toaster
fdd681ab72
Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely.
2019-11-17 14:14:38 +00:00
Steel Titanium
aff55ee27b
Fix crash when using the -connect startup paramater ( Resolves #292 )
2019-11-15 16:57:47 -05:00
toaster
efa609d366
Ending music and associated.
...
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
James R
d36086ba33
Clang warning
2019-11-14 15:12:50 -08:00
MascaraSnake
031a352f72
Merge branch 'titleflash' into 'master'
...
Improved title screen flashes
See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
toaster
761bd41eb5
I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
...
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
toaster
3afe152a86
Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
...
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba
https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
...
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
Jaime Passos
90d385b402
fix crash
2019-11-12 22:03:40 -03:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
MascaraSnake
bffa281d91
Merge branch 'titlemap-on-connect' into 'master'
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Render title map on connecting to server screen too (closes #166 )
Closes #166
See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
Digiku
c2d09ac4e4
Merge branch 'new-title-multi-res' into 'master'
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2.2 Title Screen
See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
James R
ad4c55c10b
Merge branch 'fix-uppercase-in-intro-fades' into 'master'
...
Fix some intro fades displaying text in all-caps
See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
872e662618
That's a lot of whitespace
2019-11-07 13:42:54 -08:00
Jaime Passos
00d76bd9ef
fix fades for real
2019-11-05 12:10:42 -03:00
mazmazz
43fff92c82
Alacroix: Fix our heroes' arms disappearing due to dropped frames
2019-11-04 02:43:48 -05:00
mazmazz
d268582315
Frame 4 typos
2019-11-03 19:53:05 -05:00
mazmazz
cb6bc67944
Alacroix title: Give Tails his back tails
2019-11-03 18:38:09 -05:00
mazmazz
05ac1a1a21
Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions
2019-11-03 16:21:21 -05:00
mazmazz
82b65c87b8
Alacroix title screen character frames
2019-11-03 10:34:12 -05:00
mazmazz
42835905ef
Load Alacroix character frames
2019-11-03 06:30:27 -05:00
mazmazz
96a80c51d3
TTMODE_USER logic
2019-11-02 21:51:45 -04:00
mazmazz
6db58bc2bf
Alacroix title animation adjustments
2019-11-02 21:05:01 -04:00
mazmazz
067ef42e37
SNTX -> SONT
2019-11-02 13:30:03 -04:00
mazmazz
fc02b73534
Remove TTCOUNTERSET to simplify custom title SOC
2019-11-02 12:40:12 -04:00
mazmazz
1ebcdb5344
Multi-res title screen gfx
2019-11-02 12:12:36 -04:00
toaster
67f5b2245f
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
Louis-Antoine
e91bf1a32e
Fix some intro fades displaying text in all-caps
2019-10-28 16:10:22 +01:00
toaster
df785e1651
* Add alternate numerical drawer for continues on Intermission screen if there's > 5.
...
* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
James R
b6e145f0c5
Render title map on connecting to server screen too
2019-10-26 12:50:49 -07:00
mazmazz
c7c72a4892
Merge branch 'master' into new-title
2019-10-25 22:29:29 -04:00
sphere
8c6884f534
Update credits.
2019-10-18 00:33:46 +02:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
Steel Titanium
ebe99dad7a
Make comment more clear
2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling.
2019-09-30 01:25:21 -04:00
Jaime Passos
fe60902df5
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
ed5e8c486c
Continue screen! With aaaaaall the new assets to go with it.
...
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
8057eeaaca
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
0a973af5b8
Comments
2019-09-09 19:27:08 -03:00
Jaime Passos
725d0b4c44
still making things better
2019-09-08 21:37:24 -03:00
Jaime Passos
c7e01a558e
initial stuff
2019-09-08 18:44:40 -03:00
Jaime Passos
2863ede7bf
initial stuff
2019-09-08 18:27:35 -03:00
toaster
ba50a03d9c
Update SPR2_XTRA references for adjusted player.dta content.
2019-09-08 21:28:12 +01:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one.
2019-08-24 17:17:55 -04:00
Jaime Passos
29dc1119e5
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
5e11c5fbe7
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
Monster Iestyn
37dd048f12
tweak the defaults for titlescrollxspeed and numDemos
2019-08-11 22:28:32 +01:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus
2019-08-01 18:36:42 -04:00
toaster
f141220e82
Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif
2019-07-29 22:13:24 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
384533165c
* Fix crash error in GL.
...
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1
Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...)
2019-07-28 14:59:42 +01:00
toaster
bebaf6f984
* Add comments for maintenence.
...
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184
Good morning, fix three little things.
...
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
5e0d18be2d
Before I forget...
2019-07-08 13:36:02 +01:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
6c6ed6a349
Fix Titlemap with mazmazz's fancy menu stuff
...
Handled by changing some defaults.
Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Monster Iestyn
07a66e5355
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
Monster Iestyn
7ae6d5ee8c
Merge branch 'public_next'
...
# Conflicts:
# src/doomstat.h
# src/g_game.c
2019-03-28 14:19:02 +00:00
James R
69d7e98f34
Remove redundant CON_ClearHUD calls
2019-03-26 12:59:13 -07:00
Monster Iestyn
a01a0a3dc3
Merge branch 'master' into next
2019-03-26 13:46:15 +00:00
Monster Iestyn
8c1c0875a2
Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
2019-03-25 21:35:04 +00:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
93626c2293
Merge remote-tracking branch 'public-gl/next' into public-musicplus-core
2019-03-13 19:45:07 -04:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
mazmazz
b3f7b169b2
Merge errors for compile
2019-01-07 17:05:20 -05:00
Digiku
4f0be1b064
Update f_finale.c - Small credits update
2019-01-07 16:50:59 -05:00
Digiku
1c1331199d
Update f_finale.c - Remove Torgo's real name by request
2019-01-07 03:41:25 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
f600c5fee0
Credits update
2018-12-23 14:41:41 -05:00
mazmazz
33434395f7
Add SRB2 Community Contributors to Special Thanks
2018-12-22 23:41:43 -05:00
mazmazz
90832938c9
Re-order Special Thanks -- groups first, then names in ABC order
2018-12-21 11:40:35 -05:00
mazmazz
f66ee8c4cd
Add sirjuddington and CodeImp to Special Thanks credits
2018-12-20 17:27:25 -05:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
...
# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b8ce51bff2
Multiple admins
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
mazmazz
ab47e83939
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-25 19:03:22 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
eb95289ea4
Rearranged menu presentation methods
...
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
Digiku
40dfe89273
Merge branch '21-source-copyright' into 'master'
...
Update source copyrights to 2018
See merge request STJr/SRB2!346
2018-11-25 07:36:41 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
62443c9090
Merge branch '21-credits-update' into 'master'
...
Extra credits update .21
See merge request STJr/SRB2!345
2018-11-25 07:21:31 -05:00
mazmazz
cf8b4a6cb1
Additional 2.1 credits update
2018-11-23 21:57:07 -05:00
Monster Iestyn
4e616f54ad
Merge branch 'master' into next
2018-11-23 21:01:03 +00:00
Digiku
9a3d2d0ee5
Merge branch '21-credits-update' into 'master'
...
2.1.21 credits update
See merge request STJr/SRB2!339
2018-11-23 07:38:28 -05:00
mazmazz
2f7f472ca2
Update credits for 2.1.21
2018-11-23 07:34:23 -05:00
mazmazz
0d4cd35e13
Make the credits pics darker
2018-11-22 20:08:02 -05:00
mazmazz
74da082c75
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
mazmazz
5870d145b2
Draw connection screen correctly; make scroll speed inherit global setting
2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c
Performance improvements
...
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
mazmazz
4fa6895f60
Fixed skullAnimCounter type for text prompts
2018-11-18 12:56:37 -05:00
mazmazz
5fc91e8405
Fix lingering titlemapcameraref when reloading title screen
2018-11-18 03:19:32 -05:00
mazmazz
f3be97a95a
Allow changing titlemap's cameraref via Line 422 Cut-Away View; change music too
2018-11-18 02:41:35 -05:00
mazmazz
758647fab2
More title screen features; menu meta state implementation (active and previous menu types)
...
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
d2bbddbed4
Implemented features
...
* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
1e6369e8de
Implement scrolling menu backgrounds
2018-11-16 18:26:26 -05:00
mazmazz
32dc47207d
Merge branch 'menu-execs' into menu-execs-skyscroll
2018-11-16 15:11:02 -05:00
mazmazz
0e0437b894
Extra title SOCs: Music and FadeScreen. TitleScrollYSpeed in MainCfg
2018-11-16 15:01:28 -05:00
mazmazz
4d3ddda5b5
Sky scroll attempt
2018-11-16 14:34:28 -05:00
mazmazz
6bb408da08
Remove misplaced tutorialmode = false due to debugging
2018-11-13 14:12:22 -05:00
mazmazz
6c69dd1f78
Merge branch 'master' into text-prompts
2018-11-13 11:12:44 -05:00
mazmazz
4b3dff3ef3
Tutorial named tag detection adjustment
2018-11-13 02:00:58 -05:00
mazmazz
6f435ee410
F_AdvanceToNextPage adjustment
2018-11-13 01:38:20 -05:00
mazmazz
75c4a96e69
NextTag implementation
...
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
f4ad5ebfba
text-prompts gclist -> gcl refactor
2018-11-12 23:31:10 -05:00
mazmazz
eb7718bfeb
PicToStart implementation; fix NumPrompts limitation error
2018-11-12 23:16:24 -05:00
mazmazz
d31b4b792b
F_GetTextPromptTutorialTag implementation
2018-11-12 22:47:20 -05:00
mazmazz
7deeb8bac4
Stub netgame support; ignore bots on linedef special
2018-11-10 15:34:56 -05:00
mazmazz
0c72d7e70a
Let triggering splitscreen player control the text prompt
2018-11-10 14:47:30 -05:00
mazmazz
80973e8b65
Splitscreen "support" (one prompt only, both players freeze controls)
2018-11-10 14:30:59 -05:00
Monster Iestyn
e4f157786c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
fced19d291
Merge branch 'master' into next
2018-11-10 19:05:33 +00:00
mazmazz
8c6de7ff60
Pictoloop zero-based fix
2018-11-10 12:54:59 -05:00
mazmazz
9a038b28e1
Implemented GFX for text prompts
...
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
mazmazz
631c6f93f5
Implement music switching for prompts
2018-11-10 11:05:33 -05:00
mazmazz
99a0831b0b
Hardcode tutorial prompt offset index
2018-11-10 10:15:16 -05:00
mazmazz
a197c19742
Prompt page string field length adjustment; check empty named tag before prompt search
2018-11-10 09:38:32 -05:00
mazmazz
e1e94c3af2
Added page tags and find page by tag
...
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
33a94ba2b8
Prompt HUD hiding implementation
2018-11-10 01:00:18 -05:00
mazmazz
54dc5d1892
Merge branch 'text-prompts' into text-prompts-hidehud
2018-11-10 00:10:42 -05:00
mazmazz
19a8b15912
Actually fix empty prompt text crash
2018-11-10 00:10:16 -05:00
mazmazz
7ac641450f
Text prompt Hide HUD dehacked
2018-11-09 23:50:25 -05:00
mazmazz
7daf5d4727
Set up separate background color for prompts vs. console
2018-11-09 22:38:55 -05:00
mazmazz
ae4c1e0e82
Fix tmthing crash in EndTextPrompt when loading an invalid prompt on level start
2018-11-09 22:07:32 -05:00
mazmazz
b8897db308
Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES
2018-11-09 21:55:14 -05:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
mazmazz
311cb27818
Close text prompt upon level load
2018-11-04 22:32:47 -05:00
mazmazz
96e9b4143a
Pause TextPrompt when game is paused
2018-11-04 22:32:47 -05:00
mazmazz
6356a6cf2e
Lowercase font for body text; added ICONFLIP parameter
2018-11-04 22:32:46 -05:00
mazmazz
73ae273348
Implemented auto-advancing TextPrompts
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* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
0a766dc93b
Implemented progressive text printing for TextPrompt
2018-11-04 22:32:46 -05:00
Monster Iestyn
d327f82e85
Fix errors found when compiling
2018-11-04 22:32:46 -05:00
mazmazz
98d532f119
EndTextPrompt: Fix tmthing crash with P_LinedefExecute
2018-11-04 22:32:46 -05:00
mazmazz
57d9e0aef6
TextPrompt: Implement player blocked controls and post-close run line
2018-11-04 22:32:46 -05:00
mazmazz
971151ab83
Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling
2018-11-04 22:32:46 -05:00
mazmazz
1855359ac0
Moved TextPrompt logic to f_finale.c
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* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
Monster Iestyn
29b242a5bd
Merge branch 'endgame-code-refactor-backport' into 'next'
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Endgame code refactor
See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
31f3f8b8e7
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Monster Iestyn
9c464742b7
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
Monster Iestyn
1af8d3ac02
Merge branch 'master' into hud-n-menu-tidbits
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# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
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# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
colette
0a931a1364
Update f_finale.c
2018-07-07 20:20:46 -04:00
toaster
59d617d31f
Minor modifications to the intro text.
2018-06-14 22:23:55 +01:00
toaster
255d5c6c94
* Level title movement begins before the fade in!
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* https://cdn.discordapp.com/attachments/400761370800422922/456833651645349888/srb20051.gif
* Fix some wipe bugs.
* Solved that thing where there was no fade between two back-to-back cutscenes.
* Fixed there being no effective wipe between the end of the vanilla intro cutscene and the title screen.
* Smoothed out the behaviour of titlemap fades to prevent conflicts.
* [COMPLETELY UNRELATED] Kill the pause graphic and replace with a blue box with text in it, like what happens when the window loses focus. Much harder to miss.
2018-06-14 20:17:31 +01:00
toaster
6e07631cc9
MONSTER COMMIT.
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OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...
NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)
SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif
NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
toasterbabe
4f3c9b5fad
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
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# Conflicts:
# src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
a3b86a737e
Merge branch 'public_next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
toasterbabe
3c74952522
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-04-06 12:54:39 +01:00
Alam Ed Arias
59f5b46ad3
Merge branch 'public_next' into master
2018-04-03 16:09:11 -04:00
Sryder
0aaae501d3
Warnings must die
2018-03-30 18:53:23 +01:00
Sryder
66f220d6ad
Merge branch 'master' into openglquickfixes
2018-03-30 18:09:41 +01:00
toasterbabe
7d1885917a
Some minor intro tweaks.
2018-03-19 16:36:14 +00:00
Sryder
527df5c248
Fix OpenGL Title Screen Sky
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My IDE doesn't seem to like Vada's name.
2018-03-17 15:11:32 +00:00
toasterbabe
fee8714109
i suck at the alphabet!
2018-03-14 16:55:33 +00:00
toasterbabe
a5ab9f01bb
oh yeah this guy's name needs changing too
2018-03-14 16:49:10 +00:00
toasterbabe
68cb919205
down with cis
2018-03-14 16:47:19 +00:00
toaster
6d03c50966
Merge branch 'continue_startinglives' into 'master'
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Save cards and continue startinglives-balancing
See merge request !114
2017-09-19 07:45:35 -04:00
yellowtd
519414b215
Merge branch 'master' into titlemap
2017-08-22 19:07:32 -04:00
toasterbabe
706eb5efeb
* New, pretty save select! Requires patch.dta to really appreciate.
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* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
Monster Iestyn
bc79365cf4
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2017-05-18 16:54:58 +01:00
toasterbabe
87f32abc24
i have no idea whether this will fix the garbage or whether it'll get broken again, but here's an attempted fix for VAda's name
2017-05-16 14:11:10 +01:00
toasterbabe
65a202e843
ACTUALLY let's do this better
2017-05-14 19:25:46 +01:00
toasterbabe
b13a9ad9d1
Support for negative scroll speeds on title screen
2017-05-14 19:20:00 +01:00
toasterbabe
ba4275c415
title screen hud hook
2017-05-13 22:38:06 +01:00
toasterbabe
7f83e0d134
* Prevent crash if you go to a map and it doesn't exist.
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* Handle music fix in smarter way.
* Enums!
2017-05-09 11:09:58 +01:00
toasterbabe
3a4e091ba6
* Fix titlemap music change bug reported by Larztard
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* Clean up titlemapinaction so that it isn't true when you're playing
* Don't print "SPEEDING OFF TO [ZONE] [ACT 1]..." on screen if it's a titlemap - keep a nice and pretty black screen
2017-05-09 00:48:07 +01:00
toasterbabe
dd57e47574
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
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# Conflicts:
# src/r_main.c
2017-05-08 23:58:44 +01:00
toasterbabe
f87c7f428d
Compiling fixes
2017-05-08 23:51:12 +01:00
yellowtd
fd97fdd683
titlemap - cameraref subsector
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apparently it recalculates without this line, so it should give a tiny performance boost?
2017-04-20 20:26:32 -04:00
yellowtd
cf454dd6fc
titlemap - Fix impending doom (???) camera mobj search
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the last implimentation would have apparently stopped working eventually? Idk
2017-04-20 20:26:13 -04:00
yellowtd
f70b89b22a
titlemap - support for map camera object
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allows a camera thing to be placed for alternate camera placement besides player and DM starts
2017-04-20 20:25:53 -04:00
yellowtd
b68d1ebdb3
titlemap - fix game crash with skybox point
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game crash on skybox object use fix
2017-04-18 17:47:20 -04:00
toasterbabe
eea7dc4224
Fixed titlemap wipe lasting too long/happening twice over
2017-04-18 17:46:26 -04:00
yellowtd
217f7ebd38
miru asked me for help and im a smelly toast
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* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd
1c93b07c86
Titlemap - Maincfg variables, unplayability crash fixes
2017-04-18 17:36:54 -04:00
yellowtd
7e43272932
begin titlemap
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idk my bff jill
2017-04-18 17:23:23 -04:00
Monster Iestyn
6f2f244aef
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
...
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
Monster Iestyn
1935a2ffa6
Merge branch 'public_next'
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# Conflicts:
# src/d_clisrv.c
# src/doomdef.h
# src/p_map.c
2017-01-19 16:54:47 +00:00
Monster Iestyn
4ac709141a
Added LJSonic to credits, altered how my own name + nick is shown in credits
2017-01-15 19:23:25 +00:00