Mitchell Richters
09a560cb6d
- buildutils: Replace sintable[]
use within SW's skull.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
3d7d31a5b7
- buildutils: Replace sintable[]
use within SW's sector.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f57372237c
- buildutils: Replace sintable[]
use within SW's sbar.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f1d9c3ea9b
- buildutils: Replace sintable[]
use within SW's rooms.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
d0a8f1fbda
- buildutils: Replace sintable[]
use within SW's ripper2.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
54d0b4c291
- buildutils: Replace sintable[]
use within SW's ripper.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
f8cd6d2a37
- buildutils: Replace sintable[]
use within SW's player.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
73355edd2b
- buildutils: Replace sintable[]
use within SW's ninja.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
32ea54aca3
- buildutils: Replace sintable[]
use within SW's morph.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
512bb29ed9
- buildutils: Replace sintable[]
use within SW's mclip.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
94bd45569c
- buildutils: Replace sintable[]
use within SW's input.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
2e4bced7f9
- buildutils: Replace sintable[]
use within SW's hornet.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
85841f5abd
- buildutils: Replace sintable[]
use within SW's girlninj.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
f0be96c385
- buildutils: Replace sintable[]
use within SW's game.h with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
ffd768ab71
- buildutils: Replace sintable[]
use within SW's eel.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
e60747a913
- buildutils: Replace sintable[]
use within SW's draw.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
c2c49bd0b9
- buildutils: Replace sintable[]
use within SW's coolg.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
4192416268
- buildutils: Replace sintable[]
use within SW's bunny.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
156709d6bf
- buildutils: Replace sintable[]
use within SW's ai.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
772635e351
- buildutils: Replace sintable[]
use within SW's actor.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
ad814f66b0
- buildutils: Replace sintable[]
use within Duke's spawn.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
d6a094dcdd
- buildutils: Replace sintable[]
use within Duke's sectors_r.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
6fba78c123
- buildutils: Replace sintable[]
use within Duke's sectors_d.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
6ccf925429
- buildutils: Replace sintable[]
use within Duke's sectors.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
410c2cf41f
- buildutils: Replace sintable[]
use within Duke's sbar_*.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
0781d627dc
- buildutils: Replace sintable[]
use within Duke's prediction.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
6800e192e1
- buildutils: Replace sintable[]
use within Duke's player_w.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Mitchell Richters
1c5c90d00f
- buildutils: Replace sintable[]
use within Duke's player_r.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
5e45f988e3
- buildutils: Replace sintable[]
use within Duke's player_d.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
50b4d8cc99
- buildutils: Replace sintable[]
use within Duke's player.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
fd4e1b3b28
- buildutils: Replace sintable[]
use within Duke's input.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
d934bfd985
- buildutils: Replace sintable[]
use within Duke's gameexec.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
f1f0b42172
- buildutils: Replace sintable[]
use within Duke's game_misc.cpp with bsin()
/bcos()
.
2020-11-22 21:18:04 +01:00
Mitchell Richters
95fa3a6f52
- buildutils: Replace sintable[]
use within Duke's animatesprites_*.cpp with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Mitchell Richters
b6e8030307
- buildutils: Replace sintable[]
use within Duke's actors_r.cpp with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Mitchell Richters
abc49fed62
- buildutils: Replace sintable[]
use within Duke's actors_d.cpp with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Mitchell Richters
bf8b1238c6
- buildutils: Replace sintable[]
use within Duke's actors.cpp with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Mitchell Richters
bae4d77427
- buildutils: Replace sintable[]
use within Exhumed with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Mitchell Richters
d6d74c2712
- buildutils: Replace sintable[]
use within core with bsin()
/bcos()
.
2020-11-22 21:18:02 +01:00
Mitchell Richters
32a1796728
- buildutils: Replace sintable[]
use within Build with bsin()
/bcos()
, using bsinf()
/bcosf()
where appropriate.
...
* Includes a few header include shuffles to make it all come together.
2020-11-22 21:18:02 +01:00
Mitchell Richters
b2c42d5d03
- buildutils: Replace sintable[]
use within Blood with bsin()
/bcos()
.
...
* Further review of this should be considered as the use of sintable[] for nCos was actually sine and the use of sintable[] for nSin was actually cosine. Preserved math despite the variable names.
2020-11-22 21:18:02 +01:00
Mitchell Richters
cf6188b034
- buildutils: Replace Sin()
and Cos()
from Exhumed with bsin()
/bcos()
.
2020-11-22 21:18:02 +01:00
Mitchell Richters
8aa7051f78
- buildutils.h: Replace FSin()
from Exhumed with bsinf()
/bcosf()
.
2020-11-22 21:18:02 +01:00
Mitchell Richters
85bb248309
- binaryangle.h: Extend file with sine/cosine inline helper functions.
2020-11-22 21:18:02 +01:00
Christoph Oelckers
a906067102
- Duke WT: attenuate sound volume when commentaties are playing
2020-11-22 21:14:36 +01:00
Christoph Oelckers
3bd48fb8c5
- Exhumed: Fixed CalcPosVel not initializing the vel parameter.
...
This caused spurious errors in OpenAL if the passed values were NANs or INFs.
Fixes #183
2020-11-22 20:34:57 +01:00
Christoph Oelckers
182b8023ca
- Blood: ported BloodGDX's fix for the double shotgun graphics glitch.
...
Fixes #114
2020-11-22 20:09:09 +01:00
Christoph Oelckers
2db60ae847
- SW-TD: added a hack to flip an inverted card reader in level 10.
...
For now this is just inserted into the level loader - it should use more sophisticated checks.
Fixes #173 .
2020-11-22 19:47:20 +01:00
Christoph Oelckers
143dd3d2cf
- fixed weapon cycling in Exhumed.
...
The sword was checked for ammo (and failed) and wraparound was not handled.
Fixes #193
2020-11-22 18:59:59 +01:00
Christoph Oelckers
921a7a7166
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
...
Fixes #189 .
2020-11-22 18:46:20 +01:00
Christoph Oelckers
24c797b7e3
- Duke World Tour: Exiting E1L7 should go back to E1L5.
...
fixes #187
2020-11-22 18:27:52 +01:00
Christoph Oelckers
dfc2cd8580
- make sure that all of SW's sound function check SoundEnabled().
...
Fixes #192
2020-11-22 18:16:08 +01:00
Christoph Oelckers
7df20ee047
- RR: Give ammo for the secondary ripsaw mode when picking up the weapon in standard RR, too.
2020-11-22 17:50:38 +01:00
Christoph Oelckers
034ef2290b
- RR: screen should not turn green when being attacked with alien poo.
2020-11-22 17:38:07 +01:00
Christoph Oelckers
63d71c120a
- Blood: save level stats as JSON.
2020-11-22 13:05:17 +01:00
Christoph Oelckers
c6c9b26af2
- do not specifically look in the 'music' directory for CD tracks.
...
Prepending of 'music/' is done automatically for all music not found without a path so this only limits options.
2020-11-22 12:51:13 +01:00
Christoph Oelckers
751c295b62
- minor savegame optimizations.
...
Do not write out empty elements of arrays where these are by far the most common ones.
2020-11-22 12:48:43 +01:00
Christoph Oelckers
1a588c3cbf
- merged two smaller savegame handlers into the main function.
2020-11-22 12:48:43 +01:00
Christoph Oelckers
2cb3d44384
- AI JSON serialization.
2020-11-22 12:48:43 +01:00
Christoph Oelckers
18352a760c
- more renames.
2020-11-22 12:48:42 +01:00
Christoph Oelckers
2c6fa57090
- activeXSprites map.
2020-11-22 12:48:42 +01:00
Christoph Oelckers
d4873754f3
- even more renames
2020-11-22 12:48:42 +01:00
Christoph Oelckers
dced173cda
- JSON serializer for actor.
...
Also cleaned up use of gAffectedSectors and gAffectedXWalls. These are merely needed as local worker variables, not as global persistent status.
2020-11-22 12:48:42 +01:00
Mitchell Richters
2c1b53ad1c
- Exhumed: Get GOG music playing without any user intervention required.
2020-11-22 22:35:45 +11:00
Mitchell Richters
d7c4e5e59f
- searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
...
* Fixes #191 .
2020-11-22 22:23:01 +11:00
Christoph Oelckers
b2a7a0635b
- Blood: JSON serializer for triggers
...
Also renaming members of struct BUSY.
2020-11-21 20:25:06 +01:00
Christoph Oelckers
f73ca55c79
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
Christoph Oelckers
27dfefef6c
- JSON serializer for warp.cpp
2020-11-21 19:39:24 +01:00
Christoph Oelckers
678dedf224
- more renaming.
2020-11-21 19:30:00 +01:00
Christoph Oelckers
c13dd52e34
- renamed a few functions with disasm names.
2020-11-21 19:19:02 +01:00
Christoph Oelckers
a319687373
- use static init for QAV callbacks.
...
runtime init order is undefined, so this is not safe.
2020-11-21 18:28:29 +01:00
Christoph Oelckers
9bd02634d9
- renamed a few things with disasm names.
2020-11-21 18:18:58 +01:00
Christoph Oelckers
7945242fa8
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
Christoph Oelckers
8bfc6d98d4
- Blood: cleanup and simplification of SEQ code.
...
* removed all the large instance arrays. None of this is really necessary, all we need is a single dynamic array with only the active sequences that can expand as needed.
* added JSON serialization. With the above change this part now becomes trivial.
* renamed all 'atxx' variables in this code.
2020-11-21 18:12:51 +01:00
Christoph Oelckers
4aa06ff702
- use a static table for SEQ callbacks.
...
This ensures that callback indices are consistent. Runtime registration as performed by NBlood has undefined order and will make savegames non-transferrable.
2020-11-21 16:34:32 +01:00
Christoph Oelckers
fe845d7e12
- renamed some of those annoying 'atxx' variables.
2020-11-21 15:45:37 +01:00
Christoph Oelckers
1535182577
- simplified the event management further and added a JSON serializer for it.
2020-11-21 15:09:38 +01:00
Christoph Oelckers
5f54eac297
- made palette loader part of the game interface.
...
This gets rid of the Blood 'replace' hook for thus.
2020-11-21 12:54:09 +01:00
Christoph Oelckers
71e70f8d15
- simplified the event code by removing the priority queue layer.
...
We do not need that compatibility handling so the high level code can use the multiset directly.
2020-11-21 12:49:24 +01:00
Christoph Oelckers
b97f12a2eb
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
2020-11-20 08:18:26 +01:00
Christoph Oelckers
9a43886be6
- Duke: fixed parsing of overlong CON identifiers.
2020-11-15 07:35:39 +01:00
alexey.lysiuk
07eeba88fa
- fixed incorrect autosegs section addresses on macOS
...
It appeared that getsectbyname() returns address stored in executable header as is, i.e. without adjusting it for ASLR
2020-11-14 12:48:39 +02:00
Christoph Oelckers
36479b623d
- re-fixed crosshair scale to only use one CVAR for everything.
2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc
- fixed crosshair scaling in Exhumed & the other games.
...
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180 .
2020-11-13 18:33:18 +02:00
sinisterseed
913239ee5d
- minor adjustment to the level stats widget.
...
Since the widget was right on top of the status bar, the shadows behind it were slightly bleeding into it.
2020-11-13 17:12:01 +02:00
Christoph Oelckers
d089aa8d2e
- moved Blood's and Exhumed's d_menu.cpp back into the gameprojects
...
With the new autoseg code this separation is not needed anymore.
2020-11-13 11:25:43 +01:00
alexey.lysiuk
555007539d
- eliminate dependency on linking order for autosegs registration
...
This fixes #164
2020-11-13 09:41:58 +01:00
Mitchell Richters
7673766d19
- Duke: Apply same zvel fix from 13839fc3e9
to shootgrowspark()
that was accidentally changed in f276a5f443
. I don't believe this to be an issue in any other spot for Duke.
2020-11-13 10:02:12 +11:00
Christoph Oelckers
483e0b6574
- fixed voxel rendering in palette emulation mode.
...
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that.
Fixes #178
2020-11-12 19:26:16 +01:00
Christoph Oelckers
f9a776e71c
- iterate linearly over sector effectors.
...
Apparently they aren't all properly linked into the required statnums.
Fixes #179
2020-11-12 19:12:58 +01:00
Mitchell Richters
735d89bfb6
- SW: Ensure save code backs up crouch_toggle
and player's current input.
...
* Fixes #166 .
2020-11-12 23:31:32 +11:00
Mitchell Richters
70b75f72b5
- Duke: Fix issues with crane angle adjustment in movecrane()
following changes in fca846272e
.
...
* Fixes #170 .
2020-11-12 23:21:03 +11:00
Mitchell Richters
13839fc3e9
- Duke: Fix shootstuff()
zvel calculation error following changes in badf536fef
.
...
* Fixes #177 .
2020-11-12 22:07:16 +11:00
alexey.lysiuk
6b12514a29
- fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
...
This fixes #175
include\algorithm(7419,1): error C2678: binary '=': no operator found which takes a left-hand operand of type 'const T' (or there is no acceptable conversion) (compiling source file source\common\scripting\jit\jit.cpp)
include\algorithm(7419,17): error C3892: '_First': you cannot assign to a variable that is const (compiling source file source\core\searchpaths.cpp)
2020-11-12 11:38:53 +02:00
Mitchell Richters
4dc1797345
- Duke: Reset p->dead_flag
when enabling the god cheat as per original behaviour.
...
* Fixes #172 .
2020-11-12 18:21:42 +11:00
Christoph Oelckers
2ee18b3a11
- fixed voxel rendering.
2020-11-11 20:31:27 +01:00
sinisterseed
a7dd547dc1
- fixed some typos in SW's digi.h file.
2020-11-11 17:45:01 +02:00
sinisterseed
9e0e3c649c
- marked a missed Wang speech line.
...
Sneaky one no less, took a while to find... (this was still playing on WT's Skyline when Wang was jumping between rooftops).
2020-11-11 17:37:21 +02:00
Christoph Oelckers
4bded16b09
- removed leftover Polymer checks.
2020-11-11 13:03:47 +01:00
Christoph Oelckers
a92b4943f9
- Duke: use original colors for inventory status display.
...
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00