codeimp
01c071de53
Fixed Sector Secret Trigger thing (9046) argument options
2010-10-03 13:49:52 +00:00
codeimp
91cd5e5781
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
codeimp
7e4bf95a39
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
2010-09-18 09:53:10 +00:00
codeimp
cc47f0b11f
@ work on (G)ZDoom Editing plugin
2010-09-11 20:14:36 +00:00
codeimp
c502b02aa6
@ work on (G)ZDoom Editing plugin
2010-09-09 21:16:16 +00:00
codeimp
21c48f78e0
Fixed Aiming Camera (9073) thing argument 4 in ZDoom configurations (thanks Kappes Buur)
2010-09-03 05:50:53 +00:00
codeimp
72d7f6f54e
Updated UDMF fields in ZDoom game configurations
2010-09-02 20:42:00 +00:00
codeimp
5d741fab7d
Fixed ActorMover (9074) thing argument 4 in ZDoom configurations (thanks Kappes Buur)
2010-09-02 06:09:06 +00:00
codeimp
bd18bd2706
@ GPL in Windows style newlines (CR LF instead of LF only)
2010-08-30 19:43:09 +00:00
codeimp
c479f9185f
Update Eternity Game Configuration (thanks esselfortium)
2010-08-30 14:47:27 +00:00
codeimp
7ad72cd817
Updated ZDBSP nodebuilder to latest version (1.17)
2010-08-29 08:28:25 +00:00
codeimp
6119a7b94c
Reverted ZDBSP nodebuilder to latest stable version (1.13)
2010-08-28 16:27:10 +00:00
codeimp
d84312ea92
Added separate compiler for Hexen (with correct includes).
...
Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
7406843955
ZDoom USDF can now be edited as plain text in the script editor.
2010-08-23 19:55:33 +00:00
codeimp
b2f672c94f
Added 'conversation' UDMF field to Things in ZDoom configurations
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Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc
Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
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Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
84521fa4b6
Updated default settings, compilers and release script
2010-08-18 17:45:12 +00:00
codeimp
d7933351fa
Update script configurations with latest functions and constants listing from the ZDoom Wiki
2010-08-18 17:11:21 +00:00
codeimp
629f619794
Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
2010-08-18 12:19:37 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
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Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
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@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
f070f6c867
@ Minor Game Configuration changes.
2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d
Added some missing Skulltag things (thanks StrikerMan780)
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Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0
Fixed the Skulltag configurations to use the configuration include system.
...
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5
Fixed the Heretic config to actually display hanging things on the ceiling in visual mode
2010-03-24 17:39:49 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b7bf1299ce
Fixed incorrect sector effects flashing speeds in the descriptions
2009-08-22 21:21:40 +00:00
codeimp
20048976b0
ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations
2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791
@ Fixed missing TX_ textures support in ZDoom game configurations
2009-08-03 06:36:03 +00:00
codeimp
d247492c31
@ Fixed a conflicting linedef action (272)
2009-08-01 07:45:59 +00:00
codeimp
95965418f2
ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations
2009-07-31 14:53:41 +00:00
codeimp
708195f164
ZDoom (Doom in UDMF format) game configuration now makes use of included configurations
2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1
ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations
2009-07-31 12:56:07 +00:00
codeimp
711ad371d8
Strife game configuration now makes use of included configurations
2009-07-31 07:54:05 +00:00
codeimp
9db6df3083
jDoom, Legacy and Risen3D game configurations now makes use of included configurations
2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
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@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf
Hexen game configuration now makes use of included configurations
2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0
@ moved some structures around in the game configurations
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Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa
Eternity UDMF game configuration now makes use of included configurations
2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a
Eternity Doom game configuration now makes use of included configurations
2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1
@ fixed a missing structure
2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3
@ fixed some bugs in game configurations and made the Edge game configuration use includes
2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4
@ moved some more game configuration settings around
2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3
@ fixed an error in the Boom game configuration
2009-07-29 16:41:40 +00:00
codeimp
51b5b75659
Boom game configuration now makes use of included configurations
2009-07-29 14:50:50 +00:00
codeimp
2654766833
Doom 2 game configuration now makes use of included configurations
2009-07-29 13:17:29 +00:00
codeimp
f2e39b1ba4
@ I love pixel perfection
2009-07-29 11:31:49 +00:00
codeimp
9d6ab87750
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
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- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
e2a0034971
Added ZDBSP nodebuilder profile that compresses nodes
2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e
Updated ZDBSP nodebuilder version
2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
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- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
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@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
ae82a7851a
@ Fixed some bugs in the ZDoom script config
2009-05-25 09:09:05 +00:00
codeimp
269795c732
Updated ZDoom script config (many changes by solarsnowfall)
2009-05-24 22:36:46 +00:00
codeimp
08478f5e44
Fixed an error in the Boom game configuration that could cause a crash.
2009-05-14 21:20:42 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
...
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
57a7623b21
Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later)
2009-04-19 08:41:28 +00:00
codeimp
43a3560b68
Updated SlimDX library to latest version (March 2009)
2009-04-18 23:01:18 +00:00
codeimp
14e4246994
Set all the default controls and other settings
2009-04-16 20:29:44 +00:00
codeimp
532efeac15
Merged in changes by Randy Heit which add support for BZip2 and LZMA
2009-04-15 05:59:43 +00:00
codeimp
2907da9341
Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder
2009-04-13 13:04:49 +00:00
codeimp
666154edfc
- More changes to properly use the format limitations
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- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
3fcc618180
Included Skulltag ACC compiler package made by Xenaero
2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3
Added missing map lump name DIALOGUE in ZDoom UDMF format
2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf
- Added new version of ZDBSP nodebuilder
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@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a
Fixed some bugs in the game configurations (thanks Robin Palmer)
2009-03-18 06:08:56 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
...
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d
@ Changed a mistake in the comments
2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
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- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
...
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
...
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
...
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
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- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00