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- fixed voxel rendering in palette emulation mode.
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that. Fixes #178
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@ -382,6 +382,8 @@ bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flag
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TexturePick pick;
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auto t = tex;
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if (tex->GetUseType() == ETextureType::Special) return true;
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if (PickTexture(tex, translation, pick))
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{
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int TextureType = (pick.translation & 0x80000000) ? TT_INDEXED : TT_TRUECOLOR;
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