MUSIC],&MapInfo[(uint8_t)g_musicIndex].alt_musicfn[0]);
|
|
else if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_MUSIC],&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
|
|
Bstrcat(ScriptQuotes[QUOTE_MUSIC],". USE SHIFT-F5 TO CHANGE.");
|
|
}
|
|
else ScriptQuotes[QUOTE_MUSIC][0] = '\0';
|
|
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F8))
|
|
{
|
|
KB_ClearKeyDown(sc_F8);
|
|
ud.fta_on = !ud.fta_on;
|
|
if (ud.fta_on) P_DoQuote(QUOTE_MESSAGES_ON,g_player[myconnectindex].ps);
|
|
else
|
|
{
|
|
ud.fta_on = 1;
|
|
P_DoQuote(QUOTE_MESSAGES_OFF,g_player[myconnectindex].ps);
|
|
ud.fta_on = 0;
|
|
}
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F9);
|
|
g_doQuickSave = 0;
|
|
|
|
if (g_lastSaveSlot == -1) goto FAKE_F3;
|
|
|
|
if (g_lastSaveSlot >= 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
FX_StopAllSounds();
|
|
|
|
if ((g_netServer || ud.multimode > 1))
|
|
{
|
|
G_LoadPlayer(-1-g_lastSaveSlot);
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
else
|
|
{
|
|
i = G_LoadPlayer(g_lastSaveSlot);
|
|
if (i == 0)
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F10))
|
|
{
|
|
KB_ClearKeyDown(sc_F10);
|
|
ChangeToMenu(500);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
|
|
if (ud.overhead_on != 0)
|
|
{
|
|
|
|
j = totalclock-nonsharedtimer;
|
|
nonsharedtimer += j;
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
|
|
if ((g_player[myconnectindex].ps->zoom > 2048))
|
|
g_player[myconnectindex].ps->zoom = 2048;
|
|
if ((g_player[myconnectindex].ps->zoom < 48))
|
|
g_player[myconnectindex].ps->zoom = 48;
|
|
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Escape) && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
ud.last_overhead = ud.overhead_on;
|
|
ud.overhead_on = 0;
|
|
ud.scrollmode = 0;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_AutoRun))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_AutoRun);
|
|
ud.auto_run = 1-ud.auto_run;
|
|
P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Map))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map);
|
|
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
|
|
{
|
|
ud.overhead_on = ud.last_overhead;
|
|
ud.last_overhead = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.overhead_on++;
|
|
if (ud.overhead_on == 3) ud.overhead_on = 0;
|
|
ud.last_overhead = ud.overhead_on;
|
|
}
|
|
g_restorePalette = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F11))
|
|
{
|
|
KB_ClearKeyDown(sc_F11);
|
|
ChangeToMenu(232);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void G_ShowParameterHelp(void)
|
|
{
|
|
char *s = "Usage: eduke32 [files] [options]\n"
|
|
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
|
|
"Files can be *.grp/zip/con/def/rts\n"
|
|
"\n"
|
|
"-cfg [file.cfg]\tUse an alternate configuration file\n"
|
|
"-connect [host]\tConnect to a multiplayer game\n"
|
|
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
|
|
"-d[file.edm]\tPlay a demo\n"
|
|
"-g[file.grp]\tUse additional game data\n"
|
|
"-h[file.def]\tUse an alternate def\n"
|
|
"-j[dir]\t\tAdds a directory to EDuke32's search list\n"
|
|
"-l#\t\tWarp to level #, see -v\n"
|
|
"-map [file.map]\tLoads a map\n"
|
|
"-mh [file.def]\tInclude an additional def module\n"
|
|
"-mx [file.con]\tInclude an additional CON script module\n"
|
|
"-m\t\tDisable monsters\n"
|
|
"-nam\t\tRun in NAM/NAPALM compatibility mode\n"
|
|
"-rts [file.rts]\tLoad custom Remote Ridicule sound bank\n"
|
|
"-r\t\tRecord demo\n"
|
|
"-s#\t\tSet skill level (1-4)\n"
|
|
"-server\t\tStart a multiplayer game for other players to join\n"
|
|
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
|
|
"-setup/nosetup\tEnables/disables startup window\n"
|
|
#endif
|
|
"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
|
|
#if !defined(_WIN32)
|
|
"-usecwd\t\tRead game data and configuration file from working directory\n"
|
|
#endif
|
|
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
|
"-v#\t\tWarp to volume #, see -l\n"
|
|
"-ww2gi\t\tRun in WW2GI compatibility mode\n"
|
|
"-x[game.con]\tLoad custom CON script\n"
|
|
"-#\t\tLoad and run a game from slot # (0-9)\n"
|
|
// "\n-?/--help\tDisplay this help message and exit\n"
|
|
"\nSee eduke32 -debughelp for debug parameters"
|
|
;
|
|
#if defined RENDERTYPEWIN
|
|
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
|
wm_msgbox(tempbuf,s);
|
|
#else
|
|
initprintf("%s\n",s);
|
|
#endif
|
|
}
|
|
|
|
static void G_ShowDebugHelp(void)
|
|
{
|
|
char *s = "Usage: eduke32 [files] [options]\n"
|
|
"\n"
|
|
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
|
"-cachesize #\tSets cache size, in Kb\n"
|
|
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
|
|
"-gamegrp \tSelects which file to use as main grp\n"
|
|
"-name [name]\tPlayer name in multiplay\n"
|
|
"-noautoload\tDisable loading content from autoload dir\n"
|
|
#ifdef _WIN32
|
|
"-nodinput\t\tDisable DirectInput (joystick) support\n"
|
|
#endif
|
|
"-nologo\t\tSkip the logo anim\n"
|
|
"-ns/-nm\t\tDisable sound or music\n"
|
|
"-q#\t\tFake multiplayer with # (2-8) players\n"
|
|
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
|
|
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
|
|
;
|
|
#if defined RENDERTYPEWIN
|
|
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
|
wm_msgbox(tempbuf,s);
|
|
#else
|
|
initprintf("%s\n",s);
|
|
#endif
|
|
}
|
|
|
|
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
|
|
static int32_t numdirs=0, numfiles=0;
|
|
static int32_t currentlist=0;
|
|
|
|
static void clearfilenames(void)
|
|
{
|
|
klistfree(finddirs);
|
|
klistfree(findfiles);
|
|
finddirs = findfiles = NULL;
|
|
numfiles = numdirs = 0;
|
|
}
|
|
|
|
static int32_t getfilenames(const char *path, char kind[])
|
|
{
|
|
CACHE1D_FIND_REC *r;
|
|
|
|
clearfilenames();
|
|
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
|
|
findfiles = klistpath(path,kind,CACHE1D_FIND_FILE);
|
|
for (r = finddirs; r; r=r->next) numdirs++;
|
|
for (r = findfiles; r; r=r->next) numfiles++;
|
|
|
|
finddirshigh = finddirs;
|
|
findfileshigh = findfiles;
|
|
currentlist = 0;
|
|
if (findfileshigh) currentlist = 1;
|
|
|
|
return(0);
|
|
}
|
|
|
|
static char *autoloadmasks[] = { "*.grp", "*.zip", "*.pk3" };
|
|
#define NUMAUTOLOADMASKS (int32_t)(sizeof(autoloadmasks)/sizeof(autoloadmasks[0]))
|
|
|
|
static void G_DoAutoload(const char *fn)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<NUMAUTOLOADMASKS; i++)
|
|
{
|
|
Bsprintf(tempbuf,"autoload/%s",fn);
|
|
getfilenames(tempbuf,autoloadmasks[i]);
|
|
while (findfiles)
|
|
{
|
|
Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name);
|
|
initprintf("Using file '%s' as game data.\n",tempbuf);
|
|
initgroupfile(tempbuf);
|
|
findfiles = findfiles->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
static char *S_OggifyFilename(char *destname, char *OGGname, const char *origname)
|
|
{
|
|
if (!origname)
|
|
return destname;
|
|
|
|
destname = (char *)Brealloc(destname, Bstrlen(OGGname) + Bstrlen(origname) + 1);
|
|
|
|
if (!destname)
|
|
return NULL;
|
|
|
|
Bstrcpy(destname, *OGGname ? OGGname : origname);
|
|
|
|
if (*OGGname && OGGname[Bstrlen(OGGname)-1] == '/')
|
|
{
|
|
while (*origname == '/')
|
|
origname++;
|
|
Bstrcat(destname, origname);
|
|
}
|
|
|
|
if ((OGGname = Bstrchr(destname, '.')))
|
|
Bstrcpy(OGGname, ".ogg");
|
|
else Bstrcat(destname, ".ogg");
|
|
|
|
return destname;
|
|
}
|
|
|
|
static int32_t S_DefineSound(int32_t ID,char *name)
|
|
{
|
|
if (ID >= MAXSOUNDS)
|
|
return 1;
|
|
g_sounds[ID].filename1 =S_OggifyFilename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
|
|
// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
|
|
// S_LoadSound(ID);
|
|
return 0;
|
|
}
|
|
|
|
static int32_t S_DefineMusic(char *ID,char *name)
|
|
{
|
|
int32_t lev, ep;
|
|
int32_t sel = MAXVOLUMES * MAXLEVELS;
|
|
char b1, b2;
|
|
|
|
if (!ID)
|
|
return 1;
|
|
|
|
if (!Bstrcmp(ID,"intro"))
|
|
{
|
|
ID = EnvMusicFilename[0];
|
|
}
|
|
else if (!Bstrcmp(ID,"briefing"))
|
|
{
|
|
sel++;
|
|
ID = EnvMusicFilename[1];
|
|
}
|
|
else if (!Bstrcmp(ID,"loading"))
|
|
{
|
|
sel += 2;
|
|
ID = EnvMusicFilename[2];
|
|
}
|
|
else
|
|
{
|
|
sscanf(ID,"%c%d%c%d",&b1,&ep,&b2,&lev);
|
|
|
|
if (Btoupper(b1) != 'E' || Btoupper(b2) != 'L' || --lev >= MAXLEVELS || --ep >= MAXVOLUMES)
|
|
return 1;
|
|
|
|
sel = (ep * MAXLEVELS) + lev;
|
|
ID = MapInfo[sel].musicfn;
|
|
}
|
|
|
|
MapInfo[sel].alt_musicfn = S_OggifyFilename(MapInfo[sel].alt_musicfn,name,ID);
|
|
// initprintf("%-15s | ",ID);
|
|
// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].alt_musicfn);
|
|
// S_PlayMusic(ID,sel);
|
|
return 0;
|
|
}
|
|
|
|
static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload);
|
|
|
|
static void parsedefinitions_game_include(const char *fn, scriptfile *script, char *cmdtokptr, const int32_t preload)
|
|
{
|
|
scriptfile *included = scriptfile_fromfile(fn);
|
|
|
|
if (!included)
|
|
{
|
|
if (!Bstrcasecmp(cmdtokptr,"null") || script == NULL) // this is a bit overboard to prevent unused parameter warnings
|
|
{
|
|
// initprintf("Warning: Failed including %s as module\n", fn);
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
initprintf("Warning: Failed including %s on line %s:%d\n",
|
|
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
parsedefinitions_game(included, preload);
|
|
scriptfile_close(included);
|
|
}
|
|
}
|
|
|
|
static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
|
|
{
|
|
int32_t tokn;
|
|
char *cmdtokptr;
|
|
|
|
static const tokenlist tokens[] =
|
|
{
|
|
{ "include", T_INCLUDE },
|
|
{ "#include", T_INCLUDE },
|
|
{ "includedefault", T_INCLUDEDEFAULT },
|
|
{ "#includedefault", T_INCLUDEDEFAULT },
|
|
{ "loadgrp", T_LOADGRP },
|
|
{ "cachesize", T_CACHESIZE },
|
|
{ "noautoload", T_NOAUTOLOAD },
|
|
{ "music", T_MUSIC },
|
|
{ "sound", T_SOUND },
|
|
};
|
|
|
|
static const tokenlist sound_musictokens[] =
|
|
{
|
|
{ "id", T_ID },
|
|
{ "file", T_FILE },
|
|
};
|
|
|
|
while (1)
|
|
{
|
|
tokn = getatoken(script,tokens,sizeof(tokens)/sizeof(tokenlist));
|
|
cmdtokptr = script->ltextptr;
|
|
switch (tokn)
|
|
{
|
|
case T_LOADGRP:
|
|
{
|
|
char *fn;
|
|
|
|
pathsearchmode = 1;
|
|
if (!scriptfile_getstring(script,&fn) && preload)
|
|
{
|
|
int32_t j = initgroupfile(fn);
|
|
|
|
if (j == -1)
|
|
initprintf("Could not find file '%s'.\n",fn);
|
|
else
|
|
{
|
|
initprintf("Using file '%s' as game data.\n",fn);
|
|
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
|
|
G_DoAutoload(fn);
|
|
}
|
|
|
|
}
|
|
pathsearchmode = 0;
|
|
}
|
|
break;
|
|
case T_CACHESIZE:
|
|
{
|
|
int32_t j;
|
|
if (scriptfile_getnumber(script,&j) || !preload) break;
|
|
|
|
if (j > 0) MAXCACHE1DSIZE = j<<10;
|
|
}
|
|
break;
|
|
case T_INCLUDE:
|
|
{
|
|
char *fn;
|
|
if (!scriptfile_getstring(script,&fn))
|
|
parsedefinitions_game_include(fn, script, cmdtokptr, preload);
|
|
break;
|
|
}
|
|
case T_INCLUDEDEFAULT:
|
|
{
|
|
parsedefinitions_game_include(defsfilename, script, cmdtokptr, preload);
|
|
break;
|
|
}
|
|
case T_NOAUTOLOAD:
|
|
if (preload)
|
|
g_noAutoLoad = 1;
|
|
break;
|
|
case T_MUSIC:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *ID=NULL,*fn="",*tfn = NULL;
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getstring(script,&ID);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
int32_t i;
|
|
if (ID==NULL)
|
|
{
|
|
initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
i = pathsearchmode;
|
|
pathsearchmode = 1;
|
|
if (findfrompath(fn,&tfn) < 0)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bstrcpy(buf,fn);
|
|
kzfindfilestart(buf);
|
|
if (!kzfindfile(buf))
|
|
{
|
|
initprintf("Error: file '%s' does not exist\n",fn);
|
|
pathsearchmode = i;
|
|
break;
|
|
}
|
|
}
|
|
else Bfree(tfn);
|
|
pathsearchmode = i;
|
|
|
|
if (S_DefineMusic(ID,fn))
|
|
initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case T_SOUND:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *fn="", *tfn = NULL;
|
|
int32_t num=-1;
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getsymbol(script,&num);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
int32_t i;
|
|
|
|
if (num==-1)
|
|
{
|
|
initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
i = pathsearchmode;
|
|
pathsearchmode = 1;
|
|
if (findfrompath(fn,&tfn) < 0)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bstrcpy(buf,fn);
|
|
kzfindfilestart(buf);
|
|
if (!kzfindfile(buf))
|
|
{
|
|
initprintf("Error: file '%s' does not exist\n",fn);
|
|
pathsearchmode = i;
|
|
break;
|
|
}
|
|
}
|
|
else Bfree(tfn);
|
|
pathsearchmode = i;
|
|
|
|
if (S_DefineSound(num,fn))
|
|
initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
case T_EOF:
|
|
return(0);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int32_t loaddefinitions_game(const char *fn, int32_t preload)
|
|
{
|
|
scriptfile *script;
|
|
int32_t i;
|
|
|
|
script = scriptfile_fromfile((char *)fn);
|
|
if (!script) return -1;
|
|
|
|
parsedefinitions_game(script, preload);
|
|
|
|
for (i=0; i < g_defModulesNum; ++i)
|
|
parsedefinitions_game_include(g_defModules[i], NULL, "null", preload);
|
|
|
|
scriptfile_close(script);
|
|
scriptfile_clearsymbols();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void G_AddGroup(const char *buffer)
|
|
{
|
|
struct strllist *s;
|
|
char buf[BMAX_PATH];
|
|
|
|
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
|
|
|
|
Bstrcpy(buf, buffer);
|
|
|
|
if (Bstrchr(buf,'.') == 0)
|
|
Bstrcat(buf,".grp");
|
|
|
|
s->str = Bstrdup(buf);
|
|
|
|
if (CommandGrps)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandGrps; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandGrps = s;
|
|
}
|
|
|
|
static void G_AddPath(const char *buffer)
|
|
{
|
|
struct strllist *s;
|
|
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
|
|
s->str = Bstrdup(buffer);
|
|
|
|
if (CommandPaths)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandPaths; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandPaths = s;
|
|
}
|
|
|
|
|
|
static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|
{
|
|
int16_t i = 1, j;
|
|
char *c, *k;
|
|
|
|
ud.fta_on = 1;
|
|
ud.god = 0;
|
|
ud.m_respawn_items = 0;
|
|
ud.m_respawn_monsters = 0;
|
|
ud.m_respawn_inventory = 0;
|
|
ud.warp_on = 0;
|
|
ud.cashman = 0;
|
|
ud.m_player_skill = ud.player_skill = 2;
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
|
|
if (argc > 1)
|
|
{
|
|
initprintf("Application parameters: ");
|
|
while (i < argc)
|
|
initprintf("%s ",argv[i++]);
|
|
initprintf("\n");
|
|
|
|
i = 1;
|
|
do
|
|
{
|
|
c = (char *)argv[i];
|
|
if ((*c == '-')
|
|
#ifdef _WIN32
|
|
|| (*c == '/')
|
|
#endif
|
|
)
|
|
{
|
|
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
|
|
{
|
|
G_ShowParameterHelp();
|
|
exit(0);
|
|
}
|
|
if (!Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp"))
|
|
{
|
|
G_ShowDebugHelp();
|
|
exit(0);
|
|
}
|
|
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddGroup(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"game_dir"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(g_modDir,argv[i+1]);
|
|
G_AddPath(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"cfg"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(setupfilename,argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"gamegrp"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(defaultduke3dgrp,argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nam"))
|
|
{
|
|
Bstrcpy(defaultduke3dgrp, "nam.grp");
|
|
Bstrcpy(defsfilename, "nam.def");
|
|
// Bstrcpy(g_defNamePtr, "nam.def");
|
|
Bstrcpy(defaultconfilename[0], "nam.con");
|
|
g_gameType = GAME_NAM;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"ww2gi"))
|
|
{
|
|
Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
|
|
Bstrcpy(defsfilename, "ww2gi.def");
|
|
// Bstrcpy(g_defNamePtr, "ww2gi.def");
|
|
Bstrcpy(defaultconfilename[0], "ww2gi.con");
|
|
g_gameType = GAME_WW2;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"setup"))
|
|
{
|
|
g_commandSetup = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nosetup"))
|
|
{
|
|
g_noSetup = 1;
|
|
g_commandSetup = 0;
|
|
i++;
|
|
continue;
|
|
}
|
|
#ifdef _WIN32
|
|
if (!Bstrcasecmp(c+1,"nodinput"))
|
|
{
|
|
initprintf("DirectInput (joystick) support disabled\n");
|
|
di_disabled = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!Bstrcasecmp(c+1,"noautoload"))
|
|
{
|
|
initprintf("Autoload disabled\n");
|
|
g_noAutoLoad = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"net"))
|
|
{
|
|
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
|
|
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
|
|
"Otherwise, run the following:\n\n"
|
|
"eduke32 -server\n\n"
|
|
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
|
|
"EDuke32 will now close.");
|
|
}
|
|
if (!Bstrcasecmp(c+1,"port"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_netPort = atoi(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"server"))
|
|
{
|
|
g_networkMode = NET_SERVER;
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"dedicated"))
|
|
{
|
|
g_networkMode = NET_DEDICATED_SERVER;
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"connect"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Net_Connect((char *)argv[i+1]);
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"password"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrncpy(g_netPassword, (char *)argv[i+1], sizeof(g_netPassword)-1);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"name"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandName = (char *)argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"map"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandMap = (char *)argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"rts"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(ud.rtsname, (char *)argv[i+1]);
|
|
g_rtsNamePtr = (char *)argv[i+1];
|
|
g_skipDefaultRTS = 1;
|
|
initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"mx"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_scriptModules = (char **) Brealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *));
|
|
g_scriptModules[g_scriptModulesNum] = Bmalloc(Bstrlen((char *)argv[i+1]) + 1);
|
|
Bstrcpy(g_scriptModules[g_scriptModulesNum], (char *)argv[i+1]);
|
|
++g_scriptModulesNum;
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"mh"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_defModules = (char **) Brealloc (g_defModules, (g_defModulesNum+1) * sizeof(char *));
|
|
g_defModules[g_defModulesNum] = Bmalloc(Bstrlen((char *)argv[i+1]) + 1);
|
|
Bstrcpy(g_defModules[g_defModulesNum], (char *)argv[i+1]);
|
|
++g_defModulesNum;
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"condebug"))
|
|
{
|
|
g_scriptDebug = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1, "conversion"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
uint32_t j = atol((char *)argv[i+1]);
|
|
if (j>=10000000 && j<=99999999)
|
|
{
|
|
g_scriptDateVersion = j;
|
|
initprintf("CON script date version: %d\n",j);
|
|
}
|
|
else
|
|
initprintf("CON script date version must be specified as YYYYMMDD, ignoring.\n");
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nologo"))
|
|
{
|
|
g_noLogo = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#if !defined(_WIN32)
|
|
if (!Bstrcasecmp(c+1,"usecwd"))
|
|
{
|
|
usecwd = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!Bstrcasecmp(c+1,"cachesize"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
uint32_t j = atol((char *)argv[i+1]);
|
|
MAXCACHE1DSIZE = j<<10;
|
|
initprintf("Cache size: %dkB\n",j);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"noinstancechecking"))
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
|
if (!Bstrcasecmp(c+1,"forcegl"))
|
|
{
|
|
forcegl = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ((*c == '-')
|
|
#ifdef _WIN32
|
|
|| (*c == '/')
|
|
#endif
|
|
)
|
|
{
|
|
c++;
|
|
switch (Btolower(*c))
|
|
{
|
|
case 'a':
|
|
ud.playerai = 1;
|
|
initprintf("Other player AI.\n");
|
|
break;
|
|
case 'c':
|
|
c++;
|
|
ud.m_coop = 0;
|
|
while ((*c >= '0')&&(*c <= '9'))
|
|
{
|
|
ud.m_coop *= 10;
|
|
ud.m_coop += *c - '0';
|
|
c++;
|
|
}
|
|
ud.m_coop--;
|
|
break;
|
|
case 'd':
|
|
c++;
|
|
if (strchr(c,'.') == 0)
|
|
Bstrcat(c,".edm");
|
|
initprintf("Play demo %s.\n",c);
|
|
Bstrcpy(firstdemofile,c);
|
|
break;
|
|
case 'g':
|
|
c++;
|
|
if (!*c) break;
|
|
G_AddGroup(c);
|
|
break;
|
|
case 'h':
|
|
c++;
|
|
if (*c)
|
|
{
|
|
g_defNamePtr = c;
|
|
g_skipDefaultDefs = 1;
|
|
initprintf("Using DEF file: %s.\n",g_defNamePtr);
|
|
}
|
|
break;
|
|
case 'j':
|
|
c++;
|
|
if (!*c) break;
|
|
G_AddPath(c);
|
|
break;
|
|
case 'l':
|
|
ud.warp_on = 1;
|
|
c++;
|
|
ud.m_level_number = ud.level_number = (atoi(c)-1)%MAXLEVELS;
|
|
break;
|
|
case 'm':
|
|
if (*(c+1) != 'a' && *(c+1) != 'A')
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = ud.player_skill = 0;
|
|
initprintf("Monsters off.\n");
|
|
}
|
|
break;
|
|
case 'n':
|
|
c++;
|
|
if (*c == 's' || *c == 'S')
|
|
{
|
|
g_noSound = 2;
|
|
initprintf("Sound off.\n");
|
|
}
|
|
else if (*c == 'm' || *c == 'M')
|
|
{
|
|
g_noMusic = 1;
|
|
initprintf("Music off.\n");
|
|
}
|
|
else
|
|
{
|
|
G_ShowParameterHelp();
|
|
exit(-1);
|
|
}
|
|
break;
|
|
case 'q':
|
|
initprintf("Fake multiplayer mode.\n");
|
|
if (*(++c) == 0) ud.multimode = 1;
|
|
else ud.multimode = atoi(c)%17;
|
|
ud.m_coop = ud.coop = 0;
|
|
ud.m_marker = ud.marker = 1;
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
ud.m_respawn_items = ud.respawn_items = 1;
|
|
ud.m_respawn_inventory = ud.respawn_inventory = 1;
|
|
break;
|
|
case 'r':
|
|
ud.m_recstat = 1;
|
|
initprintf("Demo record mode on.\n");
|
|
break;
|
|
case 's':
|
|
c++;
|
|
ud.m_player_skill = ud.player_skill = (atoi(c)%5);
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
break;
|
|
case 't':
|
|
c++;
|
|
if (*c == '1') ud.m_respawn_monsters = 1;
|
|
else if (*c == '2') ud.m_respawn_items = 1;
|
|
else if (*c == '3') ud.m_respawn_inventory = 1;
|
|
else
|
|
{
|
|
ud.m_respawn_monsters = 1;
|
|
ud.m_respawn_items = 1;
|
|
ud.m_respawn_inventory = 1;
|
|
}
|
|
initprintf("Respawn on.\n");
|
|
break;
|
|
case 'u':
|
|
g_forceWeaponChoice = 1;
|
|
c++;
|
|
j = 0;
|
|
if (*c)
|
|
{
|
|
initprintf("Using favorite weapon order(s).\n");
|
|
while (*c)
|
|
{
|
|
g_player[0].wchoice[j] = *c-'0';
|
|
c++;
|
|
j++;
|
|
}
|
|
while (j < 10)
|
|
{
|
|
if (j == 9)
|
|
g_player[0].wchoice[9] = 1;
|
|
else
|
|
g_player[0].wchoice[j] = 2;
|
|
|
|
j++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Using default weapon orders.\n");
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
}
|
|
break;
|
|
case 'v':
|
|
c++;
|
|
ud.warp_on = 1;
|
|
ud.m_volume_number = ud.volume_number = atoi(c)-1;
|
|
break;
|
|
case 'w':
|
|
ud.coords = 1;
|
|
break;
|
|
case 'x':
|
|
c++;
|
|
if (*c)
|
|
{
|
|
g_scriptNamePtr = c;
|
|
g_skipDefaultCons = 1;
|
|
initprintf("Using CON file '%s'.\n",g_scriptNamePtr);
|
|
}
|
|
break;
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
ud.warp_on = 2 + (*c) - '0';
|
|
break;
|
|
case 'z':
|
|
c++;
|
|
g_scriptDebug = atoi(c);
|
|
if (!g_scriptDebug)
|
|
g_scriptDebug = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
k = Bstrrchr(c,'.');
|
|
if (k)
|
|
{
|
|
if (!Bstrcasecmp(k,".map"))
|
|
{
|
|
CommandMap = (char *)argv[i++];
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3"))
|
|
{
|
|
G_AddGroup(argv[i++]);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".con"))
|
|
{
|
|
g_scriptNamePtr = (char *)argv[i++];
|
|
g_skipDefaultCons = 1;
|
|
initprintf("Using CON file '%s'.\n",g_scriptNamePtr);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".def"))
|
|
{
|
|
g_defNamePtr = (char *)argv[i++];
|
|
g_skipDefaultDefs = 1;
|
|
initprintf("Using DEF file: %s.\n",g_defNamePtr);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".rts"))
|
|
{
|
|
g_rtsNamePtr = (char *)argv[i];
|
|
Bstrcpy(ud.rtsname, (char *)argv[i++]);
|
|
g_skipDefaultRTS = 1;
|
|
initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
while (i < argc);
|
|
}
|
|
}
|
|
|
|
static void G_DisplayLogo(void)
|
|
{
|
|
int32_t soundanm = 0;
|
|
int32_t logoflags=Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
|
|
|
|
ready2send = 0;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
G_FadePalette(0,0,0,63);
|
|
|
|
flushperms();
|
|
nextpage();
|
|
|
|
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds(); // JBF 20031228
|
|
S_ClearSoundLocks(); // JBF 20031228
|
|
if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo)
|
|
{
|
|
if (VOLUMEALL && (logoflags & LOGO_PLAYANIM))
|
|
{
|
|
|
|
if (!KB_KeyWaiting() && g_noLogoAnim == 0)
|
|
{
|
|
Net_GetPackets();
|
|
G_PlayAnim("logo.anm",5);
|
|
G_FadePalette(0,0,0,63);
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
if (logoflags & LOGO_PLAYMUSIC)
|
|
{
|
|
g_musicIndex = -1; // hack
|
|
S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS);
|
|
}
|
|
|
|
if (!NAM)
|
|
{
|
|
//g_player[myconnectindex].ps->palette = drealms;
|
|
//G_FadePalette(0,0,0,63);
|
|
if (logoflags & LOGO_3DRSCREEN)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2+1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
flushperms();
|
|
rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
fadepaltile(0,0,0, 63,0,-7,DREALMS);
|
|
totalclock = 0;
|
|
while (totalclock < (120*7) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
handleevents();
|
|
Net_GetPackets();
|
|
if (g_restorePalette)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
|
|
g_restorePalette = 0;
|
|
}
|
|
nextpage();
|
|
}
|
|
fadepaltile(0,0,0, 0,64,7,DREALMS);
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if (logoflags & LOGO_TITLESCREEN)
|
|
{
|
|
//g_player[myconnectindex].ps->palette = titlepal;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
|
|
flushperms();
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16,0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
|
|
totalclock = 0;
|
|
|
|
while (totalclock < (860+120) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
if (logoflags & LOGO_DUKENUKEM)
|
|
{
|
|
if (totalclock > 120 && totalclock < (120+60))
|
|
{
|
|
if (soundanm == 0)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (totalclock >= (120+60))
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else soundanm++;
|
|
|
|
if (logoflags & LOGO_THREEDEE)
|
|
{
|
|
if (totalclock > 220 && totalclock < (220+30))
|
|
{
|
|
if (soundanm == 1)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (totalclock >= (220+30))
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else soundanm++;
|
|
|
|
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
|
|
{
|
|
// JBF 20030804
|
|
if (totalclock >= 280 && totalclock < 395)
|
|
{
|
|
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if (soundanm == 2)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(FLY_BY);
|
|
}
|
|
}
|
|
else if (totalclock >= 395)
|
|
{
|
|
if (soundanm == 3)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
|
|
VM_OnEvent(EVENT_LOGO, -1, screenpeek, -1);
|
|
handleevents();
|
|
Net_GetPackets();
|
|
if (g_restorePalette)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
|
|
g_restorePalette = 0;
|
|
}
|
|
nextpage();
|
|
}
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
}
|
|
|
|
flushperms();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
S_PlaySound(NITEVISION_ONOFF);
|
|
|
|
//G_FadePalette(0,0,0,0);
|
|
clearview(0L);
|
|
}
|
|
|
|
static void G_Cleanup(void)
|
|
{
|
|
int32_t i;
|
|
extern char *bitptr;
|
|
|
|
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
|
|
{
|
|
if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name);
|
|
if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
|
|
if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
|
|
if (MapInfo[i].alt_musicfn != NULL) Bfree(MapInfo[i].alt_musicfn);
|
|
if (MapInfo[i].savedstate != NULL) G_FreeMapState(i);
|
|
}
|
|
|
|
for (i=MAXQUOTES-1; i>=0; i--)
|
|
{
|
|
if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]);
|
|
if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]);
|
|
}
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
if (g_player[i].ps != NULL) Bfree(g_player[i].ps);
|
|
if (g_player[i].sync != NULL) Bfree(g_player[i].sync);
|
|
}
|
|
|
|
for (i=MAXSOUNDS-1; i>=0; i--)
|
|
{
|
|
if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename);
|
|
if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1);
|
|
}
|
|
|
|
if (label != NULL && label != (char *)&sprite[0]) Bfree(label);
|
|
if (labelcode != NULL && labelcode != (int32_t *)§or[0]) Bfree(labelcode);
|
|
if (script != NULL) Bfree(script);
|
|
if (bitptr != NULL) Bfree(bitptr);
|
|
|
|
// if (MusicPtr != NULL) Bfree(MusicPtr);
|
|
|
|
hash_free(&h_gamevars);
|
|
hash_free(&h_arrays);
|
|
hash_free(&h_labels);
|
|
hash_free(&h_gamefuncs);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= ShutDown
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void G_Shutdown(void)
|
|
{
|
|
CONFIG_WriteSetup(0);
|
|
S_SoundShutdown();
|
|
S_MusicShutdown();
|
|
CONTROL_Shutdown();
|
|
KB_Shutdown();
|
|
uninitengine();
|
|
G_Cleanup();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= G_Startup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
static void G_CompileScripts(void)
|
|
{
|
|
int32_t psm = pathsearchmode;
|
|
|
|
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
|
labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
|
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
|
|
|
|
Bcorrectfilename(g_scriptNamePtr,0);
|
|
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
|
|
pathsearchmode = 1;
|
|
if (g_skipDefaultCons == 0)
|
|
{
|
|
Bsprintf(g_scriptNamePtr,"%s",defaultconfile());
|
|
}
|
|
C_Compile(g_scriptNamePtr);
|
|
|
|
if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
|
|
{
|
|
if (g_skipDefaultCons == 0)
|
|
{
|
|
Bsprintf(g_scriptNamePtr,"%s",defaultconfile());
|
|
}
|
|
C_Compile(g_scriptNamePtr);
|
|
}
|
|
|
|
if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
|
|
G_GameExit("Error: too many labels defined!");
|
|
else
|
|
{
|
|
char *newlabel;
|
|
int32_t *newlabelcode;
|
|
|
|
newlabel = Bmalloc(g_numLabels<<6);
|
|
newlabelcode = Bmalloc(g_numLabels*sizeof(int32_t));
|
|
|
|
if (!newlabel || !newlabelcode)
|
|
{
|
|
G_GameExit("Error: out of memory retaining labels\n");
|
|
}
|
|
|
|
Bmemcpy(newlabel, label, g_numLabels*64);
|
|
Bmemcpy(newlabelcode, labelcode, g_numLabels*sizeof(int32_t));
|
|
|
|
label = newlabel;
|
|
labelcode = newlabelcode;
|
|
}
|
|
clearbufbyte(&sprite[0], sizeof(spritetype) * MAXSPRITES, 0);
|
|
clearbufbyte(§or[0], sizeof(sectortype) * MAXSECTORS, 0);
|
|
clearbufbyte(&wall[0], sizeof(walltype) * MAXWALLS, 0);
|
|
|
|
VM_OnEvent(EVENT_INIT, -1, -1, -1);
|
|
pathsearchmode = psm;
|
|
}
|
|
|
|
static inline void G_CheckGametype(void)
|
|
{
|
|
ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
|
|
initprintf("%s\n",GametypeNames[ud.m_coop]);
|
|
if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
|
|
ud.m_respawn_items = ud.m_respawn_inventory = 1;
|
|
}
|
|
|
|
static void G_LoadExtraPalettes(void)
|
|
{
|
|
int32_t j,fp;
|
|
int8_t look_pos;
|
|
char *lookfn = "lookup.dat";
|
|
|
|
fp = kopen4loadfrommod(lookfn,0);
|
|
if (fp != -1)
|
|
kread(fp,(char *)&g_numRealPalettes,1);
|
|
else
|
|
G_GameExit("\nERROR: File 'lookup.dat' not found.");
|
|
|
|
#if defined(__APPLE__) && B_BIG_ENDIAN != 0
|
|
// this is almost as bad as just setting the value to 25 :P
|
|
g_numRealPalettes = ((g_numRealPalettes * 0x80200802ULL) & 0x0884422110ULL) * 0x0101010101ULL >> 32;
|
|
|
|
#endif
|
|
|
|
for (j = 0; j < 256; j++)
|
|
tempbuf[j] = j;
|
|
|
|
for (j=g_numRealPalettes+1; j<MAXPALOOKUPS; j++)
|
|
makepalookup(j,tempbuf,0,0,0,1);
|
|
|
|
for (j=g_numRealPalettes-1; j>=0; j--)
|
|
{
|
|
kread(fp,(char *)&look_pos,1);
|
|
kread(fp,tempbuf,256);
|
|
makepalookup((int32_t)look_pos,tempbuf,0,0,0,1);
|
|
}
|
|
|
|
for (j = 255; j>=0; j--)
|
|
tempbuf[j] = j;
|
|
g_numRealPalettes++;
|
|
makepalookup(g_numRealPalettes, tempbuf, 15, 15, 15, 1);
|
|
makepalookup(g_numRealPalettes + 1, tempbuf, 15, 0, 0, 1);
|
|
makepalookup(g_numRealPalettes + 2, tempbuf, 0, 15, 0, 1);
|
|
makepalookup(g_numRealPalettes + 3, tempbuf, 0, 0, 15, 1);
|
|
|
|
kread(fp,&water_pal[0],768);
|
|
kread(fp,&slime_pal[0],768);
|
|
kread(fp,&title_pal[0],768);
|
|
kread(fp,&dre_alms[0],768);
|
|
kread(fp,&ending_pal[0],768);
|
|
|
|
palette[765] = palette[766] = palette[767] = 0;
|
|
slime_pal[765] = slime_pal[766] = slime_pal[767] = 0;
|
|
water_pal[765] = water_pal[766] = water_pal[767] = 0;
|
|
|
|
kclose(fp);
|
|
}
|
|
|
|
extern int32_t startwin_run(void);
|
|
static void G_SetupGameButtons(void);
|
|
|
|
static void G_Startup(void)
|
|
{
|
|
int32_t i;
|
|
|
|
inittimer(TICRATE);
|
|
|
|
initcrc32table();
|
|
|
|
G_CompileScripts();
|
|
|
|
CONFIG_ReadKeys(); // we re-read the keys after compiling the CONs
|
|
|
|
if (initengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
G_Cleanup();
|
|
ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
|
exit(6);
|
|
}
|
|
|
|
setbasepaltable(basepaltable, BASEPALCOUNT);
|
|
|
|
G_InitDynamicTiles();
|
|
|
|
if ((g_netServer || ud.multimode > 1)) G_CheckGametype();
|
|
|
|
if (g_noSound) ud.config.SoundToggle = 0;
|
|
if (g_noMusic) ud.config.MusicToggle = 0;
|
|
|
|
if (CommandName)
|
|
{
|
|
// Bstrncpy(szPlayerName, CommandName, 9);
|
|
// szPlayerName[10] = '\0';
|
|
Bstrcpy(tempbuf,CommandName);
|
|
|
|
while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
|
|
tempbuf[Bstrlen(tempbuf)-1] = '\0';
|
|
|
|
Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
|
|
szPlayerName[sizeof(szPlayerName)-1] = '\0';
|
|
}
|
|
|
|
if (CommandMap)
|
|
{
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("The -map option is available in the registered version only!\n");
|
|
boardfilename[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
char *dot, *slash;
|
|
|
|
boardfilename[0] = '/';
|
|
boardfilename[1] = 0;
|
|
Bstrcat(boardfilename, CommandMap);
|
|
|
|
dot = Bstrrchr(boardfilename,'.');
|
|
slash = Bstrrchr(boardfilename,'/');
|
|
if (!slash) slash = Bstrrchr(boardfilename,'\\');
|
|
|
|
if ((!slash && !dot) || (slash && dot < slash))
|
|
Bstrcat(boardfilename,".map");
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
i = kopen4loadfrommod(boardfilename,0);
|
|
if (i!=-1)
|
|
{
|
|
initprintf("Using level: '%s'.\n",boardfilename);
|
|
kclose(i);
|
|
}
|
|
else
|
|
{
|
|
initprintf("Level '%s' not found.\n",boardfilename);
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
|
|
|
|
if (ud.executions >= 50)
|
|
{
|
|
initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");
|
|
|
|
#ifdef WIN32
|
|
Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n"
|
|
"Purchase Duke Nukem 3D for $5.99 now?\n", ud.executions);
|
|
|
|
if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D",tempbuf))
|
|
{
|
|
SHELLEXECUTEINFOA sinfo;
|
|
char *p = "http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7";
|
|
|
|
Bmemset(&sinfo, 0, sizeof(sinfo));
|
|
sinfo.cbSize = sizeof(sinfo);
|
|
sinfo.fMask = SEE_MASK_CLASSNAME;
|
|
sinfo.lpVerb = "open";
|
|
sinfo.lpFile = p;
|
|
sinfo.nShow = SW_SHOWNORMAL;
|
|
sinfo.lpClass = "http";
|
|
|
|
if (!ShellExecuteExA(&sinfo))
|
|
G_GameExit("Error launching default system browser!");
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].pingcnt = 0;
|
|
|
|
if (quitevent)
|
|
{
|
|
G_Shutdown();
|
|
return;
|
|
}
|
|
|
|
Net_GetPackets();
|
|
|
|
if (numplayers > 1)
|
|
initprintf("Multiplayer initialized.\n");
|
|
|
|
{
|
|
char *cwd;
|
|
|
|
if (g_modDir[0] != '/' && (cwd = (char *)getcwd(NULL, 0)))
|
|
{
|
|
chdir(g_modDir);
|
|
// initprintf("g_rootDir '%s'\nmod '%s'\ncwd '%s'\n",g_rootDir,mod_dir,cwd);
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
{
|
|
chdir(cwd);
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
G_GameExit("Failed loading art.");
|
|
}
|
|
chdir(cwd);
|
|
free(cwd);
|
|
}
|
|
else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
G_GameExit("Failed loading art.");
|
|
}
|
|
|
|
// initprintf("Loading palette/lookups...\n");
|
|
G_LoadExtraPalettes();
|
|
|
|
ReadSaveGameHeaders();
|
|
|
|
tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
|
|
|
|
screenpeek = myconnectindex;
|
|
}
|
|
|
|
void G_UpdatePlayerFromMenu(void)
|
|
{
|
|
if (ud.recstat != 0)
|
|
return;
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
Net_SendClientInfo();
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
else
|
|
{
|
|
/*int32_t j = g_player[myconnectindex].ps->team;*/
|
|
|
|
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
}
|
|
|
|
void G_BackToMenu(void)
|
|
{
|
|
boardfilename[0] = 0;
|
|
if (ud.recstat == 1) G_CloseDemoWrite();
|
|
ud.warp_on = 0;
|
|
g_player[myconnectindex].ps->gm = MODE_MENU;
|
|
ChangeToMenu(0);
|
|
KB_FlushKeyboardQueue();
|
|
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
|
|
wm_setapptitle(tempbuf);
|
|
}
|
|
|
|
int32_t G_EndOfLevel(void)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
G_CloseDemoWrite();
|
|
|
|
ready2send = 0;
|
|
|
|
if (ud.display_bonus_screen == 1)
|
|
{
|
|
int32_t i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
G_UpdateScreenArea();
|
|
ud.screen_size = i;
|
|
G_BonusScreen(0);
|
|
}
|
|
if (ud.eog)
|
|
{
|
|
ud.eog = 0;
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
extern int32_t probey;
|
|
if (!VOLUMEALL)
|
|
G_DoOrderScreen();
|
|
g_player[myconnectindex].ps->gm = MODE_MENU;
|
|
ChangeToMenu(0);
|
|
probey = 0;
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
ud.m_level_number = 0;
|
|
ud.level_number = 0;
|
|
}
|
|
}
|
|
}
|
|
ud.display_bonus_screen = 1;
|
|
ready2send = 0;
|
|
if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
|
|
{
|
|
G_BackToMenu();
|
|
return 2;
|
|
}
|
|
Net_WaitForServer();
|
|
return 1;
|
|
|
|
}
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
void app_crashhandler(void)
|
|
{
|
|
G_CloseDemoWrite();
|
|
VM_ScriptInfo();
|
|
G_GameQuit();
|
|
}
|
|
#endif
|
|
|
|
int32_t app_main(int32_t argc,const char **argv)
|
|
{
|
|
int32_t i = 0, j;
|
|
char cwd[BMAX_PATH];
|
|
// extern char datetimestring[];
|
|
#ifdef NEDMALLOC
|
|
ENetCallbacks callbacks = { Bmalloc, Bfree, NULL };
|
|
#else
|
|
ENetCallbacks callbacks = { NULL, NULL, NULL };
|
|
#endif
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
if (argc > 1)
|
|
{
|
|
for (; i<argc; i++)
|
|
{
|
|
if (Bstrcasecmp("-noinstancechecking",*(&argv[i])) == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == argc && win_checkinstance())
|
|
{
|
|
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
|
|
"Do you wish to continue starting this copy?"))
|
|
return 3;
|
|
}
|
|
#endif
|
|
|
|
if (enet_initialize_with_callbacks(ENET_VERSION, &callbacks) != 0)
|
|
initprintf("An error occurred while initializing ENet.\n");
|
|
else atexit(enet_deinitialize);
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
backgroundidle = 0;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
tempbuf[GetModuleFileName(NULL,g_rootDir,BMAX_PATH)] = 0;
|
|
Bcorrectfilename(g_rootDir,1);
|
|
//chdir(g_rootDir);
|
|
#else
|
|
getcwd(g_rootDir,BMAX_PATH);
|
|
strcat(g_rootDir,"/");
|
|
#endif
|
|
OSD_SetParameters(0,0, 0,12, 2,12);
|
|
OSD_SetLogFile("eduke32.log");
|
|
OSD_SetFunctions(
|
|
GAME_drawosdchar,
|
|
GAME_drawosdstr,
|
|
GAME_drawosdcursor,
|
|
GAME_getcolumnwidth,
|
|
GAME_getrowheight,
|
|
GAME_clearbackground,
|
|
(int32_t( *)(void))GetTime,
|
|
GAME_onshowosd
|
|
);
|
|
Bstrcpy(tempbuf, APPNAME);
|
|
wm_setapptitle(tempbuf);
|
|
//initprintf("sizeof(mapstate_t)=%d\n", (int32_t)sizeof(mapstate_t));
|
|
|
|
initprintf(HEAD2 " %s\n", s_buildRev);
|
|
initprintf("Compiled %s\n", __DATE__" "__TIME__);
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
|
|
addsearchpath("/usr/share/games/jfduke3d");
|
|
addsearchpath("/usr/local/share/games/jfduke3d");
|
|
addsearchpath("/usr/share/games/eduke32");
|
|
addsearchpath("/usr/local/share/games/eduke32");
|
|
#elif defined(__APPLE__)
|
|
addsearchpath("/Library/Application Support/JFDuke3D");
|
|
addsearchpath("/Library/Application Support/EDuke32");
|
|
#endif
|
|
|
|
ud.multimode = 1;
|
|
|
|
// this needs to happen before G_CheckCommandLine because G_GameExit accesses g_player[0]
|
|
g_player[0].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
|
|
g_player[0].sync = (input_t *) Bcalloc(1, sizeof(input_t));
|
|
|
|
G_CheckCommandLine(argc,argv);
|
|
|
|
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
|
if (forcegl) initprintf("GL driver blacklist disabled.\n");
|
|
#endif
|
|
|
|
if (getcwd(cwd,BMAX_PATH))
|
|
{
|
|
addsearchpath(cwd);
|
|
#if defined(__APPLE__)
|
|
/* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */
|
|
char seekinappcontainer[BMAX_PATH];
|
|
Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd);
|
|
addsearchpath(seekinappcontainer);
|
|
#endif
|
|
}
|
|
|
|
if (CommandPaths)
|
|
{
|
|
struct strllist *s;
|
|
while (CommandPaths)
|
|
{
|
|
s = CommandPaths->next;
|
|
i = addsearchpath(CommandPaths->str);
|
|
if (i < 0)
|
|
{
|
|
initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
|
|
i==-1 ? "not a directory" : "no such directory");
|
|
}
|
|
|
|
Bfree(CommandPaths->str);
|
|
Bfree(CommandPaths);
|
|
CommandPaths = s;
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
if (!access("user_profiles_enabled", F_OK))
|
|
#else
|
|
if (usecwd == 0 && access("user_profiles_disabled", F_OK))
|
|
#endif
|
|
{
|
|
char *homedir;
|
|
int32_t asperr;
|
|
|
|
if ((homedir = Bgethomedir()))
|
|
{
|
|
Bsnprintf(cwd,sizeof(cwd),"%s/"
|
|
#if defined(_WIN32)
|
|
"EDuke32 Settings"
|
|
#elif defined(__APPLE__)
|
|
"Library/Application Support/EDuke32"
|
|
#else
|
|
".eduke32"
|
|
#endif
|
|
,homedir);
|
|
asperr = addsearchpath(cwd);
|
|
if (asperr == -2)
|
|
{
|
|
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
|
|
else asperr = -1;
|
|
}
|
|
if (asperr == 0)
|
|
chdir(cwd);
|
|
Bfree(homedir);
|
|
}
|
|
}
|
|
|
|
// used with binds for fast function lookup
|
|
hash_init(&h_gamefuncs);
|
|
for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
|
{
|
|
char *str = Bstrtolower(Bstrdup(gamefunctions[i]));
|
|
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
|
|
hash_add(&h_gamefuncs,str,i,0);
|
|
Bfree(str);
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
glusetexcache = -1;
|
|
#endif
|
|
|
|
i = CONFIG_ReadSetup();
|
|
|
|
if (g_skipDefaultRTS)
|
|
Bstrcpy(ud.rtsname, g_rtsNamePtr);
|
|
|
|
if (getenv("DUKE3DGRP"))
|
|
{
|
|
g_grpNamePtr = getenv("DUKE3DGRP");
|
|
initprintf("Using %s as main GRP file\n", g_grpNamePtr);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
// initprintf("build %d\n",(uint8_t)atoi(BUILDDATE));
|
|
|
|
if (ud.config.CheckForUpdates == 1)
|
|
{
|
|
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
|
|
{
|
|
initprintf("Checking for updates...\n");
|
|
if (G_GetVersionFromWebsite(tempbuf))
|
|
{
|
|
initprintf("Current version is %d",atoi(tempbuf));
|
|
ud.config.LastUpdateCheck = time(NULL);
|
|
|
|
if (atoi(tempbuf) > atoi(s_buildDate))
|
|
{
|
|
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
|
|
"Browse to http://eduke32.sourceforge.net now?"))
|
|
{
|
|
SHELLEXECUTEINFOA sinfo;
|
|
char *p = "http://eduke32.sourceforge.net";
|
|
|
|
Bmemset(&sinfo, 0, sizeof(sinfo));
|
|
sinfo.cbSize = sizeof(sinfo);
|
|
sinfo.fMask = SEE_MASK_CLASSNAME;
|
|
sinfo.lpVerb = "open";
|
|
sinfo.lpFile = p;
|
|
sinfo.nShow = SW_SHOWNORMAL;
|
|
sinfo.lpClass = "http";
|
|
|
|
if (!ShellExecuteExA(&sinfo))
|
|
initprintf("update: error launching browser!\n");
|
|
}
|
|
}
|
|
else initprintf("... no updates available\n");
|
|
}
|
|
else initprintf("update: failed to check for updates\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
if (glusetexcache == -1)
|
|
{
|
|
ud.config.useprecache = glusetexcompr = 1;
|
|
glusetexcache = 2;
|
|
}
|
|
#endif
|
|
|
|
if (preinitengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
|
exit(2);
|
|
}
|
|
|
|
if (Bstrcmp(setupfilename, SETUPFILENAME))
|
|
initprintf("Using config file '%s'.\n",setupfilename);
|
|
|
|
ScanGroups();
|
|
{
|
|
// try and identify the 'defaultduke3dgrp' in the set of GRPs.
|
|
// if it is found, set up the environment accordingly for the game it represents.
|
|
// if it is not found, choose the first GRP from the list
|
|
struct grpfile *fg, *first = NULL;
|
|
int32_t i;
|
|
for (fg = foundgrps; fg; fg=fg->next)
|
|
{
|
|
for (i = 0; i<numgrpfiles; i++) if (fg->crcval == grpfiles[i].crcval) break;
|
|
if (i == numgrpfiles) continue; // unrecognised grp file
|
|
fg->game = grpfiles[i].game;
|
|
if (!first) first = fg;
|
|
if (!Bstrcasecmp(fg->name, defaultduke3dgrp))
|
|
{
|
|
g_gameType = grpfiles[i].game;
|
|
g_gameNamePtr = (char *)grpfiles[i].name;
|
|
break;
|
|
}
|
|
}
|
|
if (!fg && first)
|
|
{
|
|
Bstrcpy(defaultduke3dgrp, first->name);
|
|
g_gameType = first->game;
|
|
g_gameNamePtr = (char *)grpfiles[0].name;
|
|
}
|
|
else if (!fg) g_gameNamePtr = "Unknown GRP";
|
|
}
|
|
|
|
#if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2))
|
|
if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
|
|
{
|
|
if (quitevent || !startwin_run())
|
|
{
|
|
uninitengine();
|
|
exit(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
FreeGroups();
|
|
|
|
if (WW2GI || NAM)
|
|
{
|
|
// overwrite the default GRP and CON so that if the user chooses
|
|
// something different, they get what they asked for
|
|
Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
|
|
Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
|
|
// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
|
|
Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
|
|
|
|
Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
|
|
Bstrcpy(GametypeNames[2],"GRUNTMATCH (NO SPAWN)");
|
|
}
|
|
|
|
if (g_modDir[0] != '/')
|
|
{
|
|
char cwd[BMAX_PATH];
|
|
|
|
Bstrcat(g_rootDir,g_modDir);
|
|
addsearchpath(g_rootDir);
|
|
// addsearchpath(mod_dir);
|
|
|
|
if (getcwd(cwd,BMAX_PATH))
|
|
{
|
|
Bsprintf(cwd,"%s/%s",cwd,g_modDir);
|
|
if (!Bstrcmp(g_rootDir, cwd))
|
|
{
|
|
if (addsearchpath(cwd) == -2)
|
|
if (Bmkdir(cwd,S_IRWXU) == 0) addsearchpath(cwd);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
Bsprintf(tempbuf,"%s/%s",g_modDir,TEXCACHEFILE);
|
|
Bstrcpy(TEXCACHEFILE,tempbuf);
|
|
#endif
|
|
}
|
|
|
|
// shitcan the old cache directory
|
|
#if 0 && defined(USE_OPENGL)
|
|
{
|
|
struct stat st;
|
|
char dir[BMAX_PATH];
|
|
|
|
if (g_modDir[0] != '/')
|
|
Bsprintf(dir,"%s/",g_modDir);
|
|
else dir[0] = '\0';
|
|
|
|
Bsprintf(tempbuf,"%stexcache",dir);
|
|
if (Bstat(tempbuf, &st) >= 0)
|
|
{
|
|
if ((st.st_mode & S_IFDIR) == S_IFDIR)
|
|
{
|
|
Bsprintf(tempbuf,"EDuke32 has located an obsolete texture cache in the \"%stexcache\" directory.\n\n"
|
|
"Would you like EDuke32 to purge the contents of this directory?",dir);
|
|
|
|
if (wm_ynbox("Obsolete Texture Cache Detected",tempbuf))
|
|
{
|
|
int32_t recursion = 0;
|
|
|
|
Bsprintf(tempbuf,"%stexcache",dir);
|
|
getfilenames(tempbuf,"*");
|
|
CLEAN_DIRECTORY:
|
|
// initprintf("Cleaning '%s'\n",tempbuf);
|
|
while (findfiles)
|
|
{
|
|
Bsprintf(g_szBuf,"%s/%s",tempbuf,findfiles->name);
|
|
if (unlink(g_szBuf))
|
|
initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
|
|
findfiles = findfiles->next;
|
|
}
|
|
while (finddirs)
|
|
{
|
|
if (!Bstrcmp(finddirs->name, ".") || !Bstrcmp(finddirs->name, ".."))
|
|
{
|
|
finddirs = finddirs->next;
|
|
continue;
|
|
}
|
|
Bsprintf(g_szBuf,"%s/%s",tempbuf,finddirs->name);
|
|
if (rmdir(g_szBuf))
|
|
{
|
|
if (errno == EEXIST || errno == ENOTEMPTY)
|
|
{
|
|
recursion = 1;
|
|
Bstrcpy(tempbuf,g_szBuf);
|
|
getfilenames(tempbuf,"*");
|
|
goto CLEAN_DIRECTORY;
|
|
}
|
|
else
|
|
{
|
|
initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Removed '%s'\n",g_szBuf);
|
|
finddirs = finddirs->next;
|
|
}
|
|
}
|
|
|
|
if (recursion)
|
|
{
|
|
Bsprintf(tempbuf,"%stexcache",dir);
|
|
getfilenames(tempbuf,"*");
|
|
recursion = 0;
|
|
goto CLEAN_DIRECTORY;
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%stexcache",dir);
|
|
if (rmdir(tempbuf))
|
|
initprintf("ERROR: couldn't remove '%s': %s\n",tempbuf,strerror(errno));
|
|
else initprintf("Removed '%s'\n",tempbuf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((i = initgroupfile(g_grpNamePtr)) == -1)
|
|
initprintf("Warning: could not find main data file '%s'!\n",g_grpNamePtr);
|
|
else
|
|
initprintf("Using '%s' as main game data file.\n", g_grpNamePtr);
|
|
|
|
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
|
|
{
|
|
int32_t ii;
|
|
|
|
for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
|
|
{
|
|
getfilenames("autoload",autoloadmasks[ii]);
|
|
while (findfiles)
|
|
{
|
|
Bsprintf(tempbuf,"autoload/%s",findfiles->name);
|
|
initprintf("Using file '%s' as game data.\n",tempbuf);
|
|
initgroupfile(tempbuf);
|
|
findfiles = findfiles->next;
|
|
}
|
|
}
|
|
|
|
if (i != -1)
|
|
G_DoAutoload(g_grpNamePtr);
|
|
}
|
|
|
|
if (g_modDir[0] != '/')
|
|
{
|
|
int32_t ii;
|
|
|
|
for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
|
|
{
|
|
Bsprintf(tempbuf,"%s/",g_modDir);
|
|
getfilenames(tempbuf,autoloadmasks[ii]);
|
|
while (findfiles)
|
|
{
|
|
Bsprintf(tempbuf,"%s/%s",g_modDir,findfiles->name);
|
|
initprintf("Using file '%s' as game data.\n",tempbuf);
|
|
initgroupfile(tempbuf);
|
|
findfiles = findfiles->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (getenv("DUKE3DDEF"))
|
|
{
|
|
g_defNamePtr = getenv("DUKE3DDEF");
|
|
g_skipDefaultDefs = 1;
|
|
initprintf("Using '%s' as definitions file\n", g_defNamePtr);
|
|
}
|
|
if (g_skipDefaultDefs == 0)
|
|
if (g_defNamePtr != defsfilename)
|
|
Bstrcpy(g_defNamePtr, defsfilename); // it MAY have changed, with NAM/WWII GI
|
|
|
|
flushlogwindow = 0;
|
|
loaddefinitions_game(g_defNamePtr, TRUE);
|
|
// flushlogwindow = 1;
|
|
|
|
{
|
|
struct strllist *s;
|
|
|
|
pathsearchmode = 1;
|
|
while (CommandGrps)
|
|
{
|
|
s = CommandGrps->next;
|
|
|
|
if ((j = initgroupfile(CommandGrps->str)) == -1)
|
|
initprintf("Could not find file '%s'.\n",CommandGrps->str);
|
|
else
|
|
{
|
|
g_groupFileHandle = j;
|
|
initprintf("Using file '%s' as game data.\n",CommandGrps->str);
|
|
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
|
|
G_DoAutoload(CommandGrps->str);
|
|
}
|
|
|
|
Bfree(CommandGrps->str);
|
|
Bfree(CommandGrps);
|
|
CommandGrps = s;
|
|
}
|
|
pathsearchmode = 0;
|
|
}
|
|
|
|
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
|
|
if (i!=-1)
|
|
{
|
|
g_Shareware = 1;
|
|
kclose(i);
|
|
}
|
|
|
|
// gotta set the proper title after we compile the CONs if this is the full version
|
|
|
|
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
if (g_scriptDebug)
|
|
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
|
|
|
|
if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
ENetAddress address = { ENET_HOST_ANY, g_netPort };
|
|
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
|
|
|
|
if (g_netServer == NULL)
|
|
initprintf("An error occurred while trying to create an ENet server host.\n");
|
|
else initprintf("Multiplayer server initialized\n");
|
|
}
|
|
|
|
numplayers = 1;
|
|
connectpoint2[0] = -1;
|
|
|
|
Net_GetPackets();
|
|
|
|
G_Startup(); // a bunch of stuff including compiling cons
|
|
|
|
g_player[0].playerquitflag = 1;
|
|
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
if (!g_player[i].ps) g_player[i].ps = (DukePlayer_t *)Bcalloc(1, sizeof(DukePlayer_t));
|
|
if (!g_player[i].sync) g_player[i].sync = (input_t *)Bcalloc(1, sizeof(input_t));
|
|
}
|
|
|
|
g_player[myconnectindex].ps->palette = BASEPAL;
|
|
|
|
i = 1;
|
|
for (j=numplayers; j<ud.multimode; j++)
|
|
{
|
|
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
|
|
g_player[j].ps->team = g_player[j].pteam = i;
|
|
g_player[j].ps->weaponswitch = 3;
|
|
g_player[j].ps->auto_aim = 0;
|
|
i = 1-i;
|
|
}
|
|
|
|
if (quitevent) return 4;
|
|
|
|
if (!loaddefinitionsfile(g_defNamePtr))
|
|
{
|
|
initprintf("Definitions file '%s' loaded.\n",g_defNamePtr);
|
|
loaddefinitions_game(g_defNamePtr, FALSE);
|
|
}
|
|
|
|
for (i=0; i < g_defModulesNum; ++i)
|
|
Bfree (g_defModules[i]);
|
|
Bfree (g_defModules);
|
|
|
|
if (numplayers == 1 && boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
ud.warp_on = 1;
|
|
}
|
|
|
|
// getnames();
|
|
|
|
if ((g_netServer || ud.multimode > 1))
|
|
{
|
|
if (ud.warp_on == 0)
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = 0;
|
|
}
|
|
}
|
|
|
|
playerswhenstarted = ud.multimode;
|
|
ud.last_level = 0;
|
|
|
|
if (!Bstrcasecmp(ud.rtsname,"DUKE.RTS") ||
|
|
!Bstrcasecmp(ud.rtsname,"WW2GI.RTS") ||
|
|
!Bstrcasecmp(ud.rtsname,"NAM.RTS"))
|
|
{
|
|
// ud.last_level is used as a flag here to reset the string to DUKE.RTS after load
|
|
if (WW2GI)
|
|
ud.last_level = (Bstrcpy(ud.rtsname, "WW2GI.RTS") == ud.rtsname);
|
|
else if (NAM)
|
|
ud.last_level = (Bstrcpy(ud.rtsname, "NAM.RTS") == ud.rtsname);
|
|
else
|
|
ud.last_level = (Bstrcpy(ud.rtsname, "DUKE.RTS") == ud.rtsname);
|
|
}
|
|
|
|
RTS_Init(ud.rtsname);
|
|
|
|
if (rts_numlumps)
|
|
initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
|
|
|
if (ud.last_level)
|
|
Bstrcpy(ud.rtsname, "DUKE.RTS");
|
|
|
|
ud.last_level = -1;
|
|
|
|
initprintf("Initializing OSD...\n");
|
|
|
|
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
|
|
OSD_SetVersion(tempbuf, 10,0);
|
|
registerosdcommands();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (CONTROL_Startup(1, &GetTime, TICRATE))
|
|
{
|
|
ERRprintf("There was an error initializing the CONTROL system.\n");
|
|
uninitengine();
|
|
exit(5);
|
|
}
|
|
|
|
G_SetupGameButtons();
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
|
|
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
|
|
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
|
|
|
|
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
|
for (i=0; i<joynumaxes; i++)
|
|
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
|
|
}
|
|
|
|
{
|
|
char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
|
|
if (!Bstrcmp(setupfilename, SETUPFILENAME))
|
|
Bsprintf(tempbuf, "settings.cfg");
|
|
else Bsprintf(tempbuf,"%s_settings.cfg",p);
|
|
OSD_Exec(tempbuf);
|
|
Bfree(ptr);
|
|
}
|
|
|
|
if ((i = clipmapinfo_load("_clipshape0.map")) > 0)
|
|
initprintf("There was an error loading the sprite clipping map (status %d).\n", i);
|
|
|
|
OSD_Exec("autoexec.cfg");
|
|
|
|
#ifdef LUNATIC_ENABLE
|
|
i = El_CreateState(&g_ElState, "test");
|
|
if (i)
|
|
{
|
|
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
|
|
}
|
|
else
|
|
{
|
|
i = El_RunOnce(&g_ElState, "defs.ilua");
|
|
if (i)
|
|
{
|
|
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
|
|
El_DestroyState(&g_ElState);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
|
|
{
|
|
int32_t i = 0;
|
|
int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
|
|
int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
|
|
int32_t bpp[] = {32,16,8};
|
|
|
|
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
|
|
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
|
|
|
|
#ifdef USE_OPENGL
|
|
{
|
|
int32_t j = 0;
|
|
while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
|
|
|
|
if (++j == 3)
|
|
{
|
|
if (++i == 4)
|
|
G_GameExit("Unable to set failsafe video mode!");
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
while (setgamemode(0,xres[i],yres[i],8) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
|
|
i++;
|
|
}
|
|
#endif
|
|
ud.config.ScreenWidth = xres[i];
|
|
ud.config.ScreenHeight = yres[i];
|
|
ud.config.ScreenBPP = bpp[i];
|
|
}
|
|
|
|
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
|
|
|
S_MusicStartup();
|
|
S_SoundStartup();
|
|
}
|
|
// loadtmb();
|
|
|
|
if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
|
|
{
|
|
clearview(0L);
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//G_FadePalette(0,0,0,0);
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
menutext(160,105,0,0,"LOADING SAVED GAME...");
|
|
nextpage();
|
|
|
|
if (G_LoadPlayer(ud.warp_on-2))
|
|
ud.warp_on = 0;
|
|
}
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// getpackets();
|
|
|
|
MAIN_LOOP_RESTART:
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
G_GetCrosshairColor();
|
|
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
|
}
|
|
|
|
if (ud.warp_on == 0)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = 1;
|
|
else ud.m_respawn_monsters = 0;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
}
|
|
|
|
G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
|
|
|
|
Net_WaitForServer();
|
|
}
|
|
else if (g_networkMode != NET_DEDICATED_SERVER)
|
|
G_DisplayLogo();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (G_PlaybackDemo())
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
g_noLogoAnim = 1;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
}
|
|
}
|
|
else if (ud.warp_on == 1)
|
|
{
|
|
G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
|
|
}
|
|
else G_UpdateScreenArea();
|
|
|
|
// G_GameExit(" "); ///
|
|
|
|
// ud.auto_run = ud.config.RunMode;
|
|
ud.showweapons = ud.config.ShowOpponentWeapons;
|
|
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
|
|
else
|
|
{
|
|
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
|
|
}
|
|
|
|
ud.warp_on = 0;
|
|
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
|
|
|
|
do //main loop
|
|
{
|
|
static uint32_t nextrender = 0, framewaiting = 0;
|
|
uint32_t j;
|
|
|
|
if (handleevents() && quitevent)
|
|
{
|
|
KB_KeyDown[sc_Escape] = 1;
|
|
quitevent = 0;
|
|
}
|
|
|
|
sampletimer();
|
|
Net_GetPackets();
|
|
|
|
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
|
|
bindsenabled = g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO);
|
|
|
|
#ifndef _WIN32
|
|
// stdin -> OSD input for dedicated server
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
int32_t nb, flag = 1;
|
|
char ch;
|
|
static uint32_t bufpos = 0;
|
|
static char buf[128];
|
|
|
|
ioctl(0, FIONBIO, &flag);
|
|
|
|
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
|
|
{
|
|
if (ch != '\n')
|
|
buf[bufpos++] = ch;
|
|
|
|
if (ch == '\n' || bufpos >= sizeof(buf))
|
|
{
|
|
buf[bufpos] = 0;
|
|
OSD_Dispatch(buf);
|
|
bufpos = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
MUSIC_Update();
|
|
G_HandleLocalKeys();
|
|
}
|
|
|
|
OSD_DispatchQueued();
|
|
|
|
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
|
|
{
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
CONTROL_ProcessBinds();
|
|
getinput(myconnectindex);
|
|
}
|
|
|
|
avg.fvel += loc.fvel;
|
|
avg.svel += loc.svel;
|
|
avg.avel += loc.avel;
|
|
avg.horz += loc.horz;
|
|
avg.bits |= loc.bits;
|
|
avg.extbits |= loc.extbits;
|
|
|
|
Bmemcpy(&inputfifo[0][myconnectindex], &avg, sizeof(input_t));
|
|
Bmemset(&avg, 0, sizeof(input_t));
|
|
|
|
/*
|
|
if (ud.playerai && (g_netServer || ud.multimode > 1))
|
|
{
|
|
TRAVERSE_CONNECT(i)
|
|
if (i != myconnectindex)
|
|
{
|
|
//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
|
|
computergetinput(i,&inputfifo[0][i]);
|
|
}
|
|
}
|
|
*/
|
|
|
|
do
|
|
{
|
|
int32_t clockbeforetic;
|
|
|
|
sampletimer();
|
|
|
|
if (ready2send == 0) break;
|
|
|
|
ototalclock += TICSPERFRAME;
|
|
|
|
clockbeforetic = totalclock;
|
|
|
|
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
|
|
(g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
G_MoveLoop();
|
|
|
|
sampletimer();
|
|
|
|
if (totalclock - clockbeforetic >= TICSPERFRAME)
|
|
{
|
|
// computing a tic takes longer than a tic, so we're slowing
|
|
// the game down. rather than tightly spinning here, go draw
|
|
// a frame since we're fucked anyway
|
|
break;
|
|
}
|
|
}
|
|
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
|
|
|
|
}
|
|
|
|
G_DoCheats();
|
|
|
|
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
|
|
{
|
|
switch (G_EndOfLevel())
|
|
{
|
|
case 1: continue;
|
|
case 2: goto MAIN_LOOP_RESTART;
|
|
}
|
|
}
|
|
else if (g_netClient && g_multiMapState)
|
|
{
|
|
for (i=g_gameVarCount-1; i>=0; i--)
|
|
{
|
|
if (aGameVars[i].dwFlags & GAMEVAR_USER_MASK)
|
|
g_multiMapState->vars[i] = NULL;
|
|
}
|
|
|
|
G_RestoreMapState(g_multiMapState);
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
Bfree(g_multiMapState);
|
|
g_multiMapState = NULL;
|
|
}
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
idle();
|
|
goto skipframe;
|
|
}
|
|
|
|
if (framewaiting)
|
|
{
|
|
framewaiting--;
|
|
if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || !getrendermode()))
|
|
{
|
|
ud.statusbarmode = 0;
|
|
G_UpdateScreenArea();
|
|
}
|
|
nextpage();
|
|
}
|
|
|
|
j = getticks();
|
|
|
|
if (r_maxfps == 0 || j >= nextrender)
|
|
{
|
|
if (j > nextrender+g_frameDelay)
|
|
nextrender = j;
|
|
|
|
nextrender += g_frameDelay;
|
|
|
|
if ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) ||
|
|
(g_netServer || ud.multimode > 1) || ud.recstat == 2)
|
|
i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
|
|
else
|
|
i = 65536;
|
|
|
|
G_DrawRooms(screenpeek,i);
|
|
if (getrendermode() >= 3)
|
|
G_DrawBackground();
|
|
G_DisplayRest(i);
|
|
|
|
framewaiting++;
|
|
}
|
|
|
|
skipframe:
|
|
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
while (1);
|
|
|
|
G_GameExit(" ");
|
|
return 0; // not reached (duh)
|
|
}
|
|
|
|
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
|
|
{
|
|
Net_GetPackets();
|
|
|
|
return G_DoMoveThings();
|
|
}
|
|
|
|
int32_t G_DoMoveThings(void)
|
|
{
|
|
int32_t i;
|
|
|
|
ud.camerasprite = -1;
|
|
lockclock += TICSPERFRAME;
|
|
|
|
//if (g_earthquakeTime > 0) g_earthquakeTime--; moved lower so it is restored correctly by diffs
|
|
if (g_RTSPlaying > 0) g_RTSPlaying--;
|
|
|
|
for (i=0; i<MAXUSERQUOTES; i++)
|
|
if (user_quote_time[i])
|
|
{
|
|
user_quote_time[i]--;
|
|
if (user_quote_time[i] > ud.msgdisptime)
|
|
user_quote_time[i] = ud.msgdisptime;
|
|
if (!user_quote_time[i]) pub = NUMPAGES;
|
|
}
|
|
|
|
if (ud.idplayers && (g_netServer || ud.multimode > 1))
|
|
{
|
|
hitdata_t hitinfo;
|
|
|
|
for (i=0; i<ud.multimode; i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
hitscan((vec3_t *)g_player[screenpeek].ps,g_player[screenpeek].ps->cursectnum,
|
|
sintable[(g_player[screenpeek].ps->ang+512)&2047],
|
|
sintable[g_player[screenpeek].ps->ang&2047],
|
|
(100-g_player[screenpeek].ps->horiz-g_player[screenpeek].ps->horizoff)<<11,&hitinfo,0xffff0030);
|
|
|
|
for (i=0; i<ud.multimode; i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
if ((hitinfo.hitsprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
|
|
sprite[hitinfo.hitsprite].picnum == APLAYER && sprite[hitinfo.hitsprite].yvel != screenpeek &&
|
|
g_player[sprite[hitinfo.hitsprite].yvel].ps->dead_flag == 0)
|
|
{
|
|
if (g_player[screenpeek].ps->fta == 0 || g_player[screenpeek].ps->ftq == QUOTE_RESERVED3)
|
|
{
|
|
if (ldist(&sprite[g_player[screenpeek].ps->i],&sprite[hitinfo.hitsprite]) < 9216)
|
|
{
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED3],"%s",&g_player[sprite[hitinfo.hitsprite].yvel].user_name[0]);
|
|
g_player[screenpeek].ps->fta = 12, g_player[screenpeek].ps->ftq = QUOTE_RESERVED3;
|
|
}
|
|
}
|
|
else if (g_player[screenpeek].ps->fta > 2) g_player[screenpeek].ps->fta -= 3;
|
|
}
|
|
}
|
|
|
|
if (g_showShareware > 0)
|
|
{
|
|
g_showShareware--;
|
|
if (g_showShareware == 0)
|
|
{
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
// everyothertime++; moved lower so it is restored correctly by diffs
|
|
|
|
if (g_netServer || g_netClient)
|
|
randomseed = ticrandomseed;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
copybufbyte(&inputfifo[(g_netServer && myconnectindex == i) ? 1 : 0][i],g_player[i].sync,sizeof(input_t));
|
|
|
|
G_UpdateInterpolations();
|
|
|
|
/*
|
|
j = -1;
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
|
|
{
|
|
j = i;
|
|
continue;
|
|
}
|
|
|
|
G_CloseDemoWrite();
|
|
|
|
g_player[i].playerquitflag = 0;
|
|
}
|
|
*/
|
|
|
|
g_moveThingsCount++;
|
|
|
|
if (ud.recstat == 1) G_DemoRecord();
|
|
|
|
everyothertime++;
|
|
if (g_earthquakeTime > 0) g_earthquakeTime--;
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
g_globalRandom = krand();
|
|
A_MoveDummyPlayers();//ST 13
|
|
}
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
{
|
|
if (g_player[i].sync->extbits&(1<<6))
|
|
{
|
|
g_player[i].ps->team = g_player[i].pteam;
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
actor[g_player[i].ps->i].picnum = APLAYERTOP;
|
|
P_QuickKill(g_player[i].ps);
|
|
}
|
|
}
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
|
|
|
|
if (sprite[g_player[i].ps->i].pal != 1)
|
|
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
|
|
|
|
G_HandleSharedKeys(i);
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
P_ProcessInput(i);
|
|
P_CheckSectors(i);
|
|
}
|
|
}
|
|
|
|
if (ud.pause_on == 0)
|
|
G_MoveWorld();
|
|
|
|
// Net_CorrectPrediction();
|
|
|
|
if (g_netServer)
|
|
Net_UpdateClients();
|
|
|
|
if ((everyothertime&1) == 0)
|
|
{
|
|
G_AnimateWalls();
|
|
A_MoveCyclers();
|
|
|
|
if (g_netServer)
|
|
Net_StreamLevel();
|
|
}
|
|
|
|
if (g_netClient) //Slave
|
|
Net_ClientMove();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void G_DoOrderScreen(void)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
}
|
|
|
|
void G_BonusScreen(int32_t bonusonly)
|
|
{
|
|
int32_t t, /*tinc,*/ gfx_offset;
|
|
int32_t i, y,xfragtotal,yfragtotal;
|
|
int32_t bonuscnt;
|
|
int32_t clockpad = 2;
|
|
char *lastmapname;
|
|
int32_t playerbest = -1;
|
|
|
|
int32_t breathe[] =
|
|
{
|
|
0, 30, VICTORY1+1, 176, 59,
|
|
30, 60, VICTORY1+2, 176, 59,
|
|
60, 90, VICTORY1+1, 176, 59,
|
|
90, 120, 0, 176, 59
|
|
};
|
|
|
|
int32_t bossmove[] =
|
|
{
|
|
0, 120, VICTORY1+3, 86, 59,
|
|
220, 260, VICTORY1+4, 86, 59,
|
|
260, 290, VICTORY1+5, 86, 59,
|
|
290, 320, VICTORY1+6, 86, 59,
|
|
320, 350, VICTORY1+7, 86, 59,
|
|
350, 380, VICTORY1+8, 86, 59,
|
|
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
|
|
};
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
return;
|
|
|
|
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
|
|
{
|
|
lastmapname = Bstrrchr(boardfilename,'\\');
|
|
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
|
|
if (!lastmapname) lastmapname = boardfilename;
|
|
}
|
|
else
|
|
{
|
|
lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
|
|
if (!lastmapname) // this isn't right but it's better than no name at all
|
|
lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name;
|
|
}
|
|
|
|
bonuscnt = 0;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
nextpage();
|
|
flushperms();
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
FX_SetReverb(0L);
|
|
bindsenabled = 1; // so you can use your screenshot bind on the score screens
|
|
|
|
if (bonusonly) goto FRAGBONUS;
|
|
|
|
if (numplayers < 2 && ud.eog && ud.from_bonus == 0)
|
|
switch (ud.volume_number)
|
|
{
|
|
case 0:
|
|
if (ud.lockout == 0)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
//g_player[myconnectindex].ps->palette = endingpal;
|
|
fadepal(0,0,0, 63,0,-1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0;
|
|
// tinc = 0;
|
|
while (1)
|
|
{
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
|
|
// boss
|
|
if (totalclock > 390 && totalclock < 780)
|
|
for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
|
|
{
|
|
if (t==10 && bonuscnt == 1)
|
|
{
|
|
S_PlaySound(SHOTGUN_FIRE);
|
|
S_PlaySound(SQUISHED);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
// Breathe
|
|
if (totalclock < 450 || totalclock >= 750)
|
|
{
|
|
if (totalclock >= 750)
|
|
{
|
|
rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
if (totalclock >= 750 && bonuscnt == 2)
|
|
{
|
|
S_PlaySound(DUKETALKTOBOSS);
|
|
bonuscnt++;
|
|
}
|
|
|
|
}
|
|
for (t=0; t<20; t+=5)
|
|
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
|
|
{
|
|
if (t==5 && bonuscnt == 0)
|
|
{
|
|
S_PlaySound(BOSSTALKTODUKE);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
handleevents();
|
|
Net_GetPackets();
|
|
nextpage();
|
|
if (KB_KeyWaiting()) break;
|
|
}
|
|
}
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
|
|
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-1);
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
fadepal(0,0,0, 0,64,1);
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
break;
|
|
case 1:
|
|
S_StopMusic();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
G_PlayAnim("cineov2.anm",1);
|
|
KB_FlushKeyBoardQueue();
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-1);
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
fadepal(0,0,0, 0,64,1);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
S_StopMusic();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
G_PlayAnim("vol4e1.anm",8);
|
|
clearview(0L);
|
|
nextpage();
|
|
G_PlayAnim("vol4e2.anm",10);
|
|
clearview(0L);
|
|
nextpage();
|
|
G_PlayAnim("vol4e3.anm",11);
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
S_PlaySound(ENDSEQVOL3SND4);
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
G_FadePalette(0,0,0,63);
|
|
clearview(0L);
|
|
menutext(160,60,0,0,"THANKS TO ALL OUR");
|
|
menutext(160,60+16,0,0,"FANS FOR GIVING");
|
|
menutext(160,60+16+16,0,0,"US BIG HEADS.");
|
|
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
|
|
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-3);
|
|
KB_FlushKeyboardQueue();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
fadepal(0,0,0, 0,64,3);
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
|
|
G_PlayAnim("DUKETEAM.ANM",4);
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
G_FadePalette(0,0,0,63);
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
KB_FlushKeyBoardQueue();
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
S_StopMusic();
|
|
clearview(0L);
|
|
nextpage();
|
|
if (ud.lockout == 0)
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
G_PlayAnim("cineov3.anm",2);
|
|
KB_FlushKeyBoardQueue();
|
|
ototalclock = totalclock+200;
|
|
while (totalclock < ototalclock)
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
}
|
|
|
|
G_PlayAnim("RADLOGO.ANM",3);
|
|
|
|
if (ud.lockout == 0 && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
S_PlaySound(ENDSEQVOL3SND5);
|
|
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND5))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
|
|
S_PlaySound(ENDSEQVOL3SND6);
|
|
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND6))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
|
|
S_PlaySound(ENDSEQVOL3SND7);
|
|
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND7))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
|
|
S_PlaySound(ENDSEQVOL3SND8);
|
|
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND8))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
|
|
S_PlaySound(ENDSEQVOL3SND9);
|
|
while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND9))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
}
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
KB_FlushKeyBoardQueue();
|
|
totalclock = 0;
|
|
while (!KB_KeyWaiting() && totalclock < 120 && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
|
|
{
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
|
|
ENDANM:
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
clearview(0L);
|
|
|
|
break;
|
|
}
|
|
|
|
FRAGBONUS:
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
G_FadePalette(0,0,0,63); // JBF 20031228
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0;
|
|
// tinc = 0;
|
|
bonuscnt = 0;
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
|
{
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
S_PlaySound(BONUSMUSIC);
|
|
|
|
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
|
|
gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
|
|
|
|
gametext(160,165,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);
|
|
|
|
t = 0;
|
|
minitext(23,80," NAME KILLS",8,2+8+16+128);
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",i+1);
|
|
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
|
|
}
|
|
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
xfragtotal = 0;
|
|
Bsprintf(tempbuf,"%d",i+1);
|
|
|
|
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
|
minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
|
|
|
|
for (y=0; y<playerswhenstarted; y++)
|
|
{
|
|
if (i == y)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
|
|
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
|
|
xfragtotal -= g_player[y].ps->fraggedself;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
|
|
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
|
|
xfragtotal += g_player[i].frags[y];
|
|
}
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%-4d",xfragtotal);
|
|
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
|
|
|
|
t += 7;
|
|
}
|
|
|
|
for (y=0; y<playerswhenstarted; y++)
|
|
{
|
|
yfragtotal = 0;
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
if (i == y)
|
|
yfragtotal += g_player[i].ps->fraggedself;
|
|
yfragtotal += g_player[i].frags[y];
|
|
}
|
|
Bsprintf(tempbuf,"%-4d",yfragtotal);
|
|
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
|
|
}
|
|
|
|
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-7);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
{
|
|
int32_t tc = totalclock;
|
|
while (KB_KeyWaiting()==0)
|
|
{
|
|
// continue after 10 seconds...
|
|
if (totalclock > tc + (120*10)) break;
|
|
handleevents();
|
|
Net_GetPackets();
|
|
}
|
|
}
|
|
|
|
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
}
|
|
|
|
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
|
|
|
|
switch (ud.volume_number)
|
|
{
|
|
case 1:
|
|
gfx_offset = 5;
|
|
break;
|
|
default:
|
|
gfx_offset = 0;
|
|
break;
|
|
}
|
|
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
|
|
if (lastmapname)
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);
|
|
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
S_PlaySound(BONUSMUSIC);
|
|
|
|
nextpage();
|
|
KB_FlushKeyboardQueue();
|
|
fadepal(0,0,0, 63,0,-1);
|
|
bonuscnt = 0;
|
|
totalclock = 0;
|
|
// tinc = 0;
|
|
|
|
playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
|
|
|
|
if (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0)
|
|
CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);
|
|
|
|
{
|
|
int32_t ii, ij;
|
|
|
|
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!NAM)
|
|
{
|
|
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
}
|
|
if (playerbest > 0) for (ii=playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
|
|
do
|
|
{
|
|
int32_t yy = 0, zz;
|
|
|
|
Net_GetPackets();
|
|
handleevents();
|
|
MUSIC_Update();
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
|
|
if (totalclock > (1000000000L) && totalclock < (1000000320L))
|
|
{
|
|
switch ((totalclock>>4)%15)
|
|
{
|
|
case 0:
|
|
if (bonuscnt == 6)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(SHOTGUN_COCK);
|
|
switch (rand()&3)
|
|
{
|
|
case 0:
|
|
S_PlaySound(BONUS_SPEECH1);
|
|
break;
|
|
case 1:
|
|
S_PlaySound(BONUS_SPEECH2);
|
|
break;
|
|
case 2:
|
|
S_PlaySound(BONUS_SPEECH3);
|
|
break;
|
|
case 3:
|
|
S_PlaySound(BONUS_SPEECH4);
|
|
break;
|
|
}
|
|
}
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
else if (totalclock > (10240+120L)) break;
|
|
else
|
|
{
|
|
switch ((totalclock>>5)&3)
|
|
{
|
|
case 1:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lastmapname)
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);
|
|
|
|
if (totalclock > (60*3))
|
|
{
|
|
yy = zz = 59;
|
|
gametext(10,yy+9,"Your Time:",0,2+8+16);
|
|
yy+=10;
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
gametext(10,yy+9,"Par Time:",0,2+8+16);
|
|
yy+=10;
|
|
if (!NAM)
|
|
{
|
|
gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
|
|
}
|
|
if (playerbest > 0)
|
|
{
|
|
gametext(10,yy+9,g_player[myconnectindex].ps->player_par<playerbest?"Prev Best Time:":"Your Best Time:",0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
|
|
if (bonuscnt == 0)
|
|
bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*4))
|
|
{
|
|
if (bonuscnt == 1)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
|
|
(g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
|
|
(g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
|
|
((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
if (g_player[myconnectindex].ps->player_par < playerbest)
|
|
gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
|
|
yy+=10;
|
|
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60)),
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/REALGAMETICSPERSEC)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
|
|
if (!NAM)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60)),
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/REALGAMETICSPERSEC)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
|
|
if (playerbest > 0)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
|
|
(playerbest/(REALGAMETICSPERSEC*60)),
|
|
(playerbest/REALGAMETICSPERSEC)%60,
|
|
((playerbest%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*6))
|
|
{
|
|
gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Enemies Left:",0,2+8+16);
|
|
yy += 10;
|
|
|
|
if (bonuscnt == 2)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(FLY_BY);
|
|
}
|
|
|
|
yy = zz;
|
|
|
|
if (totalclock > (60*7))
|
|
{
|
|
if (bonuscnt == 3)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (ud.player_skill > 3)
|
|
{
|
|
Bsprintf(tempbuf,"N/A");
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
else
|
|
{
|
|
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
|
|
Bsprintf(tempbuf,"%-3d",0);
|
|
else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*9))
|
|
{
|
|
gametext(10,yy+9,"Secrets Found:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
|
|
yy += 10;
|
|
if (bonuscnt == 4) bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*10))
|
|
{
|
|
if (bonuscnt == 5)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (g_player[myconnectindex].ps->secret_rooms > 0)
|
|
Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
|
|
if (totalclock > 10240 && totalclock < 10240+10240)
|
|
totalclock = 1024;
|
|
|
|
if (((MOUSE_GetButtons()&7) || KB_KeyWaiting() || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) && totalclock > (60*2)) // JBF 20030809
|
|
{
|
|
MOUSE_ClearButton(7);
|
|
if (totalclock < (60*13))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = (60*13);
|
|
}
|
|
else if (totalclock < (1000000000L))
|
|
totalclock = (1000000000L);
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
|
|
VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
nextpage();
|
|
}
|
|
while (1);
|
|
}
|
|
|
|
static void G_DrawCameraText(int16_t i)
|
|
{
|
|
char flipbits;
|
|
int32_t x , y;
|
|
|
|
if (!T1)
|
|
{
|
|
rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
if (totalclock&16)
|
|
rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
else
|
|
{
|
|
flipbits = (totalclock<<1)&48;
|
|
for (x=0; x<394; x+=64)
|
|
for (y=0; y<200; y+=64)
|
|
rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void vglass(int32_t x,int32_t y,short a,short wn,short n)
|
|
{
|
|
int32_t z, zincs;
|
|
short sect;
|
|
|
|
sect = wall[wn].nextsector;
|
|
if (sect == -1) return;
|
|
zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;
|
|
|
|
for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
|
|
A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5);
|
|
}
|
|
#endif
|
|
|
|
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1;
|
|
int16_t sect;
|
|
int32_t a;
|
|
|
|
sect = -1;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ; j--)
|
|
{
|
|
a = SA-256+(krand()&511)+1024;
|
|
A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5);
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = wall[wall[wallnum].point2].x-x1;
|
|
yv = wall[wall[wallnum].point2].y-y1;
|
|
|
|
x1 -= ksgn(yv);
|
|
y1 += ksgn(xv);
|
|
|
|
xv /= j;
|
|
yv /= j;
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
if (sect >= 0)
|
|
{
|
|
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(krand()&((64<<8)-1));
|
|
a = SA-1024;
|
|
A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void A_SpawnGlass(int32_t i,int32_t n)
|
|
{
|
|
for (; n>0; n--)
|
|
{
|
|
int32_t k = A_InsertSprite(SECT,SX,SY,SZ-((krand()&16)<<8),GLASSPIECES+(n%3),
|
|
krand()&15,36,36,krand()&2047,32+(krand()&63),-512-(krand()&2047),i,5);
|
|
sprite[k].pal = sprite[i].pal;
|
|
}
|
|
}
|
|
|
|
void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1, a,s;
|
|
int32_t startwall = sector[sectnum].wallptr;
|
|
int32_t endwall = startwall+sector[sectnum].wallnum;
|
|
|
|
for (s=startwall; s<(endwall-1); s++)
|
|
{
|
|
x1 = wall[s].x;
|
|
y1 = wall[s].y;
|
|
|
|
xv = (wall[s+1].x-x1)/(n+1);
|
|
yv = (wall[s+1].y-y1)/(n+1);
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
a = krand()&2047;
|
|
z = sector[sectnum].ceilingz+((krand()&15)<<8);
|
|
A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1;
|
|
int16_t sect = -1;
|
|
int32_t a, k;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ; j--)
|
|
{
|
|
a = krand()&2047;
|
|
k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5);
|
|
sprite[k].pal = krand()&15;
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
|
|
yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(krand()&((64<<8)-1));
|
|
a = SA-1024;
|
|
k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5);
|
|
sprite[k].pal = krand()&7;
|
|
}
|
|
}
|
|
|
|
static void G_SetupGameButtons(void)
|
|
{
|
|
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Open,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Run,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Map,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
|
|
}
|
|
|
|
int32_t GetTime(void)
|
|
{
|
|
return totalclock;
|
|
}
|