raze-gles/source
Christoph Oelckers 288b230ab8 - only let the CON script access the defaults of CVARs, not their actual value.
That allows using them for initialization but not for messing around with user settings.
2019-10-26 18:39:52 +02:00
..
audiolib - converted the 3 new CVARs in the audio code. 2019-10-25 02:01:36 +02:00
blood - disabled the settings.cfg console script so that the newly added config code can take over its duties. 2019-10-26 13:41:42 +02:00
build - disabled the settings.cfg console script so that the newly added config code can take over its duties. 2019-10-26 13:41:42 +02:00
common - game starts again. 2019-10-26 13:16:32 +02:00
duke3d - only let the CON script access the defaults of CVARs, not their actual value. 2019-10-26 18:39:52 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
platform - fixed compilation. 2019-10-23 18:36:48 +02:00
rr - disabled the settings.cfg console script so that the newly added config code can take over its duties. 2019-10-26 13:41:42 +02:00
sw - disabled the settings.cfg console script so that the newly added config code can take over its duties. 2019-10-26 13:41:42 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00