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https://git.do.srb2.org/STJr/SRB2.git
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2694 lines
71 KiB
C
2694 lines
71 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file f_finale.c
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/// \brief Title screen, intro, game evaluation, and credits.
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "m_menu.h"
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#include "dehacked.h"
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#include "g_input.h"
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#include "console.h"
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#include "m_random.h"
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#include "m_misc.h" // moviemode functionality
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#include "y_inter.h"
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#include "m_cond.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "st_stuff.h" // hud hiding
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#include "fastcmp.h"
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#ifdef HAVE_BLUA
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#include "lua_hud.h"
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#endif
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// Stage of animation:
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// 0 = text, 1 = art screen
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static INT32 finalecount;
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INT32 titlescrollxspeed = 80;
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INT32 titlescrollyspeed = 0;
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UINT8 titlemapinaction = TITLEMAP_OFF;
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static INT32 timetonext; // Delay between screen changes
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static INT32 continuetime; // Short delay when continuing
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static tic_t animtimer; // Used for some animation timings
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static INT16 skullAnimCounter; // Prompts: Chevron animation
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static INT32 roidtics; // Asteroid spinning
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static INT32 deplete;
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static tic_t stoptimer;
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static boolean keypressed = false;
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// (no longer) De-Demo'd Title Screen
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static tic_t xscrolltimer;
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static tic_t yscrolltimer;
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static INT32 menuanimtimer; // Title screen: background animation timing
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mobj_t *titlemapcameraref = NULL;
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// menu presentation state
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char curbgname[8];
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SINT8 curfadevalue;
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boolean curhidepics;
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INT32 curbgcolor;
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INT32 curbgxspeed;
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INT32 curbgyspeed;
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boolean curbghide;
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static UINT8 curDemo = 0;
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static UINT32 demoDelayLeft;
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static UINT32 demoIdleLeft;
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static patch_t *ttbanner; // white banner with "robo blast" and "2"
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static patch_t *ttwing; // wing background
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static patch_t *ttsonic; // "SONIC"
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static patch_t *ttswave1; // Title Sonics
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static patch_t *ttswave2;
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static patch_t *ttswip1;
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static patch_t *ttsprep1;
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static patch_t *ttsprep2;
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static patch_t *ttspop1;
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static patch_t *ttspop2;
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static patch_t *ttspop3;
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static patch_t *ttspop4;
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static patch_t *ttspop5;
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static patch_t *ttspop6;
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static patch_t *ttspop7;
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//
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// PROMPT STATE
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//
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static boolean promptactive = false;
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static mobj_t *promptmo;
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static INT16 promptpostexectag;
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static boolean promptblockcontrols;
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static char *promptpagetext = NULL;
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static INT32 callpromptnum = INT32_MAX;
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static INT32 callpagenum = INT32_MAX;
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static INT32 callplayer = INT32_MAX;
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//
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// CUTSCENE TEXT WRITING
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//
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static const char *cutscene_basetext = NULL;
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static char cutscene_disptext[1024];
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static INT32 cutscene_baseptr = 0;
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static INT32 cutscene_writeptr = 0;
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static INT32 cutscene_textcount = 0;
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static INT32 cutscene_textspeed = 0;
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static UINT8 cutscene_boostspeed = 0;
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static tic_t cutscene_lasttextwrite = 0;
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//
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// This alters the text string cutscene_disptext.
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// Use the typical string drawing functions to display it.
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// Returns 0 if \0 is reached (end of input)
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//
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static UINT8 F_WriteText(void)
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{
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INT32 numtowrite = 1;
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const char *c;
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tic_t ltw = I_GetTime();
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if (cutscene_lasttextwrite == ltw)
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return 1; // singletics prevention
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cutscene_lasttextwrite = ltw;
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if (cutscene_boostspeed)
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{
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// for custom cutscene speedup mode
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numtowrite = 8;
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}
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else
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{
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// Don't draw any characters if the count was 1 or more when we started
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if (--cutscene_textcount >= 0)
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return 1;
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if (cutscene_textspeed < 7)
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numtowrite = 8 - cutscene_textspeed;
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}
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for (;numtowrite > 0;++cutscene_baseptr)
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{
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c = &cutscene_basetext[cutscene_baseptr];
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if (!c || !*c || *c=='#')
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return 0;
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// \xA0 - \xAF = change text speed
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if ((UINT8)*c >= 0xA0 && (UINT8)*c <= 0xAF)
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{
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cutscene_textspeed = (INT32)((UINT8)*c - 0xA0);
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continue;
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}
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// \xB0 - \xD2 = delay character for up to one second (35 tics)
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else if ((UINT8)*c >= 0xB0 && (UINT8)*c <= (0xB0+TICRATE-1))
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{
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cutscene_textcount = (INT32)((UINT8)*c - 0xAF);
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numtowrite = 0;
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continue;
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}
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cutscene_disptext[cutscene_writeptr++] = *c;
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// Ignore other control codes (color)
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if ((UINT8)*c < 0x80)
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--numtowrite;
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}
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// Reset textcount for next tic based on speed
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// if it wasn't already set by a delay.
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if (cutscene_textcount < 0)
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{
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cutscene_textcount = 0;
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if (cutscene_textspeed > 7)
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cutscene_textcount = cutscene_textspeed - 7;
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}
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return 1;
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}
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static void F_NewCutscene(const char *basetext)
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{
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cutscene_basetext = basetext;
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memset(cutscene_disptext,0,sizeof(cutscene_disptext));
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cutscene_writeptr = cutscene_baseptr = 0;
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cutscene_textspeed = 9;
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cutscene_textcount = TICRATE/2;
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}
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// =============
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// INTRO SCENE
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// =============
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#define NUMINTROSCENES 16
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INT32 intro_scenenum = 0;
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INT32 intro_curtime = 0;
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const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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7*TICRATE + (TICRATE/2), // STJr Presents
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11*TICRATE + (TICRATE/2), // Two months had passed since...
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15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
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14*TICRATE, // What Sonic, Tails, and Knuckles...
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18*TICRATE, // About once every year, a strange...
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19*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
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19*TICRATE + (TICRATE/4), // It was only later that he had an idea...
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10*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
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16*TICRATE, // We're ready to fire in 15 seconds, the robot said...
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16*TICRATE, // Meanwhile, Sonic was tearing across the zones...
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16*TICRATE + (TICRATE/2), // Sonic knew he was getting closer to the city...
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17*TICRATE, // Greenflower City was gone...
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16*TICRATE + (TICRATE/2), // You're not quite as dead as we thought, huh?...
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18*TICRATE + (TICRATE/2), // Eggman took this as his cue and blasted off...
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16*TICRATE, // Easy! We go find Eggman and stop his...
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25*TICRATE, // I'm just finding what mission obje...
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};
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// custom intros
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void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
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void F_StartIntro(void)
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{
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S_StopMusic();
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if (introtoplay)
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{
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if (!cutscenes[introtoplay - 1])
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D_StartTitle();
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else
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F_StartCustomCutscene(introtoplay - 1, false, false);
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return;
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}
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introtext[0] = " #";
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introtext[1] = M_GetText(
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"Two months had passed since Dr. Eggman\n"
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"tried to take over the world using his\n"
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"Ring Satellite.\n#");
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introtext[2] = M_GetText(
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"As it was about to drain the rings\n"
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"away from the planet, Sonic burst into\n"
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"the control room and for what he thought\n"
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"would be the last time,\xB4 defeated\n"
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"Dr. Eggman.\n#");
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introtext[3] = M_GetText(
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"\nWhat Sonic, Tails, and Knuckles had\n"
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"not anticipated was that Eggman would\n"
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"return,\xB8 bringing an all new threat.\n#");
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introtext[4] = M_GetText(
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"\xA8""About every five years, a strange asteroid\n"
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"hovers around the planet.\xBF It suddenly\n"
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"appears from nowhere, circles around, and\n"
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"\xB6- just as mysteriously as it arrives -\xB6\n"
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"vanishes after only one week.\xBF\n"
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"No one knows why it appears, or how.\n#");
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introtext[5] = M_GetText(
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"\xA7\"Curses!\"\xA9\xBA Eggman yelled. \xA7\"That hedgehog\n"
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"and his ridiculous friends will pay\n"
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"dearly for this!\"\xA9\xC8 Just then his scanner\n"
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"blipped as the Black Rock made its\n"
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"appearance from nowhere.\xBF Eggman looked at\n"
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"the screen, and just shrugged it off.\n#");
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introtext[6] = M_GetText(
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"It was hours later\n"
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"that he had an\n"
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"idea. \xBF\xA7\"The Black\n"
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"Rock has a large\n"
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"amount of energy\n"
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"within it\xAC...\xA7\xBF\n"
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"If I can somehow\n"
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"harness this,\xB8 I\n"
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"can turn it into\n"
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"the ultimate\n"
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"battle station\xAC...\xA7\xBF\n"
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"And every last\n"
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"person will be\n"
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"begging for mercy,\xB8\xA8\n"
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"including Sonic!\"\n#");
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introtext[7] = M_GetText(
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"\xA8\nBefore beginning his scheme,\n"
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"Eggman decided to give Sonic\n"
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"a reunion party...\n#");
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introtext[8] = M_GetText(
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"\xA5\"PRE-""\xB6""PARING-""\xB6""TO-""\xB4""FIRE-\xB6IN-""\xB6""15-""\xB6""SECONDS!\"\xA8\xB8\n"
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"his targeting system crackled\n"
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"robotically down the com-link. \xBF\xA7\"Good!\"\xA8\xB8\n"
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"Eggman sat back in his eggmobile and\n"
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"began to count down as he saw the\n"
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"Greenflower mountain on the monitor.\n#");
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introtext[9] = M_GetText(
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"\xA5\"10...\xD2""9...\xD2""8...\"\xA8\xD2\n"
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"Meanwhile, Sonic was tearing across the\n"
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"zones. Everything became a blur as he\n"
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"ran up slopes, skimmed over water,\n"
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"and catapulted himself off rocks with\n"
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"his phenomenal speed.\n#");
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introtext[10] = M_GetText(
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"\xA5\"6...\xD2""5...\xD2""4...\"\xA8\xD2\n"
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"Sonic knew he was getting closer to the\n"
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"zone, and pushed himself harder.\xB4 Finally,\n"
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"the mountain appeared on the horizon.\xD2\xD2\n"
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"\xA5\"3...\xD2""2...\xD2""1...\xD2""Zero.\"\n#");
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introtext[11] = M_GetText(
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"Greenflower Mountain was no more.\xC4\n"
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"Sonic arrived just in time to see what\n"
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"little of the 'ruins' were left.\n"
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"The natural beauty of the zone\n"
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"had been obliterated.\n#");
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introtext[12] = M_GetText(
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"\xA7\"You're not quite as gone as we thought,\n"
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"huh?\xBF Are you going to tell us your plan as\n"
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"usual or will I \xA8\xB4'have to work it out'\xA7 or\n"
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"something?\"\xD2\xD2\n"
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"\"We'll see\xAA...\xA7\xBF let's give you a quick warm\n"
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"up, Sonic!\xA6\xC4 JETTYSYNS!\xA7\xBD Open fire!\"\n#");
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introtext[13] = M_GetText(
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"Eggman took this\n"
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"as his cue and\n"
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"blasted off,\n"
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"leaving Sonic\n"
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"and Tails behind.\xB6\n"
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"Tails looked at\n"
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"the once-perfect\n"
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"mountainside\n"
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"with a grim face\n"
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"and sighed.\xC6\n"
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"\xA7\"Now\xB6 what do we\n"
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"do?\",\xA9 he asked.\n#");
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introtext[14] = M_GetText(
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"\xA7\"Easy!\xBF We go\n"
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"find Eggman\n"
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"and stop his\n"
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"latest\n"
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"insane plan.\xBF\n"
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"Just like\n"
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"we've always\n"
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"done,\xBA right?\xD2\n\n"
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"\xAE...\xA9\xD2\n\n"
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"\"Tails, what\n"
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"\xAA*ARE*\xA9 you\n"
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"doing?\"\n#");
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introtext[15] = M_GetText(
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"\xA8\"I'm just finding what mission obje\xAC\xB1...\xBF\n"
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"\xA6""a-\xB8""ha!\xBF Here it is!\xA8\xBF This will only give us\n"
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"the robot's primary objective.\xBF It says\xAC\xB1...\"\n"
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"\xD2\xA3\x83"
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"* LOCATE AND RETRIEVE: CHAOS EMERALDS *"
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"\xBF\n"
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"* CLOSEST LOCATION: GREENFLOWER ZONE *"
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"\x80\n\xA9\xD2\xD2"
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"\"All right, then\xAF... \xD2\xD2\xA7let's go!\"\n#");
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/*
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"What are we waiting for? The first emerald is ours!" Sonic was about to
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run, when he saw a shadow pass over him, he recognized the silhouette
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instantly.
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"Knuckles!" Sonic said. The echidna stopped his glide and landed
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facing Sonic. "What are you doing here?"
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He replied, "This crisis affects the Floating Island,
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if that explosion I saw is anything to go by."
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If you're willing to help then... let's go!"
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*/
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G_SetGamestate(GS_INTRO);
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gameaction = ga_nothing;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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F_NewCutscene(introtext[0]);
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intro_scenenum = 0;
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finalecount = animtimer = skullAnimCounter = stoptimer = 0;
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roidtics = BASEVIDWIDTH - 64;
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timetonext = introscenetime[intro_scenenum];
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}
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//
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// F_IntroDrawScene
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//
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static void F_IntroDrawScene(void)
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{
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boolean highres = false;
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INT32 cx = 8, cy = 128;
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patch_t *background = NULL;
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INT32 bgxoffs = 0;
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void *patch;
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// DRAW A FULL PIC INSTEAD OF FLAT!
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if (intro_scenenum == 0);
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else if (intro_scenenum == 1)
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background = W_CachePatchName("INTRO1", PU_CACHE);
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else if (intro_scenenum == 2)
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{
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background = W_CachePatchName("INTRO2", PU_CACHE);
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highres = true;
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}
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else if (intro_scenenum == 3)
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background = W_CachePatchName("INTRO3", PU_CACHE);
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else if (intro_scenenum == 4)
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background = W_CachePatchName("INTRO4", PU_CACHE);
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else if (intro_scenenum == 5)
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{
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if (intro_curtime >= 5*TICRATE)
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background = W_CachePatchName("RADAR", PU_CACHE);
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else
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{
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background = W_CachePatchName("DRAT", PU_CACHE);
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highres = true;
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}
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}
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else if (intro_scenenum == 6)
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{
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background = W_CachePatchName("INTRO6", PU_CACHE);
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cx = 180;
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cy = 8;
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}
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else if (intro_scenenum == 7)
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{
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if (intro_curtime >= 6*TICRATE)
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background = W_CachePatchName("SGRASS5", PU_CACHE);
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else
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background = W_CachePatchName("SGRASS1", PU_CACHE);
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}
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else if (intro_scenenum == 8)
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{
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background = W_CachePatchName("WATCHING", PU_CACHE);
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highres = true;
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}
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else if (intro_scenenum == 9)
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{
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background = W_CachePatchName("ZOOMING", PU_CACHE);
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highres = true;
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}
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else if (intro_scenenum == 10);
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else if (intro_scenenum == 11)
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background = W_CachePatchName("INTRO5", PU_CACHE);
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else if (intro_scenenum == 12)
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{
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if (intro_curtime >= 7*TICRATE)
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background = W_CachePatchName("CONFRONT", PU_CACHE);
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else
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background = W_CachePatchName("REVENGE", PU_CACHE);
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highres = true;
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}
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else if (intro_scenenum == 13)
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{
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background = W_CachePatchName("TAILSSAD", PU_CACHE);
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highres = true;
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bgxoffs = 144;
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cx = 8;
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cy = 8;
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}
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|
else if (intro_scenenum == 14)
|
|
{
|
|
if (intro_curtime >= 7*TICRATE)
|
|
background = W_CachePatchName("SONICDO2", PU_CACHE);
|
|
else
|
|
background = W_CachePatchName("SONICDO1", PU_CACHE);
|
|
highres = true;
|
|
cx = 224;
|
|
cy = 8;
|
|
}
|
|
else if (intro_scenenum == 15)
|
|
{
|
|
background = W_CachePatchName("INTRO7", PU_CACHE);
|
|
highres = true;
|
|
}
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (background)
|
|
{
|
|
if (highres)
|
|
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
|
else
|
|
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
|
}
|
|
else if (intro_scenenum == 0) // STJr presents
|
|
{
|
|
// "Waaaaaaah" intro
|
|
if (finalecount-TICRATE/2 < 4*TICRATE+23) {
|
|
// aspect is FRACUNIT/2 for 4:3 (source) resolutions, smaller for 16:10 (SRB2) resolutions
|
|
fixed_t aspect = (FRACUNIT + (FRACUNIT*4/3 - FRACUNIT*vid.width/vid.height)/2)>>1;
|
|
fixed_t x,y;
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 2);
|
|
if (finalecount < 30) { // Cry!
|
|
if (finalecount < 4)
|
|
S_StopMusic();
|
|
if (finalecount == 4)
|
|
S_ChangeMusicInternal("_stjr", false);
|
|
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2;
|
|
y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2;
|
|
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
if (finalecount > 6) {
|
|
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH2", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
if (finalecount > 10) {
|
|
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH3", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
if (finalecount > 14) {
|
|
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH4", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
}
|
|
else if (finalecount-30 < 20) { // Big eggy
|
|
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
|
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2;
|
|
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, aspect);
|
|
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, aspect);
|
|
}
|
|
else if (finalecount-50 < 30) { // Zoom out
|
|
fixed_t scale = FixedDiv(aspect, FixedDiv((finalecount-50)<<FRACBITS, (15<<FRACBITS))+FRACUNIT);
|
|
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
|
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2 + (FixedMul(560<<FRACBITS, aspect) - FixedMul(560<<FRACBITS, scale));
|
|
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, scale);
|
|
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, scale);
|
|
}
|
|
else
|
|
{
|
|
{
|
|
// Draw tiny eggy
|
|
fixed_t scale = FixedMul(FRACUNIT/3, aspect);
|
|
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
|
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2 + (FixedMul(560<<FRACBITS, aspect) - FixedMul(560<<FRACBITS, scale));
|
|
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, scale);
|
|
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, scale);
|
|
}
|
|
|
|
if (finalecount-84 < 58) { // Pure Fat is driving up!
|
|
int ftime = (finalecount-84);
|
|
x = (-189*FRACUNIT) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
|
|
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
|
|
// Draw the body
|
|
V_DrawSciencePatch(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the door
|
|
V_DrawSciencePatch(x+FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the wheel
|
|
V_DrawSciencePatch(x+FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName(va("TYRE%02u",(abs(finalecount-144)/3)%16), PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the wheel cover
|
|
V_DrawSciencePatch(x+FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
} else { // Pure Fat has stopped!
|
|
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
|
|
// Draw the body
|
|
V_DrawSciencePatch(0, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the wheel
|
|
V_DrawSciencePatch(FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("TYRE00", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the wheel cover
|
|
V_DrawSciencePatch(FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
// Draw the door
|
|
if (finalecount-TICRATE/2 > 4*TICRATE) { // Door is being raised!
|
|
int ftime = (finalecount-TICRATE/2-4*TICRATE);
|
|
y -= FixedDiv((ftime*ftime)<<FRACBITS, 23<<FRACBITS);
|
|
}
|
|
V_DrawSciencePatch(FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_CACHE)), aspect);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
}
|
|
} else {
|
|
V_DrawCreditString((160 - V_CreditStringWidth("SONIC TEAM JR")/2)<<FRACBITS, 80<<FRACBITS, 0, "SONIC TEAM JR");
|
|
V_DrawCreditString((160 - V_CreditStringWidth("PRESENTS")/2)<<FRACBITS, 96<<FRACBITS, 0, "PRESENTS");
|
|
}
|
|
}
|
|
else if (intro_scenenum == 10) // Sky Runner
|
|
{
|
|
if (timetonext > 5*TICRATE && timetonext < 6*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG1", PU_CACHE);
|
|
else
|
|
background = W_CachePatchName("DARKEGG1", PU_CACHE);
|
|
|
|
V_DrawScaledPatch(0, 0, 0, background);
|
|
}
|
|
else if (timetonext > 3*TICRATE && timetonext < 4*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG2", PU_CACHE);
|
|
else
|
|
background = W_CachePatchName("DARKEGG2", PU_CACHE);
|
|
|
|
V_DrawScaledPatch(0, 0, 0, background);
|
|
}
|
|
else if (timetonext > 1*TICRATE && timetonext < 2*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG3", PU_CACHE);
|
|
else
|
|
background = W_CachePatchName("DARKEGG3", PU_CACHE);
|
|
|
|
V_DrawScaledPatch(0, 0, 0, background);
|
|
}
|
|
else
|
|
{
|
|
F_SkyScroll(80*4, 0, "TITLESKY");
|
|
if (timetonext == 6)
|
|
{
|
|
stoptimer = finalecount;
|
|
animtimer = finalecount % 16;
|
|
}
|
|
else if (timetonext >= 0 && timetonext < 6)
|
|
{
|
|
animtimer = stoptimer;
|
|
deplete -= 32;
|
|
}
|
|
else
|
|
{
|
|
animtimer = finalecount % 16;
|
|
deplete = 160;
|
|
}
|
|
|
|
if (finalecount & 1)
|
|
{
|
|
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN2", PU_CACHE)));
|
|
W_UnlockCachedPatch(patch);
|
|
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN1", PU_CACHE)));
|
|
W_UnlockCachedPatch(patch);
|
|
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
{ // Fixing up the black box rendering to look right in resolutions <16:10 -Red
|
|
INT32 y = 112;
|
|
INT32 h = BASEVIDHEIGHT - 112;
|
|
if (vid.height != BASEVIDHEIGHT * vid.dupy)
|
|
{
|
|
INT32 adjust = (vid.height/vid.dupy)-200;
|
|
adjust /= 2;
|
|
y += adjust;
|
|
h += adjust;
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, adjust, 31); // Render a black bar on top so it keeps the "cinematic" windowboxing... I just prefer it this way. -Red
|
|
}
|
|
V_DrawFill(0, y, BASEVIDWIDTH, h, 31);
|
|
}
|
|
}
|
|
}
|
|
|
|
W_UnlockCachedPatch(background);
|
|
|
|
if (intro_scenenum == 4) // The asteroid SPINS!
|
|
{
|
|
if (roidtics >= 0)
|
|
{
|
|
V_DrawScaledPatch(roidtics, 24, 0,
|
|
(patch = W_CachePatchName(va("ROID00%.2d", intro_curtime%35), PU_CACHE)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
}
|
|
|
|
if (animtimer)
|
|
animtimer--;
|
|
|
|
if (intro_scenenum == 7 && intro_curtime > 7*TICRATE)
|
|
{
|
|
patch_t *sgrass;
|
|
|
|
if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
|
|
sgrass = W_CachePatchName("SGRASS4", PU_CACHE);
|
|
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
|
|
sgrass = W_CachePatchName("SGRASS3", PU_CACHE);
|
|
else
|
|
sgrass = W_CachePatchName("SGRASS2", PU_CACHE);
|
|
V_DrawScaledPatch(123, 4, 0, sgrass);
|
|
|
|
W_UnlockCachedPatch(sgrass);
|
|
}
|
|
|
|
V_DrawString(cx, cy, 0, cutscene_disptext);
|
|
}
|
|
|
|
//
|
|
// F_IntroDrawer
|
|
//
|
|
void F_IntroDrawer(void)
|
|
{
|
|
if (timetonext <= 0)
|
|
{
|
|
if (intro_scenenum == 0)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
|
|
S_ChangeMusicInternal("_intro", false);
|
|
}
|
|
else if (intro_scenenum == 3)
|
|
roidtics = BASEVIDWIDTH - 64;
|
|
else if (intro_scenenum == 10)
|
|
{
|
|
// The only fade to white in the entire damn game.
|
|
if (rendermode != render_none)
|
|
{
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
}
|
|
else if (intro_scenenum == 15)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
|
|
// Stay on black for a bit. =)
|
|
{
|
|
tic_t nowtime, quittime, lasttime;
|
|
nowtime = lasttime = I_GetTime();
|
|
quittime = nowtime + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds
|
|
while (quittime > nowtime)
|
|
{
|
|
while (!((nowtime = I_GetTime()) - lasttime))
|
|
I_Sleep();
|
|
lasttime = nowtime;
|
|
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
M_Drawer(); // menu is drawn even on top of wipes
|
|
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
|
|
|
if (moviemode) // make sure we save frames for the white hold too
|
|
M_SaveFrame();
|
|
}
|
|
}
|
|
|
|
D_StartTitle();
|
|
wipegamestate = GS_INTRO;
|
|
return;
|
|
}
|
|
F_NewCutscene(introtext[++intro_scenenum]);
|
|
timetonext = introscenetime[intro_scenenum];
|
|
|
|
F_WipeStartScreen();
|
|
wipegamestate = -1;
|
|
animtimer = stoptimer = 0;
|
|
}
|
|
|
|
intro_curtime = introscenetime[intro_scenenum] - timetonext;
|
|
|
|
if (rendermode != render_none)
|
|
{
|
|
if (intro_scenenum == 5 && intro_curtime == 5*TICRATE)
|
|
{
|
|
patch_t *radar = W_CachePatchName("RADAR", PU_CACHE);
|
|
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawScaledPatch(0, 0, 0, radar);
|
|
W_UnlockCachedPatch(radar);
|
|
V_DrawString(8, 128, 0, cutscene_disptext);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here
|
|
{
|
|
patch_t *grass = W_CachePatchName("SGRASS5", PU_CACHE);
|
|
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawScaledPatch(0, 0, 0, grass);
|
|
W_UnlockCachedPatch(grass);
|
|
V_DrawString(8, 128, 0, cutscene_disptext);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
else if (intro_scenenum == 12 && intro_curtime == 7*TICRATE)
|
|
{
|
|
patch_t *confront = W_CachePatchName("CONFRONT", PU_CACHE);
|
|
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawSmallScaledPatch(0, 0, 0, confront);
|
|
W_UnlockCachedPatch(confront);
|
|
V_DrawString(8, 128, 0, cutscene_disptext);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
if (intro_scenenum == 14 && intro_curtime == 7*TICRATE)
|
|
{
|
|
patch_t *sdo = W_CachePatchName("SONICDO2", PU_CACHE);
|
|
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawSmallScaledPatch(0, 0, 0, sdo);
|
|
W_UnlockCachedPatch(sdo);
|
|
V_DrawString(224, 8, 0, cutscene_disptext);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
}
|
|
|
|
F_IntroDrawScene();
|
|
}
|
|
|
|
//
|
|
// F_IntroTicker
|
|
//
|
|
void F_IntroTicker(void)
|
|
{
|
|
// advance animation
|
|
finalecount++;
|
|
|
|
if (finalecount % 3 == 0)
|
|
roidtics--;
|
|
|
|
timetonext--;
|
|
|
|
F_WriteText();
|
|
|
|
// check for skipping
|
|
if (keypressed)
|
|
keypressed = false;
|
|
}
|
|
|
|
//
|
|
// F_IntroResponder
|
|
//
|
|
boolean F_IntroResponder(event_t *event)
|
|
{
|
|
INT32 key = event->data1;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_MOUSE1:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_MOUSE1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_JOY1 + 3:
|
|
key = 'n';
|
|
break;
|
|
case KEY_JOY1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
key = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
key = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
key = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
key = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
|
|
if (event->type != ev_keydown && key != 301)
|
|
return false;
|
|
|
|
if (key != 27 && key != KEY_ENTER && key != KEY_SPACE && key != KEY_BACKSPACE)
|
|
return false;
|
|
|
|
if (keypressed)
|
|
return false;
|
|
|
|
keypressed = true;
|
|
return true;
|
|
}
|
|
|
|
// =========
|
|
// CREDITS
|
|
// =========
|
|
static const char *credits[] = {
|
|
"\1Sonic Robo Blast II",
|
|
"\1Credits",
|
|
"",
|
|
"\1Game Design",
|
|
"Ben \"Mystic\" Geyer",
|
|
"\"SSNTails\"",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"",
|
|
"\1Programming",
|
|
"Alam \"GBC\" Arias",
|
|
"Logan \"GBA\" Arias",
|
|
"Callum Dickinson",
|
|
"Scott \"Graue\" Feeney",
|
|
"Nathan \"Jazz\" Giroux",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"Iestyn \"Monster Iestyn\" Jealous",
|
|
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
|
"John \"JTE\" Muniz",
|
|
"Ehab \"Wolfy\" Saeed",
|
|
"\"Kaito Sinclaire\"",
|
|
"\"SSNTails\"",
|
|
"",
|
|
"\1Programming",
|
|
"\1Assistance",
|
|
"\"chi.miru\"", // helped port slope drawing code from ZDoom
|
|
"Andrew \"orospakr\" Clunis",
|
|
"Gregor \"Oogaland\" Dick",
|
|
"Louis-Antoine \"LJSonic\" de Moulins", // for fixing 2.1's netcode (de Rochefort doesn't quite fit on the screen sorry lol)
|
|
"Vivian \"toaster\" Grannell",
|
|
"Julio \"Chaos Zero 64\" Guir",
|
|
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
|
|
"Matthew \"Shuffle\" Marsalko",
|
|
"Steven \"StroggOnMeth\" McGranahan",
|
|
"\"Morph\"", // For SRB2Morphed stuff
|
|
"Colin \"Sonict\" Pfaff",
|
|
"Sean \"Sryder13\" Ryder",
|
|
"Ben \"Cue\" Woodford",
|
|
"",
|
|
"\1Sprite Artists",
|
|
"Odi \"Iceman404\" Atunzu",
|
|
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
|
"Jim \"MotorRoach\" DeMello",
|
|
"Desmond \"Blade\" DesJardins",
|
|
"Sherman \"CoatRack\" DesJardins",
|
|
"Vivian \"toaster\" Grannell",
|
|
"Andrew \"Senku Niola\" Moran",
|
|
"David \"Instant Sonic\" Spencer Jr.",
|
|
"\"SSNTails\"",
|
|
"",
|
|
"\1Texture Artists",
|
|
"Ryan \"Blaze Hedgehog\" Bloom",
|
|
"Buddy \"KinkaJoy\" Fischer",
|
|
"Vivian \"toaster\" Grannell",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Jarrett \"JEV3\" Voight",
|
|
"",
|
|
"\1Music and Sound",
|
|
"\1Production",
|
|
"Malcolm \"RedXVI\" Brown",
|
|
"Dave \"DemonTomatoDave\" Bulmer",
|
|
"Paul \"Boinciel\" Clempson",
|
|
"Cyan Helkaraxe",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Iestyn \"Monster Iestyn\" Jealous",
|
|
"Jarel \"Arrow\" Jones",
|
|
"Stefan \"Stuf\" Rimalia",
|
|
"Shane Mychal Sexton",
|
|
"\"Spazzo\"",
|
|
"David \"Big Wave Dave\" Spencer Sr.",
|
|
"David \"Instant Sonic\" Spencer Jr.",
|
|
"\"SSNTails\"",
|
|
"",
|
|
"\1Level Design",
|
|
"Matthew \"Fawfulfan\" Chapman",
|
|
"Paul \"Boinciel\" Clempson",
|
|
"Desmond \"Blade\" DesJardins",
|
|
"Sherman \"CoatRack\" DesJardins",
|
|
"Ben \"Mystic\" Geyer",
|
|
"Nathan \"Jazz\" Giroux",
|
|
"Vivian \"toaster\" Grannell",
|
|
"Dan \"Blitzzo\" Hagerstrand",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"Erik \"Torgo\" Nielsen",
|
|
"\"Kaito Sinclaire\"",
|
|
"Wessel \"Spherallic\" Smit",
|
|
"\"Spazzo\"",
|
|
"\"SSNTails\"",
|
|
"Rob Tisdell",
|
|
"Jarrett \"JEV3\" Voight",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"Marco \"Digiku\" Zafra",
|
|
"",
|
|
"\1Boss Design",
|
|
"Ben \"Mystic\" Geyer",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"John \"JTE\" Muniz",
|
|
"Samuel \"Prime 2.0\" Peters",
|
|
"\"SSNTails\"",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"",
|
|
"\1Testing",
|
|
"Hank \"FuriousFox\" Brannock",
|
|
"Cody \"SRB2 Playah\" Koester",
|
|
"Skye \"OmegaVelocity\" Meredith",
|
|
"Stephen \"HEDGESMFG\" Moellering",
|
|
"Nick \"ST218\" Molina",
|
|
"Samuel \"Prime 2.0\" Peters",
|
|
"Colin \"Sonict\" Pfaff",
|
|
"Bill \"Tets\" Reed",
|
|
"",
|
|
"\1Special Thanks",
|
|
"Doom Legacy Project",
|
|
"iD Software",
|
|
"Alex \"MistaED\" Fuller",
|
|
"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
|
|
"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
|
|
"",
|
|
"\1Produced By",
|
|
"Sonic Team Junior",
|
|
"",
|
|
"\1Published By",
|
|
"A 28K dialup modem",
|
|
"",
|
|
"\1Thank you",
|
|
"\1for playing!",
|
|
NULL
|
|
};
|
|
|
|
static struct {
|
|
UINT32 x, y;
|
|
const char *patch;
|
|
} credits_pics[] = {
|
|
{ 8, 80+200* 1, "CREDIT01"},
|
|
{ 4, 80+200* 2, "CREDIT13"},
|
|
{250, 80+200* 3, "CREDIT12"},
|
|
{ 8, 80+200* 4, "CREDIT03"},
|
|
{248, 80+200* 5, "CREDIT11"},
|
|
{ 8, 80+200* 6, "CREDIT04"},
|
|
{112, 80+200* 7, "CREDIT10"},
|
|
{240, 80+200* 8, "CREDIT05"},
|
|
{120, 80+200* 9, "CREDIT06"},
|
|
{ 8, 80+200*10, "CREDIT07"},
|
|
{ 8, 80+200*11, "CREDIT08"},
|
|
{112, 80+200*12, "CREDIT09"},
|
|
{0, 0, NULL}
|
|
};
|
|
|
|
void F_StartCredits(void)
|
|
{
|
|
G_SetGamestate(GS_CREDITS);
|
|
|
|
// Just in case they're open ... somehow
|
|
M_ClearMenus(true);
|
|
|
|
// Save the second we enter the credits
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
|
|
G_SaveGame((UINT32)cursaveslot);
|
|
|
|
if (creditscutscene)
|
|
{
|
|
F_StartCustomCutscene(creditscutscene - 1, false, false);
|
|
return;
|
|
}
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
CON_ClearHUD();
|
|
S_StopMusic();
|
|
|
|
S_ChangeMusicInternal("_creds", false);
|
|
|
|
finalecount = 0;
|
|
animtimer = 0;
|
|
timetonext = 2*TICRATE;
|
|
}
|
|
|
|
void F_CreditDrawer(void)
|
|
{
|
|
UINT16 i;
|
|
fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
// Draw background pictures first
|
|
for (i = 0; credits_pics[i].patch; i++)
|
|
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
|
|
|
|
// Draw credits text on top
|
|
for (i = 0; credits[i]; i++)
|
|
{
|
|
switch(credits[i][0])
|
|
{
|
|
case 0:
|
|
y += 80<<FRACBITS;
|
|
break;
|
|
case 1:
|
|
if (y>>FRACBITS > -20)
|
|
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
|
y += 30<<FRACBITS;
|
|
break;
|
|
default:
|
|
if (y>>FRACBITS > -10)
|
|
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
|
y += 12<<FRACBITS;
|
|
break;
|
|
}
|
|
if (FixedMul(y,vid.dupy) > vid.height)
|
|
break;
|
|
}
|
|
|
|
if (!credits[i] && y <= 120<<FRACBITS && !finalecount)
|
|
{
|
|
timetonext = 5*TICRATE+1;
|
|
finalecount = 5*TICRATE;
|
|
}
|
|
}
|
|
|
|
void F_CreditTicker(void)
|
|
{
|
|
if (timetonext)
|
|
timetonext--;
|
|
else
|
|
animtimer++;
|
|
|
|
if (finalecount && --finalecount == 0)
|
|
F_StartGameEvaluation();
|
|
}
|
|
|
|
boolean F_CreditResponder(event_t *event)
|
|
{
|
|
INT32 key = event->data1;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_MOUSE1:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_MOUSE1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_JOY1 + 3:
|
|
key = 'n';
|
|
break;
|
|
case KEY_JOY1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
key = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
key = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
key = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
key = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
|
|
if (!(timesBeaten) && !(netgame || multiplayer))
|
|
return false;
|
|
|
|
if (event->type != ev_keydown)
|
|
return false;
|
|
|
|
if (key != KEY_ESCAPE && key != KEY_ENTER && key != KEY_SPACE && key != KEY_BACKSPACE)
|
|
return false;
|
|
|
|
if (keypressed)
|
|
return true;
|
|
|
|
keypressed = true;
|
|
return true;
|
|
}
|
|
|
|
// ============
|
|
// EVALUATION
|
|
// ============
|
|
#define INTERVAL 50
|
|
#define TRANSLEVEL V_80TRANS
|
|
static INT32 eemeralds_start;
|
|
static boolean drawemblem = false, drawchaosemblem = false;
|
|
|
|
void F_StartGameEvaluation(void)
|
|
{
|
|
// Credits option in secrets menu
|
|
if (cursaveslot == -1)
|
|
{
|
|
F_StartGameEnd();
|
|
return;
|
|
}
|
|
|
|
G_SetGamestate(GS_EVALUATION);
|
|
|
|
// Just in case they're open ... somehow
|
|
M_ClearMenus(true);
|
|
|
|
// Save the second we enter the evaluation
|
|
// We need to do this again! Remember, it's possible a mod designed skipped
|
|
// the credits sequence!
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
|
|
G_SaveGame((UINT32)cursaveslot);
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
CON_ClearHUD();
|
|
|
|
finalecount = 0;
|
|
}
|
|
|
|
void F_GameEvaluationDrawer(void)
|
|
{
|
|
INT32 x, y, i;
|
|
const fixed_t radius = 48*FRACUNIT;
|
|
angle_t fa;
|
|
INT32 eemeralds_cur;
|
|
char patchname[7] = "CEMGx0";
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
// Draw all the good crap here.
|
|
if (ALL7EMERALDS(emeralds))
|
|
V_DrawString(114, 16, 0, "GOT THEM ALL!");
|
|
else
|
|
V_DrawString(124, 16, 0, "TRY AGAIN!");
|
|
|
|
eemeralds_start++;
|
|
eemeralds_cur = eemeralds_start;
|
|
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
fa = (FixedAngle(eemeralds_cur*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK;
|
|
x = 160 + FixedInt(FixedMul(FINECOSINE(fa),radius));
|
|
y = 100 + FixedInt(FixedMul(FINESINE(fa),radius));
|
|
|
|
patchname[4] = 'A'+(char)i;
|
|
if (emeralds & (1<<i))
|
|
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_CACHE));
|
|
else
|
|
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_CACHE));
|
|
|
|
eemeralds_cur += INTERVAL;
|
|
}
|
|
if (eemeralds_start >= 360)
|
|
eemeralds_start -= 360;
|
|
|
|
if (finalecount == 5*TICRATE)
|
|
{
|
|
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer))
|
|
{
|
|
++timesBeaten;
|
|
|
|
if (ALL7EMERALDS(emeralds))
|
|
++timesBeatenWithEmeralds;
|
|
|
|
if (ultimatemode)
|
|
++timesBeatenUltimate;
|
|
|
|
if (M_UpdateUnlockablesAndExtraEmblems())
|
|
S_StartSound(NULL, sfx_s3k68);
|
|
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
|
|
if (finalecount >= 5*TICRATE)
|
|
{
|
|
if (drawemblem)
|
|
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
|
|
|
|
if (drawchaosemblem)
|
|
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
|
|
|
|
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
|
|
|
|
if (!(netgame) && (!modifiedgame || savemoddata))
|
|
{
|
|
INT32 startcoord = 32;
|
|
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (unlockables[i].conditionset && unlockables[i].conditionset < MAXCONDITIONSETS
|
|
&& unlockables[i].type && !unlockables[i].nocecho)
|
|
{
|
|
if (unlockables[i].unlocked)
|
|
V_DrawString(8, startcoord, 0, unlockables[i].name);
|
|
startcoord += 8;
|
|
}
|
|
}
|
|
}
|
|
else if (netgame)
|
|
V_DrawString(8, 96, V_YELLOWMAP, "Prizes only\nawarded in\nsingle player!");
|
|
else
|
|
V_DrawString(8, 96, V_YELLOWMAP, "Prizes not\nawarded in\nmodified games!");
|
|
}
|
|
}
|
|
|
|
void F_GameEvaluationTicker(void)
|
|
{
|
|
finalecount++;
|
|
|
|
if (finalecount > 10*TICRATE)
|
|
F_StartGameEnd();
|
|
}
|
|
|
|
// ==========
|
|
// GAME END
|
|
// ==========
|
|
void F_StartGameEnd(void)
|
|
{
|
|
G_SetGamestate(GS_GAMEEND);
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
CON_ClearHUD();
|
|
S_StopMusic();
|
|
|
|
// In case menus are still up?!!
|
|
M_ClearMenus(true);
|
|
|
|
timetonext = TICRATE;
|
|
}
|
|
|
|
//
|
|
// F_GameEndDrawer
|
|
//
|
|
void F_GameEndDrawer(void)
|
|
{
|
|
// this function does nothing
|
|
}
|
|
|
|
//
|
|
// F_GameEndTicker
|
|
//
|
|
void F_GameEndTicker(void)
|
|
{
|
|
if (timetonext > 0)
|
|
timetonext--;
|
|
else
|
|
D_StartTitle();
|
|
}
|
|
|
|
|
|
// ==============
|
|
// TITLE SCREEN
|
|
// ==============
|
|
|
|
void F_InitMenuPresValues(void)
|
|
{
|
|
menuanimtimer = 0;
|
|
prevMenuId = 0;
|
|
activeMenuId = MainDef.menuid;
|
|
|
|
// Set defaults for presentation values
|
|
strncpy(curbgname, "TITLESKY", 8);
|
|
curfadevalue = 16;
|
|
curhidepics = hidetitlepics;
|
|
curbgcolor = -1;
|
|
curbgxspeed = titlescrollxspeed;
|
|
curbgyspeed = titlescrollyspeed;
|
|
curbghide = false;
|
|
|
|
// Find current presentation values
|
|
M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "SRB2BACK" : "TITLESKY");
|
|
M_SetMenuCurFadeValue(16);
|
|
M_SetMenuCurHideTitlePics();
|
|
}
|
|
|
|
//
|
|
// F_SkyScroll
|
|
//
|
|
void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
|
|
{
|
|
INT32 xscrolled, x, xneg = (scrollxspeed > 0) - (scrollxspeed < 0), tilex;
|
|
INT32 yscrolled, y, yneg = (scrollyspeed > 0) - (scrollyspeed < 0), tiley;
|
|
boolean xispos = (scrollxspeed >= 0), yispos = (scrollyspeed >= 0);
|
|
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
INT16 patwidth, patheight;
|
|
INT32 pw, ph; // scaled by dupz
|
|
patch_t *pat;
|
|
INT32 i, j;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
if (!patchname || !patchname[0])
|
|
{
|
|
V_DrawFill(0, 0, vid.width, vid.height, 31);
|
|
return;
|
|
}
|
|
|
|
if (!scrollxspeed && !scrollyspeed)
|
|
{
|
|
V_DrawPatchFill(W_CachePatchName(patchname, PU_CACHE));
|
|
return;
|
|
}
|
|
|
|
pat = W_CachePatchName(patchname, PU_CACHE);
|
|
|
|
patwidth = SHORT(pat->width);
|
|
patheight = SHORT(pat->height);
|
|
pw = patwidth * dupz;
|
|
ph = patheight * dupz;
|
|
|
|
tilex = max(FixedCeil(FixedDiv(vid.width, pw)) >> FRACBITS, 1)+2; // one tile on both sides of center
|
|
tiley = max(FixedCeil(FixedDiv(vid.height, ph)) >> FRACBITS, 1)+2;
|
|
|
|
xscrolltimer = ((menuanimtimer*scrollxspeed)/16 + patwidth*xneg) % (patwidth);
|
|
yscrolltimer = ((menuanimtimer*scrollyspeed)/16 + patheight*yneg) % (patheight);
|
|
|
|
// coordinate offsets
|
|
xscrolled = xscrolltimer * dupz;
|
|
yscrolled = yscrolltimer * dupz;
|
|
|
|
for (x = (xispos) ? -pw*(tilex-1)+pw : 0, i = 0;
|
|
i < tilex;
|
|
x += pw, i++)
|
|
{
|
|
for (y = (yispos) ? -ph*(tiley-1)+ph : 0, j = 0;
|
|
j < tiley;
|
|
y += ph, j++)
|
|
{
|
|
V_DrawScaledPatch(
|
|
(xispos) ? xscrolled - x : x + xscrolled,
|
|
(yispos) ? yscrolled - y : y + yscrolled,
|
|
V_NOSCALESTART, pat);
|
|
}
|
|
}
|
|
|
|
W_UnlockCachedPatch(pat);
|
|
}
|
|
|
|
void F_StartTitleScreen(void)
|
|
{
|
|
if (menupres[MN_MAIN].musname[0])
|
|
S_ChangeMusic(menupres[MN_MAIN].musname, menupres[MN_MAIN].mustrack, menupres[MN_MAIN].muslooping);
|
|
else
|
|
S_ChangeMusicInternal("_title", looptitle);
|
|
|
|
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
|
|
{
|
|
finalecount = 0;
|
|
wipetypepost = menupres[MN_MAIN].enterwipe;
|
|
}
|
|
else
|
|
wipegamestate = GS_TITLESCREEN;
|
|
|
|
if (titlemap)
|
|
{
|
|
mapthing_t *startpos;
|
|
|
|
gamestate_t prevwipegamestate = wipegamestate;
|
|
titlemapinaction = TITLEMAP_LOADING;
|
|
titlemapcameraref = NULL;
|
|
gamemap = titlemap;
|
|
|
|
if (!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
|
|
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
|
|
globalweather = mapheaderinfo[gamemap-1]->weather;
|
|
|
|
G_DoLoadLevel(true);
|
|
if (!titlemap)
|
|
return;
|
|
|
|
players[displayplayer].playerstate = PST_DEAD; // Don't spawn the player in dummy (I'm still a filthy cheater)
|
|
|
|
// Set Default Position
|
|
if (playerstarts[0])
|
|
startpos = playerstarts[0];
|
|
else if (deathmatchstarts[0])
|
|
startpos = deathmatchstarts[0];
|
|
else
|
|
startpos = NULL;
|
|
|
|
if (startpos)
|
|
{
|
|
camera.x = startpos->x << FRACBITS;
|
|
camera.y = startpos->y << FRACBITS;
|
|
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
|
camera.z = camera.subsector->sector->floorheight + ((startpos->options >> ZSHIFT) << FRACBITS);
|
|
camera.angle = (startpos->angle % 360)*ANG1;
|
|
camera.aiming = 0;
|
|
}
|
|
else
|
|
{
|
|
camera.x = camera.y = camera.z = camera.angle = camera.aiming = 0;
|
|
camera.subsector = NULL; // toast is filthy too
|
|
}
|
|
|
|
camera.chase = true;
|
|
camera.height = 0;
|
|
|
|
// Run enter linedef exec for MN_MAIN, since this is where we start
|
|
if (menupres[MN_MAIN].entertag)
|
|
P_LinedefExecute(menupres[MN_MAIN].entertag, players[displayplayer].mo, NULL);
|
|
|
|
wipegamestate = prevwipegamestate;
|
|
}
|
|
else
|
|
{
|
|
titlemapinaction = TITLEMAP_OFF;
|
|
gamemap = 1; // g_game.c
|
|
CON_ClearHUD();
|
|
}
|
|
|
|
G_SetGamestate(GS_TITLESCREEN);
|
|
|
|
// IWAD dependent stuff.
|
|
|
|
animtimer = skullAnimCounter = 0;
|
|
|
|
demoDelayLeft = demoDelayTime;
|
|
demoIdleLeft = demoIdleTime;
|
|
|
|
ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL);
|
|
ttwing = W_CachePatchName("TTWING", PU_LEVEL);
|
|
ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL);
|
|
ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL);
|
|
ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL);
|
|
ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL);
|
|
ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL);
|
|
ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL);
|
|
ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL);
|
|
ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL);
|
|
ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL);
|
|
ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL);
|
|
ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL);
|
|
ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL);
|
|
ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL);
|
|
}
|
|
|
|
// (no longer) De-Demo'd Title Screen
|
|
void F_TitleScreenDrawer(void)
|
|
{
|
|
boolean hidepics;
|
|
|
|
if (modeattacking)
|
|
return; // We likely came here from retrying. Don't do a damn thing.
|
|
|
|
// Draw that sky!
|
|
if (curbgcolor >= 0)
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
|
|
else if (!curbghide || !titlemapinaction || gamestate == GS_WAITINGPLAYERS)
|
|
F_SkyScroll(curbgxspeed, curbgyspeed, curbgname);
|
|
|
|
// Don't draw outside of the title screen, or if the patch isn't there.
|
|
if (!ttwing || (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS))
|
|
return;
|
|
|
|
// rei|miru: use title pics?
|
|
hidepics = curhidepics;
|
|
if (hidepics)
|
|
#ifdef HAVE_BLUA
|
|
goto luahook;
|
|
#else
|
|
return;
|
|
#endif
|
|
|
|
V_DrawScaledPatch(30, 14, 0, ttwing);
|
|
|
|
if (finalecount < 57)
|
|
{
|
|
if (finalecount == 35)
|
|
V_DrawScaledPatch(115, 15, 0, ttspop1);
|
|
else if (finalecount == 36)
|
|
V_DrawScaledPatch(114, 15, 0,ttspop2);
|
|
else if (finalecount == 37)
|
|
V_DrawScaledPatch(113, 15, 0,ttspop3);
|
|
else if (finalecount == 38)
|
|
V_DrawScaledPatch(112, 15, 0,ttspop4);
|
|
else if (finalecount == 39)
|
|
V_DrawScaledPatch(111, 15, 0,ttspop5);
|
|
else if (finalecount == 40)
|
|
V_DrawScaledPatch(110, 15, 0, ttspop6);
|
|
else if (finalecount >= 41 && finalecount <= 44)
|
|
V_DrawScaledPatch(109, 15, 0, ttspop7);
|
|
else if (finalecount >= 45 && finalecount <= 48)
|
|
V_DrawScaledPatch(108, 12, 0, ttsprep1);
|
|
else if (finalecount >= 49 && finalecount <= 52)
|
|
V_DrawScaledPatch(107, 9, 0, ttsprep2);
|
|
else if (finalecount >= 53 && finalecount <= 56)
|
|
V_DrawScaledPatch(106, 6, 0, ttswip1);
|
|
V_DrawScaledPatch(93, 106, 0, ttsonic);
|
|
}
|
|
else
|
|
{
|
|
V_DrawScaledPatch(93, 106, 0,ttsonic);
|
|
if (finalecount/5 & 1)
|
|
V_DrawScaledPatch(100, 3, 0,ttswave1);
|
|
else
|
|
V_DrawScaledPatch(100,3, 0,ttswave2);
|
|
}
|
|
|
|
V_DrawScaledPatch(48, 142, 0,ttbanner);
|
|
|
|
#ifdef HAVE_BLUA
|
|
luahook:
|
|
LUAh_TitleHUD();
|
|
#endif
|
|
}
|
|
|
|
// separate animation timer for backgrounds, since we also count
|
|
// during GS_TIMEATTACK
|
|
void F_MenuPresTicker(boolean run)
|
|
{
|
|
if (run)
|
|
menuanimtimer++;
|
|
}
|
|
|
|
// (no longer) De-Demo'd Title Screen
|
|
void F_TitleScreenTicker(boolean run)
|
|
{
|
|
if (run)
|
|
finalecount++;
|
|
|
|
// don't trigger if doing anything besides idling on title
|
|
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
|
|
return;
|
|
|
|
// Execute the titlemap camera settings
|
|
if (titlemapinaction)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mo2;
|
|
mobj_t *cameraref = NULL;
|
|
|
|
// If there's a Line 422 Switch Cut-Away view, don't force us.
|
|
if (!titlemapcameraref || titlemapcameraref->type != MT_ALTVIEWMAN)
|
|
{
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)th;
|
|
|
|
if (!mo2)
|
|
continue;
|
|
|
|
if (mo2->type != MT_ALTVIEWMAN)
|
|
continue;
|
|
|
|
cameraref = titlemapcameraref = mo2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
cameraref = titlemapcameraref;
|
|
|
|
if (cameraref)
|
|
{
|
|
camera.x = cameraref->x;
|
|
camera.y = cameraref->y;
|
|
camera.z = cameraref->z;
|
|
camera.angle = cameraref->angle;
|
|
camera.aiming = cameraref->cusval;
|
|
camera.subsector = cameraref->subsector;
|
|
}
|
|
else
|
|
{
|
|
// Default behavior: Do a lil' camera spin if a title map is loaded;
|
|
camera.angle += titlescrollxspeed*ANG1/64;
|
|
}
|
|
}
|
|
|
|
// no demos to play? or, are they disabled?
|
|
if (!cv_rollingdemos.value || !numDemos)
|
|
return;
|
|
|
|
// Wait for a while (for the music to finish, preferably)
|
|
// before starting demos
|
|
if (demoDelayLeft)
|
|
{
|
|
--demoDelayLeft;
|
|
return;
|
|
}
|
|
|
|
// Hold up for a bit if menu or console active
|
|
if (menuactive || CON_Ready())
|
|
{
|
|
demoIdleLeft = demoIdleTime;
|
|
return;
|
|
}
|
|
|
|
// is it time?
|
|
if (!(--demoIdleLeft))
|
|
{
|
|
char dname[9];
|
|
lumpnum_t l;
|
|
|
|
// prevent console spam if failed
|
|
demoIdleLeft = demoIdleTime;
|
|
|
|
// Replay intro when done cycling through demos
|
|
if (curDemo == numDemos)
|
|
{
|
|
curDemo = 0;
|
|
F_StartIntro();
|
|
return;
|
|
}
|
|
|
|
// Setup demo name
|
|
snprintf(dname, 9, "DEMO_%03u", ++curDemo);
|
|
|
|
if ((l = W_CheckNumForName(dname)) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Demo lump \"%s\" doesn't exist\n"), dname);
|
|
F_StartIntro();
|
|
return;
|
|
}
|
|
|
|
titledemo = true;
|
|
G_DoPlayDemo(dname);
|
|
}
|
|
}
|
|
|
|
void F_TitleDemoTicker(void)
|
|
{
|
|
keypressed = false;
|
|
}
|
|
|
|
// ==========
|
|
// CONTINUE
|
|
// ==========
|
|
void F_StartContinue(void)
|
|
{
|
|
I_Assert(!netgame && !multiplayer);
|
|
|
|
if (players[consoleplayer].continues <= 0)
|
|
{
|
|
Command_ExitGame_f();
|
|
return;
|
|
}
|
|
|
|
G_SetGamestate(GS_CONTINUING);
|
|
gameaction = ga_nothing;
|
|
|
|
keypressed = false;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
CON_ClearHUD();
|
|
|
|
// In case menus are still up?!!
|
|
M_ClearMenus(true);
|
|
|
|
S_ChangeMusicInternal("_conti", false);
|
|
S_StopSounds();
|
|
|
|
timetonext = TICRATE*11;
|
|
}
|
|
|
|
//
|
|
// F_ContinueDrawer
|
|
// Moved continuing out of the HUD (hack removal!!)
|
|
//
|
|
void F_ContinueDrawer(void)
|
|
{
|
|
patch_t *contsonic;
|
|
INT32 i, x = (BASEVIDWIDTH/2) + 4, ncontinues = players[consoleplayer].continues;
|
|
if (ncontinues > 20)
|
|
ncontinues = 20;
|
|
|
|
if (imcontinuing)
|
|
contsonic = W_CachePatchName("CONT2", PU_CACHE);
|
|
else
|
|
contsonic = W_CachePatchName("CONT1", PU_CACHE);
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
|
|
|
|
// Draw a Sonic!
|
|
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
|
|
|
|
// Draw the continue markers! Show continues minus one.
|
|
x -= ncontinues * 6;
|
|
for (i = 0; i < ncontinues; ++i)
|
|
V_DrawContinueIcon(x + (i*12), 140, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 168, 0, va("\x82*\x80" " %02d " "\x82*\x80", timetonext/TICRATE));
|
|
}
|
|
|
|
void F_ContinueTicker(void)
|
|
{
|
|
if (!imcontinuing)
|
|
{
|
|
// note the setup to prevent 2x reloading
|
|
if (timetonext >= 0)
|
|
timetonext--;
|
|
if (timetonext == 0)
|
|
Command_ExitGame_f();
|
|
}
|
|
else
|
|
{
|
|
// note the setup to prevent 2x reloading
|
|
if (continuetime >= 0)
|
|
continuetime--;
|
|
if (continuetime == 0)
|
|
G_Continue();
|
|
}
|
|
}
|
|
|
|
boolean F_ContinueResponder(event_t *event)
|
|
{
|
|
INT32 key = event->data1;
|
|
|
|
if (keypressed)
|
|
return true;
|
|
|
|
if (timetonext >= 21*TICRATE/2)
|
|
return false;
|
|
if (event->type != ev_keydown)
|
|
return false;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_ENTER:
|
|
case KEY_SPACE:
|
|
case KEY_MOUSE1:
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
keypressed = true;
|
|
imcontinuing = true;
|
|
continuetime = TICRATE;
|
|
S_StartSound(0, sfx_itemup);
|
|
return true;
|
|
}
|
|
|
|
// ==================
|
|
// CUSTOM CUTSCENES
|
|
// ==================
|
|
static INT32 scenenum, cutnum;
|
|
static INT32 picxpos, picypos, picnum, pictime, picmode, numpics, pictoloop;
|
|
static INT32 textxpos, textypos;
|
|
static boolean dofadenow = false, cutsceneover = false;
|
|
static boolean runningprecutscene = false, precutresetplayer = false;
|
|
|
|
static void F_AdvanceToNextScene(void)
|
|
{
|
|
// Don't increment until after endcutscene check
|
|
// (possible overflow / bad patch names from the one tic drawn before the fade)
|
|
if (scenenum+1 >= cutscenes[cutnum]->numscenes)
|
|
{
|
|
F_EndCutScene();
|
|
return;
|
|
}
|
|
++scenenum;
|
|
|
|
timetonext = 0;
|
|
stoptimer = 0;
|
|
picnum = 0;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
|
|
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
|
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch,
|
|
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
|
cutscenes[cutnum]->scene[scenenum].musicloop);
|
|
|
|
// Fade to the next
|
|
dofadenow = true;
|
|
F_NewCutscene(cutscenes[cutnum]->scene[scenenum].text);
|
|
|
|
picnum = 0;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
textxpos = cutscenes[cutnum]->scene[scenenum].textxpos;
|
|
textypos = cutscenes[cutnum]->scene[scenenum].textypos;
|
|
|
|
animtimer = pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
|
|
}
|
|
|
|
void F_EndCutScene(void)
|
|
{
|
|
cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later
|
|
if (runningprecutscene)
|
|
{
|
|
if (server)
|
|
D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, false);
|
|
}
|
|
else
|
|
{
|
|
if (cutnum == creditscutscene-1)
|
|
F_StartGameEvaluation();
|
|
else if (cutnum == introtoplay-1)
|
|
D_StartTitle();
|
|
else if (nextmap < 1100-1)
|
|
G_NextLevel();
|
|
else
|
|
G_EndGame();
|
|
}
|
|
}
|
|
|
|
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
|
|
{
|
|
if (!cutscenes[cutscenenum])
|
|
return;
|
|
|
|
G_SetGamestate(GS_CUTSCENE);
|
|
|
|
if (wipegamestate == GS_CUTSCENE)
|
|
wipegamestate = -1;
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
|
|
F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
|
|
|
|
CON_ClearHUD();
|
|
|
|
cutsceneover = false;
|
|
runningprecutscene = precutscene;
|
|
precutresetplayer = resetplayer;
|
|
|
|
scenenum = picnum = 0;
|
|
cutnum = cutscenenum;
|
|
picxpos = cutscenes[cutnum]->scene[0].xcoord[0];
|
|
picypos = cutscenes[cutnum]->scene[0].ycoord[0];
|
|
textxpos = cutscenes[cutnum]->scene[0].textxpos;
|
|
textypos = cutscenes[cutnum]->scene[0].textypos;
|
|
|
|
pictime = cutscenes[cutnum]->scene[0].picduration[0];
|
|
|
|
keypressed = false;
|
|
finalecount = 0;
|
|
timetonext = 0;
|
|
animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration
|
|
stoptimer = 0;
|
|
|
|
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
|
S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch,
|
|
cutscenes[cutnum]->scene[0].musswitchflags,
|
|
cutscenes[cutnum]->scene[0].musicloop);
|
|
else
|
|
S_StopMusic();
|
|
}
|
|
|
|
//
|
|
// F_CutsceneDrawer
|
|
//
|
|
void F_CutsceneDrawer(void)
|
|
{
|
|
if (dofadenow && rendermode != render_none)
|
|
{
|
|
F_WipeStartScreen();
|
|
|
|
// Fade to any palette color you want.
|
|
if (cutscenes[cutnum]->scene[scenenum].fadecolor)
|
|
{
|
|
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,cutscenes[cutnum]->scene[scenenum].fadecolor);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(cutscenes[cutnum]->scene[scenenum].fadeinid, true);
|
|
|
|
F_WipeStartScreen();
|
|
}
|
|
}
|
|
V_DrawFill(0,0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (cutscenes[cutnum]->scene[scenenum].picname[picnum][0] != '\0')
|
|
{
|
|
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
|
|
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
|
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
|
else
|
|
V_DrawScaledPatch(picxpos,picypos, 0,
|
|
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
|
}
|
|
|
|
if (dofadenow && rendermode != render_none)
|
|
{
|
|
F_WipeEndScreen();
|
|
F_RunWipe(cutscenes[cutnum]->scene[scenenum].fadeoutid, true);
|
|
}
|
|
|
|
V_DrawString(textxpos, textypos, 0, cutscene_disptext);
|
|
}
|
|
|
|
void F_CutsceneTicker(void)
|
|
{
|
|
INT32 i;
|
|
|
|
// Online clients tend not to instantly get the map change, so just wait
|
|
// and don't send 30 of them.
|
|
if (cutsceneover)
|
|
return;
|
|
|
|
// advance animation
|
|
finalecount++;
|
|
cutscene_boostspeed = 0;
|
|
|
|
dofadenow = false;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && i != adminplayer)
|
|
continue;
|
|
|
|
if (players[i].cmd.buttons & BT_USE)
|
|
{
|
|
keypressed = false;
|
|
cutscene_boostspeed = 1;
|
|
if (timetonext)
|
|
timetonext = 2;
|
|
}
|
|
}
|
|
|
|
if (animtimer)
|
|
{
|
|
animtimer--;
|
|
if (animtimer <= 0)
|
|
{
|
|
if (picnum < 7 && cutscenes[cutnum]->scene[scenenum].picname[picnum+1][0] != '\0')
|
|
{
|
|
picnum++;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
|
|
animtimer = pictime;
|
|
}
|
|
else
|
|
timetonext = 2;
|
|
}
|
|
}
|
|
|
|
if (timetonext)
|
|
--timetonext;
|
|
|
|
if (++stoptimer > 2 && timetonext == 1)
|
|
F_AdvanceToNextScene();
|
|
else if (!timetonext && !F_WriteText())
|
|
timetonext = 5*TICRATE + 1;
|
|
}
|
|
|
|
boolean F_CutsceneResponder(event_t *event)
|
|
{
|
|
if (cutnum == introtoplay-1)
|
|
return F_IntroResponder(event);
|
|
|
|
return false;
|
|
}
|
|
|
|
// ==================
|
|
// TEXT PROMPTS
|
|
// ==================
|
|
|
|
static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *boxh, INT32 *texth, INT32 *texty, INT32 *namey, INT32 *chevrony, INT32 *textx, INT32 *textr)
|
|
{
|
|
// reuse:
|
|
// cutnum -> promptnum
|
|
// scenenum -> pagenum
|
|
lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
|
|
|
*pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4;
|
|
*rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside);
|
|
|
|
// Vertical calculations
|
|
*boxh = *pagelines*2;
|
|
*texth = textprompts[cutnum]->page[scenenum].name[0] ? (*pagelines-1)*2 : *pagelines*2; // name takes up first line if it exists
|
|
*texty = BASEVIDHEIGHT - ((*texth * 4) + (*texth/2)*4);
|
|
*namey = BASEVIDHEIGHT - ((*boxh * 4) + (*boxh/2)*4);
|
|
*chevrony = BASEVIDHEIGHT - (((1*2) * 4) + ((1*2)/2)*4); // force on last line
|
|
|
|
// Horizontal calculations
|
|
// Shift text to the right if we have a character icon on the left side
|
|
// Add 4 margin against icon
|
|
*textx = (iconlump != LUMPERROR && !*rightside) ? ((*boxh * 4) + (*boxh/2)*4) + 4 : 4;
|
|
*textr = *rightside ? BASEVIDWIDTH - (((*boxh * 4) + (*boxh/2)*4) + 4) : BASEVIDWIDTH-4;
|
|
}
|
|
|
|
static fixed_t F_GetPromptHideHudBound(void)
|
|
{
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages ||
|
|
!textprompts[cutnum]->page[scenenum].hidehud ||
|
|
(splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced
|
|
return 0;
|
|
else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all
|
|
return BASEVIDHEIGHT;
|
|
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
// calc boxheight (see V_DrawPromptBack)
|
|
boxh *= vid.dupy;
|
|
boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway
|
|
|
|
// return a coordinate to check
|
|
// if negative: don't show hud elements below this coordinate (visually)
|
|
// if positive: don't show hud elements above this coordinate (visually)
|
|
return 0 - boxh; // \todo: if prompt at top of screen (someday), make this return positive
|
|
}
|
|
|
|
boolean F_GetPromptHideHudAll(void)
|
|
{
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages ||
|
|
!textprompts[cutnum]->page[scenenum].hidehud ||
|
|
(splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced
|
|
return false;
|
|
else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
boolean F_GetPromptHideHud(fixed_t y)
|
|
{
|
|
INT32 ybound;
|
|
boolean fromtop;
|
|
fixed_t ytest;
|
|
|
|
if (!promptactive)
|
|
return false;
|
|
|
|
ybound = F_GetPromptHideHudBound();
|
|
fromtop = (ybound >= 0);
|
|
ytest = (fromtop ? ybound : BASEVIDHEIGHT + ybound);
|
|
|
|
return (fromtop ? y < ytest : y >= ytest); // true means hide
|
|
}
|
|
|
|
static void F_PreparePageText(char *pagetext)
|
|
{
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
if (promptpagetext)
|
|
Z_Free(promptpagetext);
|
|
promptpagetext = (pagetext && pagetext[0]) ? V_WordWrap(textx, textr, 0, pagetext) : Z_StrDup("");
|
|
|
|
F_NewCutscene(promptpagetext);
|
|
cutscene_textspeed = textprompts[cutnum]->page[scenenum].textspeed ? textprompts[cutnum]->page[scenenum].textspeed : TICRATE/5;
|
|
cutscene_textcount = 0; // no delay in beginning
|
|
cutscene_boostspeed = 0; // don't print 8 characters to start
|
|
|
|
// \todo update control hot strings on re-config
|
|
// and somehow don't reset cutscene text counters
|
|
}
|
|
|
|
static void F_AdvanceToNextPage(void)
|
|
{
|
|
INT32 nextprompt = textprompts[cutnum]->page[scenenum].nextprompt ? textprompts[cutnum]->page[scenenum].nextprompt - 1 : INT32_MAX,
|
|
nextpage = textprompts[cutnum]->page[scenenum].nextpage ? textprompts[cutnum]->page[scenenum].nextpage - 1 : INT32_MAX,
|
|
oldcutnum = cutnum;
|
|
|
|
if (textprompts[cutnum]->page[scenenum].nexttag[0])
|
|
F_GetPromptPageByNamedTag(textprompts[cutnum]->page[scenenum].nexttag, &nextprompt, &nextpage);
|
|
|
|
// determine next prompt
|
|
if (nextprompt != INT32_MAX)
|
|
{
|
|
if (nextprompt <= MAX_PROMPTS && textprompts[nextprompt])
|
|
cutnum = nextprompt;
|
|
else
|
|
cutnum = INT32_MAX;
|
|
}
|
|
|
|
// determine next page
|
|
if (nextpage != INT32_MAX)
|
|
{
|
|
if (cutnum != INT32_MAX)
|
|
{
|
|
scenenum = nextpage;
|
|
if (scenenum >= MAX_PAGES || scenenum > textprompts[cutnum]->numpages-1)
|
|
scenenum = INT32_MAX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cutnum != oldcutnum)
|
|
scenenum = 0;
|
|
else if (scenenum + 1 < MAX_PAGES && scenenum < textprompts[cutnum]->numpages-1)
|
|
scenenum++;
|
|
else
|
|
scenenum = INT32_MAX;
|
|
}
|
|
|
|
// close the prompt if either num is invalid
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX)
|
|
F_EndTextPrompt(false, false);
|
|
else
|
|
{
|
|
// on page mode, number of tics before allowing boost
|
|
// on timer mode, number of tics until page advances
|
|
timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10;
|
|
F_PreparePageText(textprompts[cutnum]->page[scenenum].text);
|
|
|
|
// gfx
|
|
picnum = textprompts[cutnum]->page[scenenum].pictostart;
|
|
numpics = textprompts[cutnum]->page[scenenum].numpics;
|
|
picmode = textprompts[cutnum]->page[scenenum].picmode;
|
|
pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0;
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
|
|
// music change
|
|
if (textprompts[cutnum]->page[scenenum].musswitch[0])
|
|
S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch,
|
|
textprompts[cutnum]->page[scenenum].musswitchflags,
|
|
textprompts[cutnum]->page[scenenum].musicloop);
|
|
}
|
|
}
|
|
|
|
void F_EndTextPrompt(boolean forceexec, boolean noexec)
|
|
{
|
|
boolean promptwasactive = promptactive;
|
|
promptactive = false;
|
|
callpromptnum = callpagenum = callplayer = INT32_MAX;
|
|
|
|
if (promptwasactive)
|
|
{
|
|
if (promptmo && promptmo->player && promptblockcontrols)
|
|
promptmo->reactiontime = TICRATE/4; // prevent jumping right away // \todo account freeze realtime for this)
|
|
// \todo reset frozen realtime?
|
|
}
|
|
|
|
// \todo net safety, maybe loop all player thinkers?
|
|
if ((promptwasactive || forceexec) && !noexec && promptpostexectag)
|
|
{
|
|
if (tmthing) // edge case where starting an invalid prompt immediately on level load will make P_MapStart fail
|
|
P_LinedefExecute(promptpostexectag, promptmo, NULL);
|
|
else
|
|
{
|
|
P_MapStart();
|
|
P_LinedefExecute(promptpostexectag, promptmo, NULL);
|
|
P_MapEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime)
|
|
{
|
|
INT32 i;
|
|
|
|
// if splitscreen and we already have a prompt active, ignore.
|
|
// \todo Proper per-player splitscreen support (individual prompts)
|
|
if (promptactive && splitscreen && promptnum == callpromptnum && pagenum == callpagenum)
|
|
return;
|
|
|
|
// \todo proper netgame support
|
|
if (netgame)
|
|
{
|
|
F_EndTextPrompt(true, false); // run the post-effects immediately
|
|
return;
|
|
}
|
|
|
|
// We share vars, so no starting text prompts over cutscenes or title screens!
|
|
keypressed = false;
|
|
finalecount = 0;
|
|
timetonext = 0;
|
|
animtimer = 0;
|
|
stoptimer = 0;
|
|
skullAnimCounter = 0;
|
|
|
|
// Set up state
|
|
promptmo = mo;
|
|
promptpostexectag = postexectag;
|
|
promptblockcontrols = blockcontrols;
|
|
(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player thinkers
|
|
|
|
// Initialize current prompt and scene
|
|
callpromptnum = promptnum;
|
|
callpagenum = pagenum;
|
|
cutnum = (promptnum < MAX_PROMPTS && textprompts[promptnum]) ? promptnum : INT32_MAX;
|
|
scenenum = (cutnum != INT32_MAX && pagenum < MAX_PAGES && pagenum <= textprompts[cutnum]->numpages-1) ? pagenum : INT32_MAX;
|
|
promptactive = (cutnum != INT32_MAX && scenenum != INT32_MAX);
|
|
|
|
if (promptactive)
|
|
{
|
|
// on page mode, number of tics before allowing boost
|
|
// on timer mode, number of tics until page advances
|
|
timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10;
|
|
F_PreparePageText(textprompts[cutnum]->page[scenenum].text);
|
|
|
|
// gfx
|
|
picnum = textprompts[cutnum]->page[scenenum].pictostart;
|
|
numpics = textprompts[cutnum]->page[scenenum].numpics;
|
|
picmode = textprompts[cutnum]->page[scenenum].picmode;
|
|
pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0;
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
|
|
// music change
|
|
if (textprompts[cutnum]->page[scenenum].musswitch[0])
|
|
S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch,
|
|
textprompts[cutnum]->page[scenenum].musswitchflags,
|
|
textprompts[cutnum]->page[scenenum].musicloop);
|
|
|
|
// get the calling player
|
|
if (promptblockcontrols && mo && mo->player)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (players[i].mo == mo)
|
|
{
|
|
callplayer = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
F_EndTextPrompt(true, false); // run the post-effects immediately
|
|
}
|
|
|
|
static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length)
|
|
{
|
|
INT32 gcs = gcs_custom;
|
|
boolean suffixed = true;
|
|
|
|
if (!tag || !tag[0] || !tutorialmode)
|
|
return false;
|
|
|
|
if (!strncmp(tag, "TAM", 3)) // Movement
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement);
|
|
else if (!strncmp(tag, "TAC", 3)) // Camera
|
|
{
|
|
// Check for gcl_movement so we can differentiate between FPS and Platform schemes.
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement);
|
|
if (gcs == gcs_custom) // try again, maybe we'll get a match
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_camera, num_gcl_camera);
|
|
if (gcs == gcs_fps && !cv_usemouse.value)
|
|
gcs = gcs_platform; // Platform (arrow) scheme is stand-in for no mouse
|
|
}
|
|
else if (!strncmp(tag, "TAD", 3)) // Movement and Camera
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement_camera, num_gcl_movement_camera);
|
|
else if (!strncmp(tag, "TAJ", 3)) // Jump
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
|
|
else if (!strncmp(tag, "TAS", 3)) // Spin
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_use, num_gcl_use);
|
|
else if (!strncmp(tag, "TAA", 3)) // Char ability
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
|
|
else if (!strncmp(tag, "TAW", 3)) // Shield ability
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump_use, num_gcl_jump_use);
|
|
else
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used);
|
|
|
|
switch (gcs)
|
|
{
|
|
case gcs_fps:
|
|
// strncat(tag, "FPS", length);
|
|
suffixed = false;
|
|
break;
|
|
|
|
case gcs_platform:
|
|
strncat(tag, "PLATFORM", length);
|
|
break;
|
|
|
|
default:
|
|
strncat(tag, "CUSTOM", length);
|
|
break;
|
|
}
|
|
|
|
return suffixed;
|
|
}
|
|
|
|
void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum)
|
|
{
|
|
INT32 nosuffixpromptnum = INT32_MAX, nosuffixpagenum = INT32_MAX;
|
|
INT32 tutorialpromptnum = (tutorialmode) ? TUTORIAL_PROMPT-1 : 0;
|
|
boolean suffixed = false, found = false;
|
|
char suffixedtag[33];
|
|
|
|
*promptnum = *pagenum = INT32_MAX;
|
|
|
|
if (!tag || !tag[0])
|
|
return;
|
|
|
|
strncpy(suffixedtag, tag, 33);
|
|
suffixedtag[32] = 0;
|
|
|
|
if (tutorialmode)
|
|
suffixed = F_GetTextPromptTutorialTag(suffixedtag, 33);
|
|
|
|
for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++)
|
|
{
|
|
if (!textprompts[*promptnum])
|
|
continue;
|
|
|
|
for (*pagenum = 0; *pagenum < textprompts[*promptnum]->numpages && *pagenum < MAX_PAGES; (*pagenum)++)
|
|
{
|
|
if (suffixed && fastcmp(suffixedtag, textprompts[*promptnum]->page[*pagenum].tag))
|
|
{
|
|
// this goes first because fastcmp ends early if first string is shorter
|
|
found = true;
|
|
break;
|
|
}
|
|
else if (nosuffixpromptnum == INT32_MAX && nosuffixpagenum == INT32_MAX && fastcmp(tag, textprompts[*promptnum]->page[*pagenum].tag))
|
|
{
|
|
if (suffixed)
|
|
{
|
|
nosuffixpromptnum = *promptnum;
|
|
nosuffixpagenum = *pagenum;
|
|
// continue searching for the suffixed tag
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
break;
|
|
}
|
|
|
|
if (suffixed && !found && nosuffixpromptnum != INT32_MAX && nosuffixpagenum != INT32_MAX)
|
|
{
|
|
found = true;
|
|
*promptnum = nosuffixpromptnum;
|
|
*pagenum = nosuffixpagenum;
|
|
}
|
|
|
|
if (!found)
|
|
CONS_Debug(DBG_GAMELOGIC, "Text prompt: Can't find a page with named tag %s or suffixed tag %s\n", tag, suffixedtag);
|
|
}
|
|
|
|
void F_TextPromptDrawer(void)
|
|
{
|
|
// reuse:
|
|
// cutnum -> promptnum
|
|
// scenenum -> pagenum
|
|
lumpnum_t iconlump;
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
// Data
|
|
patch_t *patch;
|
|
|
|
if (!promptactive)
|
|
return;
|
|
|
|
iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
// Draw gfx first
|
|
if (picnum >= 0 && picnum < numpics && textprompts[cutnum]->page[scenenum].picname[picnum][0] != '\0')
|
|
{
|
|
if (textprompts[cutnum]->page[scenenum].pichires[picnum])
|
|
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
|
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE));
|
|
else
|
|
V_DrawScaledPatch(picxpos,picypos, 0,
|
|
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE));
|
|
}
|
|
|
|
// Draw background
|
|
V_DrawPromptBack(boxh, textprompts[cutnum]->page[scenenum].backcolor);
|
|
|
|
// Draw narrator icon
|
|
if (iconlump != LUMPERROR)
|
|
{
|
|
INT32 iconx, icony, scale, scaledsize;
|
|
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_CACHE);
|
|
|
|
// scale and center
|
|
if (patch->width > patch->height)
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width);
|
|
scaledsize = FixedMul(patch->height, scale);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = ((namey-4) << FRACBITS) + FixedDiv(BASEVIDHEIGHT - namey + 4 - scaledsize, 2); // account for 4 margin
|
|
}
|
|
else if (patch->height > patch->width)
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->height);
|
|
scaledsize = FixedMul(patch->width, scale);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = namey << FRACBITS;
|
|
iconx += FixedDiv(FixedMul(patch->height, scale) - scaledsize, 2);
|
|
}
|
|
else
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = namey << FRACBITS;
|
|
}
|
|
|
|
if (textprompts[cutnum]->page[scenenum].iconflip)
|
|
iconx += FixedMul(patch->width, scale) << FRACBITS;
|
|
|
|
V_DrawFixedPatch(iconx, icony, scale, (V_SNAPTOBOTTOM|(textprompts[cutnum]->page[scenenum].iconflip ? V_FLIP : 0)), patch, NULL);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Draw text
|
|
V_DrawString(textx, texty, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), cutscene_disptext);
|
|
|
|
// Draw name
|
|
// Don't use V_YELLOWMAP here so that the name color can be changed with control codes
|
|
if (textprompts[cutnum]->page[scenenum].name[0])
|
|
V_DrawString(textx, namey, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), textprompts[cutnum]->page[scenenum].name);
|
|
|
|
// Draw chevron
|
|
if (promptblockcontrols && !timetonext)
|
|
V_DrawString(textr-8, chevrony + (skullAnimCounter/5), (V_SNAPTOBOTTOM|V_YELLOWMAP), "\x1B"); // down arrow
|
|
}
|
|
|
|
void F_TextPromptTicker(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (!promptactive || paused || P_AutoPause())
|
|
return;
|
|
|
|
// advance animation
|
|
finalecount++;
|
|
cutscene_boostspeed = 0;
|
|
|
|
// for the chevron
|
|
if (--skullAnimCounter <= 0)
|
|
skullAnimCounter = 8;
|
|
|
|
// button handling
|
|
if (textprompts[cutnum]->page[scenenum].timetonext)
|
|
{
|
|
if (promptblockcontrols) // same procedure as below, just without the button handling
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && i != adminplayer)
|
|
continue;
|
|
else if (splitscreen) {
|
|
// Both players' controls are locked,
|
|
// But only consoleplayer can advance the prompt.
|
|
// \todo Proper per-player splitscreen support (individual prompts)
|
|
if (i == consoleplayer || i == secondarydisplayplayer)
|
|
players[i].powers[pw_nocontrol] = 1;
|
|
}
|
|
else if (i == consoleplayer)
|
|
players[i].powers[pw_nocontrol] = 1;
|
|
|
|
if (!splitscreen)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (timetonext >= 1)
|
|
timetonext--;
|
|
|
|
if (!timetonext)
|
|
F_AdvanceToNextPage();
|
|
|
|
F_WriteText();
|
|
}
|
|
else
|
|
{
|
|
if (promptblockcontrols)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && i != adminplayer)
|
|
continue;
|
|
else if (splitscreen) {
|
|
// Both players' controls are locked,
|
|
// But only the triggering player can advance the prompt.
|
|
if (i == consoleplayer || i == secondarydisplayplayer)
|
|
{
|
|
players[i].powers[pw_nocontrol] = 1;
|
|
|
|
if (callplayer == consoleplayer || callplayer == secondarydisplayplayer)
|
|
{
|
|
if (i != callplayer)
|
|
continue;
|
|
}
|
|
else if (i != consoleplayer)
|
|
continue;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else if (i == consoleplayer)
|
|
players[i].powers[pw_nocontrol] = 1;
|
|
else
|
|
continue;
|
|
|
|
if ((players[i].cmd.buttons & BT_USE) || (players[i].cmd.buttons & BT_JUMP))
|
|
{
|
|
if (timetonext > 1)
|
|
timetonext--;
|
|
else if (cutscene_baseptr) // don't set boost if we just reset the string
|
|
cutscene_boostspeed = 1; // only after a slight delay
|
|
|
|
if (keypressed)
|
|
{
|
|
if (!splitscreen)
|
|
break;
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (!timetonext) // is 0 when finished generating text
|
|
{
|
|
F_AdvanceToNextPage();
|
|
if (promptactive)
|
|
S_StartSound(NULL, sfx_menu1);
|
|
}
|
|
keypressed = true; // prevent repeat events
|
|
}
|
|
else if (!(players[i].cmd.buttons & BT_USE) && !(players[i].cmd.buttons & BT_JUMP))
|
|
keypressed = false;
|
|
|
|
if (!splitscreen)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// generate letter-by-letter text
|
|
if (scenenum >= MAX_PAGES ||
|
|
!textprompts[cutnum]->page[scenenum].text ||
|
|
!textprompts[cutnum]->page[scenenum].text[0] ||
|
|
!F_WriteText())
|
|
timetonext = !promptblockcontrols; // never show the chevron if we can't toggle pages
|
|
}
|
|
|
|
// gfx
|
|
if (picnum >= 0 && picnum < numpics)
|
|
{
|
|
if (animtimer <= 0)
|
|
{
|
|
boolean persistanimtimer = false;
|
|
|
|
if (picnum < numpics-1 && textprompts[cutnum]->page[scenenum].picname[picnum+1][0] != '\0')
|
|
picnum++;
|
|
else if (picmode == PROMPT_PIC_LOOP)
|
|
picnum = pictoloop;
|
|
else if (picmode == PROMPT_PIC_DESTROY)
|
|
picnum = -1;
|
|
else // if (picmode == PROMPT_PIC_PERSIST)
|
|
persistanimtimer = true;
|
|
|
|
if (!persistanimtimer && picnum >= 0)
|
|
{
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
animtimer = pictime;
|
|
}
|
|
}
|
|
else
|
|
animtimer--;
|
|
}
|
|
}
|