Christoph Oelckers
ba00fe4e66
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
Christoph Oelckers
d7e183d46d
- fixed compilation of file system code.
2019-10-31 18:06:05 +01:00
Christoph Oelckers
8ef40c5083
- merged most of Blood's resource manager into the file system
2019-10-31 17:13:48 +01:00
Christoph Oelckers
261af9e401
- rework of the file system code.
...
Made more efficient by basing the lookup on names, not strings and some additions for acting as a stand-in for Blood's resource manager.
2019-10-31 01:48:10 +01:00
Christoph Oelckers
693095bffb
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
...
The idea here is to completely merge the resource management into the file system so that Blood's DICTNODE is merely an alias to the internal FResourceLump.
A two-tiered resource system is not something I consider worthwile, it made sense to get around Builds crappy cache but in the long term this is not a good solution for a multi-game port to have a resource management system in the backend and another one put over it in the front end, both with their own caching logic that might interfere with each other. Better merge it into one that can handle everything.
2019-10-31 00:50:45 +01:00
Christoph Oelckers
c6753a3fec
- tested and fixed game list loader.
2019-10-31 00:41:56 +01:00
Christoph Oelckers
2a7beeff69
- cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory.
2019-10-30 21:51:04 +01:00
Christoph Oelckers
535c68fac1
- fixed Shadow Warrior startup.
...
It runs to the menu, unfortunately key input is broken.
2019-10-30 20:13:43 +01:00
Christoph Oelckers
5b1036093c
- fixed startup.
2019-10-30 19:55:03 +01:00
Christoph Oelckers
266dc9e04e
- added SW search paths to new code and cleaned up the init code.
2019-10-30 19:26:55 +01:00
CommonLoon102
bc6c1bbc3c
Fix the game on non-Windows ( #240 )
2019-10-30 18:54:56 +01:00
hendricks266
d410694e40
SW: Fix 3D Realms and ANM palettes
...
git-svn-id: https://svn.eduke32.com/eduke32@8272 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/astub.cpp
# source/sw/src/anim.cpp
# source/sw/src/colormap.cpp
# source/sw/src/common_game.h
# source/sw/src/game.cpp
2019-10-30 18:50:23 +01:00
hendricks266
d679603cab
SW: Fix MIDI music
...
git-svn-id: https://svn.eduke32.com/eduke32@8271 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/config.cpp
# source/sw/src/config.h
# source/sw/src/game.cpp
# source/sw/src/menus.cpp
# source/sw/src/sounds.cpp
2019-10-30 18:45:53 +01:00
hendricks266
dcba445f4e
SW: Fix file loading and init sequence
...
git-svn-id: https://svn.eduke32.com/eduke32@8269 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/common.cpp
# source/duke3d/src/game.cpp
# source/sw/src/common.cpp
# source/sw/src/common_game.h
# source/sw/src/game.cpp
# source/sw/src/jnstub.cpp
2019-10-30 18:38:43 +01:00
Christoph Oelckers
ea10e01cc3
- adjustments for last commit.
2019-10-30 18:27:52 +01:00
hendricks266
797c79d4a5
Move registry reading to engine
...
git-svn-id: https://svn.eduke32.com/eduke32@8268 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/common.cpp
2019-10-30 18:27:40 +01:00
Christoph Oelckers
418ec0d829
- adjustment to cherry-picked commit.
2019-10-30 18:21:59 +01:00
hendricks266
9b21fe0c28
Move VDF parsing to engine
...
git-svn-id: https://svn.eduke32.com/eduke32@8267 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/common.h
# source/duke3d/src/common.cpp
2019-10-30 18:15:00 +01:00
hendricks266
de3215bcab
Add sound and music code for Ken-Build
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8266 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/kenbuild.vcxproj
# platform/Windows/kenbuild.vcxproj.filters
# source/kenbuild/src/config.cpp
# source/kenbuild/src/game.cpp
# source/kenbuild/src/sound_stub.cpp
2019-10-30 18:10:54 +01:00
Christoph Oelckers
3e5d5a9a3d
- it's "loadgrp".
2019-10-30 18:09:38 +01:00
Christoph Oelckers
7f250fc3e8
- WIP on game data search.
2019-10-30 18:09:00 +01:00
Christoph Oelckers
5e76fd659a
- search path WIP.
2019-10-29 23:57:28 +01:00
Christoph Oelckers
b56dae0e9a
- changed path scanner to return only absolute paths and fixed the directory iterator to construct the proper path.
...
Also avoid collecting duplicate paths.
2019-10-29 21:06:14 +01:00
Christoph Oelckers
ac87665972
- use std::filesystem for directory traversal.
...
So far implemented for scanning search paths
2019-10-29 19:53:46 +01:00
Christoph Oelckers
35342526a5
- WIP search path code
...
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
Christoph Oelckers
cfd9edbe71
- added the main FileSystem class.
2019-10-29 00:15:36 +01:00
Christoph Oelckers
82c844e405
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
Christoph Oelckers
762f174743
- moved the command line parser out of the game frontends.
...
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
2019-10-28 22:19:50 +01:00
Christoph Oelckers
5148fc877d
- consolidate the 3 instances of input.cpp.
...
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Alexey Khokholov
954d3b14dc
Delete _oplmidi.h
2019-10-28 17:51:38 +01:00
Alexey Khokholov
6bb7cb8531
Delete oplmidi.h
2019-10-28 17:51:14 +01:00
Christoph Oelckers
a72863112b
- fix compilation
2019-10-28 17:50:08 +01:00
Christoph Oelckers
21f6178ade
- avoid writing directly to a backend status variable
2019-10-28 07:10:56 +01:00
Christoph Oelckers
901b86577e
- more cleanup
...
Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
Christoph Oelckers
4f4fc1a8d4
- Cleanup
2019-10-28 07:02:42 +01:00
Christoph Oelckers
c589a6ab82
- replaced KEY_PRESSED globally
...
This was just a redundant name getting in the way.
2019-10-28 07:01:01 +01:00
Christoph Oelckers
065721c62b
- simplified the button state maintenance
...
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
Christoph Oelckers
f8203ac766
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
Christoph Oelckers
e7f75cbf4d
WIP
2019-10-28 01:12:31 +01:00
Christoph Oelckers
113b5d9037
- added an input state class which will contain all game-facing input data state.
...
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00
Christoph Oelckers
68b64d2091
- fixed compilation.
2019-10-27 23:18:44 +01:00
CommonLoon102
43da4b68a2
feature: show player names ( #234 )
...
# Conflicts:
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/menu.cpp
# source/blood/src/osdcmd.cpp
2019-10-27 22:24:30 +01:00
Christoph Oelckers
19b9e34726
- removed empty #includes.
2019-10-27 22:17:21 +01:00
Christoph Oelckers
d962a7810d
- deleted unused headers
2019-10-27 22:15:21 +01:00
Christoph Oelckers
cee194fd05
- removed the MACT scriplib after completing the config transition.
2019-10-27 17:31:23 +01:00
nukeykt
aebd22eea8
This makes more sense
2019-10-27 16:54:25 +01:00
nukeykt
5a087b1768
Add gModernMap guard
2019-10-27 16:54:24 +01:00
Christoph Oelckers
bfea07570a
- mapped the remaining Shadow Warrior options to the CVARs.
2019-10-27 16:53:00 +01:00
Christoph Oelckers
2e7ba30068
- a bit more config cleanup.
2019-10-27 14:09:56 +01:00
Christoph Oelckers
5386366ec4
- fix for last commit.
2019-10-27 13:48:03 +01:00
CommonLoon102
441bd25ca5
feature: option to show voxels instead of sprites for showing weapon ( #233 )
...
# Conflicts:
# source/blood/src/controls.cpp
# source/blood/src/menu.cpp
# source/blood/src/osdcmd.cpp
2019-10-27 13:47:01 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
...
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
038c1ba4ba
- more CVARs.
2019-10-27 09:53:09 +01:00
Christoph Oelckers
cdc5044f07
- converted noautoload and forcesetup flags to CVARs.
2019-10-27 09:38:55 +01:00
Christoph Oelckers
4b5ec2aabb
- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
...
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
7023e1e992
- store game vars in the new config file.
2019-10-27 00:29:46 +02:00
Christoph Oelckers
249f6e9d62
- consolidated the joystick and mouse setup code.
2019-10-26 23:45:55 +02:00
Christoph Oelckers
b2d7179dbe
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
Christoph Oelckers
70a7d1bd82
- save all bound keys, not only the one with commands that have both slots assigned.
2019-10-26 21:16:23 +02:00
Christoph Oelckers
db1a9a9363
- the config finally get saved.
...
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
ny00123
731671c401
Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
...
git-svn-id: https://svn.eduke32.com/eduke32@8265 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-26 19:29:13 +02:00
Christoph Oelckers
f53c9f6947
- save stuff to the new config.
2019-10-26 19:24:46 +02:00
Christoph Oelckers
288b230ab8
- only let the CON script access the defaults of CVARs, not their actual value.
...
That allows using them for initialization but not for messing around with user settings.
2019-10-26 18:39:52 +02:00
Christoph Oelckers
cd47582632
- disabled the settings.cfg console script so that the newly added config code can take over its duties.
...
- write the console log to the folder returned by M_GetDocumentsPath and not to the root game directory.
- removed G_ExtPreInit because it has become redundant. The search path setup will have to be redone anyway.
2019-10-26 13:41:42 +02:00
Christoph Oelckers
1e0d49f947
- game starts again.
2019-10-26 13:16:32 +02:00
CommonLoon102
bcf3385ddf
randomize ejecting brass and shell angle on the ground ( #230 )
2019-10-26 10:35:15 +02:00
Grind Core
3cd44c89f5
Commented system message in OperateSprite()
2019-10-26 10:35:14 +02:00
Grind Core
b6ad64ee54
Refactor: xsector, xwall and xsprite structs
...
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)
# Conflicts:
# source/blood/src/actor.h
# source/blood/src/player.h
2019-10-26 10:35:13 +02:00
Christoph Oelckers
1c29169492
-perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function.
2019-10-26 10:30:08 +02:00
Christoph Oelckers
0d878a8604
- some needed cleanup on the control code before testing can start.
2019-10-26 10:16:39 +02:00
Christoph Oelckers
5abc034540
- added a set of left handed key bindings because neither of the offerings is really good for that.
2019-10-26 09:22:49 +02:00
Christoph Oelckers
47acdae8e6
- moved binding files to subdirectory
...
- fixed search/replace error.
2019-10-26 09:05:17 +02:00
Christoph Oelckers
cfaafcede7
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
Christoph Oelckers
c3dc4f35be
- cleanup and license added.
2019-10-25 19:07:14 +02:00
Christoph Oelckers
6f6c850d80
- fixed some search&replace errors
2019-10-25 19:02:27 +02:00
Christoph Oelckers
918d121d99
- fixed missing include paths
2019-10-25 02:07:46 +02:00
Christoph Oelckers
5cf5c74695
- let kopenFileReader have a look into demolition.pk3 if nothing else is found.
...
This should help as long as the old resource management is still in place.
2019-10-25 02:01:52 +02:00
Christoph Oelckers
60fc828a89
- converted the 3 new CVARs in the audio code.
2019-10-25 02:01:36 +02:00
Christoph Oelckers
e8cf6c3d32
- fixed mus_device CVar and reenabled WinMM device.
2019-10-24 21:02:07 +02:00
Christoph Oelckers
9648c026a9
- small adjustments
2019-10-24 20:36:18 +02:00
Christoph Oelckers
8730ce552b
- make things compile again.
...
Let's hope it still works...
2019-10-24 20:28:46 +02:00
Christoph Oelckers
082fcfeef0
- manual update of audiolib
2019-10-24 19:59:09 +02:00
nukeykt
df415605ae
Use gameHandleEvents for time updating
...
# Conflicts:
# source/blood/src/gui.cpp
2019-10-24 19:49:57 +02:00
nukeykt
01d63d19e9
Fix crash with WinMM driver
2019-10-24 19:49:51 +02:00
nukeykt
7f094d3a73
Fix music init code
...
# Conflicts:
# source/blood/src/config.cpp
# source/blood/src/menu.cpp
# source/blood/src/osdcmd.cpp
2019-10-24 19:49:50 +02:00
nukeykt
e6f53f7c30
Resolve merge issues
...
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/props/build_common.props
# source/audiolib/include/music.h
# source/blood/src/blood.cpp
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/sound.cpp
# source/build/include/vfs.h
# source/build/src/vfs.cpp
2019-10-24 19:48:11 +02:00
hendricks266
4ca1af72c3
SW: Load swtimbr.tmb
...
git-svn-id: https://svn.eduke32.com/eduke32@8262 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/sounds.cpp
2019-10-24 19:46:29 +02:00
hendricks266
c6c7c91d7c
Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8261 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:44:22 +02:00
hendricks266
7650cbe592
Fix calls to FX_ErrorString and MUSIC_ErrorString
...
git-svn-id: https://svn.eduke32.com/eduke32@8260 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.cpp
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:44:21 +02:00
hendricks266
553dfb3544
Prefer early return on error in sound and MIDI init functions
...
git-svn-id: https://svn.eduke32.com/eduke32@8259 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.cpp
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:43:51 +02:00
hendricks266
14996d930b
Prefer "MIDI driver" to "Music device"
...
git-svn-id: https://svn.eduke32.com/eduke32@8258 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:42:54 +02:00
hendricks266
55744eff09
Remove second EMIDICard / ForceEMIDI parameter from MUSIC_Init which only served to clobber the value entered using the cvar
...
git-svn-id: https://svn.eduke32.com/eduke32@8257 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:41:50 +02:00
hendricks266
9215812ed6
Remove obsolete comments now that the MIDI objects are back in their rightful location
...
git-svn-id: https://svn.eduke32.com/eduke32@8254 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:41:34 +02:00
terminx
d1ccbab5ea
Boost OPL3 output to about the level of WinMM
...
git-svn-id: https://svn.eduke32.com/eduke32@8240 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:16 +02:00
terminx
8827a0e84b
Retain friendly names for audiolib drivers disabled at compile time
...
git-svn-id: https://svn.eduke32.com/eduke32@8239 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:15 +02:00
terminx
dafd71c72f
Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo
...
git-svn-id: https://svn.eduke32.com/eduke32@8238 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:14 +02:00
terminx
e82ddb23d3
Better stereo suppport in OPL3 emulator
...
Patch from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@8237 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/include/opl3.h
# source/audiolib/src/opl3.cpp
2019-10-24 19:28:13 +02:00
terminx
9b97f504bb
Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output
...
git-svn-id: https://svn.eduke32.com/eduke32@8236 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:57 +02:00
terminx
5de8dad179
Fix mus_adlibstereo
...
git-svn-id: https://svn.eduke32.com/eduke32@8233 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/include/al_midi.h
2019-10-24 19:27:22 +02:00
terminx
247e6bcc26
Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with
...
git-svn-id: https://svn.eduke32.com/eduke32@8232 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:17 +02:00