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Add gModernMap guard
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@ -1928,7 +1928,7 @@ void WeaponProcess(PLAYER *pPlayer) {
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pPlayer->flashEffect = ClipLow(pPlayer->flashEffect - 1, 0);
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if (gQavScene[pPlayer->nPlayer].index >= 0) {
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if (gModernMap && gQavScene[pPlayer->nPlayer].index >= 0) {
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int nIndex = gQavScene[pPlayer->nPlayer].index;
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if (sprite[nIndex].extra >= 0 && pPlayer->pXSprite->health > 0) {
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