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Fix music init code
# Conflicts: # source/blood/src/config.cpp # source/blood/src/menu.cpp # source/blood/src/osdcmd.cpp
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4 changed files with 29 additions and 5 deletions
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@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "build.h"
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#include "cache1d.h"
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#include "sndcards.h"
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#include "hash.h"
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#include "scriplib.h"
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#include "renderlayer.h"
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@ -573,9 +573,18 @@ int nSoundRateValues[] = {
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48000
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};
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int nMusicDeviceValues[] = {
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ASS_OPL3,
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#ifdef _WIN32
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ASS_WinMM,
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#endif
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};
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const char *pzMusicDeviceStrings[] = {
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"OPL3(SB/ADLIB)",
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#ifdef _WIN32
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"SYSTEM MIDI",
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"OPL3(SB/ADLIB)"
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#endif
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};
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CGameMenuItemTitle itemOptionsSoundTitle("SOUND SETUP", 1, 160, 20, 2038);
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@ -1826,7 +1835,7 @@ void SetSound(CGameMenuItemChain *pItem)
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UNREFERENCED_PARAMETER(pItem);
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snd_mixrate = nSoundRateValues[itemOptionsSoundSampleRate.m_nFocus];
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snd_numvoices = itemOptionsSoundNumVoices.nValue;
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//MusicDevice = itemOptionsSoundMusicDevice.m_nFocus;
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MusicDevice = nMusicDeviceValues[itemOptionsSoundMusicDevice.m_nFocus];
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sfxTerm();
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sndTerm();
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@ -1859,7 +1868,15 @@ void SetupOptionsSound(CGameMenuItemChain *pItem)
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}
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}
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itemOptionsSoundNumVoices.nValue = snd_numvoices;
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itemOptionsSoundMusicDevice.m_nFocus = 1;// MusicDevice;
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itemOptionsSoundMusicDevice.m_nFocus = 0;
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for (int i = 0; i < 2; i++)
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{
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if (nMusicDeviceValues[i] == MusicDevice)
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{
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itemOptionsSoundMusicDevice.m_nFocus = i;
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break;
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}
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}
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}
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void UpdatePlayerName(CGameMenuItemZEdit *pItem, CGameMenuEvent *pEvent)
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@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "osd.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "sndcards.h"
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#include "common_game.h"
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#include "config.h"
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#include "blood.h"
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@ -437,8 +437,13 @@ void DeinitSoundDevice(void)
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void InitMusicDevice(void)
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{
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int nStatus = MUSIC_Init(MusicDevice);
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if (nStatus != 0)
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int nStatus;
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if ((nStatus = MUSIC_Init(MusicDevice)) == MUSIC_Ok)
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{
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if (MusicDevice == ASS_AutoDetect)
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MusicDevice = MIDI_GetDevice();
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}
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else if ((nStatus = MUSIC_Init(ASS_AutoDetect)) == MUSIC_Ok)
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{
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initprintf("InitMusicDevice: %s\n", MUSIC_ErrorString(nStatus));
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return;
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