raze-gles/source
Christoph Oelckers 483e0b6574 - fixed voxel rendering in palette emulation mode.
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that.
Fixes #178
2020-11-12 19:26:16 +01:00
..
blood - removed leftover Polymer checks. 2020-11-11 13:03:47 +01:00
build - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
common - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0 2020-11-12 11:38:53 +02:00
core - fixed voxel rendering in palette emulation mode. 2020-11-12 19:26:16 +01:00
exhumed - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
games/duke - iterate linearly over sector effectors. 2020-11-12 19:12:58 +01:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00