mirror of
https://github.com/ZDoom/raze-gles.git
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- let kopenFileReader have a look into demolition.pk3 if nothing else is found.
This should help as long as the old resource management is still in place.
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parent
60fc828a89
commit
5cf5c74695
3 changed files with 25 additions and 65 deletions
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@ -145,12 +145,13 @@ public:
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};
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FileReader openFromBaseResource(const char* name);
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// Wrappers for the handle based API to get rid of the direct calls without any actual changes to the implementation.
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inline FileReader kopenFileReader(const char* name, int where)
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{
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int handle = where == 0 ? kopen4loadfrommod(name, 0) : kopen4load(name, where);
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KFileReaderInterface *fri = handle == buildvfs_kfd_invalid? nullptr : new KFileReaderInterface(handle);
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return FileReader(fri);
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if (handle != buildvfs_kfd_invalid) FileReader(new KFileReaderInterface(handle));
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return openFromBaseResource(name);
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}
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// This is only here to mark a file as not being part of the game assets (e.g. savegames)
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@ -65,15 +65,28 @@ void InitBaseRes()
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}
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}
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FileReader GetBaseResource(const char* fn)
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extern FString currentGame;
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FileReader openFromBaseResource(const char* fn)
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{
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auto lump = engine_res->FindLump(fn);
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if (!lump)
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if (lump) return lump->NewReader();
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// Also look in game filtered directories.
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FStringf filtername("filter/%s/%s", currentGame.GetChars(), fn);
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lump = engine_res->FindLump(fn);
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if (lump) return lump->NewReader();
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return FileReader(nullptr);
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}
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FileReader GetResource(const char* fn)
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{
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auto fr = kopenFileReader(fn, 0);
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if (!fr.isOpen())
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{
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wm_msgbox("Fatal error", "Base resource '%s' not found", fn);
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exit(-1);
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}
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return lump->NewReader();
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return fr;
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}
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GLInstance GLInterface;
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@ -122,9 +135,9 @@ void GLInstance::Init()
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void GLInstance::LoadPolymostShader()
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{
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auto fr1 = GetBaseResource("demolition/shaders/glsl/polymost.vp");
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auto fr1 = GetResource("demolition/shaders/glsl/polymost.vp");
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TArray<uint8_t> Vert = fr1.Read();
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fr1 = GetBaseResource("demolition/shaders/glsl/polymost.fp");
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fr1 = GetResource("demolition/shaders/glsl/polymost.fp");
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TArray<uint8_t> Frag = fr1.Read();
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// Zero-terminate both strings.
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Vert.Push(0);
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@ -136,9 +149,9 @@ void GLInstance::LoadPolymostShader()
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void GLInstance::LoadVPXShader()
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{
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auto fr1 = GetBaseResource("demolition/shaders/glsl/animvpx.vp");
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auto fr1 = GetResource("demolition/shaders/glsl/animvpx.vp");
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TArray<uint8_t> Vert = fr1.Read();
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fr1 = GetBaseResource("demolition/shaders/glsl/animvpx.fp");
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fr1 = GetResource("demolition/shaders/glsl/animvpx.fp");
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TArray<uint8_t> Frag = fr1.Read();
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// Zero-terminate both strings.
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Vert.Push(0);
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@ -149,9 +162,9 @@ void GLInstance::LoadVPXShader()
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void GLInstance::LoadSurfaceShader()
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{
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auto fr1 = GetBaseResource("demolition/shaders/glsl/glsurface.vp");
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auto fr1 = GetResource("demolition/shaders/glsl/glsurface.vp");
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TArray<uint8_t> Vert = fr1.Read();
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fr1 = GetBaseResource("demolition/shaders/glsl/glsurface.fp");
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fr1 = GetResource("demolition/shaders/glsl/glsurface.fp");
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TArray<uint8_t> Frag = fr1.Read();
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// Zero-terminate both strings.
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Vert.Push(0);
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@ -263,60 +263,6 @@ static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
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};
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#if defined(GEKKO)
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Open", // A
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"Fire", // B
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"Run", // 1
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"Map", // 2
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"Previous_Weapon", // -
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"Next_Weapon", // +
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"", // Home
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"Jump", // Z
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"Crouch", // C
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"Map", // X
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"Run", // Y
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"Jump", // L
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"Quick_Kick", // R
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"Crouch", // ZL
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"Fire", // ZR
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"Quick_Kick", // D-Pad Up
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"Inventory_Right", // D-Pad Right
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"Inventory", // D-Pad Down
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"Inventory_Left", // D-Pad Left
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Inventory",
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_strafing",
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"analog_moving",
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"analog_turning",
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"analog_lookingupanddown",
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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};
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#else
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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