Resolve merge issues

# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.sln
#	platform/Windows/props/build_common.props
#	source/audiolib/include/music.h
#	source/blood/src/blood.cpp
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/sound.cpp
#	source/build/include/vfs.h
#	source/build/src/vfs.cpp
This commit is contained in:
nukeykt 2019-10-24 22:25:34 +09:00 committed by Christoph Oelckers
parent 4ca1af72c3
commit e6f53f7c30
24 changed files with 162 additions and 58 deletions

View file

@ -99,9 +99,9 @@ int MV_GetReverbDelay(void);
void MV_SetReverbDelay(int delay);
int MV_PlayVOC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance,
int priority, float volume, uint32_t callbackval);
int priority, float volume, intptr_t callbackval);
int MV_PlayVOC(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, uint32_t callbackval);
int left, int right, int priority, float volume, intptr_t callbackval);
decltype(MV_PlayVOC3D) MV_PlayWAV3D;
decltype(MV_PlayVOC) MV_PlayWAV;
@ -114,12 +114,15 @@ decltype(MV_PlayVOC) MV_PlayXA;
decltype(MV_PlayVOC3D) MV_PlayXMP3D;
decltype(MV_PlayVOC) MV_PlayXMP;
int MV_PlayRAW(char *ptr, uint32_t length, int rate, char *loopstart, char *loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, intptr_t callbackval);
int MV_IdentifyXMP(char const *ptr, uint32_t length);
int MV_GetPosition(int handle, int *position);
int MV_SetPosition(int handle, int position);
void MV_SetVolume(int volume);
int MV_GetVolume(void);
void MV_SetCallBack(void (*function)(uint32_t));
void MV_SetCallBack(void (*function)(intptr_t));
void MV_SetReverseStereo(int setting);
int MV_GetReverseStereo(void);
int MV_Init(int soundcard, int MixRate, int Voices, int numchannels, void *initdata);

View file

@ -53,7 +53,6 @@ typedef struct
uint32_t tick;
} songposition;
#define MUSIC_LoopSong ( 1 == 1 )
#define MUSIC_PlayOnce ( !MUSIC_LoopSong )

View file

@ -380,7 +380,7 @@ Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int MV_PlayFLAC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, uint32_t callbackval)
int MV_PlayFLAC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, intptr_t callbackval)
{
int left;
int right;
@ -419,7 +419,7 @@ Begin playback of sound data with the given sound levels and
priority.
---------------------------------------------------------------------*/
int MV_PlayFLAC(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int MV_PlayFLAC(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
VoiceNode *voice;
flac_data *fd = 0;
@ -658,7 +658,7 @@ void MV_ReleaseFLACVoice(VoiceNode *voice)
#include "_multivc.h"
int MV_PlayFLAC(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset,
int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);
@ -677,7 +677,7 @@ int MV_PlayFLAC(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int p
}
int MV_PlayFLAC3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle,
int distance, int priority, float volume, uint32_t callbackval)
int distance, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);

View file

@ -301,8 +301,31 @@ end_of_data:
return NoMoreData;
}
static playbackstatus MV_GetNextRAWBlock(VoiceNode *voice)
{
if (voice->BlockLength == 0)
{
if (voice->LoopStart == NULL)
return NoMoreData;
voice->BlockLength = voice->LoopSize;
voice->NextBlock = voice->LoopStart;
voice->length = 0;
voice->position = 0;
}
voice->sound = voice->NextBlock;
voice->position -= voice->length;
voice->length = min(voice->BlockLength, 0x8000u);
voice->NextBlock += voice->length * (voice->channels * voice->bits / 8);
voice->BlockLength -= voice->length;
voice->length <<= 16;
return KeepPlaying;
}
int MV_PlayWAV3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance,
int priority, float volume, uint32_t callbackval)
int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_Error;
@ -323,7 +346,7 @@ int MV_PlayWAV3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int a
}
int MV_PlayWAV(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, uint32_t callbackval)
int left, int right, int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_Error;
@ -404,7 +427,7 @@ int MV_PlayWAV(char *ptr, uint32_t length, int loopstart, int loopend, int pitch
}
int MV_PlayVOC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle,
int distance, int priority, float volume, uint32_t callbackval)
int distance, int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_Error;
@ -425,7 +448,7 @@ int MV_PlayVOC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int a
}
int MV_PlayVOC(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, uint32_t callbackval)
int left, int right, int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_Error;
@ -468,3 +491,47 @@ int MV_PlayVOC(char *ptr, uint32_t length, int loopstart, int loopend, int pitch
return voice->handle;
}
int MV_PlayRAW(char *ptr, uint32_t length, int rate, char *loopstart, char *loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_Error;
// Request a voice from the voice pool
VoiceNode *voice = MV_AllocVoice(priority);
if (voice == NULL)
{
MV_SetErrorCode(MV_NoVoices);
return MV_Error;
}
voice->rawdataptr = (uint8_t *)ptr;
voice->ptrlength = length;
voice->Paused = FALSE;
voice->wavetype = FMT_RAW;
voice->bits = 8;
voice->channels = 1;
voice->GetSound = MV_GetNextRAWBlock;
voice->NextBlock = ptr;
voice->LoopCount = 0;
voice->position = 0;
voice->BlockLength = length;
voice->PitchScale = PITCH_GetScale(pitchoffset);
voice->length = 0;
voice->next = NULL;
voice->prev = NULL;
voice->priority = priority;
voice->callbackval = callbackval;
voice->LoopStart = loopstart;
voice->LoopEnd = loopend;
voice->LoopSize = loopend - loopstart + 1;
voice->volume = volume;
MV_SetVoicePitch(voice, rate, pitchoffset);
MV_SetVoiceVolume(voice, vol, left, right, volume);
MV_PlayVoice(voice);
return voice->handle;
}

View file

@ -185,7 +185,7 @@ static wavefmt_t FX_DetectFormat(char const * const ptr, uint32_t length)
}
int FX_Play(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset,
int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
static constexpr decltype(MV_PlayVOC) *func[] =
{ nullptr, nullptr, MV_PlayVOC, MV_PlayWAV, MV_PlayVorbis, MV_PlayFLAC, MV_PlayXA, MV_PlayXMP };
@ -207,7 +207,7 @@ int FX_Play(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitch
}
int FX_Play3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle, int distance,
int priority, float volume, uint32_t callbackval)
int priority, float volume, intptr_t callbackval)
{
static constexpr decltype(MV_PlayVOC3D) *func[] =
{ nullptr, nullptr, MV_PlayVOC3D, MV_PlayWAV3D, MV_PlayVorbis3D, MV_PlayFLAC3D, MV_PlayXA3D, MV_PlayXMP3D };
@ -228,6 +228,34 @@ int FX_Play3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int a
return handle;
}
int FX_PlayRaw(char *ptr, uint32_t ptrlength, int rate, int pitchoffset, int vol,
int left, int right, int priority, float volume, intptr_t callbackval)
{
int handle = MV_PlayRAW(ptr, ptrlength, rate, NULL, NULL, pitchoffset, vol, left, right, priority, volume, callbackval);
if (handle <= MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return handle;
}
int FX_PlayLoopedRaw(char *ptr, uint32_t ptrlength, char *loopstart, char *loopend, int rate,
int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
int handle = MV_PlayRAW(ptr, ptrlength, rate, loopstart, loopend, pitchoffset, vol, left, right, priority, volume, callbackval);
if (handle <= MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return handle;
}
int FX_SetPrintf(void (*function)(const char *, ...))
{
MV_SetPrintf(function);

View file

@ -79,7 +79,7 @@ static VoiceNode VoicePool;
static int MV_MixPage;
void (*MV_Printf)(const char *fmt, ...) = initprintf;
static void (*MV_CallBackFunc)(uint32_t);
static void (*MV_CallBackFunc)(intptr_t);
char *MV_MixDestination;
int MV_SampleSize = 1;
@ -775,7 +775,7 @@ void MV_SetVolume(int volume)
int MV_GetVolume(void) { return MV_TotalVolume; }
void MV_SetCallBack(void (*function)(uint32_t)) { MV_CallBackFunc = function; }
void MV_SetCallBack(void (*function)(intptr_t)) { MV_CallBackFunc = function; }
void MV_SetReverseStereo(int setting) { MV_ReverseStereo = setting; }

View file

@ -324,7 +324,7 @@ Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int MV_PlayVorbis3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, uint32_t callbackval)
int MV_PlayVorbis3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, intptr_t callbackval)
{
if (!MV_Installed)
return MV_SetErrorCode(MV_NotInstalled);
@ -352,7 +352,7 @@ Begin playback of sound data with the given sound levels and
priority.
---------------------------------------------------------------------*/
int MV_PlayVorbis(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int MV_PlayVorbis(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(loopend);
@ -458,7 +458,7 @@ void MV_ReleaseVorbisVoice( VoiceNode * voice )
#include "_multivc.h"
int MV_PlayVorbis(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset,
int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);
@ -477,7 +477,7 @@ int MV_PlayVorbis(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int
}
int MV_PlayVorbis3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle,
int distance, int priority, float volume, uint32_t callbackval)
int distance, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);

View file

@ -370,7 +370,7 @@ from listener.
---------------------------------------------------------------------*/
int MV_PlayXA3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume,
uint32_t callbackval)
intptr_t callbackval)
{
int left;
int right;
@ -410,7 +410,7 @@ priority.
---------------------------------------------------------------------*/
int MV_PlayXA(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right,
int priority, float volume, uint32_t callbackval)
int priority, float volume, intptr_t callbackval)
{
VoiceNode *voice;
xa_data * xad = 0;

View file

@ -64,7 +64,7 @@ static playbackstatus MV_GetNextXMPBlock(VoiceNode *voice)
return KeepPlaying;
}
int MV_PlayXMP3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, uint32_t callbackval)
int MV_PlayXMP3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, intptr_t callbackval)
{
int left;
int right;
@ -95,7 +95,7 @@ int MV_PlayXMP3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int a
return status;
}
int MV_PlayXMP(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, uint32_t callbackval)
int MV_PlayXMP(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval)
{
VoiceNode *voice;
xmp_data * xmpd = 0;
@ -200,7 +200,7 @@ void MV_ReleaseXMPVoice(VoiceNode * voice)
static char const NoXMP[] = "MV_PlayXMP: libxmp-lite support not included in this binary.\n";
int MV_PlayXMP(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, uint32_t callbackval)
int left, int right, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);
@ -219,7 +219,7 @@ int MV_PlayXMP(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pi
}
int MV_PlayXMP3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle,
int distance, int priority, float volume, uint32_t callbackval)
int distance, int priority, float volume, intptr_t callbackval)
{
UNREFERENCED_PARAMETER(ptr);
UNREFERENCED_PARAMETER(ptrlength);

View file

@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "mmulti.h"
#include "compat.h"
#include "renderlayer.h"
#include "vfs.h"
#include "fx_man.h"
#include "common.h"
#include "common_game.h"
@ -387,7 +388,7 @@ void PreloadTiles(void)
for (int i = 1; i < gSkyCount; i++)
tilePrecacheTile(skyTile+i, 0);
}
G_HandleAsync();
gameHandleEvents();
}
@ -422,7 +423,7 @@ void PreloadCache(void)
MUSIC_Update();
if ((++cnt & 7) == 0)
G_HandleAsync();
gameHandleEvents();
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
{
@ -431,10 +432,10 @@ void PreloadCache(void)
// this just prevents the loading screen percentage bar from making large jumps
while (percentDisplayed < percentComplete)
{
gameHandleEvents();
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
viewLoadingScreenUpdate(tempbuf, percentDisplayed);
videoNextPage();
timerUpdate();
if (totalclock - clock >= 1)
{
@ -1054,7 +1055,7 @@ void ProcessFrame(void)
{
while (gNetFifoMasterTail < gNetFifoTail)
{
G_HandleAsync();
gameHandleEvents();
netMasterUpdate();
}
}
@ -1492,6 +1493,7 @@ int app_main(int argc, char const * const * argv)
margc = argc;
margv = argv;
#ifdef _WIN32
#endif
G_ExtPreInit(argc, argv);
@ -1740,7 +1742,7 @@ RESTART:
{
char gameUpdate = false;
double const gameUpdateStartTime = timerGetHiTicks();
G_HandleAsync();
gameHandleEvents();
while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
{
viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
@ -1761,10 +1763,10 @@ RESTART:
break;
faketimerhandler();
ProcessFrame();
timerUpdate();
timerUpdateClock();
gameUpdate = true;
}
timerUpdate();
timerUpdateClock();
}
if (gameUpdate)
{
@ -1794,7 +1796,7 @@ RESTART:
videoClearScreen(0);
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
}
G_HandleAsync();
gameHandleEvents();
if (gQuitRequest && !gQuitGame)
netBroadcastMyLogoff(gQuitRequest == 2);
}
@ -1849,7 +1851,7 @@ RESTART:
while (gGameMenuMgr.m_bActive)
{
gGameMenuMgr.Process();
G_HandleAsync();
gameHandleEvents();
if (G_FPSLimit())
{
videoClearScreen(0);
@ -2512,7 +2514,7 @@ bool AddINIFile(const char *pzFile, bool bForce = false)
void ScanINIFiles(void)
{
nINICount = 0;
CACHE1D_FIND_REC *pINIList = klistpath("/", "*.ini", CACHE1D_FIND_FILE);
BUILDVFS_FIND_REC *pINIList = klistpath("/", "*.ini", BUILDVFS_FIND_FILE);
pINIChain = NULL;
if (bINIOverride || !pINIList)

View file

@ -643,7 +643,7 @@ void G_LoadGroupsInDir(const char *dirname)
for (auto & extension : extensions)
{
CACHE1D_FIND_REC *rec;
BUILDVFS_FIND_REC *rec;
fnlist_getnames(&fnlist, dirname, extension, -1, 0);

View file

@ -532,10 +532,10 @@ extern void G_SetupGlobalPsky(void);
#define G_ModDirSnprintfLite(buf, size, basename) \
((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/%s", g_modDir, basename) : Bsnprintf(buf, size, "%s", basename))
static inline void G_HandleAsync(void)
static inline int gameHandleEvents(void)
{
handleevents();
netGetPackets();
return handleevents();
}
# define FORMAT_UPGRADE_ELIGIBLE

View file

@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "function.h"
#include "control.h"
#include "_control.h"
#include "gamedefs.h"
#include "hash.h"
#include "gamecvars.h"

View file

@ -47,7 +47,7 @@ char Wait(int nTicks)
totalclock = 0;
while (totalclock < nTicks)
{
timerUpdate();
timerUpdateClock();
char key = keyGetScan();
if (key)
{
@ -67,7 +67,7 @@ char DoFade(char r, char g, char b, int nTicks)
totalclock = gFrameClock = 0;
do
{
while (totalclock < gFrameClock) { timerUpdate();};
while (totalclock < gFrameClock) { timerUpdateClock();};
gFrameClock += 2;
scrNextPage();
scrFadeAmount(divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
@ -86,7 +86,7 @@ char DoUnFade(int nTicks)
totalclock = gFrameClock = 0;
do
{
while (totalclock < gFrameClock) { timerUpdate(); };
while (totalclock < gFrameClock) { timerUpdateClock(); };
scrNextPage();
scrFadeAmount(0x10000-divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
if (keyGetScan())
@ -250,7 +250,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
UpdateDacs(0, true);
timerUpdate();
timerUpdateClock();
ClockTicks nStartTime = totalclock;
ctrlClearAllInput();
@ -258,7 +258,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
int nFrame = 0;
do
{
G_HandleAsync();
gameHandleEvents();
if (scale((int)(totalclock-nStartTime), nFrameRate, kTicRate) < nFrame)
continue;

View file

@ -433,7 +433,7 @@ void CDemo::LoadDemoInfo(void)
pathsearchmode = 0;
char zFN[BMAX_PATH];
Bsnprintf(zFN, BMAX_PATH, "%s*.dem", BloodIniPre);
auto pList = klistpath("/", zFN, CACHE1D_FIND_FILE);
auto pList = klistpath("/", zFN, BUILDVFS_FIND_FILE);
auto pIterator = pList;
while (pIterator != NULL)
{

View file

@ -424,7 +424,7 @@ void MyLoadSave::Save(void)
void LoadSavedInfo(void)
{
auto pList = klistpath("./", "game*.sav", CACHE1D_FIND_FILE);
auto pList = klistpath("./", "game*.sav", BUILDVFS_FIND_FILE);
int nCount = 0;
for (auto pIterator = pList; pIterator != NULL && nCount < 10; pIterator = pIterator->next, nCount++)
{

View file

@ -639,7 +639,7 @@ void netWaitForEveryone(char a1)
{
if (keystatus[sc_Escape] && a1)
exit(0);
G_HandleAsync();
gameHandleEvents();
faketimerhandler();
for (p = connecthead; p >= 0; p = connectpoint2[p])
if (gPlayerReady[p] < gPlayerReady[myconnectindex])
@ -1375,7 +1375,7 @@ void netUpdate(void)
void faketimerhandler(void)
{
timerUpdate();
timerUpdateClock();
#ifndef NETCODE_DISABLE
if (gNetMode != NETWORK_NONE && gNetENetInit)
netUpdate();

View file

@ -110,7 +110,7 @@ static int osdcmd_map(osdcmdptr_t parm)
if (parm->numparms != 1 || wildcardp)
{
CACHE1D_FIND_REC *r;
BUILDVFS_FIND_REC *r;
fnlist_t fnlist = FNLIST_INITIALIZER;
int32_t maxwidth = 0;

View file

@ -895,7 +895,7 @@ void Resource::FNAddFiles(fnlist_t * fnlist, const char *pattern)
sprintf(filename, "%s.%s", pNode->name, pNode->type);
if (!Bwildmatch(filename, pattern))
continue;
switch (klistaddentry(&fnlist->findfiles, filename, CACHE1D_FIND_FILE, CACHE1D_SOURCE_GRP))
switch (klistaddentry(&fnlist->findfiles, filename, BUILDVFS_FIND_FILE, BUILDVFS_SOURCE_GRP))
{
case -1:
return;
@ -932,7 +932,7 @@ void Resource::PrecacheSounds(void)
if ((!strcmp(pNode->type, "RAW") || !strcmp(pNode->type, "SFX")) && !pNode->ptr)
{
Load(pNode);
G_HandleAsync();
gameHandleEvents();
}
}
}

View file

@ -437,13 +437,16 @@ void DeinitSoundDevice(void)
void InitMusicDevice(void)
{
int nStatus = MUSIC_Init(1/*MusicDevice*/, 0);
int nStatus = MUSIC_Init(MusicDevice);
if (nStatus != 0)
{
initprintf("InitMusicDevice: %s\n", MUSIC_ErrorString(nStatus));
return;
}
MUSIC_SetVolume(mus_volume);
DICTNODE *hTmb = gSoundRes.Lookup("GMTIMBRE", "TMB");
if (hTmb)
AL_RegisterTimbreBank((unsigned char*)gSoundRes.Load(hTmb));
MUSIC_SetVolume(MusicVolume);
}
void DeinitMusicDevice(void)

View file

@ -75,7 +75,7 @@ static HWND pages[3];
static int done = -1;
static int mode = TAB_CONFIG;
static CACHE1D_FIND_REC *finddirs;
static BUILDVFS_FIND_REC *finddirs;
static inline void clearfilenames(void)
{
@ -86,7 +86,7 @@ static inline void clearfilenames(void)
static inline void getfilenames(char const *path)
{
clearfilenames();
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
finddirs = klistpath(path,"*",BUILDVFS_FIND_DIR);
}
#define POPULATE_VIDEO 1
@ -249,7 +249,7 @@ static INT_PTR CALLBACK ConfigPageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, L
settings.gamedir = NULL;
else
{
CACHE1D_FIND_REC *dir = finddirs;
BUILDVFS_FIND_REC *dir = finddirs;
for (int j = 1; dir != NULL; dir = dir->next, j++)
{
if (j == i)

View file

@ -3024,7 +3024,7 @@ void viewDrawScreen(void)
polymostcenterhoriz = defaultHoriz;
#endif
timerUpdate();
timerUpdateClock();
ClockTicks delta = totalclock - lastUpdate;
if (delta < 0)
delta = 0;

View file

@ -8,6 +8,7 @@
#define EDUKE32_COMMON_H_
#include "cache1d.h"
#include "vfs.h"
#include "compat.h"
#include "pragmas.h" // klabs
#include "scriptfile.h"

View file

@ -21,7 +21,7 @@
#define _SmackerFileStream_h_
#include <string>
#include "cache1d.h"
#include "vfs.h"
#include "compat.h"
#include <stdint.h>