raze-gles/source
2020-11-13 09:41:58 +01:00
..
blood - removed leftover Polymer checks. 2020-11-11 13:03:47 +01:00
build - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
common - eliminate dependency on linking order for autosegs registration 2020-11-13 09:41:58 +01:00
core - fixed voxel rendering in palette emulation mode. 2020-11-12 19:26:16 +01:00
exhumed - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
games/duke - Duke: Apply same zvel fix from 13839fc3e9 to shootgrowspark() that was accidentally changed in f276a5f443. I don't believe this to be an issue in any other spot for Duke. 2020-11-13 10:02:12 +11:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - eliminate dependency on linking order for autosegs registration 2020-11-13 09:41:58 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00