raze-gles/source
Christoph Oelckers 082fcfeef0 - manual update of audiolib 2019-10-24 19:59:09 +02:00
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audiolib - manual update of audiolib 2019-10-24 19:59:09 +02:00
blood Use gameHandleEvents for time updating 2019-10-24 19:49:57 +02:00
build Resolve merge issues 2019-10-24 19:48:11 +02:00
common - and the last 2 hud CVARS for Blood… 2019-10-24 01:41:55 +02:00
duke3d Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu 2019-10-24 19:44:22 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
libsmackerdec Resolve merge issues 2019-10-24 19:48:11 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - fixed compilation. 2019-10-23 18:36:48 +02:00
rr - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sw SW: Load swtimbr.tmb 2019-10-24 19:46:29 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00