raze-gles/source
Christoph Oelckers 261af9e401 - rework of the file system code.
Made more efficient by basing the lookup on names, not strings and some additions for acting as a stand-in for Blood's resource manager.
2019-10-31 01:48:10 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
build - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
common - rework of the file system code. 2019-10-31 01:48:10 +01:00
duke3d - cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory. 2019-10-30 21:51:04 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - consolidate the 3 instances of input.cpp. 2019-10-28 18:32:05 +01:00
platform - adjustments for last commit. 2019-10-30 18:27:52 +01:00
rr - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
sw - cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory. 2019-10-30 21:51:04 +01:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - WIP on game data search. 2019-10-30 18:09:00 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00