raze-gles/source
Christoph Oelckers 038c1ba4ba - more CVARs.
2019-10-27 09:53:09 +01:00
..
audiolib - converted the 3 new CVARs in the audio code. 2019-10-25 02:01:36 +02:00
blood - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
build - more CVARs. 2019-10-27 09:53:09 +01:00
common - more CVARs. 2019-10-27 09:53:09 +01:00
duke3d - more CVARs. 2019-10-27 09:53:09 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
platform - fixed compilation. 2019-10-23 18:36:48 +02:00
rr - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
sw - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00