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- minor adjustment to the level stats widget.
Since the widget was right on top of the status bar, the shadows behind it were slightly bleeding into it.
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@ -144,7 +144,7 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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double spacing = stats.spacing * hud_statscale;
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if (stats.screenbottomspace < 0)
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{
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y = 200 - RelTop - spacing;
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y = 200 - RelTop - spacing - 1;
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}
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else
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{
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