- added the main FileSystem class.

This commit is contained in:
Christoph Oelckers 2019-10-29 00:15:36 +01:00
parent 82c844e405
commit cfd9edbe71
12 changed files with 1090 additions and 1562 deletions

View File

@ -819,6 +819,7 @@ set (PCH_SOURCES
common/utility/memarena.cpp
common/utility/sc_man.cpp
common/filesystem/filesystem.cpp
common/filesystem/ancientzip.cpp
common/filesystem/file_zip.cpp
common/filesystem/file_7z.cpp

View File

@ -74,8 +74,11 @@ bool FLumpFile::Open(bool quiet)
Lumps[0].LumpSize = (int)Reader.GetLength();
Lumps[0].Flags = 0;
Lumps[0].FullName = FileName;
Lumps[0].BaseName = ExtractFileBase(FileName);
auto p = FileName.LastIndexOf('/');
Lumps[0].PathLen = FileName.LastIndexOf('/') + 1;
Lumps[0].ExtStart = FileName.LastIndexOf('.');
NumLumps = 1;
if (Lumps[0].ExtStart < Lumps[0].PathLen) Lumps[0].ExtStart = -1;
/*
if (!quiet)
{

View File

@ -104,11 +104,10 @@ void BloodCrypt (void *data, int key, int len)
class FRFFFile : public FResourceFile
{
FRFFLump *Lumps;
TArray<FRFFLump> Lumps;
public:
FRFFFile(const char * filename, FileReader &file);
virtual ~FRFFFile();
virtual bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
@ -123,7 +122,6 @@ public:
FRFFFile::FRFFFile(const char *filename, FileReader &file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
//==========================================================================
@ -146,19 +144,22 @@ bool FRFFFile::Open(bool quiet)
Reader.Read (lumps, header.NumLumps * sizeof(RFFLump));
BloodCrypt (lumps, header.DirOfs, header.NumLumps * sizeof(RFFLump));
Lumps = new FRFFLump[NumLumps];
Lumps.Grow(NumLumps);
//if (!quiet) Printf(", %d lumps\n", NumLumps);
for (uint32_t i = 0; i < NumLumps; ++i)
{
Lumps[i].Position = LittleLong(lumps[i].FilePos);
Lumps[i].LumpSize = LittleLong(lumps[i].Size);
Lumps[i].Owner = this;
Lumps.Reserve(1);
auto& Lump = Lumps.Last();
Lump.Position = LittleLong(lumps[i].FilePos);
Lump.LumpSize = LittleLong(lumps[i].Size);
Lump.Owner = this;
if (lumps[i].Flags & 0x10)
{
Lumps[i].Flags |= LUMPF_BLOODCRYPT;
Lump.Flags |= LUMPF_BLOODCRYPT;
}
Lumps[i].IndexNum = LittleLong(lumps[i].IndexNum);
Lump.IndexNum = LittleLong(lumps[i].IndexNum);
// Rearrange the name and extension to construct the fullname.
char name[13];
strncpy(name, lumps[i].Name, 8);
@ -170,20 +171,20 @@ bool FRFFFile::Open(bool quiet)
name[len+2] = lumps[i].Extension[1];
name[len+3] = lumps[i].Extension[2];
name[len+4] = 0;
Lumps[i].LumpNameSetup(name);
Lump.LumpNameSetup(name);
if (Lump.IndexNum > 0)
{
// Create a second entry for looking up by index.
Lumps.Reserve(1);
auto& l = Lumps.Last();
l = Lumps[Lumps.Size() - 2];
snprintf(name, 13, "{%d}.%c%c%c", l.IndexNum, lumps[i].Extension[0], lumps[i].Extension[1], lumps[i].Extension[2]);
}
}
delete[] lumps;
return true;
}
FRFFFile::~FRFFFile()
{
if (Lumps != NULL)
{
delete[] Lumps;
}
}
//==========================================================================
//

View File

@ -0,0 +1,919 @@
/*
** filesystem.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "m_argv.h"
#include "cmdlib.h"
#include "printf.h"
//#include "c_dispatch.h"
#include "filesystem.h"
#include "superfasthash.h"
#include "resourcefile.h"
//#include "md5.h"
//#include "doomstat.h"
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffffffff)
struct FileSystem::FileRecord
{
int rfnum;
FResourceLump *lump;
};
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem Files;
// CODE --------------------------------------------------------------------
FileSystem::~FileSystem ()
{
DeleteAll();
}
void FileSystem::DeleteAll ()
{
FileInfo.Clear();
NumEntries = 0;
for (int i = Files.Size() - 1; i >= 0; --i)
{
delete Files[i];
}
Files.Clear();
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
int FileSystem::InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &deletelumps)
{
int numfiles;
// open all the files, load headers, and count lumps
DeleteAll();
numfiles = 0;
for(unsigned i=0;i<filenames.Size(); i++)
{
int baselump = NumEntries;
AddFile (filenames[i]);
}
NumEntries = FileInfo.Size();
if (NumEntries == 0)
{
return 0;
}
// [RH] Set up hash table
Hashes.Resize(8 * NumEntries);
FirstFileIndex_BaseName = &Hashes[0];
NextFileIndex_BaseName = &Hashes[NumEntries];
FirstFileIndex_FullName = &Hashes[NumEntries*2];
NextFileIndex_FullName = &Hashes[NumEntries*3];
FirstFileIndex_NoExt = &Hashes[NumEntries*4];
NextFileIndex_NoExt = &Hashes[NumEntries*5];
FirstFileIndex_BaseExt = &Hashes[NumEntries*6];
NextFileIndex_BaseExt = &Hashes[NumEntries*7];
InitHashChains ();
FileInfo.ShrinkToFit();
Files.ShrinkToFit();
return NumEntries;
}
//==========================================================================
//
// AddFile
//
//==========================================================================
void FileSystem::AddFile (const char *filename, FileReader *filer)
{
int startlump;
bool isdir = false;
FileReader fr;
if (filer == nullptr)
{
// Does this exist? If so, is it a directory?
if (!DirEntryExists(filename, &isdir))
{
Printf("%s: File or Directory not found\n", filename);
PrintLastError();
return;
}
if (!isdir)
{
if (!fr.OpenFile(filename))
{ // Didn't find file
Printf ("%s: File not found\n", filename);
PrintLastError ();
return;
}
}
}
else fr = std::move(*filer);
Printf (" adding %s", filename);
startlump = NumEntries;
FResourceFile *resfile;
if (!isdir)
resfile = FResourceFile::OpenResourceFile(filename, fr);
else
resfile = FResourceFile::OpenDirectory(filename);
if (resfile != NULL)
{
uint32_t lumpstart = FileInfo.Size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
lump_p->lump = lump;
lump_p->rfnum = Files.Size();
}
Files.Push(resfile);
}
}
//==========================================================================
//
// GetFileRecordCheckIfWadLoaded
//
// Returns true if the specified wad is loaded, false otherwise.
// If a fully-qualified path is specified, then the wad must match exactly.
// Otherwise, any wad with that name will work, whatever its path.
// Returns the wads index if found, or -1 if not.
//
//==========================================================================
int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileName (i), name) == 0)
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// GetFileRecordFindFile
//
// Same as above but looks for a fully qualified name from a .zip
// These don't care about namespaces though because those are part
// of the path.
//
//==========================================================================
int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept
{
uint32_t i;
if (name == NULL)
{
return -1;
}
uint32_t* fli;
uint32_t* nli;
switch (lookupmode)
{
case ELookupMode::FullName:
fli = FirstFileIndex_FullName;
nli = NextFileIndex_FullName;
break;
case ELookupMode::NoExtension:
fli = FirstFileIndex_NoExt;
nli = NextFileIndex_NoExt;
break;
case ELookupMode::BaseName:
fli = FirstFileIndex_BaseName;
nli = NextFileIndex_BaseName;
break;
case ELookupMode::BaseWithExtension:
fli = FirstFileIndex_BaseExt;
nli = NextFileIndex_BaseExt;
break;
}
auto len = strlen(name);
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
auto lump = FileInfo[i].lump;
if (FileInfo[i].rfnum != filenum) continue;
const char* fn = lump->FullName.GetChars();
const char* fnstart, * fnend;
if (lookupmode == ELookupMode::BaseName || lookupmode == ELookupMode::BaseWithExtension) fnstart = fn + lump->PathLen;
else fnstart = fn;
if ((lookupmode == ELookupMode::NoExtension || lookupmode == ELookupMode::BaseName) && lump->ExtStart >= 0) fnend = fn + lump->ExtStart;
else fnend = fn + lump->FullName.Len();
if ((fnend - fnstart) == (ptrdiff_t)len)
{
if (!strnicmp(name, fnstart, len))
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// GetFileRecordGetFile
//
// Calls GetFileRecordFindFile, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const
{
int i;
i = FindFile (name, lookupmode, filenum);
if (i == -1)
{
FStringf error("GetFile: %s not found!", name);
throw FileSystemError(error.GetChars());
}
return i;
}
//==========================================================================
//
// GetFileRecordLumpLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem::FileLength (int lump) const
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->LumpSize;
}
//==========================================================================
//
// GetLumpOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem::GetFileOffset (int lump)
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->GetFileOffset();
}
//==========================================================================
//
// GetLumpOffset
//
//==========================================================================
int FileSystem::GetFileFlags (int lump)
{
if ((size_t)lump >= NumEntries)
{
return 0;
}
return FileInfo[lump].lump->Flags;
}
//==========================================================================
//
// GetFileRecordInitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem::InitHashChains (void)
{
char name[8];
unsigned int i, j;
// Mark all buckets as empty
memset(FirstFileIndex_BaseExt, 255, NumEntries * sizeof(FirstFileIndex_BaseExt[0]));
memset(NextFileIndex_BaseExt, 255, NumEntries * sizeof(NextFileIndex_BaseExt[0]));
memset (FirstFileIndex_BaseName, 255, NumEntries*sizeof(FirstFileIndex_BaseName[0]));
memset (NextFileIndex_BaseName, 255, NumEntries*sizeof(NextFileIndex_BaseName[0]));
memset (FirstFileIndex_FullName, 255, NumEntries*sizeof(FirstFileIndex_FullName[0]));
memset (NextFileIndex_FullName, 255, NumEntries*sizeof(NextFileIndex_FullName[0]));
memset(FirstFileIndex_NoExt, 255, NumEntries * sizeof(FirstFileIndex_NoExt[0]));
memset(NextFileIndex_NoExt, 255, NumEntries * sizeof(NextFileIndex_NoExt[0]));
// Now set up the chains
for (i = 0; i < (unsigned)NumEntries; i++)
{
// Do the same for the full paths
auto lump = FileInfo[i].lump;
auto& Name = lump->FullName;
if (Name.IsNotEmpty())
{
j = MakeKey(Name) % NumEntries;
NextFileIndex_FullName[i] = FirstFileIndex_FullName[j];
FirstFileIndex_FullName[j] = i;
j = MakeKey(Name + lump->PathLen) % NumEntries;
NextFileIndex_BaseExt[i] = FirstFileIndex_BaseExt[j];
FirstFileIndex_BaseExt[j] = i;
j = MakeKey(Name, lump->ExtStart) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
if (lump->ExtStart > lump->PathLen)
{
j = MakeKey(Name, lump->ExtStart) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
j = MakeKey(Name + lump->PathLen, lump->ExtStart - lump->PathLen) % NumEntries;
NextFileIndex_BaseName[i] = FirstFileIndex_BaseName[j];
FirstFileIndex_BaseName[j] = i;
}
else
{
NextFileIndex_NoExt[i] = NextFileIndex_FullName[i];
FirstFileIndex_NoExt[i] = FirstFileIndex_FullName[i];
NextFileIndex_BaseName[i] = NextFileIndex_BaseExt[i];
FirstFileIndex_BaseName[j] = FirstFileIndex_BaseExt[i];
}
FString nameNoExt = Name;
auto dot = nameNoExt.LastIndexOf('.');
auto slash = nameNoExt.LastIndexOf('/');
if (dot > slash) nameNoExt.Truncate(dot);
j = MakeKey(nameNoExt) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
}
}
}
//==========================================================================
//
// Iterate
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode)
{
union
{
char name8[8];
uint64_t qname;
};
FileRecord *lump_p;
assert(lastlump != NULL && *lastlump >= 0);
lump_p = &FileInfo[*lastlump];
auto len = strlen(name);
while (lump_p < &FileInfo[NumEntries])
{
auto lump = lump_p->lump;
const char* fn = lump->FullName.GetChars();
const char* fnstart, * fnend;
if (lookupmode == ELookupMode::BaseName || lookupmode == ELookupMode::BaseWithExtension) fnstart = fn + lump->PathLen;
else fnstart = fn;
if ((lookupmode == ELookupMode::NoExtension || lookupmode == ELookupMode::BaseName) && lump->ExtStart >= 0) fnend = fn + lump->ExtStart;
else fnend = fn + lump->FullName.Len();
if ((fnend - fnstart) == (ptrdiff_t)len)
{
if (!strnicmp(name, fnstart, len))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// GetFileRecordGetLumpName
//
//==========================================================================
const char *FileSystem::GetFileName (int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
return FileInfo[lump].lump->FullName;
}
//==========================================================================
//
// FileSystem :: GetLumpFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump);
}
return foo;
}
//==========================================================================
//
// FileSystem :: GetFileIndexNum
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return 0, since they don't have it.
//
//==========================================================================
int FileSystem::GetRFFIndexNum(int lump) const
{
if ((size_t)lump >= NumEntries)
return 0;
else
return FileInfo[lump].lump->GetIndexNum();
}
//==========================================================================
//
// GetFileRecordGetLumpFile
//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
path.Substitute("\\", "/");
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
if (FileInfo[i].lump->FullName.IndexOf(path) == 0)
{
// Only if it hasn't been replaced.
if ((unsigned)FindFile(FileInfo[i].lump->FullName) == i)
{
result.Push({ FileInfo[i].lump->FullName.GetChars(), i });
}
}
}
if (result.Size())
{
int maxfile = -1;
if (atomic)
{
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = FileInfo[entry.lumpnum].rfnum;
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
}
return result.Size();
}
//==========================================================================
//
// GetFileRecordReadFile
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump);
throw FileSystemError(err);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenLumpReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("OpenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED)))
{
FileReader rdr;
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
return rdr;
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("ReopenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED)))
{
int fileno = FileInfo[lump].rfnum;
const char *filename = GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{
return fr;
}
}
return rl->NewReader(); // This always gets a reader to the cache
}
//==========================================================================
//
// GetFileRecordGetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump();
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// GetFileRecordGetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[rfnum]->FileName;
}
//==========================================================================
//
// IsEncryptedFile
//
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
//
//==========================================================================
bool FileSystem::IsEncryptedFile(int lump) const noexcept
{
if ((unsigned)lump >= (unsigned)NumEntries)
{
return false;
}
return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
{
}
FileData::FileData (const FileData &copy)
{
Block = copy.Block;
}
FileData &FileData::operator = (const FileData &copy)
{
Block = copy.Block;
return *this;
}
FileData::FileData (const FString &source)
: Block (source)
{
}
FileData::~FileData ()
{
}
FString::FString (ELumpNum lumpnum)
{
auto lumpr = Files.OpenFileReader ((int)lumpnum);
auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, Files.GetFileName((int)lumpnum));
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
#if 0
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
#endif
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
(LPSTR)&lpMsgBuf,
0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif

View File

@ -0,0 +1,142 @@
#pragma once
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// File system I/O functions.
//
//-----------------------------------------------------------------------------
#include <stdexcept>
#include "files.h"
#include "tarray.h"
#include "zstring.h"
// We do not want to expose the resource file interface here.
class FResourceFile;
struct FResourceLump;
class FileSystemError : std::runtime_error
{
public:
FileSystemError(const char* err) : std::runtime_error(err) {}
};
// A file in memory.
class FileData
{
public:
FileData ();
FileData (const FileData &copy);
FileData &operator= (const FileData &copy);
~FileData ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
FString GetString () { return Block; }
private:
FileData (const FString &source);
FString Block;
friend class FileSystem;
};
struct FolderEntry
{
const char *name;
unsigned lumpnum;
};
enum class ELookupMode
{
FullName = 0,
NoExtension = 1,
BaseName = 2,
BaseWithExtension = 3
};
class FileSystem
{
public:
FileSystem () = default;
~FileSystem ();
int InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &todelete);
void AddFile (const char *filename, FileReader *wadinfo = NULL);
int CheckIfResourceFileLoaded (const char *name) noexcept;
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int filenum) const noexcept;
int GetFirstEntry(int filenum) const noexcept;
int GetLastEntry(int filenum) const noexcept;
int GetEntryCount(int filenum) const noexcept;
int FindFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept;
int GetFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
int FindFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.GetChars(), lookupmode, filenum); }
int GetFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.GetChars(), lookupmode, filenum); }
int FindFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.c_str(), lookupmode, filenum); }
int GetFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.c_str(), lookupmode, filenum); }
TArray<uint8_t> GetFileData(int file, int pad = 0); // reads file into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadFile (int file);
FileData ReadFile (const char *name) { return ReadFile (GetFile (name)); }
FileReader OpenFileReader(int file); // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader(int file, bool alwayscache = false); // opens an independent reader.
int Iterate (const char *name, int *lastfile, ELookupMode lookupmode = ELookupMode::FullName); // [RH] Find files with duplication
static uint32_t FileNameHash (const char *name); // [RH] Create hash key from a given name
int FileLength (int file) const;
int GetFileOffset (int file); // [RH] Returns offset of file in the wadfile
int GetFileFlags (int file); // Return the flags for this file
void GetFileName (char *to, int file) const; // [RH] Copies the file name to to using uppercopy
const char *GetFileName (int file) const;
FString GetFileFullPath (int file) const; // [RH] Returns wad's name + file's full name
int GetFileContainer (int file) const; // [RH] Returns filenum for a specified file
int GetRFFIndexNum (int file) const; // Returns the RFF index number for this file
unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
bool IsEncryptedFile(int file) const noexcept;
int GetNumResourceFiles() const { return NumFiles; }
int GetNumEntries () const { return NumEntries; }
protected:
struct FileRecord;
TArray<FResourceFile *> Files;
TArray<FileRecord> FileInfo;
TArray<uint32_t> Hashes; // one allocation for all hash lists.
uint32_t *FirstFileIndex_BaseName; // Hash information for the base name (no path and no extension)
uint32_t *NextFileIndex_BaseName;
uint32_t* FirstFileIndex_BaseExt; // Hash information for the base name (no path and no extension)
uint32_t* NextFileIndex_BaseExt;
uint32_t *FirstFileIndex_FullName; // The same information for fully qualified paths
uint32_t *NextFileIndex_FullName;
uint32_t *FirstFileIndex_NoExt; // The same information for fully qualified paths but without the extension
uint32_t *NextFileIndex_NoExt;
uint32_t NumFiles = 0; // Not necessarily the same as FileInfo.Size()
uint32_t NumEntries;
void InitHashChains (); // [RH] Set up the lumpinfo hashing
private:
void DeleteAll();
};
extern FileSystem Files;

View File

@ -84,11 +84,9 @@ FResourceLump::~FResourceLump()
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
BaseName = base;
PathLen = iname.LastIndexOf('/') + 1;
ExtStart = iname.LastIndexOf('.');
if (ExtStart <= PathLen) ExtStart = -1;
FullName = iname;
}
@ -373,7 +371,6 @@ void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t m
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = "";
lump->BaseName = "";
}
}
}

View File

@ -49,8 +49,9 @@ struct FResourceLump
int LumpSize = 0;
int RefCount = 0;
int Flags = 0;
int PathLen = 0;
int ExtStart = -1;
FString FullName; // Name with extension and path
FString BaseName; // Name without extension and path
FResourceFile * Owner = nullptr;
TArray<uint8_t> Cache;

View File

@ -1,653 +0,0 @@
/*
** file_zip.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <time.h>
#include <algorithm>
#include "file_zip.h"
#include "cmdlib.h"
#include "basics.h"
#include "w_zip.h"
#include "ancientzip.h"
#define BUFREADCOMMENT (0x400)
//==========================================================================
//
// Decompression subroutine
//
//==========================================================================
static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int LumpSize, int CompressedSize, int GPFlags)
{
try
{
switch (Method)
{
case METHOD_STORED:
{
Reader.Read(Cache, LumpSize);
break;
}
case METHOD_DEFLATE:
case METHOD_BZIP2:
case METHOD_LZMA:
{
FileReader frz;
if (frz.OpenDecompressor(Reader, LumpSize, Method, false, [](const char* err) { throw std::runtime_error(err); }))
{
frz.Read(Cache, LumpSize);
}
break;
}
// Fixme: These should also use a stream
case METHOD_IMPLODE:
{
FZipExploder exploder;
exploder.Explode((unsigned char *)Cache, LumpSize, Reader, CompressedSize, GPFlags);
break;
}
case METHOD_SHRINK:
{
ShrinkLoop((unsigned char *)Cache, LumpSize, Reader, CompressedSize);
break;
}
default:
assert(0);
return false;
}
}
catch (const std::runtime_error &err)
{
Printf("%s\n", err.what());
return false;
}
return true;
}
bool FCompressedBuffer::Decompress(char *destbuffer)
{
FileReader mr;
mr.OpenMemory(mBuffer, mCompressedSize);
return UncompressZipLump(destbuffer, mr, mMethod, mSize, mCompressedSize, mZipFlags);
}
//-----------------------------------------------------------------------
//
// Finds the central directory end record in the end of the file.
// Taken from Quake3 source but the file in question is not GPL'ed. ;)
//
//-----------------------------------------------------------------------
static uint32_t Zip_FindCentralDir(FileReader &fin)
{
unsigned char buf[BUFREADCOMMENT + 4];
uint32_t FileSize;
uint32_t uBackRead;
uint32_t uMaxBack; // maximum size of global comment
uint32_t uPosFound=0;
FileSize = (uint32_t)fin.GetLength();
uMaxBack = std::min<uint32_t>(0xffff, FileSize);
uBackRead = 4;
while (uBackRead < uMaxBack)
{
uint32_t uReadSize, uReadPos;
int i;
if (uBackRead + BUFREADCOMMENT > uMaxBack)
uBackRead = uMaxBack;
else
uBackRead += BUFREADCOMMENT;
uReadPos = FileSize - uBackRead;
uReadSize = std::min<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
if (fin.Read(buf, (int32_t)uReadSize) != (int32_t)uReadSize) break;
for (i = (int)uReadSize - 3; (i--) > 0;)
{
if (buf[i] == 'P' && buf[i+1] == 'K' && buf[i+2] == 5 && buf[i+3] == 6)
{
uPosFound = uReadPos + i;
break;
}
}
if (uPosFound != 0)
break;
}
return uPosFound;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::FZipFile(const char * filename, FileReader &file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
bool FZipFile::Open(bool quiet)
{
uint32_t centraldir = Zip_FindCentralDir(Reader);
FZipEndOfCentralDirectory info;
int skipped = 0;
Lumps = NULL;
if (centraldir == 0)
{
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: ZIP file corrupt!\n", FileName.GetChars());
return false;
}
// Read the central directory info.
Reader.Seek(centraldir, FileReader::SeekSet);
Reader.Read(&info, sizeof(FZipEndOfCentralDirectory));
// No multi-disk zips!
if (info.NumEntries != info.NumEntriesOnAllDisks ||
info.FirstDisk != 0 || info.DiskNumber != 0)
{
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
return false;
}
NumLumps = LittleShort(info.NumEntries);
Lumps = new FZipLump[NumLumps];
// Load the entire central directory. Too bad that this contains variable length entries...
int dirsize = LittleLong(info.DirectorySize);
void *directory = malloc(dirsize);
Reader.Seek(LittleLong(info.DirectoryOffset), FileReader::SeekSet);
Reader.Read(directory, dirsize);
char *dirptr = (char*)directory;
FZipLump *lump_p = Lumps;
FString name0;
bool foundspeciallump = false;
// Check if all files have the same prefix so that this can be stripped out.
// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
if (NumLumps > 1) for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
int len = LittleShort(zip_fh->NameLength);
FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
dirptr += sizeof(FZipCentralDirectoryInfo) +
LittleShort(zip_fh->NameLength) +
LittleShort(zip_fh->ExtraLength) +
LittleShort(zip_fh->CommentLength);
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{
free(directory);
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Central directory corrupted.", FileName.GetChars());
return false;
}
name.ToLower();
if (i == 0)
{
// check for special names, if one of these gets found this must be treated as a normal zip.
bool isspecial = !name.Compare("flats/") ||
name.IndexOf("/") < 0 ||
!name.Compare("textures/") ||
!name.Compare("hires/") ||
!name.Compare("sprites/") ||
!name.Compare("voxels/") ||
!name.Compare("colormaps/") ||
!name.Compare("acs/") ||
!name.Compare("maps/") ||
!name.Compare("voices/") ||
!name.Compare("patches/") ||
!name.Compare("graphics/") ||
!name.Compare("sounds/") ||
!name.Compare("music/");
if (isspecial) break;
name0 = name;
}
else
{
if (name.IndexOf(name0) != 0)
{
name0 = "";
break;
}
else if (!foundspeciallump)
{
// at least one of the more common definition lumps must be present.
if (name.IndexOf(name0 + "mapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zmapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gameinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sndinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sbarinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "menudef") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gldefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "animdefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "decorate.") == 0) foundspeciallump = true; // DECORATE is a common subdirectory name, so the check needs to be a bit different.
else if (name.Compare(name0 + "decorate") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zscript.") == 0) foundspeciallump = true; // same here.
else if (name.Compare(name0 + "zscript") == 0) foundspeciallump = true;
else if (name.Compare(name0 + "maps/") == 0) foundspeciallump = true;
}
}
}
// If it ran through the list without finding anything it should not attempt any path remapping.
if (!foundspeciallump) name0 = "";
dirptr = (char*)directory;
lump_p = Lumps;
for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
int len = LittleShort(zip_fh->NameLength);
FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
if (name0.IsNotEmpty()) name = name.Mid(name0.Len());
dirptr += sizeof(FZipCentralDirectoryInfo) +
LittleShort(zip_fh->NameLength) +
LittleShort(zip_fh->ExtraLength) +
LittleShort(zip_fh->CommentLength);
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{
free(directory);
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Central directory corrupted.", FileName.GetChars());
return false;
}
// skip Directories
if (name.IsEmpty() || (name.Back() == '/' && LittleLong(zip_fh->UncompressedSize) == 0))
{
skipped++;
continue;
}
// Ignore unknown compression formats
zip_fh->Method = LittleShort(zip_fh->Method);
if (zip_fh->Method != METHOD_STORED &&
zip_fh->Method != METHOD_DEFLATE &&
zip_fh->Method != METHOD_LZMA &&
zip_fh->Method != METHOD_BZIP2 &&
zip_fh->Method != METHOD_IMPLODE &&
zip_fh->Method != METHOD_SHRINK)
{
if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
skipped++;
continue;
}
// Also ignore encrypted entries
zip_fh->Flags = LittleShort(zip_fh->Flags);
if (zip_fh->Flags & ZF_ENCRYPTED)
{
if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
skipped++;
continue;
}
FixPathSeperator(name);
name.ToLower();
lump_p->LumpNameSetup(name);
lump_p->LumpSize = LittleLong(zip_fh->UncompressedSize);
lump_p->Owner = this;
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = uint8_t(zip_fh->Method);
if (lump_p->Method != METHOD_STORED) lump_p->Flags |= LUMPF_COMPRESSED;
lump_p->GPFlags = zip_fh->Flags;
lump_p->CRC32 = zip_fh->CRC32;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);
lump_p++;
}
// Resize the lump record array to its actual size
NumLumps -= skipped;
free(directory);
if (!quiet) Printf(TEXTCOLOR_NORMAL ", %d lumps\n", NumLumps);
PostProcessArchive(&Lumps[0], sizeof(FZipLump));
return true;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::~FZipFile()
{
if (Lumps != NULL) delete [] Lumps;
}
//==========================================================================
//
//
//
//==========================================================================
FCompressedBuffer FZipLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)CompressedSize, Method, GPFlags, CRC32, new char[CompressedSize] };
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(cbuf.mBuffer, CompressedSize);
return cbuf;
}
//==========================================================================
//
// SetLumpAddress
//
//==========================================================================
void FZipLump::SetLumpAddress()
{
// This file is inside a zip and has not been opened before.
// Position points to the start of the local file header, which we must
// read and skip so that we can get to the actual file data.
FZipLocalFileHeader localHeader;
int skiplen;
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(&localHeader, sizeof(localHeader));
skiplen = LittleShort(localHeader.NameLength) + LittleShort(localHeader.ExtraLength);
Position += sizeof(localHeader) + skiplen;
Flags &= ~LUMPFZIP_NEEDFILESTART;
}
//==========================================================================
//
// Get reader (only returns non-NULL if not encrypted)
//
//==========================================================================
FileReader *FZipLump::GetReader()
{
// Don't return the reader if this lump is encrypted
// In that case always force caching of the lump
if (Method == METHOD_STORED)
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
else return NULL;
}
//==========================================================================
//
// Fills the lump cache and performs decompression
//
//==========================================================================
int FZipLump::FillCache()
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache.Resize(LumpSize);
UncompressZipLump((char*)Cache.Data(), Owner->Reader, Method, LumpSize, CompressedSize, GPFlags);
RefCount = 1;
return 1;
}
//==========================================================================
//
//
//
//==========================================================================
int FZipLump::GetFileOffset()
{
if (Method != METHOD_STORED) return -1;
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
return Position;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet)
{
char head[4];
if (file.GetLength() >= (long)sizeof(FZipLocalFileHeader))
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "PK\x3\x4", 4))
{
FResourceFile *rf = new FZipFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}
//==========================================================================
//
// time_to_dos
//
// Converts time from struct tm to the DOS format used by zip files.
//
//==========================================================================
static std::pair<uint16_t, uint16_t> time_to_dos(struct tm *time)
{
std::pair<uint16_t, uint16_t> val;
if (time == NULL || time->tm_year < 80)
{
val.first = val.second = 0;
}
else
{
val.first = (time->tm_year - 80) * 512 + (time->tm_mon + 1) * 32 + time->tm_mday;
val.second= time->tm_hour * 2048 + time->tm_min * 32 + time->tm_sec / 2;
}
return val;
}
//==========================================================================
//
// append_to_zip
//
// Write a given file to the zipFile.
//
// zipfile: zip object to be written to
//
// returns: position = success, -1 = error
//
//==========================================================================
int AppendToZip(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime)
{
FZipLocalFileHeader local;
int position;
local.Magic = ZIP_LOCALFILE;
local.VersionToExtract[0] = 20;
local.VersionToExtract[1] = 0;
local.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
local.Method = LittleShort((uint16_t)content.mMethod);
local.ModDate = LittleShort(dostime.first);
local.ModTime = LittleShort(dostime.second);
local.CRC32 = content.mCRC32;
local.UncompressedSize = LittleLong(content.mSize);
local.CompressedSize = LittleLong(content.mCompressedSize);
local.NameLength = LittleShort((unsigned short)strlen(filename));
local.ExtraLength = 0;
// Fill in local directory header.
position = (int)zip_file->Tell();
// Write out the header, file name, and file data.
if (zip_file->Write(&local, sizeof(local)) != sizeof(local) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename) ||
zip_file->Write(content.mBuffer, content.mCompressedSize) != content.mCompressedSize)
{
return -1;
}
return position;
}
//==========================================================================
//
// write_central_dir
//
// Writes the central directory entry for a file.
//
//==========================================================================
int AppendCentralDirectory(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime, int position)
{
FZipCentralDirectoryInfo dir;
dir.Magic = ZIP_CENTRALFILE;
dir.VersionMadeBy[0] = 20;
dir.VersionMadeBy[1] = 0;
dir.VersionToExtract[0] = 20;
dir.VersionToExtract[1] = 0;
dir.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
dir.Method = LittleShort((uint16_t)content.mMethod);
dir.ModTime = LittleShort(dostime.first);
dir.ModDate = LittleShort(dostime.second);
dir.CRC32 = content.mCRC32;
dir.CompressedSize = LittleLong(content.mCompressedSize);
dir.UncompressedSize = LittleLong(content.mSize);
dir.NameLength = LittleShort((unsigned short)strlen(filename));
dir.ExtraLength = 0;
dir.CommentLength = 0;
dir.StartingDiskNumber = 0;
dir.InternalAttributes = 0;
dir.ExternalAttributes = 0;
dir.LocalHeaderOffset = LittleLong(position);
if (zip_file->Write(&dir, sizeof(dir)) != sizeof(dir) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename))
{
return -1;
}
return 0;
}
bool WriteZip(const char *filename, TArray<FString> &filenames, TArray<FCompressedBuffer> &content)
{
// try to determine local time
struct tm *ltime;
time_t ttime;
ttime = time(nullptr);
ltime = localtime(&ttime);
auto dostime = time_to_dos(ltime);
TArray<int> positions;
if (filenames.Size() != content.Size()) return false;
auto f = FileWriter::Open(filename);
if (f != nullptr)
{
for (unsigned i = 0; i < filenames.Size(); i++)
{
int pos = AppendToZip(f, filenames[i], content[i], dostime);
if (pos == -1)
{
delete f;
remove(filename);
return false;
}
positions.Push(pos);
}
int dirofs = (int)f->Tell();
for (unsigned i = 0; i < filenames.Size(); i++)
{
if (AppendCentralDirectory(f, filenames[i], content[i], dostime, positions[i]) < 0)
{
delete f;
remove(filename);
return false;
}
}
// Write the directory terminator.
FZipEndOfCentralDirectory dirend;
dirend.Magic = ZIP_ENDOFDIR;
dirend.DiskNumber = 0;
dirend.FirstDisk = 0;
dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort((uint16_t)filenames.Size());
dirend.DirectoryOffset = LittleLong(dirofs);
dirend.DirectorySize = LittleLong((uint32_t)(f->Tell() - dirofs));
dirend.ZipCommentLength = 0;
if (f->Write(&dirend, sizeof(dirend)) != sizeof(dirend))
{
delete f;
remove(filename);
return false;
}
delete f;
return true;
}
return false;
}

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@ -1,53 +0,0 @@
#ifndef __FILE_ZIP_H
#define __FILE_ZIP_H
#include "resourcefile.h"
enum
{
LUMPFZIP_NEEDFILESTART = 128
};
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FZipLump : public FResourceLump
{
uint16_t GPFlags;
uint8_t Method;
int CompressedSize;
int Position;
unsigned CRC32;
virtual FileReader *GetReader();
virtual int FillCache();
private:
void SetLumpAddress();
virtual int GetFileOffset();
FCompressedBuffer GetRawData();
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FZipFile : public FResourceFile
{
FZipLump *Lumps;
public:
FZipFile(const char * filename, FileReader &file);
virtual ~FZipFile();
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
#endif

View File

@ -1,602 +0,0 @@
/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
#include "cmdlib.h"
#include "basics.h"
#include "gametype.h"
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = (const char*)src->Cache.Data();
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
BaseName = base;
FullName = iname;
}
//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache.Size())
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache.Data();
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
Cache.Reset();
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
FResourceFile *CheckDir(const char *filename, bool quiet);
static CheckFunc funcs[] = { CheckGRP, CheckRFF, CheckZip, Check7Z, CheckPak, CheckLump };
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
return NULL;
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
/*
FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
{
FileReader file = Wads.ReopenLumpReader(lumpnum);
return DoOpenResourceFile("internal", file, quiet, containeronly);
}
*/
FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
{
return CheckDir(filename, quiet);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return rec1->FullName.CompareNoCase(rec2->FullName);
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
max -= FilterLumpsByGameType(gametype, lumps, lumpsize, max);
long len;
int lastpos = -1;
FString file;
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
{
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
lastpos = len;
}
JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
uint32_t start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
// Workaround for old Doom filter names.
if (!found && filtername.IndexOf("doom.id.doom") == 0)
{
filter.Substitute("doom.id.doom", "doom.doom");
found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
}
if (found)
{
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
//==========================================================================
//
// FResourceFile :: FilterLumpsByGameType
//
// Matches any lumps that match "filter/game-<gametype>/*". Includes
// inclusive gametypes like Raven.
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, uint32_t max)
{
int count = 0;
for (int i = GAME_MAX; i >= 0; i++)
{
if ((type & i) && GameFilters[i])
{
count += FilterLumps(GameFilters[i], lumps, lumpsize, max);
}
}
return count;
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = "";
lump->BaseName = "";
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Needs to be virtual in the base class. Implemented only for WADs
//
//==========================================================================
void FResourceFile::FindStrifeTeaserVoices ()
{
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache.Resize(LumpSize);
Owner->Reader.Read(Cache.Data(), LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
: Filename(_filename)
{
if (filesize == -1)
{
FileReader f;
if (f.OpenFile(_filename))
{
LumpSize = (int)f.GetLength();
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
int FExternalLump::FillCache()
{
Cache.Resize(LumpSize);
FileReader f;
if (f.OpenFile(Filename))
{
f.Read(Cache.Data(), LumpSize);
}
else
{
memset(Cache.Data(), 0, LumpSize);
}
RefCount = 1;
return 1;
}

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@ -1,148 +0,0 @@
#ifndef __RESFILE_H
#define __RESFILE_H
#include "zstring.h"
#include "files.h"
#include "printf.h"
enum ELumpFlags
{
LUMPF_ZIPFILE=1, // contains a full path
LUMPF_BLOODCRYPT = 2, // encrypted
LUMPF_COMPRESSED = 4, // compressed
LUMPF_SEQUENTIAL = 8, // compressed but a sequential reader can be retrieved.
};
class FResourceFile;
// This holds a compresed Zip entry with all needed info to decompress it.
struct FCompressedBuffer
{
unsigned mSize;
unsigned mCompressedSize;
int mMethod;
int mZipFlags;
unsigned mCRC32;
char *mBuffer;
bool Decompress(char *destbuffer);
void Clean()
{
mSize = mCompressedSize = 0;
if (mBuffer != nullptr)
{
delete[] mBuffer;
mBuffer = nullptr;
}
}
};
struct FResourceLump
{
friend class FResourceFile;
int LumpSize = 0;
int RefCount = 0;
int Flags = 0;
FString FullName; // Name with extension and path
FString BaseName; // Name without extension and path
FResourceFile * Owner = nullptr;
TArray<uint8_t> Cache;
FResourceLump() = default;
virtual ~FResourceLump();
virtual FileReader *GetReader();
virtual FileReader NewReader();
virtual int GetFileOffset() { return -1; }
virtual int GetIndexNum() const { return 0; }
void LumpNameSetup(FString iname);
virtual FCompressedBuffer GetRawData();
void *CacheLump();
int ReleaseCache();
protected:
virtual int FillCache() { return -1; }
};
class FResourceFile
{
public:
FileReader Reader;
FString FileName;
protected:
uint32_t NumLumps;
FResourceFile(const char *filename);
FResourceFile(const char *filename, FileReader &r);
// for archives that can contain directories
void PostProcessArchive(void *lumps, size_t lumpsize);
private:
uint32_t FirstLump;
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max);
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, uint32_t max);
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly);
public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenResourceFile(const char *filename, bool quiet = false, bool containeronly = false);
//static FResourceFile *OpenResourceFileFromLump(int lumpnum, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
virtual ~FResourceFile();
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
uint32_t LumpCount() const { return NumLumps; }
uint32_t GetFirstLump() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
virtual void FindStrifeTeaserVoices ();
virtual bool Open(bool quiet) = 0;
virtual FResourceLump *GetLump(int no) = 0;
FResourceLump *FindLump(const char *name);
};
struct FUncompressedLump : public FResourceLump
{
int Position;
virtual FileReader *GetReader();
virtual int FillCache();
virtual int GetFileOffset() { return Position; }
};
// Base class for uncompressed resource files (GRP, PAK and single lumps)
class FUncompressedFile : public FResourceFile
{
protected:
TArray<FUncompressedLump> Lumps;
FUncompressedFile(const char *filename);
FUncompressedFile(const char *filename, FileReader &r);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
struct FExternalLump : public FResourceLump
{
FString Filename;
FExternalLump(const char *_filename, int filesize = -1);
virtual int FillCache();
};
#endif

View File

@ -1,80 +0,0 @@
#ifndef __W_ZIP
#define __W_ZIP
#ifdef __GNUC__
// With versions of GCC newer than 4.2, it appears it was determined that the
// cost of an unaligned pointer on PPC was high enough to add padding to the
// end of packed structs. For whatever reason __packed__ and pragma pack are
// handled differently in this regard. Note that this only needs to be applied
// to types which are used in arrays.
#define FORCE_PACKED __attribute__((__packed__))
#else
#define FORCE_PACKED
#endif
#pragma pack(1)
// FZipCentralInfo
struct FZipEndOfCentralDirectory
{
uint32_t Magic;
uint16_t DiskNumber;
uint16_t FirstDisk;
uint16_t NumEntries;
uint16_t NumEntriesOnAllDisks;
uint32_t DirectorySize;
uint32_t DirectoryOffset;
uint16_t ZipCommentLength;
} FORCE_PACKED;
// FZipFileInfo
struct FZipCentralDirectoryInfo
{
uint32_t Magic;
uint8_t VersionMadeBy[2];
uint8_t VersionToExtract[2];
uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
uint16_t CommentLength;
uint16_t StartingDiskNumber;
uint16_t InternalAttributes;
uint32_t ExternalAttributes;
uint32_t LocalHeaderOffset;
// file name and other variable length info follows
} FORCE_PACKED;
// FZipLocalHeader
struct FZipLocalFileHeader
{
uint32_t Magic;
uint8_t VersionToExtract[2];
uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
// file name and other variable length info follows
} FORCE_PACKED;
#pragma pack()
#define ZIP_LOCALFILE MAKE_ID('P','K',3,4)
#define ZIP_CENTRALFILE MAKE_ID('P','K',1,2)
#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6)
// File header flags.
#define ZF_ENCRYPTED 0x1
#endif