raze-gles/source
hendricks266 9b21fe0c28 Move VDF parsing to engine
git-svn-id: https://svn.eduke32.com/eduke32@8267 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/common.h
#	source/duke3d/src/common.cpp
2019-10-30 18:15:00 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
build Move VDF parsing to engine 2019-10-30 18:15:00 +01:00
common - it's "loadgrp". 2019-10-30 18:09:38 +01:00
duke3d - WIP on game data search. 2019-10-30 18:09:00 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - consolidate the 3 instances of input.cpp. 2019-10-28 18:32:05 +01:00
platform - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
rr - WIP on game data search. 2019-10-30 18:09:00 +01:00
sw - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - WIP on game data search. 2019-10-30 18:09:00 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00