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- SW: Ensure save code backs up crouch_toggle
and player's current input.
* Fixes #166.
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parent
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commit
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2 changed files with 6 additions and 4 deletions
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@ -71,12 +71,12 @@ const char *GetVersionString();
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#define MINSAVEVER_DN3D 10
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#define MINSAVEVER_BLD 10
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#define MINSAVEVER_SW 10
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#define MINSAVEVER_SW 11
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#define MINSAVEVER_PS 10
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#define SAVEVER_DN3D 10
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#define SAVEVER_BLD 10
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#define SAVEVER_SW 10
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#define SAVEVER_SW 11
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#define SAVEVER_PS 10
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#define NETGAMEVERSION 1
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@ -234,6 +234,7 @@ bool GameInterface::SaveGame()
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MWRITE(&myconnectindex,sizeof(myconnectindex),1,fil);
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MWRITE(&connecthead,sizeof(connecthead),1,fil);
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MWRITE(connectpoint2,sizeof(connectpoint2),1,fil);
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MWRITE(&crouch_toggle,sizeof(crouch_toggle),1,fil);
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//save players info
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pp = &tp;
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@ -464,7 +465,7 @@ bool GameInterface::SaveGame()
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MWRITE(Track[i].TrackPoint, Track[i].NumPoints * sizeof(TRACK_POINT),1,fil);
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}
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// MWRITE(&loc,sizeof(loc),1,fil);
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MWRITE(&Player[myconnectindex].input,sizeof(Player[myconnectindex].input),1,fil);
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MWRITE(&screenpeek,sizeof(screenpeek),1,fil);
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MWRITE(&randomseed, sizeof(randomseed), 1, fil);
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@ -669,6 +670,7 @@ bool GameInterface::LoadGame()
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MREAD(&myconnectindex,sizeof(myconnectindex),1,fil);
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MREAD(&connecthead,sizeof(connecthead),1,fil);
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MREAD(connectpoint2,sizeof(connectpoint2),1,fil);
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MREAD(&crouch_toggle,sizeof(crouch_toggle),1,fil);
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//save players
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//MREAD(Player,sizeof(PLAYER), numplayers,fil);
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@ -847,7 +849,7 @@ bool GameInterface::LoadGame()
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}
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}
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// MREAD(&loc,sizeof(loc),1,fil);
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MREAD(&Player[myconnectindex].input,sizeof(Player[myconnectindex].input),1,fil);
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MREAD(&screenpeek,sizeof(screenpeek),1,fil);
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MREAD(&randomseed, sizeof(randomseed), 1, fil);
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